摘要:Study aims to investigate the effect of implementing computer and motor activity games on early EFL vocabulary achievement and using it at the sentence level. To do so three intact groups were chosen. Then the game group learned English vocabulary through motor activity, computer group was taught by using two software Jumpstart English and Baby Einstein, and children in control group was taught through traditional methods. In the last session an oral achievement test (reliability= 0.87) was run and the results revealed that at the both levels (vocabulary retention and sentence level) children who learned through motor activity game performed significantly better on the achievement test than those who learned through other methods.
其他摘要:Study aims to investigate the effect of implementing computer and motor activity games on early EFL vocabulary achievement and using it at the sentence level. To do so three intact groups were chosen. Then the game group learned English vocabulary through motor activity, computer group was taught by using two software Jumpstart English and Baby Einstein, and children in control group was taught through traditional methods. In the last session an oral achievement test (reliability= 0.87) was run and the results revealed that at the both levels (vocabulary retention and sentence level) children who learned through motor activity game performed significantly better on the achievement test than those who learned through other methods.