期刊名称:Proceedings of the European Society for Aesthetics
电子版ISSN:1664-5278
出版年度:2014
卷号:6
页码:245-257
出版社:European Society for Aesthetics
摘要:In this paper, it is my aim to explore the relatively young art category called Computer Art. To do this, I will apply Kendall Walton’s formative essay, ‘Categories of art’1, which will aid in analysing the perceptual features of works belonging to the category of Computer Art. First, I will summarise Walton’s key ideas, from which my interpretation is broadly devised from Brian Laetz’s critical commentary. Second, I will describe two typical examples of Computer Art, to consider its features, and if the category ‘Computer Art’ emphasises their aesthetic features. Finally, I will answer whether or not Computer Art is a Waltonian category of art and address the implications of this.