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文章基本信息

  • 标题:Development of a Car Racing Simulator Game Using Artificial Intelligence Techniques
  • 本地全文:下载
  • 作者:Marvin T. Chan ; Christine W. Chan ; Craig Gelowitz
  • 期刊名称:International Journal of Computer Games Technology
  • 印刷版ISSN:1687-7047
  • 电子版ISSN:1687-7055
  • 出版年度:2015
  • 卷号:2015
  • DOI:10.1155/2015/839721
  • 出版社:Hindawi Publishing Corporation
  • 摘要:This paper presents a car racing simulator game called Racer, in which the human player races a car against three game-controlled cars in a three-dimensional environment. The objective of the game is not to defeat the human player, but to provide the player with a challenging and enjoyable experience. To ensure that this objective can be accomplished, the game incorporates artificial intelligence (AI) techniques, which enable the cars to be controlled in a manner that mimics natural driving. The paper provides a brief history of AI techniques in games, presents the use of AI techniques in contemporary video games, and discusses the AI techniques that were implemented in the development of Racer. A comparison of the AI techniques implemented in the Unity platform with traditional AI search techniques is also included in the discussion.
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