Dynamic decisions in a laboratory setting.
Olson, Mark A.
I. Introduction
Many economic models involve a trade-off between current and future
rewards. For example, in neoclassical one-sector growth models there is
a trade-off between immediate consumption and investment for future
consumption. In sequential job search models of labor economics, workers
must decide between continuing their job search at a cost or accepting
the best wage offered so far. In oligopoly models of tacit collusion,
firms decide whether or not to defect from collusive behavior, and the
defection leads to short-term benefit but future punishment. These
models are all dynamic in the sense that an action at one stage
influences the available actions or rewards at a future stage.
Many such examples fall into the class of dynamic programming
problems and for large classes of such problems, techniques for finding
optima are well understood. Less well understood, however, are the
decisions which individuals actually make in such dynamic settings. This
is an empirical issue which lends itself to the methodology of
laboratory investigation. There have already been a number of
experiments in which subjects face a sequence of related decisions.
Examples include the asset market studies of Camerer and Weigelt [3] and
Smith, Suchanek, and Williams [13]. The predictions of dynamic game
theory have been tested extensively, for example, in the contexts of the
centipede game by McKelvey and Palfrey [9], of the repeated
prisoner's dilemma by Selten and Stoecker [11] and Andreoni and
Miller [1] and of bargaining by Ochs and Roth [10]. Dynamic job search
has been studied by Cox and Oaxaca [4] and two armed bandits have been
studied by Banks, Olson, and Porter [2].
In the market and game theory studies the decisions made by subjects
are complicated by the strategic aspects of the games; subjects'
decisions must take into account the strategies they expect the other
players to use. In asset markets, subjects seem to have difficulty
making decisions and speculative bubbles frequently result. As noted by
McCabe, Rassenti, and Smith [8], "The robust tendency of laboratory
stock markets to produce bubbles is attributable to the myopic trading
behavior of subjects. In effect, subjects fail to act according to the
backward induction principle." The game-theoretic equilibrium
refinement of subgame perfection, which depends on backward induction,
fails to describe the observed outcomes in the game experiments cited
above. The experiments in job search, in which the wage offers are
stochastic, find that early termination of the search is observed
(compared to a rational risk-neutral agent) though the data is
consistent with the ability to solve complex optimization problems, if
the presence of risk-aversion is postulated. In the two-armed bandit study, in which exogenous uncertainty is present, consistent deviations
from the "maximizing" strategy, described by the authors as
experimentation and hedging, are observed.
In this paper we report data from an experimental study in which
subjects are given a monetary incentive to solve a simple,
non-stochastic, non-strategic, multi-stage, dynamic decision problem.
The structure of the problem is motivated by the consumption vs.
investment tradeoff of the one-sector growth problem. We structure the
problem in very simple terms; subjects are asked to make ten decisions
at discrete time intervals. There is no strategic uncertainty, no risk,
no exogenous uncertainty, and no complex computation. These complicating features are removed from the decision problem. Decisions do not have to
take into account beliefs about other players, there is no incentive for
risk averse subjects to smooth out their payoffs, and no probability
calculations need to be made. The optimum can be found using a simple
rule. Under investigation is the empirical validity of a basic
assumption of a variety of models such as those mentioned in the first
paragraph. If subjects can successfully find the optimum for our
decision problem, we need to consider the complicating elements as the
source of the difficulty subjects have in the experiments cited above.
If they cannot find the optimum, then one source of the difficulty may
be purely in the sequential structure of the decision problems.
The remainder of the paper is divided into sections as follows. In
section II we discuss the structure of the decision problem and describe
the experimental design. In section III we analyze the data. In section
IV we give our concluding thoughts.
II. The Experiment
In this section we describe the dynamic decision problem presented to
the subjects.(1) For purposes of exposition we will describe the problem
in the traditional terms of consumption and capital stock.(2) Subjects
were faced with a discrete integer-valued approximation to the following
dynamic decision problem:
[Mathematical Expression Omitted] (1)
subject to:
[C.sub.t + 1] + [K.sub.t + 1] = f([K.sub.t]) + 0.5[K.sub.t] (2)
[K.sub.t + 1], [C.sub.t + 1] [greater than or equal to] 0 (3)
and
[Mathematical Expression Omitted] (4)
with t = 1, ..., 10 and [K.sub.1] given.
