期刊名称:OPSIS : Revista do Departamento de História e Ciências Sociais
印刷版ISSN:1519-3276
电子版ISSN:2177-5648
出版年度:2015
卷号:15
期号:1
页码:88-100
语种:Portuguese
出版社:Universidade Federal de Goiás
摘要:This article discusses the teaching of concepts through the usage of games in history classes. From a theoretical debate about the concept, based on authors such as Deleuze, Foucault, and Bergson, it presents conceptual learning as the central element of a history class and argues that the learning of the concept occurs in a process of direct insertion in time, in a non-place of pre-individual singularities, provided by the game and the fun. In this sense, this article is a theoretical discussion that proposes to think the game and the concept by considering the latter as a strategic medium to gain access to the former, in a process of student displacement from the actual of history class, governed by intelligence, to a virtual state, governed by intuition. The access to the place where the concepts are not yet formed enables us to conceive the classroom with games as a space filled with creative potential. It is in this place of creation that concepts emerge and are formed, building themselves as elements of representation.
关键词:History class;Game;Fabulation;Clases de Historia;Juego;Fabulación;Aula de História;Jogo;Fabulação