期刊名称:Journal of International Technology and Information Management
印刷版ISSN:1941-6679
出版年度:2008
卷号:17
期号:3
页码:8
出版社:California State University, San Bernardino
摘要:This study uses flow theory and the technology acceptance model (TAM) to provide new insight into the impact of enjoyment, one important dimension of flow, on user satisfaction, user beliefs, and behavioral intention to use. In addition, based on the propositions that knowledge results in an increased ability for activity and that flow is an emotional state of activity, this paper adopts a process view of knowledge to examine the role of knowledge in predicting enjoyment. The foregoing concepts are represented in a nomological network of enjoyment. Associated hypotheses are tested by using questionnaire responses of 253 online game players.
关键词:antecedents; experience; empirical; online; gaming; theory; technology; acceptance; model