[U.sub.t] is utility in each "round" t derived from
consumption [C.sub.t], [K.sub.t] is the capital stock at time t,
Q([K.sub.11]) is the utility from the remaining capital stock after time
10, f([K.sub.t]) is the production function and the existing capital
stock depreciates by 50% each round. Consuming too much at any time
drives the future capital stock down too much, and hence decreases
future production and consumption. Investing too much at any time
decreases utility from current consumption by too much. The optimal
decision consists of a constant level of investment each round (except
for the last round in some treatments). The optimal level of investment
is independent of the utility function but does depend on the initial
endowment.
The experiments, which were computerized, took place at the CREED laboratory of the University of Amsterdam. The 48 participants were
undergraduates at the university. Participants were not allowed to
communicate with each other during the experiment. Each participant
played 4 periods, numbered 0-3, each consisting of 10 rounds, for a
total of 40 decisions. Each subject faced the same decision problem for
all four periods. A participant's possibilities for investment in a
given round depended on decisions he/she made in earlier rounds of the
same period. The data from period 0 were discarded as they were for
practice only and did not affect participants' final earnings.
Participants took between 60 and 90 minutes to complete the experiment.
Final earnings of subjects varied from 20 to 40 Dfl. (12-20 $U.S.). 8
Dfl. is a good hourly net wage for a college student in Amsterdam.
Participants were given a table of production possibilities, Table XI
in the appendix, that was a discrete approximation off ([K.sub.t]) +
0.5[K.sub.t]. The table lists, for any integer level of the capital
stock in round t, all feasible combinations of consumption in round t
and capital stock in round t + 1. Each participant was also given an
initial endowment of capital stock (either 4 or 7) and a table (see
tables XII and XIV in the appendix) of total utility associated with
consumption in round t and corresponding marginal utilities, M[U.sub.t],
in terms of "tokens," an experimental currency. The production
function and the utility from consumption remained the same each round.
Each subject's marginal utility was a discrete approximation of
either
[Mathematical Expression Omitted], (5)
or
[Mathematical Expression Omitted]. (6)
Participants received "tokens" based on their consumption
level. For example, if in a particular round, a subject with marginal
utility [Mathematical Expression Omitted] consumed two units of C, the
subject received 400/4 = 100 tokens for the first unit and 400/5 = 80
tokens for the second unit, or a total of 180 tokens for the round.
These tokens were converted to Dutch guilders at the end of the
experiment at a conversion rate known in advance to the subjects.
Participants were asked at each round t to give their desired level of
consumption and capital stock for round t + 1 and then to verify their
choices. They then observed their amount consumed, their remaining
capital stock, and their payoff from consumption before the program
moved on to the next round. Subjects never observed the terms
consumption (C) and capital stock (K), but saw the neutral terms X and A
instead. Subjects did not observe any of the decisions made by any other
subjects.
[TABULAR DATA FOR TABLE I OMITTED]
Subjects consumed all of the capital stock in their inventory after
round 10 of each period. The marginal utility of consumption of the
capital stock corresponding to the two utility functions was 90 -
5[K.sub.11] and 400/[K.sub.11] for M[U.sup.1] and M[U.sup.2]
respectively (see Tables XIII and XV in the appendix). Thus, in round
10, equating marginal utilities of investment and consumption implied
choosing a level of capital stock 3 units greater than round 10
consumption. Table I contains the optimal decisions in the four
treatment cells of the experiment.
The total sample was divided into 4 groups, each corresponding to one
treatment, with 12 subjects in each group. Throughout the remainder of
the paper initial endowments of 4 and 7 are labelled as Low and High
respectively. The marginal utilities in equations (5) and (6) are
labelled as Lin and Con respectively, due to the linearity or convexity of the marginal utility. Thus, treatment Lin/High, refers to the
condition in which the linear utility function and the high endowment of
7 are in effect.
