Indenture as a self-enforced contract device: an experimental test.
Kritikos, Alexander S. ; Tan, Jonathan H.W.
1. Introduction
How can a principal (an agent) ensure that an agent (principal)
will work (pay) if payment (work) precedes work (payment)? An effective
contract binds the contracted parties to honor the agreed terms of
trade. Besides preventing moral hazard, its administration cost should
ideally be as low as possible. The diversity of contracts can be
classified under (i) contracts enforced by costly third party
administration (for example, the law) and (ii) contracts that are
self-enforced by the contracting parties. While contracts with third
party enforcement might suffer from prohibitive enforcement costs,
self-enforced contracts can govern self-interested individuals with
conflicting interests to complete successful economic transactions. (1)
Recent empirical research finds, however, that complete contracts
driven by extrinsic incentives, that is, monetary payoffs, to induce
cooperation have their own limitations. These kinds of contracts
potentially diminish the intrinsic motivation to cooperate voluntarily
(Frey 1997; Benabou and Tirole 2003). (2) Therefore, contracts of a
polar opposite nature of complete contracts were considered. Explicit
contracts based purely on intrinsic motivation, such as trust and
reciprocity, have proved to be reliable and may even outperform complete
contracts in certain contexts (e.g., Fehr, Kirchsteiger, and Riedl 1993;
Fehr, Gachter, and Kirchsteiger 1997; Guth et al. 1998; Falk and Kosfeld
2006). However, these positive results might not always hold. (3) For
instance, trust and reciprocity can induce considerable levels of
cooperation in trust games even when theory predicts defection (for
example, Berg, Dickhaut, and McCabe 1995; Bolle 1998; Dufwenberg and
Gneezy 2000; and Charness 2004), but the stability of such contracts is
suspect over time. Convergence to noncooperation may occur if the game
is played repeatedly (Zauner 1999).
In this context, the present article experimentally tests for the
first time the efficacy and the performance of the indenture game (IG)
proposed by Kritikos and Bolle (1998), which is a self-enforced
contract, incentive compatible in one-shot interactions where reputation
plays no role. The IG attempts to combine the low costs of
self-enforcement, reliability of incentive compatibility, and intrinsic
motivations of trust and reciprocity. In the IG, the principal transfers
the first half of an indentured (torn) banknote to the agent. The agent
then decides whether to exert effort. The principal can complete the
transaction by sending the other half of the indentured banknote to the
agent. Kritikos and Bolle theoretically show that cooperation is a
mutual best reply for principal and agent. Among the multiple
equilibria, forward induction (van Damme 1989) selects cooperation as
the unique stable equilibrium--cooperation is thus self-enforced.
The central feature of this contract is this: A principal sends a
signal of his intention to cooperate, that is, to complete the
transaction with a remittance of the second half of the indentured note,
thereby paying in full, by sending the agent the first half of the
indentured note. Following the reasoning of Berg, Dickhaut, and
McCabe's (1995) trust game, it is also an investment of trust in
the agent. Agents will interpret this action as a signal of intention to
cooperate, by forward induction logic, and thus will accept the
contract; in effect, they naturally self-select themselves into
performing the task. As with the trust game, the fulfillment of tasks is
positive reciprocity to the principal if the first half of the indenture
is perceived as trust invested in the agent. In the final stage of the
game, although the principal is indifferent between transferring and
retaining the second half of the indentured note, it is consistent with
the signal sent in the first stage (that is, the transfer of the first
half) that the second half be sent. By doing so the principal can
reciprocate (reward) the agent's trustworthiness without having to
sacrifice any additional material payoff, in contrast to the trust game.
In other words, "cooperative" principals are naturally
self-selected into eventual compliance with the contract. Thus, selfish
players have a pecuniary incentive, while reciprocal players have an
intrinsic motivation to cooperate.
The method of indenture can be applied to real-world situations.
For instance, employers invest in a management trainee with training
(the first half of indentured note), and a positive or negative
reference letter (transferring or keeping the completing half of
indentured note), in exchange for a minimum term of work after the
training phase. (4) A second example is the buying of a car by making
use of a bank loan. To collateralize the loan, banks usually keep the
car registration documents, without which the car cannot be sold. These
documents (the second part of the banknote) are handed out by the bank
only if the owner of the car has repaid the loan (the effort) in full.
(5)
It is important to test the efficacy of indenture as a
self-enforced contract device, to test its robustness across parameter
variations, and to understand the method and its limitations-when theory
and empirical evidence do not (fully) coincide. In practical terms,
laboratory experimentation allows us to test such a mechanism design ex
ante at low costs, relative to the ex post costs involved in natural
experiments. (6) Based on laboratory experiments, our paper compares
cooperation rates in the IG with that in a three-stage centipede game
(CG) with similar parameter values (for example, gains from trade).
Theory predicts no cooperation in the CG. We interpret the cooperation
observed in the CG as a benchmark for the "natural rate of
cooperation," defined as the rate of cooperation observed in a game
where individuals have the (pecuniary) incentive to unilaterally deviate
(not cooperate).
The rest of the article is organized as follows: Section 2 presents
a further analysis of the IG and CG; section 3 describes the
experimental design; section 4 reports our results; and section 5
discusses and concludes.
