摘要:Without doubt the lure of high resolution videos along with a deeply engaging user interface is an irresistible attraction for almost all gamers across the world. Sales of video games are projected to cross more than US$ 110 billion in the coming years. With Internet speeds in certain countries climbing into the 3G, and the newer 4G, spectrums, multi-gaming sessions have found rising number of followers all across the globe. However, a sizeable chunk of the gaming community does not have a sustained access to high speed network. Our paper proposes a game manager which harnesses commercially available virtualization applications to offer the best game streaming experience anywhere in the world. We discuss a model which would allow users requesting multi-player game sessions to be played over the Internet, to connect to the appropriate game cloud for the fastest possible game streaming experience. End users would be able to play their favourite games connected over the Internet without having to worry about extensive hardware requirements.
关键词:Video games ; Virtualization ; Multi-player game ; Internet ; Streaming