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文章基本信息

  • 标题:RAGE Architecture for Reusable Serious Gaming Technology Components
  • 本地全文:下载
  • 作者:Wim van der Vegt ; Wim Westera ; Enkhbold Nyamsuren
  • 期刊名称:International Journal of Computer Games Technology
  • 印刷版ISSN:1687-7047
  • 电子版ISSN:1687-7055
  • 出版年度:2016
  • 卷号:2016
  • DOI:10.1155/2016/5680526
  • 出版社:Hindawi Publishing Corporation
  • 摘要:For seizing the potential of serious games, the RAGE project—funded by the Horizon-2020 Programme of the European Commission—will make available an interoperable set of advanced technology components (software assets) that support game studios at serious game development. This paper describes the overall software architecture and design conditions that are needed for the easy integration and reuse of such software assets in existing game platforms. Based on the component-based software engineering paradigm the RAGE architecture takes into account the portability of assets to different operating systems, different programming languages, and different game engines. It avoids dependencies on external software frameworks and minimises code that may hinder integration with game engine code. Furthermore it relies on a limited set of standard software patterns and well-established coding practices. The RAGE architecture has been successfully validated by implementing and testing basic software assets in four major programming languages (C#, C
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