2. Theoretical Background
The IG is a three-stage game, following Kritikos and Bolle (1998):
Two parties can potentially enter into trade, exchanging a service (by
the agent) for a payment (by the principal). Principals and agents make
nonbinding agreements. (7) Players cannot be forced to comply with the
"agreement" (the word "agreement" is a misnomer if
only one party wishes to engage in trade). In stage 1, a principal can
initiate a contract by indenturing a banknote of value e by tearing it
in two. A principal chooses whether to cooperate by sending one part of
the indentured banknote (the first half) to the agent (call this action
[c.sub.1]) or to take the outside option and keep the entire banknote
(call this action [n.sub.1]).
Tearing the banknote in two renders both pieces worthless when
separated. The banknote regains its value only when the principal sends
the agent the matching and completing half (the second half). In stage
2, the agent may provide ([c.sub.2]) or refuse to provide the service
([n.sub.2]). Upon refusal, there is no "contract," and the
agent keeps b, the outside option, which is the cost he has to incur in
providing the service, where b < e. In stage 3, if the service is
provided, the principal receives a, the value of the service to him,
where a > e. Here he then has the choice between transferring
([C.sub.3]) or withholding ([n.sub.3]) the second part of the indentured
banknote. (8) Thus, in the IG, in stage 1, the principal virtually
"gives up his entire stake" (although only the first half is
transferred, it no longer holds pecuniary value for the principal) to
the agent (albeit the intermediate payment in hand holds no pecuniary
value for the agent). In the final stage, the principal is indifferent
between transferring and withholding the completing half. Figure la
describes the IG.
[FIGURE 1 OMITTED]
Let us consider the principal's strategies. The principal can,
in stage 1, choose between two actions--initiating a contract or not
initiating it. In stage 3, the final stage, the principal has the choice
between two further actions--transferring or retaining the second part
of the banknote. Given that the agent also has to choose between two
actions in stage 2--to provide or refuse to provide the service--the
principal has the following set of four strategies at hand if he enters
the subgame of indenture by sending the first half of an indentured
banknote: (i) always transfer the second half regardless of the
agent's choice, (ii) never transfer the second half regardless of
the agent's choice, (iii) transfer the second half only if the
agent has not provided the service, or (iv) transfer the second half
only if the agent has provided the service. (9)
Backward induction identifies four subgame-perfect equilibria. If
the principal chooses strategy (iv), it is a mutual best reply for both
to take cooperative actions throughout the game, leading to outcome
([c.sub.1], [c.sub.2], [c.sub.3]). If the principal chooses any of the
other three strategies, the best reply of the agent is to defect, and
the principal is better off not initiating the contract, leading to
outcomes ([c.sub.1], [n.sub.2], [c.sub.3]), [c.sub.1], [n.sub.2],
[n.sub.3]), and ([n.sub.1], [n.sub.2], [n.sub.3]). Thus, players have
conflicting interests in this game.
Among the multiple equilibria, the equilibrium selection concept of
forward induction (van Damme 1989) selects ([c.sub.1], [c.sub.2],
[c.sub.3]) as the unique stable equilibrium. The logic of forward
induction requires the following weak property to be satisfied:
"[...] in generic 2-person games in which player i chooses between
an outside option or to play a game F of which a unique (viable)
equilibrium [[psi].sup.*] yields the player more than the outside
option, only the outcome in which i chooses F and [[psi].sup.*] is
played in F is plausible" (van Damme 1989 p. 485). (We replace
"[e.sup.*]" in van Damme's original text with
"[[psi].sup.*]" to avoid confusion with our use of e to denote
the value of the banknote.) In our context, [GAMMA] is played when the
principal sends the first half of the indentured note. A principal who
sends the first half of the indentured note rejects the outside option
at the same time. This sends the agent a signal on how he wants the rest
of the game to be played: He has chosen strategy (iv). The best reply of
the agent is to cooperate, because ([c.sub.1], [c.sub.2], [c.sub.3])
constitutes the only equilibrium that yields higher payoffs to both
players than the outside option. All other equilibria yield less.
Otherwise, the principal would have chosen the outside option. It is
consistent with this equilibrium strategy that the principal transfers
the second half of the indentured note in the final stage.
The efficacy of the IG can be compared against a benchmark where
cooperation is not incentive compatible. We use a three-stage version of
the well-known centipede game, to benchmark the natural rate of
cooperation (see Figure lb). Here principals have no access to
indenture. Instead, the principal can transfer a prepayment (half the
pecuniary value of total payment, not half the fiduciary document) to
the agent when initializing the contract, and the second half upon
delivery of the service. IG and CG are similar in that no party is
forced to honor their dues (that is, payment upon service, or service
upon payment). In the CG, however, the unique equilibrium by backward
induction is that the principal chooses not to initiate the contract,
taking the outside option, right from stage 1 (Rosenthal 1982). (10)
Nobody cooperates.
Both games have the same information structure and order of moves
and can be parameterized to have the same valuations and costs of
service, outside options, and potential gains from trade. But, the
crucial difference is in the available actions and in turn the
corresponding payoffs for outcomes ([c.sub.1], [n.sub.2], [n.sub.3]) and
([c.sub.1], [c.sub.2], [n.sub.3]). There is an incentive and temptation
to defect in every stage of the CG but not in the IG. In other words,
there are only strategic incentives to cooperate in the IG--the
predictions are polar opposites. Cooperation is, however, often observed
in experiments on the CG (McKelvey and Palfrey 1992). People cooperate
because they make errors, are altruistic or mimic altruistic play
(McKelvey and Palfrey 1992), or trust and reciprocate (Dufwenberg and
Kirchsteiger 2004--as discussed below). Because the principal's
available actions are different across games, and incentives are
different across stages, we compare behavior on a game-by-game rather
than stage-by-stage basis, for how much cooperation we can expect with
or without indenture.