In Table I, in the column labeled Optimum, the optimal solution to
the dynamic optimization problem faced by the subjects is given. The
optimum is independent of the utility function of the agent but does
depend on the initial level of capital stock. If the initial endowment
is 4 units of K, the optimal strategy is to maintain 4 units of K and
consume 3 units of C in rounds 1-9 and then to maintain 5 units of K and
consume 2 units of C in the last round (10). If the initial level of K
is 7 units, the optimal strategy is to maintain 6 units of K and consume
3 units of C in each round. The optimal decision is straightforward, in
that it always involves a constant level of capital stock and
consumption in all rounds for endowment level 7, and in the first nine
rounds for endowment level 4. It should be kept in mind, however, that
while the decisions given in table I are optimal, different choices of K
can yield close-to-optimal payments. For example, in Lin/High, a
constant investment level of 8, consumption of 1 in round 1 and
consumption of 3 in each of the remaining rounds, provides the subject
with 99.7% of the total possible payment. Therefore, in our analysis of
the data we emphasize the percentage of the maximum possible payment
actually obtained by the subjects.
The formal analysis in the next section concentrates on the effect of
different utility functions, of different endowments, and of repetition on the decisions of subjects. It can be seen that the optimal solution
is independent of the utility function, but does depend on the initial
endowment. The optimal solution does not depend on experience or
repetition in solving the problem, but previous experiments lead us to
believe that experience may be an important explanatory variable.
[TABULAR DATA FOR TABLE II OMITTED]
III. Results
The three variables we analyse are the two choice variables of the
subjects, consumption and investment, as well as the efficiency of the
outcome of their decisions. The term efficiency(3) denotes the
percentage of the maximum possible money income obtainable that was
actually obtained by the subject and is a way of measuring
subjects' performance on a decision problem. In our analysis of
efficiency we focus on: 1) whether subjects make money payoff maximizing
(optimal) choices; 2) the amount of variation within treatments; 3)
whether and how much outcomes differ by treatment; and 4) whether
subjects improve their performance with experience.
We begin the analysis by giving some simple statistics on the
decisions made by subjects. The mean, median, and standard deviation of
the decisions (for rounds 1 to 9), made by subjects and the resulting
efficiencies attained are given in Table II.(4)
The complete data for period 3, when subjects had the most
experience, are given in Tables VII-X. Figure 1 shows the distribution
of observed efficiency and illustrates the level of heterogeneity of
subject performance.
The overall mean values of [K.sub.t+1] and [C.sub.t] show a small but
consistent difference from the optimal levels. There is some tendency to
overinvest and underconsume, especially in treatment [TABULAR DATA FOR
TABLE III OMITTED] Con/Low, reducing efficiency below the optimal level
of 1. There is substantial variation in the decisions made by different
subjects within each treatment. None of the subjects used the optimal
decision in all three periods, though 25 of the 48 subjects made over
94% of the total possible payment. Six subjects employed the optimal
decision in at least one of the three periods.
The effect of treatment and experience on efficiency are explored by
estimation of the following GLS error components model:
ln ((1 - [eff.sub.ip])/[eff.sub.ip] + 0.01) = const + [a.sub.2] x P2
+ [a.sub.3] x P3 + [b.sub.1] x U1 + [b.sub.2] x E7 + [b.sub.3] x UE +
[[Alpha].sub.i] + [[Epsilon].sub.ip]. (7)
P2 and P3 are dummy variables which equal 1 in periods 2 and 3
respectively (and 0 otherwise). U1 is a dummy variable which equals 1 if
utility function 1 is in effect, E7 is a dummy variable which equals 1
if an endowment of 7 is in effect, and UE is an interaction term for
utility and endowment. [[Alpha].sub.i] is the random effect of subject
i. [eff.sub.ip] is the efficiency attained by subject i in period p.
