期刊名称:Romanian Conference on Human-Computer Interaction
印刷版ISSN:2344-1690
出版年度:2015
期号:RoCHI
页码:41-48
语种:English
出版社:Matrix ROM
摘要:The paper presents and analyzes an application that can emulate different types of strategy games and provide significant specifications as to how the strategy impacts the outcome of the player experience. This application is meant to be used as a tool both by game developers, which can use it to calibrate their products and also by the game players, who will want to use it as a means to improve their strategies. The research explores the concept of strategy in games and tries to define a metric for evaluating this concept. Due to the complexity of videogames, the computation of every outcome for every possible decision a player can make is impossible, so the research proposes a method of combining the human familiarity with the game concept and the processing power of the computer to search the wide solution space. The paper analyses a concrete example by building a test bed for the tower defense type games.