Reciprocity can also predict ([c.sub.1], [c.sub.2], [C.sub.3]).
Consider Dufwenberg and Kirchsteiger's (2004) intentions-based
model of reciprocity in extensive form games. They define kindness (of i
toward j, where i [not equal to] j) as an intention, a function of the
difference between actual payoffs [[pi].sub.j] and fair payoffs
[[pi].sup.fair.sub.j], that is,
[[kappa].sub.ij]([x.sub.i](h), [y.sub.ij](h)) = [[pi].sub.j] (h) -
[[pi].sup.fair.sub.j](h), (1)
where [x.sub.i] is i's strategy, [y.sub.ij] is i's
beliefs of player j's strategy, and updated given a history h (in
this case, stage number 1, 2, 3). With reciprocity, a payoff resulting
from intentions of positive (negative) kindness is responded to, that
is, matched, with positive (negative) kindness. Consider
[U.sub.i] = [[pi].sub.i] + [summation over (j)] [R.sub.ij] *
[K.sub.ij] * [[lambda].sub.iji], (2)
a utility function where [R.sub.ij] is the reciprocity parameter,
and [[lambda].sub.iji] is i's belief of j's kindness to i. It
increases (decreases) when the "signs" are (not) matched. A
strategy profile that maximizes [U.sub.i] for all h and i when beliefs
and strategies match is a sequential reciprocity equilibrium. Dufwenberg
and Kirchsteiger (2004) show that, among the existing equilibria in the
CG, the unique sequential reciprocity equilibrium is to cooperate:
Cooperation by the principal in stage 1 yields a positive profit for the
agent in stage 2, which if reciprocated by the agent in stage 2 will
increase the principal's profit, and in turn the principal can
reciprocate by sending the second payment to the agent in stage 3. In
the IG, principals playing c in stage 1 would in material terms be
indifferent between playing c and n in stage 3. But, a principal with
[R.sub.ij] > 0 will positively reciprocate the positive kindness of
an agent who plays c in stage 2 with positive kindness by playing c in
stage 3. The same principal will reciprocate the unkindness of an agent
who plays n in stage 2 with unkindness by playing n in stage 3. Given a
complying agent, he prefers [c.sub.3] to [n.sub.3] because
[U.sub.i](c.sub.1], [c.sub.2], [c.sub.3]) > [U.sub.i]([c.sub.1],
[c.sub.2], [n.sub.3]), while for a noncomplying agent he prefers
[n.sub.3] to [c.sub.3] because [U.sub.i]([c.sub.1], [n.sub.2],
[c.sub.3]) < [U.sub.i]([c.sub.1], [n.sub.2], [n.sub.3]). Unfolding
backward, the agent who recognizes that a reciprocal principal will
respond to the agent's c in stage 2 with c in stage 3 (if c was
also played in stage 1) will therefore decide to play c in stage 2. In
turn, the principal, knowing that the agent will play c in stage 2 (if
he plays c in stage 1), will play c in stage 1. Thus, without invoking
forward induction, ([c.sub.1], [c.sub.2], [c.sub.3]) holds if the
principal is infinitesimally reciprocal, even if the agent is not.
Cooperation is sustained even if we impose transaction costs in stage 3,
given that reciprocal preferences, or risk loving, are sufficiently
strong. (11)
As with most experimental games, the IG, when implemented
experimentally, is one of incomplete information about player types. We
consider the behavioral argument that a player can make decisions based
simply on the prior belief that some but not all coplayers will
cooperate (for a similar approach in the centipede game, see McKelvey
and Palfrey 1992), on the basis of the cost-benefit ratios for each
player. A risk neutral principal initiates the contract in stage 1 if he
expects it to be sufficiently profitable, that is, if the perceived
probability of meeting an agent cooperating in stage 2 is p [greater
than or equal to] e/a (with a being the principal's valuation of
the service). Likewise, a risk neutral agent will only work if the
perceived probability of the principal cooperating in stage 3 is p
[greater than or equal to] b/e (with b being the agent's cost of
providing the service). (12) In the CG, the principal's
(agent's) perceived probability of meeting a cooperative agent
(principal) must be p [greater than or equal to] ke/a(b/[(1 - k)e]),
where k [less than or equal to] 1 is the fraction of the prepayment over
the full payment (here k = 1/2). Now assume a twice continuously
differentiable utility function where u' > 0, for example,
u([pi]) = 1 + [[pi].sup.1-[rho]], where [rho] = -[pi]u"/u' is
the Arrow-Pratt coefficient of relative risk aversion (Hirshleifer and
Riley 1992). Assuming p [greater than or equal to] e/a for principals
and p [greater than or equal to] b/e for agents, risk averse principals
and agents, for whom u" < 0, will not cooperate if p is
sufficiently large such that pu(a - e) > u(e + r) for principals and
pu(e - b) > u(b + r) for agents, where r = [rho][[sigma].sup.2]/2 is
a risk premium. (13)
If we set aside an argument based on strategic reasoning, then less
is at stake for the principal in stage 1 of the CG, that is, a possible
loss of e/2 if the agent plays [n.sub.2], than in the IG, that is, a
possible loss of e if the agent plays [n.sub.2]--if the full value of
the indentured banknote is nonrefundable. And, more is at stake for the
agent in the IG than CG, as he would only have received e/2 instead of
e. But with strategic reasoning, forward (backward) induction assigns a
degenerate probability of 1 (0) on cooperation in every stage of the IG
(CG) along the equilibrium path, and thus from this perspective there is
far less risk in the IG than the CG. With insufficiently strong
reciprocal motives in the CG, there is a positive probability of
defection (see Dufwenberg and Kirchsteiger, 2004, for the conditions
under which we expect cooperation); thus, the probability of cooperation
is p < 1. In contrast, in the IG, if the distribution of reciprocal
types is nonatomic and continuous, there is a degenerate probability of
cooperation (p = 1 if [R.sub.ij] > 0).
