出版社:International Association for Computer Information Systems
摘要:Educational games hold a great promise for STEM education for K - 12 students and need to be carefully designed to ensure that they are meeting educational objectiv es, providing immer sive and entertaining experience. The paper outlines theoretical underpinning s for an engaging 3D educational puzzle game for middle school students intended to both serve for educational purpose, which is teaching mathematics, computing concepts, and algorithmic thinking, and provide entertaining gameplay. To achieve the goal, we posit that the proposed game design will facilitate flow experience, in which people are fully immersed in an activity at hand . The design is also enhanced by an intelligent pedagogical agent, which student players will interact with and learn computational thinking from. Finally, t he game also aims to create a positive attitude change about STEM and computing subjects, which middle school students, e specially girls and minorities, perceiv e as a difficult subject, by fostering their self - efficacy in STEM subjects