期刊名称:ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
印刷版ISSN:2194-9042
电子版ISSN:2194-9050
出版年度:2006
卷号:XXXVI Part 6
页码:145-150
出版社:Copernicus Publications
摘要:The Bologne process stresses the importance of developing professional skills. In Cartography nowadays, a very important competence is to understand and asses competitive software. The cartographic products are rendered by means of software and thus, the latter becomes essential in the cartographic flow and in the cartographer profile. VRML as a cartographic standard, as well as a communication (internet) standard, is a crossroad in our world: a place we can hardly avoid if our product is to be disseminated. VRML is simple and accessible as is raw code; is powerful as is quoted and increasingly used by cartography professionals, and is pedagogical as it contains the main Computer Graphics concepts and provides prompt and rich feedback of our scripting task. This contribution presents teaching / learning experiences developed at the Department of Cartographic and Land Engineering of the "Universidad de Salamanca". Several algorithms have been written under the main goal of improving a TIN representation of terrain to allow archaeological features rendering on VRML. While participating in this task, students can access deeper comprehension and exercise skills concerning issues like: triangulation, interpolation, intersection and enclosure of features within polygons, dealing with points, lines and faces topology, computing photogrammetric resection and generating an orthophoto by means of the so called anchor points method
关键词:Archaeology; Learning; Rendering; Simulation; Software; Web based