期刊名称:International Journal of Software Engineering and Its Applications
印刷版ISSN:1738-9984
出版年度:2014
卷号:8
期号:10
页码:203-212
DOI:10.14257/ijseia.2014.8.10.18
出版社:SERSC
摘要:Persuasion can be used to encourage an individual to change his/her behaviors. However, persuading people in one of multiple behavior stages, such as a degree of achievement of target behavior, requires consideration suitable for each stage. We have proposed a persuasive application that implicitly encourages users to walk continuously in implicit manner. The persuasion is designed to be adapted to the users' estimated current behavior stage. Additionally, this application aims to enable users to walk actively while they play a location-based game and converse with an agent. In this paper, we discuss the design implications of a persuasive conversational agent in an implicitly persuasive application. We specify three aspects: adaptive persuasion, ubiquity and game mechanics.
关键词:Persuasion; mobile application; conversational agent; geomedia; location- ; based game