摘要:Through ethnographic research and a survey of World of Warcraft (WoW) players, this study assesses the relative fulfillment and frequency of online and of.ine role-playing for WoW players. Although players were divided on the issue of fulfillment, they overwhelmingly engaged in role- playing online more often because of the logistical complications of of.ine role-playing. Ultimately, we found that role-players' preferences for on or of.ine play were driven by a preference for the open-ended design of tabletop role-playing and a desire to meet a critical mass of role-players online at their own convenience.