[[Epsilon].sub.ip], is the error term, which is assumed to be normally
distributed with mean 0 and variance [Mathematical Expression Omitted].
Since all subjects are drawn from the same population, we assume
[[Alpha].sub.i] to be normally distributed with mean 0 and variance
[Mathematical Expression Omitted]. The transformation of efficiency was
used because of the non-normality of the distribution of efficiency.
Table III gives the results of the error components model. The column
labelled "Effect" gives the estimates of the effect of the
variable on efficiency. The Lagrange Multiplier Test rejects the null
hypothesis that individual error components do not exist; the
Chi-squared statistic with 1 degree of freedom is 75.6108 with a P-value
of less than 0.0001, strong evidence of heterogeneity among subjects.
The constant coefficient, which equals the estimated efficiency attained
by group 1 in period 1, is significantly less than 1 (the maximum
possible). None of the treatments show a significant effect, indicating
that the different decision problems were of roughly equal difficulty.
The coefficients of the dummy variables P2 and P3 are both significant
at the p [less than] 0.01 level, and the effect of P3 is slightly
greater than that of P2; indicating that efficiency is increasing with
experience but at a decreasing rate.
Our results on efficiency can be summarized as follows. Subjects
exhibit heterogeneous behavior. [TABULAR DATA FOR TABLE IV OMITTED]
[TABULAR DATA FOR TABLE V OMITTED] They are generally able to get higher
payoffs as they gain experience with the decision process. The observed
levels of efficiency are less than the optimum. The performance of
subjects does not vary significantly across treatments.
We now turn to the actual choices made by subjects. Since the
efficiencies are less than 1, it may be the case that consumption
behavior differs across treatments. To test whether the choices differ
by treatment, we construct the following MANOVA model:
[Mathematical Expression Omitted]. (8)
Each observation of [C.sub.ip] is a 10 by 1 vector indicating the
observed level of consumption in each round t(t = 1, ..., 10) by subject
i in period p. [Mathematical Expression Omitted] is a 10 by 1 vector
denoting the optimal level of consumption by subject i in each round of
period p. The analysis treats the data from each period as one
observation on ten dependent variables, one for each round.
The results of the estimation are given in Tables IV and V. The last
column in table IV gives the results of the decision on whether to
accept or reject the null hypothesis (at the 5% level) that the
independent variable has no effect on the vector of dependent variables.
The F-ratios in Table IV indicate that the utility function and the
period dummy variables have no significant [TABULAR DATA FOR TABLE VI
OMITTED] effect on the deviation from the optimum, but that the level of
the initial endowment does have an effect. Table V gives the results of
F-tests from the MANOVA which isolate the effect of each of the
individual rounds on the level of deviation from optimal consumption. Of
the ten rounds in a period, the level of initial endowment has a
significant effect on the deviation from optimal consumption only in
rounds 9 and 10.
The pattern of observed consumption and investment relative to the
optimum over rounds is given in Table VI for each of the four
treatments. Several observations can be made from the table. The
consumption of C is generally below the optimal level for rounds 1-8. In
rounds 9 and 10 the pattern of consumption differs depending on the
initial endowment, as mentioned previously. In Lin/Low and Con/Low,
there is a sharp increase in consumption in round 10 relative to the
optimum? For Lin/High and Con/High, there is a sharp decrease in
consumption in round 10.
The deviations of investment from the optimum vary across treatments
more than those of consumption. In Lin/High and Con/Low, the treatments
in which earnings were the lowest, subjects accumulate too much K early
in the period and then deplete it late in the period. In Lin/Low and
Con/High the investment level is closer to the optimum, suggesting an
interaction between utility function and initial endowment. In all four
treatments the level of capital stock was greater in round 5 than in
round 10, revealing a tendency to reduce capital stock at the end of the
period in all treatments.