3. Experimental Procedure
The experimental games closely follow those described above. In
both experiments, principals received specimen banknotes and agents
received vouchers indicating the value of their service. These were all
placed, collected, and redistributed (to the relevant subject) in
envelopes, thus maintaining privacy and anonymity. We fixed e = 20; each
principal was provided with a "DM 20" banknote, which is
equivalent to approximately 10 Euros. Principals and agents played IGs
(Figure 1a) varying in values for the service. The treatments differed
according to the following parameters for IG(a, b): IG(30, 10), IG(25,
5), IG(25, 15), and IG(40, 15). These variations allow us to test the
robustness of indenture under different parameters. (14)
The CG in Figure 1b was parameterized so that the gains from
cooperation, compared across the initial and terminal nodes, are similar
to IG(30, 10). The procedure for the CG was identical to that of the IG,
except that in the CG the principal could choose in stage 1 whether to
make a prepayment of "10 DM" (instead of tearing the banknote
in two and giving one half to the agent in the IG) if he wanted to start
the contract, and in stage 2 whether to send the agent a second payment
of "10 DM" (instead of giving the other half of the note to
the agent in the IG).
For the IG, parameters differed across sessions and kept constant
within sessions (between-subject design). Principals received no refunds
for indentures made to agents refusing service; doing otherwise would
likely result in a deluge of "risk-free" cooperative actions
by principals. The game had complete information on payoffs. The same
game was repeated seven times, with random and anonymous pair-wise
rematching in each round. The number of periods was announced at the
beginning of each session. Subjects received feedback on the actions and
outcomes relevant to their pair-wise match. This procedure implements
the one-shot nature of tasks and prevents unnecessary confounds from
reputation and supergame effects. By repeating a game with different
coplayers, subjects may update their priors of the distribution of
player types, as well as converge to the equilibrium play.
The experiment was conducted in the European University Viadrina,
Germany. A total of 160 undergraduates participated, with 32 subjects in
each of the five sessions; each session was partitioned into four
smaller subsessions of eight subjects each, with four principals
randomly rematched with four agents for each new round. Partitioning
maintains independence across subsessions, while having large sessions
reduces possible confounds from indirect reciprocity from repeated
rematching in small groups. Subjects were recruited via verbal and
written announcements. Upon arrival, the subjects were randomly assigned
roles as principals or agents. Roles remained unchanged throughout the
session. There were 16 principals and 16 agents in each session.
Subjects were placed in two separate rooms, depending on their role.
Instructions were read aloud to inform subjects of the uniformity of
tasks. They were also provided with these instructions on a printed
sheet. The Appendix contains an example of the instructions, making use
of the case of the IG(30, 10) game for principals.
The game was presented in an intuitive buyer-seller context. Terms
such as "cooperate" and "defect" were avoided.
Before making decisions, subjects answered control questions to check
their understanding. The session started after all subjects had given
correct answers. Subjects were given copies of banknotes and
corresponding values for the "service," which were transferred
back and forth via envelopes. Two agents and two principals were
randomly chosen to receive payments at the end of each round. The
average payoff per subject was about 13 Euros, including a small show-up
fee of 2.50 Euros. Each session lasted 60-90 minutes.
4. Results
Efficacy
Table 1 provides an overview of the observed behavior. In stage 1,
principals decided to offer contracts by sending the first half of the
indenture to their potential trading partners in 94% of all cases. For
stage 2, agents who were offered a contract accepted it and delivered
the service in 87% of all cases. A large proportion of principals and
agents mutually agree on a contract. In stage 3, principals who had
received the service completed the contract by transferring the
completing half in 97% of all cases. Completed transactions were
observed in 79% of all the games played. The efficacy of indenture and
also forward induction as a solution concept received support both at
the levels of individual stages and entire games. Thus, most
importantly, the observed behavior is in line with the forward induction
solution and testimony to the efficacy of the IG. We will test this in
further detail in the next subsection.
The behavior observed in stage 3 is consistent with the strategy
predicted by forward induction and in line with behavioral theories such
as the approaches to reciprocal behavior. Perfectly selfish principals,
at this stage, would be indifferent between transferring and withholding
the completing half. Almost all principals transfer the completing half,
(15) suggesting that social preferences (e.g., altruism, fairness, and
in particular, reciprocity) can serve as a good tie-breaker in such
cases of indifference, if they were not already decided in the first
stage by forward induction.
