摘要:The issue of inappropriate use of video games by children and youths is due to the large amount of time spent on this activity and its impact on their social behavior. Withdrawal and time invested in it were relevant indicators identified in the research, after conducting testing socialization Bass, that measuring the disturbing aspects and facilitators of such behavior in parents, teachers and children, led to test for levels of practice and its possible social implications. 15.8 % of children play video games more than 5 hours per week; moreover, there is high withdrawal in 11.8 % of students. Similar research shows that children generally dedicate more than 2 hours a day on television or video games compared with children from Cucuta in Colombia (cucuteños), who devote more than 5 hours per week to this activity, yielding bad use of spare time.