Though subjects may not choose the optimal consumption/investment
path it is possible that they tend to choose the optimal path beginning
in round t + 1, conditional on their choice in round t. If this is the
case, the extent of deviations from the unconditional optimum may
provide a misleading picture of the ability of subjects to successfully
solve the decision problem. Figure 2 displays the percentage of choices
that were conditionally optimal, as well as the percentage of the time
that choices reflected overconsumption or underconsumption, in each
round of period 3. At least 40% of the subjects' choices differed
from the conditional optima in every round. Deviations are more likely
to be in the direction of lower than of higher consumption for the first
seven rounds. The incidence of optimal choices decreases toward the end
of the period, despite the fact that the required backward induction
becomes shorter.
The decision problem is simplest in round 10. No backward induction
need take place; there is only one decision, after which the period
ends. As can be deduced from Tables VII-X. of [TABULAR DATA FOR TABLE
VII OMITTED] the 48 participants who participated in the study, only 14
made the optimal decision in round 10 of period 3 given their inventory
of capital at the end of round 9. Most subjects do not equate marginal
utilities of consumption and investment. In none of the four treatments
did more than 4 subjects make the optimal choice given their level of
capital stock in round 10. Roughly one-half of those subjects who did
not optimize chose too much consumption, the other half too little
consumption. In addition, 5 subjects actually consumed 0 units in round
10, even though a positive consumption level was optimal.(6)
The next paragraphs summarize the individual level data within each
treatment.
Lin/Low. The data for period 3 are given in Table VII. In this
treatment there was a tendency to make choices close to the optimum.
Subjects 3, 4, and 7 made the optimal decision and subjects [TABULAR
DATA FOR TABLE VIII OMITTED] [TABULAR DATA FOR TABLE IX OMITTED] 1 and
37 held a constant level of capital stock of 4, with a payoff very
slightly below the optimum. Three of the subjects ran down their capital
stock completely and two subjects, 27 and 41, built up a very high level
of K.
Lin/High. The data are in Table VIII. Although there was a larger
variation in choices in Lin/High than in Lin/Low, there was less
variance in the earnings of subjects with the higher endowment. The
higher endowment appears to prevent subjects from completely running
down their capital stock before round 10, which is very costly. However,
no subject made the optimal decision in Lin/High. Unlike Lin/Low, in
which five of the subjects maintained a constant level of capital stock,
only one subject in Lin/High chose the same level of capital or
consumption for at least nine rounds. There seemed to be little
recognition that the problem was identical in each round.
Con/Low. The data from Con/Low are much different from the data from
Lin/Low, though the optima are the same. A higher level of capital stock
was held under Con/Low. Three subjects, numbers 8, 23, and 24, held a
roughly constant level of capital stock until the end of the period
[TABULAR DATA FOR TABLE X OMITTED] and increased it sharply in rounds 9
or 10. Subjects 2, 25, 31, 39 and 47 built up very high levels of
capital stock. All but one of the subjects had at least as much K at the
end of the period as at the beginning. The high level of capital stock
in Con/Low may indicate that subjects focus largely on the total values
of capital and consumption, rather on the marginal values, since in
Con/Low, the first units of K held in round 11 have a very high value.
Con/High. The data, given in Table X below, indicate a strong
contrast between Lin/High and Con/High. Under Con/High subjects had a
tendency to maintain constant levels of consumption and investment and
no subject depleted her capital stock completely. Subject 36 used the
optimal decision rule and 5 of the 12 subjects maintained a constant
capital stock for at least 8 rounds.
IV. Conclusion
We find that subjects' decisions differ from the optimal
decision for the four particular decision problems we studied. The
removal of all strategic uncertainty, risk, exogenous uncertainty, and
complex computations is not sufficient to ensure that subjects choose an
optimal decision. The problem we studied had a solution which was
obvious if backward reasoning was used to determine the answer: equate
marginal utilities of consumption and investment in round 10, and then
use a constant level of investment to reach it. However, it seems that
many subjects analyse each round separately and myopically, changing
their choices from round to round. It appears that dynamic decision
problems are difficult to solve. Even after repetition of the same
simple problem, it continued to pose a challenge for many of the
subjects.(7)
About half of the subjects seem to have developed a reasonably
successful strategy by period 3, in that they achieve at least 94% of
the maximum possible earnings in period 3. This proportion is quite
stable across the four different treatments; 6/12 in Lin/Low, 5/12 in
Lin/High and 7/12 in Con/Low and Con/High. The four decision problems
seemed comparable in terms of the level of difficulty. The earnings of
subjects were not affected by the treatment variables, the utility
function or the endowment treatment in effect.