[FIGURE 2 OMITTED]
Performance
Figure 2 shows that the IG(30, 10) performs, in terms of completed
contracts, about as well as the CG in the first round but much better
over time and in the final round. The rate of completed contracts
increases from 0.69 to 0.88 in the IG(30, 10) (mean 0.76), while it
decreases from 0.63 to 0.06 (mean of 0.36) in the CG. Mann-Whitney
U-tests (based on the average per subsession) find the difference in
initial round completed contract rates insignificant (z = -0.32, p =
0.38; one-tailed), while differences between conditions in terms of
penultimate round cooperation (z = -1.821, p < 0.05)--a test of
robustness in view of possible endgame effects (Selten and Stoecker
1986)--and final round cooperation rates are statistically significant
(z = -2.40, p < 0.01); so is the difference in overall completed
contract rates (z = -2.32, p = 0.01). (16)
Table 2 reports binary probit regressions of completed contracts
COMCON (= 1 if contract was completed, = 0 otherwise), clustering errors
by subsession to control for the non-independence in data due to random
rematching and interactions, (17) on ROUND (the number of the round of
play, a number from one to seven), to capture and compare the evolution
of behavior over time for the CG and the IG[30, 10]. (18) Model 1 (based
on the CG subsample) shows that the probability of completing a contract
decays over time in the CG (b = -0.20, p = 0.01) toward the 0% mark.
Model 2 (based on the IG[30, 10]) shows that the ROUND coefficient is
positive but statistically insignificant (b = 0.09, p = 0.145). Model 3
is performed on the pooled data and adds a dummy variable to control for
the game played (COND = 1 if IG[30, 10] and = 0 if CG), and a ROUND by
COND interaction. The COND coefficient confirms that there is no
significant difference between the rates of completed contracts in the
two games for the initial round. The slope for the IG(30, 10) is
significantly different and of a different sign and larger absolute
value than that for the CG (b = 0.29, p < 0.01).
We find strong evidence that there is more cooperation with
indenture than without.
Risk Attitudes and Strategic Incentives
Here we look at a possible explanation for the variation of
cooperation rates across treatments per role: Risk, as embodied by
payoffs, varies across treatments (see section 2). The number of
contracts accepted by agents decreased from 96% in the IG(25, 5) to 88%
in the IG(30, 10), 85% in the IG(40, 15), and 81% in the IG(25, 15).
Based on our analysis below, agents do not accept contracts simply based
on the (possible) signal sent by the indenture. Our data also reveal
that a lower profit margin (i.e., the revenue relative e to the cost of
the service for the agent b) reduces the agent's willingness to
transfer the service, even though cooperation is always a best reply in
the IG.
Similarly, we may expect in stage 1 that the probability of a
principal to initiate contracts will decrease with the perceived
probability threshold, defined as the minimum probability of meeting a
cooperative coplayer required to make the expected gain of cooperation
positive, e/a. Table 3 shows the perceived probability thresholds and
corresponding cooperation rates observed in stages 1 and 2 of each game.
The rate of contracts offered rose from 88% in the IG(25, 15) to 89% in
the IG(30, 10) and to 99% in the IG(40, 15). This relationship, however,
does not hold for the IG(25, 5) where we observe 99% of the principals
offering contracts; in this case, it should have a similar cooperation
rate as IG(25, 15), but it does not.
A possible explanation is as follows. In the IG(25, 5) the
perceived probability threshold for agents to not cooperate is low. In
turn, the probability of agents unwilling to cooperate is low. Table 4
reports binary probit regressions of CWORK (= 1 if work was performed if
contract was offered, =0 if work was not performed when contract was
offered), clustering errors by subsession on e/a and b/e. (19) The
effect of b/e is negative and significant (p < 0.05); whereas, that
of e/a is statistically insignificant (p = 0.30). For a sufficiently
high perceived probability of meeting a malicious principal, the
expected profits from cooperation must be sufficiently high to encourage
cooperation by agents. Cooperation rates are negatively correlated with
risks, and conversely speaking, are positively correlated with potential
profits.
Principals, anticipating this and being the first movers, had good
reasons to always offer a contract. Table 4 reports binary probit
regressions of INDENT (= 1 if first half of the indenture was offered,
=0 otherwise), clustering errors by subsession on e/a and b/e. The
effects of e/a and b/e are both negative and significant (both p <
0.05). The principals' behavior must also be considered together
with their anticipation of how agents will respond to the indenture,
given an agent's expectation of meeting a malicious principal and
the potential profit from trade. The principal's strategic position
allows for such anticipations to be used in the decision-making process.
It thus provides support for anticipation and backward induction
reasoning, beyond cases explainable by forward induction. If we restrict
the sample and consider all cases except the IG(25, 5), there is a
negative and significant relationship between e/a and average principal
cooperation rates (p < 0.001), and the strength of b/e is less than
in the unrestricted sample, and its coefficient is positive but only of
marginal statistical significance (p < 0.1, one-tail) in support of
the importance of the principal's anticipation with respect to the
agent's behavior in the IG(25, 5).
To summarize, the probability of an agent offering the service
increases with the (expected) profit margin. With respect to principals,
the number of contracts increases with potential gains from trade.
Principals anticipated high rates of cooperation by agents when agents
were able to gain high profits and so matched their behavior to these
expectations.
5. Discussion and Conclusion
This paper experimentally tests to what extent it is possible to
realize an exchange a principal has arranged with an agent by making use
of a new kind of contract--the indenture game. In an indentured contract
the principal can promise payment on delivery, where he tears a banknote
in two, transfers the first half to the agent as "prepayment,"
and then transfers the completing half if the agent delivers the
service. To analyze the efficacy of this contract in comparison to a
baseline treatment, we have tested very simple versions of the IG and
CG, both played over three stages. Our results show that high
cooperation rates can be achieved when contracts are designed as the IG,
even in a one-shot environment where reputation does not count. Overall
and particularly in the final round, cooperation rates in the IG are
significantly higher than in the CG, where the exchange will take place
only if principals and agents mutually trust and reciprocate.
