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  • 标题:A Repartition Structure for Collision Detection and Deformation of Discrete Objects Based on 3D Wavelets
  • 本地全文:下载
  • 作者:Xavier Heurtebise ; Sébastien Thon
  • 期刊名称:International Journal of Computer Information Systems and Industrial Management Applications
  • 印刷版ISSN:2150-7988
  • 电子版ISSN:2150-7988
  • 出版年度:2011
  • 卷号:3
  • 页码:568-577
  • 出版社:Machine Intelligence Research Labs (MIR Labs)
  • 摘要:In a virtual sculpture project, we w ould like to sculpt in real-time 3D objects sampled in volume elements (voxels). The drawback of this kind of representation is that a very huge number of voxels is required to represent large and detailed objects. Consequently, the memory cost will be very large and the user/object interaction will be slow ed down. We proposed a multiresolution representation of 3D objects thanks to a 3D w avelet transform, in order to reduce the memory cost and to adapt the processing and display times with a desired level of detail. In order to allow real-time performance during the sculpting process, w e propose in this paper a repartition structure, w hich is an octree w hose each node contains maximal and minimal density for each area of the 3D object. Moreover, we combine this structure with a multiresolution collision detection, to accelerate the sculpting process during the addition and subtraction of matter into the 3D object thanks to a tool, both with the same multiresolution representation.
  • 关键词:virtual sculpture; discrete wavelet; voxels; collision ; detection; levels of detail; min/max octree
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