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文章基本信息

  • 标题:Pioneering eSport: The Experience Economy and the Marketing of Early 1980s Arcade Gaming Contests
  • 本地全文:下载
  • 作者:Michael Borowy ; Dal Yong Jin
  • 期刊名称:International Journal of Communication
  • 印刷版ISSN:1932-8036
  • 出版年度:2013
  • 卷号:7
  • 页码:21
  • 语种:English
  • 出版社:USC Annenberg Center
  • 摘要:This article sets out to historicize the development of e-sport (organized competitive digital gaming) in the early 1980s using three new conceptual frameworks. We identify e-sport as an accompaniment of the broader embryonic gamer culture, a hallmark of the “experience economy” concept, and as a succession of consumer practices whose development was coterminous with the rise of event marketing as a leading promotional business strategy. By examining the origins of e-sport as both a marketized event and experiential commodity, we see this period as a transitory era bridging different phases in the areas of sports, marketing, and technology, resulting in the expansion of competitive cyberathleticism.
  • 关键词:e-sport, professional gamer, arcade, experience economy, event marketing, video games, public events
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