The transfer of an indentured banknote in return for an
agent's service is an incentive-compatible self-enforcement device
when complete contracts cannot be written. Agents who realized that
their mutual best reply in this game was to cooperate offered the
requested service, while principals anticipating this transferred the
first half of the indenture. It would also be possible to explain the
results in terms of risk attitudes, the flip side of the coin, when we
compare incentive compatible (such as the IG) with noncompatible
contracts (such as the CG): With strategic reasoning, principals face
less risk in the IG than in the CG where they are sending value in
exchange for value, while in the IG principals are sending at the first
stage a signal that is worthless of its own but only binds the
principal. Similarly, in the second stage the risk of the agent is lower
in the IG than in the CG to transfer the service because again the
principal incurs no cost to transfer the second part of the indenture at
the last stage of the IG, while it does incur costs to the principal to
send the final payment at the CG. Judging by how the observed
cooperation rates are always higher than the necessary probability
threshold but often below 100%, we can infer that there are players who
are sufficiently risk averse.
These observations need to be discussed from several points of
views. First of all, the high rates of cooperation in the IG could be
interpreted as support for forward induction as an equilibrium selection
criterion because behavior follows in the suit of its prediction.
However, the extent to which the IG is effective increases with the
potential profit an agent can derive from cooperation, even though
forward induction selects the cooperative equilibrium in all treatments.
For principals, it is not as straightforward. Their strategic position
allows them to play a crucial role when they have to decide whether or
not to enter the indentured contract. Knowing that the agent can stand
to gain more, principals are convinced that sending the first half is a
safe move; their potential profits, although relatively low, will be
gained with a high probability.
This can be attributed to the high degree of strategic
"complementarity," which cuts both ways. An agent should
cooperate as and when a principal offers a contract. Likewise, a
principal who considers the agent's high potential gains from
cooperation can expect his offer to be accepted with a high probability.
In the other cases, a principal's readiness to cooperate was
observed to increase with potential profit. This observation shows the
limit of the IG: One should be cautious when applying the IG to cases
where the potential gain of an agent might be very low, relative to his
cost, since refusals by agents to accept contracts might give rise to
losses suffered by principals upon "let-down" (and in turn,
efficiency losses result). A method to circumvent this problem is by
providing social history of previous interactions, such as a "track
record," to signal reputation.
On another note, the observed cooperation is also explainable by
social preferences, such as trust and reciprocity, whose predictions
coincide with forward induction here. (20) We have tested the extent to
which introducing extrinsic incentives to a population with reciprocal
players might result in possible negative effects (via crowding out),
which in turn would diminish the efficacy of indenture. Since it is
reasonable to assume that all kinds of player types had participated in
the experiment, the observed behavior in the IG allows for the
conclusion that this contract design is an effective solution for both
selfish and reciprocal players. Insofar as there are intrinsically
motivated players, we have not observed strong evidence indicating any
form of crowding out of intrinsic motivations. In contrast, cooperation
increased with the amount of extrinsic incentives provided. By
implementing the contract with the first half as trust, and payment with
the completing half as reciprocity, the IG seems to be a game structure
that is appealing to both intrinsically and extrinsically motivated
types of players. To this effect, some principals and agents cooperate,
in the words of Frey (1997), "not just for the money." It also
works for those who cooperate just for the money.
The stability of the IG over time makes it an attractive policy and
contract tool, countering the problem of crowding out of intrinsic
motivation with contracts purely based on extrinsic control. As the
research of Falk and Kosfeld (2006) clarified, the main problem of such
contracts is that agents react negatively to control measures of
principals because their active decision to control agents'
performances contains a signal of distrust toward the agents. Most
agents being confronted with such messages of distrust react with
"control-averse behavior." The IG is a different contract
device since it is able to combine both "trust" and
"control" messages in its design. This outcome makes clear
that it is important to increase the choice set of principals so that
they do not have to choose between contracts where they are either only
able to control (and thus distrust) or only to trust the agent (without
controlling him).
Last but not least, our experiment also reveals that contracts
based on trust and reciprocity--in recent experimental literature
suggested as of being a feasible solution to principal-agent
problems--lead to relatively high cooperation rates only in strict
one-shot environments. In our experiment, we also observed high rates of
cooperation between subjects in the first round of the centipede game.
However, with the game being played repeatedly between changing
subjects, the willingness to cooperate dropped dramatically. Our
experiment confirms similar findings of Zauner (1999).
Our experiment's primary goal was to test the efficacy of
indenture as a self-enforced contract. It has limitations, which can be
investigated with further research. One can attempt to disentangle
social preferences and strategic incentives, for example, by specifying
type, separating payoff structures or eliciting beliefs of
coplayer's actions, types, and intentions. One can also allow
principals or agents to choose from a variety of contracts (with respect
to payoff parameters) to offer (or accept), instead of being constrained
to one contract. Such a design enables a deeper analysis with respect to
potential crowding out effects, which could occur in the IG as well.
(21) For future research, one can allow for structured communication
between principal and agent to mutually decide on which one of these
contracts to use. Also, market mechanisms, such as auctions, can be used
to optimally implement contracting between parties with different costs
and reservation values in the framework of indentured contracts.
To conclude, this experiment provides first evidence that
individuals can be induced to cooperate when indenture can temporally
delay incentives, ex ante serving as a signal to follow through with
payment upon delivery.
Appendix: Instructions for K
Password: -- Pseudonym: --
You take part in an experiment between two parties, named V and K.
