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  • 标题:Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
  • 本地全文:下载
  • 作者:Ramón Cózar-Gutiérrez ; José Manuel Sáez-López
  • 期刊名称:International Journal of Educational Technology in Higher Education
  • 印刷版ISSN:1698-580X
  • 电子版ISSN:2365-9440
  • 出版年度:2016
  • 卷号:13
  • 期号:1
  • 页码:1-11
  • DOI:10.1186/s41239-016-0003-4
  • 语种:English
  • 出版社:Springer Verlag
  • 摘要:

    This study analyzes the application of game-based learning and gamification using MinecraftEdu, which allows for an exploration of the possibilities regarding immersive learning environments. We analyze the contributions of second-year university students who are pursuing a degree in Primary Education and are enrolled in a subject entitled Social Sciences II: History and Teaching at Castilla-La Mancha University. On four scales, we detail descriptive data and statistical inference through a quasi-experimental design using a Wilcoxon test and a sign test. The instruments provide content and construct validation based on data triangulation as a strategy. Despite the fact that participants consider video games as non-essential tools in an educational context, they value the fact that game-based learning through immersive environments allows for learning that involves a higher level of activity and engagement of the students. Interest level, educational innovation and motivation are valued positively and show statistically significant improvements.

  • 关键词:Game-based learning ;Interactive learning environment ;Pedagogical issues ;Primary education ;Teaching/learning strategies
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