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  • 标题:(In)tangible Arguments about Play, Creativity, and the Political Economy of 3D Printing: The Free Universal Construction Kit
  • 本地全文:下载
  • 作者:Jan Løhmann Stephensen ; Lone Koefoed Hansen
  • 期刊名称:tripleC : Open Access Journal for a Global Sustainable Information Society
  • 印刷版ISSN:1726-670X
  • 出版年度:2015
  • 卷号:13
  • 期号:1
  • 页码:112-135
  • 语种:English
  • 出版社:University of Salzburg
  • 摘要:With the increasing economic accessibility of 3D printers, the lessons learned and the logics cultivated on digital Web 2.0 now seem applicable to the world of material things. Released in early 2012 by the artist groups F.A.T. and Sy-lab, the Free Universal Construction Kit is a set of 3D drawings that enable everyone with access to a 3D printer to make connectors between intellectual property restricted toys like LEGO, Tinkertoys, and Fischertechnik. However, when describing this project as “reverse engineering as a civic activity”, it becomes obvious that the Kit’s greater agenda is not just to enable cross-over playing, but rather, to problematize and perhaps ultimately open up closed formats through critical appropriation. But how does that, for instance, conform with the fact that the connectors are parasitically attached to these toys, whose logic it is simultaneously defying? And which (implicit) notions of creativity and play are at stake in this project, and to what extent do they fit the more general philosophical underpinnings of this project?
  • 其他摘要:With the increasing economic accessibility of 3D printers, the lessons learned and the logics cultivated on digital Web 2.0 now seem applicable to the world of material things. Released in early 2012 by the artist groups F.A.T. and Sy-lab, the Free Universal Construction Kit is a set of 3D drawings that enable everyone with access to a 3D printer to make connectors between intellectual property restricted toys like LEGO, Tinkertoys, and Fischertechnik. However, when describing this project as “reverse engineering as a civic activity”, it becomes obvious that the Kit’s greater agenda is not just to enable cross-over playing, but rather, to problematize and perhaps ultimately open up closed formats through critical appropriation. But how does that, for instance, conform with the fact that the connectors are parasitically attached to these toys, whose logic it is simultaneously defying? And which (implicit) notions of creativity and play are at stake in this project, and to what extent do they fit the more general philosophical underpinnings of this project?
  • 关键词:3D printing; Intellectual Property Rights; Political Economy; Art; Critical Design;Appropriation;Creativity;Play
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