A person V has a stamp to which he assigns a value of DM 10. A person K
assigns a value of DM 30 to the same stamp. Both agree that V will sell
the stamp to K at a price of DM 20.
You are K! Your number is --
Step 1
You may (but you do not have to) tear the banknote in two parts and
transfer half of it to V. If you keep your banknote, the exchange is
over. If you tear the banknote and transfer one part of it to V, the
exchange goes on:
Step 2
V may (but does not have to) send you his/her stamp.
Step 3
You may (but you do not have to) send the second part of the
banknote to V.
If you have a complete banknote of DM 20, you are entitled to DM
20. If you have the stamp you are entitled to DM 30. If V has the stamp,
he/she is entitled to DM 10.
This experiment will be repeated six times and you will be randomly
reallocated in each round to another person V. All pairings are and will
remain anonymous. Neither you nor V will now or after the session be
informed about each other's identity.
In each group two different participants will be randomly chosen
after each round to receive the appropriate payment.
Support from the German Science Foundation (Deutsche
Forschungsgemeinschaft) research grant BO747/4-1 is gratefully
acknowledged. We are very grateful for the helpful comments of Friedel
Bolle, Yves Breitmoser, Gary Charness, Simon Gachter, Werner Guth, Chin
Ling Koh, Dieter Nautz, Axe| Ockenfels, Robin Pope, Reinhard Selten,
Rodion Skovoroda, Magdalena Swiniarska, and two anonymous referees, as
well as to Marta Sernec for the research assistance. Earlier versions of
the paper were presented at seminars of the Universities in Athens,
Berlin, Bielefeld, and at the GEW workshop of the gov-Gesellschaft for
experimentelle Wirtschaftsforschung in Rauischholzhausen.
Received January 2007; accepted January 2008.
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Alexander S. Kritikos, DJW-Berlin 10108 Berlin, Germany 8 GFA
Berlin, Kufsteinroster, 10808 Berlin, Germany; E-mail
kritikos@gfa-kritikos.de.
Jonathan H. W. Tan, Nottingham University Business School, the
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1BB, United Kingdom; E-mail jonathan.tan@nottingham.ac.uk.
(1) A large body of literature deals with contractual situations
under unverifiable information. For seminal papers see inter alia
Holmstrom (1979); Grossman and Hart (1983); Shapiro and Stiglitz (1986);
Hart and Moore (1988); Laffont and Tirole (1988); and Aghion,
Dewatripont, and Rey (1994). See Milgrom and Roberts (1992) for a
survey.
(2) Experimental evidence indicates that extrinsic incentives may
substitute, rather than complement, intrinsic motivation (Falk, Gachter,
and Kovacs 1999) or even crowd out voluntary cooperation (Gneezy and
Rustichini 2000; Fehr and Gachter 2002).
(3) For formal models of reciprocity, see Rabin (1993); Dufwenberg
and Kirchsteiger (2004); Bolle and Kritikos (2006); and Falk and
Fischbacher (2006). A first model based on voluntary cooperation instead
of incentives is provided by Holmstrom and Milgrom (1991).
(4) As to the final move, the employer is obligated by law to
provide every employee with a reference when he quits. The principal has
only the choice between a positive and a negative reference, which is
why he is indifferent at the final stage.
(5) The second example fits with the IG only with respect to the
buyer's option of selling the car. Further examples can be found in
(i) history or in (ii) thrillers. (i) In the beginning of the 19th
century, the indenture was commonly used in England as a form of sealed
contract or agreement, especially where land and buildings were
concerned. (ii) Banknotes are in fact torn in two in many detective
stories and thrillers; for example, in the film Eyes Wide Shut, Bill
Harford convinces a taxi driver to wait for his return at a secluded
spot with an incentive of $100 by tearing the bill in two and passing
the taxi driver half, promising the other half on his return.
(6) It should be pointed out that it might be necessary to run both
experimental tests in the laboratory and natural experiments in the
field in order to be able to derive consistent policy recommendations;
see Levitt and List (2007).
(7) For simplicity, variables such as investment, wage, effort, or
quality levels are not considered here. The service is an indivisible
good with a fixed quality known to both parties.
(8) Kritikos and Bolle (1998) and Kritikos (2000) also discuss
conditions under which agents expect to receive the second indenture
from the principal.
(9) One may interpret these four strategies as being
"altruistic," "malicious," "perverse," and
"reciprocal," respectively. On another note, in total the
principal has eight strategies at hand, four strategies if he initiates
the contract and four more strategies (of distrust) when he does not
initiate the contract at the first stage of the game.
(10) Other experiments on the centipede game (e.g., Fey, McKelvey,
and Palfrey 1996; McCabe, Rassenti, and Smith 1998; Zauner 1999) are
similar in nature to the centipede game, which we will use here, but the
design of the experiments are different in terms of stages and payoffs
and, thus, cannot serve the purpose of a comparable control treatment in
this investigation.
(11) Trust invested by the principal in stage 1 of the IG yields
the agent a psychological payoff, prompting reciprocation with work in
stage 2. If the principal plays [c.sub.1] lowering intermediate payoff
[[pi].sub.i](1), relative to before the indenture, with the positively
kind intention of increasing [[pi].sub.j](3), the agent can play
[c.sub.2] to decrease [[pi].sub.j](2), to increase [[pi].sub.i](2) =
[[pi].sub.i](3), and to maximize [[pi].sub.j](3), and in turn [U.sub.j],
if the principal follows through with kindness by playing [c.sub.3].
