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  • 标题:Research on Novel 3D Modelling Methodology for Animation Design based on Computer Graphics Theory and Mathematical Analysis with Kinect Implementation
  • 本地全文:下载
  • 作者:Honglin Huang
  • 期刊名称:International Journal of Multimedia and Ubiquitous Engineering
  • 印刷版ISSN:1975-0080
  • 出版年度:2015
  • 卷号:10
  • 期号:10
  • 页码:147-158
  • DOI:10.14257/ijmue.2015.10.10.16
  • 出版社:SERSC
  • 摘要:At present, the 3D object model technique is being applied in the simulation, virtual reality, 3D film industry and culture protection, and many other fields which can be widely applied. However, the existing 3D reconstruction technology is based on the complex and often expensive sensors. Therefore, we conduct research on computer graphics theory and mathematical modelling based 3D reconstruction methodology with Kinect. We firstly introduce the basic concepts and application of Kinect system which serves as the preliminary of our research. Then, we conduct mathematical modelling for our proposed system with theoretical analysis. Later, experiment and numerical simulation is conducted for verifying the robustness and effectiveness of our proposed approach. The visualized and numerical simulation result indicates that our method outperforms and holds better accuracy compared with other popular adopted algorithms. In the future, we plan to combine more optimization techniques to polish and modify our approach.
  • 关键词:3D Modelling and Reconstruction; Animation Design; Computer Graphics ; Theory; Mathematical Analysis; Image Processing
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