期刊名称:International Journal of New Computer Architectures and their Applications
印刷版ISSN:2220-9085
出版年度:2011
卷号:1
期号:2
页码:275-281
出版社:Society of Digital Information and Wireless Communications
摘要:In this paper two techniques of shadow generation are described. Volume shadow is geometric base but shadow mapping is image base. Silhouette detection is a most expensive step to create volume shadow. Two algorithms to recognize silhouette are introduced. Stencil buffer and Z- buffer are two other tools for creating shadow by volume shadow technique. Both algorithms are implemented in virtual environment with moveable light source. Triangular method and the Visible-non visible method are introduced. The recent traditional silhouette detection and implementation techniques used in volume shadow algorithm are improved. With introduce flowchart of both algorithms, the last volume shadow algorithm using stencil buffer is rewritten. A very simple algorithm to create volume shadow is proposed. The last shadow mapping algorithm is rewritten. These techniques are poised to bring realism into commercial games. It may be use in virtual reality applications.