首页    期刊浏览 2025年07月23日 星期三
登录注册

文章基本信息

  • 标题:Studying Students' Attitudes on Using Examples of Game Source Code for Learning Programming
  • 本地全文:下载
  • 作者:Aristea THEODORAKI ; Stelios XINOGALOS
  • 期刊名称:Informatics in Education
  • 印刷版ISSN:1648-5831
  • 出版年度:2014
  • 卷号:13
  • 期号:2
  • 页码:265-277
  • 出版社:Institute of Mathematics and Informatics
  • 摘要:Games for learning are currently used in several disciplines for motivating students and enhancing their learning experience. This new approach of technology-enhanced learning has attracted researchers' and instructors' attention in the area of programming that is one of the most cognitively demanding fields in Computer Science. Several educational, or else serious, games for learning programming have been developed and the first results of their evaluation as a means of learning are quite positive. In this paper, we propose using arcade games as a means for learning programming. Based on this approach students first play a simple game, such as Snake or Tetris, study its code and then extend it. In a pilot study carried out in the context of an undergraduate programming course, students studied the source code of the well-known game Snake and extended it with new functionalities. The analysis of students' replies in a questionnaire showed that using arcade games as a means of learning programming concepts enhances students' motivation for learning programming, supports them in comprehending complex concepts and engages them in carrying out programming activities
  • 关键词:serious games; arcade games; programming; motivation
国家哲学社会科学文献中心版权所有