期刊名称:International Journal of Multimedia and Ubiquitous Engineering
印刷版ISSN:1975-0080
出版年度:2015
卷号:10
期号:9
页码:41-48
DOI:10.14257/ijmue.2015.10.9.05
出版社:SERSC
摘要:Representation method of interactive ride game contents can be characterized as a synchronize process between the X, Y, Z coordinate value - camera path data of stereophonic imaginary world of which spreading through digital screen, and physical movement of motion chair. This paper introduced a motion frame editor tool and method of interactive ride game contents which allows modifying motion frame, and shows appropriate adaptability on multimedia content developing program. While data being modified by motion frame editing tool inside of UNITY 3D Game Engine. Data can be directly identified as the coordinate changes of X, Y, Z follow by the movement of camera, it is possible to shorten the production period and cut spending. In addition, comparing with using input operation of mouse drawing method during the editing period of a whole project, we hope to present a more convenient editing operation that can help improving interactive ride game contents service.