出版社:International Association for Computer Information Systems
摘要:Even though games are believed to hold the potential to render learning more learner - centered, more interesting, and more effective, the relationship between playing digital gam es in the classroom and transfer of learning is still un clear. By deploying a q ualitative study using college students who play games that encompass curricular objectives, this case study finds that there is a positive relationship between playing digital games and transfer of learning.
关键词:Transfer of ; L ; earning; ; D ; igital ; G ; ames; ; ; N ; ear ; T ; ransfer; ; F ; ar ; T ; ransfer