期刊名称:International Journal of Computer Science and Information Technologies
电子版ISSN:0975-9646
出版年度:2014
卷号:5
期号:3
页码:2861-2864
出版社:TechScience Publications
摘要:Recently mobile devices, such as smartphones and tablets have made many pervasive computing dreams which come true. Still such mobile applications do not perform well due to the shortage of resources for computation data storage, network bandwidth, and battery backup. Along with the rapid growth of various cloud services and network technologies and increasing number of mobile devices use cloud storage services to enlarge their capacity and share data in our daily lives. We generally use cloud service client-side software in a serial fashion. However when much devices and users participate in various services, the difficulty of managing these services efficiently and conveniently increases. With worldwide shipments of smartphones 487.7million exceeding PCs 414.6million including tablets in 2011, and in the US alone, more users predicted to access the Internet from mobile devices than from PCs clearly there is a desire to be able to use mobile devices and networks like we use PCs and wire line networks today. However in spite of advantages in the capabilities of mobile devices a gap will continue to exist there and may even widen, with the requirements of vast multimedia applications. Mobile cloud computing can help bridge this gap providing mobile applications the capabilities of cloud servers and storage together with the benefits of mobile devices and mobile connectivity which possibly enabling a new generation of truly huge multimedia applications on mobile devices. In this way we look at what the early trend & what changes we are making into it. In current situation if we play Internet Gaming on Mobile so in this an approach that enables much multiplayer Internet games on mobile devices which compute proper tasks like graphic rendering are executed on cloud servers in response to gaming commands on a mobile device, and the resulting videos has been streamed back to the mobile device in near real time. But in this way we cannot say that proper task distribution is done as only mobile games are not available application for it there can be other large applications so for that in this focus will be on some task distribution techniques which will give better output. With this we will be optimizing the computational load over mobile devices
关键词:Mobile cloud; graphics rendering; Mobile Cloud;Computing ; task distribution ; mobile games