期刊名称:International Journal of Multimedia and Ubiquitous Engineering
印刷版ISSN:1975-0080
出版年度:2015
卷号:10
期号:6
页码:395-406
DOI:10.14257/ijmue.2015.10.6.38
出版社:SERSC
摘要:Modeling method to render cloud on the simulation is divided into two schemes, static and dynamic, depending on the accessibility of the cloud. Two schemes show the complete dissimilar properties in the aspects of realism and real-time processing. Thus, in this paper, we propose a new scheme that merges two modeling methods of the cloud for flight simulation by using the L-system. Since the proposed scheme considers both realism and rendering speed, it is possible to be implemented the formation and growth of the cloud in real-time manner. Finally, the proposed method is evaluated by the experimental results of real implementation in the flight simulation software based on OpenSceneGraph(OSG).