首页    期刊浏览 2024年11月25日 星期一
登录注册

文章基本信息

  • 标题:The Game of Innovation. Is Gamification a New Trendsetter?
  • 本地全文:下载
  • 作者:Procopie, Roxana ; Bumbac, Robert ; Giu?ca, Smaranda
  • 期刊名称:The AMFITEATRU ECONOMIC journal
  • 印刷版ISSN:1582-9146
  • 出版年度:2015
  • 卷号:17
  • 期号:Special 9
  • 出版社:Academy of Economic Studies - Bucharest, Romania
  • 摘要:With the evolution of information technology and that of the Internet, society has changed and so did the needs of Generation Y that aims to be more involved in decision making processes and have an overall open and positive approach to innovation. This article aims to analyse the contribution of adopting techniques and methods specific to gamification to the results of the innovation process from Generation Y’s perspective. The chosen research method is that of quantitative research, resorting to conducting a statistical survey in order to identify the major changes in Generation Y and of the specific way it acts and interacts. The focus is particularly on the implications that this phenomenon has on the innovation process. The Millennials want to be in control of their lives and take active part in processes that involve them. Gamification is one of the modern tools that facilitates this, it promotes communication between organizations, public or private, and individuals and benefits innovation
  • 关键词:innovation; gamification; Generation Y
国家哲学社会科学文献中心版权所有