(12) The limit b/e holds for the case that the principal does not
choose the perverse strategy, where he offers the second part only if
the agent does not transfer the service. Otherwise, the probability of
meeting a "perverse" principal needs to be added to b/e. For
risk averse persons a risk premium has to be added to e/a and b/e, which
has to be exceeded by the payoffs of the IG, to make an agreement to
this contract profitable.
(13) Risk premium is defined as the proportion of wealth one will
forego to obtain the outside option with certainty.
(14) Experimental evidence indicates that extrinsic incentives may
substitute, rather than complement, intrinsic motivation (Falk, Gachter,
and Kovacs 1999) or may even lead to a crowding out of voluntary
cooperation (Gneezy and Rustichini 2000; Fehr and Gachter 2002). The
method of indenture attempts to circumvent this (see section 2).
(15) In the entire experiment, there were only four isolated cases
where principals transferred the second half of the indentured note even
though the agent did not work (Treatment 1, 1/12; Treatment 2, 2/17; and
Treatment 3, 1/19).
(16) Further tests corroborate: The difference between the average
number of completed contracts in both games over the block of rounds 1-3
is only marginally significant (z = -1.479, p < 0.1); whereas, the
differences in blocks 4-6 (z = -2.178, p < 0.05) and 5-7 (z = -2.337,
p < 0.01) are significant on a higher level.
(17) Using binary probit regressions, controlling for individual
specific random effects without clustering errors by subsessions, we
find similar results except that the round coefficient in model 2 is
marginally significant at p < 0.1 (one-tail).
(18) We do not analyze stage-by-stage behavior because of the
difference in payoff relations, as explained in section 3.
(19) Using binary probit regressions, controlling for individual
specific random effects, without clustering errors by subsessions, we
find similar results. The same applies to the regressions reported
below.
(20) Similar results of higher shares of cooperation (in games
where forward induction could be applied) are found even with no such
"coincidence," for example, Brandts and Holt (1992), who
applied a forward induction solution to the Battle of the Sexes Game
(e.g., Cooper et al. 1993; Brandts and Holt 1995; or more recently, Huck
and Muller 2005). Van Huyck, Battalio, and Beil (1993) found similar
support when the outside option was auctioned; the outcome of the
outside option is thus endogenized. For a related discussion of Forward
Induction in experimental games, see Ochs (1995).
(21) For instance, if a principal has the choice between sending
half of a payment or the indenture of a full payment, we cannot exclude
that sending an indenture may signal less trust to the agent than
sending half of the payment and hence lead to crowding out effects in
the IG.
Table 1. Mean Cooperation Rates
Treatment Stage 1 Stage 2 Stage 3 Completed
IG(30, 10) Mean 0.89 0.88 0.97 0.76
N 112 100 88 112
SD 0.31 0.33 0.18 0.43
IG(40, 15) Mean 0.99 0.85 0.97 0.81
N 112 111 94 112
SD 0.09 0.36 0.18 0.39
IG(25, 15) Mean 0.88 0.81 0.94 0.66
N 112 98 79 112
SD 0.33 0.40 0.25 0.48
IG(25, 5) Mean 0.99 0.96 1.00 0.95
N 112 111 106 112
SD 0.09 0.21 0.00 0.23
Total Mean 0.94 0.87 0.97 0.79
N 448 420 367 448
SD 0.24 0.33 0.17 0.40
Table 2. Binary Probit Regressions of Completed Contracts over
Time (a)
Model 1 Model 2
Constant 0.413 * (0.232) 0.363 (0.447)
ROUND -0.202 ** (0.087) 0.878 (0.083)
COND
ROUND by COND
log
pseudolikelihood -67.862 -60.966
n 112 112
Model 3
Constant 0.413 * (0.215)
ROUND -0.202 ** (0.081)
COND -0.050 (0.466)
ROUND by COND 0.290 *** (0.112)
log
pseudolikelihood -128.828
n 224
(a) Statistical significance at p < 0.1(0.05)[0.01] denoted by
*(**)[***], two-tailed. Clustered by subsession, with four clusters
for models 1 and 2, and eight clusters for model 3. Model 1 is for
the CG, model 2 for the IG(30, 10), and model 3 for the pooled data.
Table 3. Perceived Probability Thresholds and Mean Cooperation Rates
Treatment e/a Stage 1 b/e Stage 2
IG(25, 15) 0.80 0.88 0.75 0.81
IG(40, 15) 0.50 0.99 0.75 0.85
IG(30, 10) 0.67 0.89 0.50 0.88
IG(25, 5) 0.80 0.99 0.25 0.96
Table 4. Binary Probit Regressions of Perceived Probability Thresholds
and Cooperation (a)
CWORK INDENT-U
Constant 2.437 *** (0.917) 3.786 *** (1.034)
e/a -0.5 (0.943) -2.181 ** (0.993)
b/e -1.524 ** (0.735) -1.214 ** (0.608)
log
pseudolikelihood -145.362 -99.837
n 419 448
INDENT-R
Constant 3.050 *** (0.954)
e/a -4.061 *** (1.165)
b/e 1.800 (1.211)
log
pseudolikelihood -86.048
n 336
(a) Statistical significance at p < 0.1(0.05)[0.01] denoted by
*(**)[***], two-tailed. Clustered by subsession, with 16 clusters
for CWORK and INDENT-U and 12 for INDENT-R. INDENT-U is based on
the restricted data, and INDENT-R the unrestricted data (without
IG[25, 5]).