The level of consumption was also not different across treatments,
although we detected differences in behavior in the last two rounds of
the period depending on the initial endowment. The levels of capital
stock chosen were affected by the treatment. The differences in the
level of investment between treatments appear to reflect an interaction
between the utility function and the initial endowment. In each of the
treatments, however, subjects tended to reduce their capital stock
toward the end of the period, whereas the optimum specifies a constant
level of capital. Over time subjects' earnings increased. As has
been widely observed in other experimental studies, the feedback
received in early periods improves the ability of subjects to make
decisions in later periods.
It might be argued that the monetary amounts we offer are too small
to induce the optimizing behavior that would occur under stronger
incentives. This argument fails to explain the fact that in one of our
treatments, Lin/Low, a substantial fraction of the subjects made the
optimal choices in period 3 while subjects did not optimize in Con/Low,
in which the problem was exactly the same except for a monotonic transformation of the utility function.
Appendix: Instructions and Tables
The following pages contain the instructions which subjects read at
the beginning of the experimental sessions and the tables which they had
available to them. Table XI is the Production Schedule, Tables XII and
XIII display the token values for [C.sub.t] and [K.sub.11] for utility
function LIN, and Tables XIV and XV indicate the token values for
[C.sub.t] and [K.sub.11] under utility function CON.
Instructions
This experiment is part of a study of decision making. Various
research foundations have provided funds for this research. The
instructions are simple and, if you follow the instructions carefully
you can generally expect to make a substantial amount of money, which
will be paid to you IN CASH at the end of the experiment.
One important rule of this experiment is that once we begin, no one
is allowed to talk or communicate in any way to anyone else. Anyone that
does talk or communicate to someone else will lose their right to
payment.
I. What determines how much you will be paid?
A. The amount of your payment depends partly on your decisions and
partly on chance.
B. The payoffs in the experiment are not necessarily fair, and we
cannot guarantee that you will earn any specified amount.
C. However, if you are careful you can generally expect to make a
substantial amount of money.
D. During the experiment payoffs will be given in "tokens"
or "game points". The tokens will be exchanged for guilders at
the end of the experiment. Each ......... tokens are worth 1 guilder.
II. How does the experiment work?
A. The experiment consists of a series of games (or periods).
B. Each period will consist of rounds. In each round you will make
decisions about how much of two goods, A and X, to produce.
C. At the start of each period you will be given ......... units of
good A.
D. You will then be asked to make A and X by choosing quantities from
the Production Schedule given to you.
E. You will then be awarded a fixed number of tokens based on how
much X that you choose. You can see how many tokens you get for each
unit of X on the sheet entitled "Token Value for X." You can
receive tokens in every round. In each round the tokens that you receive
are added to your total.
F. You will then be asked to make new A and X from the A you created
in the last round. You will be awarded new tokens based on your new X.
The new tokens will be added to your previous total.
G. Notice that if you make too much X and too little A in the early
rounds, you may not have enough A remaining to make as much X as you
would like in the later rounds.
H. There will be ......... periods played for money, each of which
will consist of ......... rounds.
I. There will be ......... practice periods; after which there will
be ......... periods played for money. The practice period will also
consist of ......... rounds.
J. After the last period you will be paid in guilders at the rate of
......... tokens to 1 Dfl.
Before we begin some practice games the INPUT SCREEN will be
explained.
The INPUT SCREEN allows you to input your choice. It also
* Shows you the current period.
* Shows you the choices of A and X you have made.
* Allows you to see outcomes of all past games.
It is divided into 2 parts:
The HISTORY Window:
* Shows the outcome of the last game and all past games by pressing
the PageUp and PageDown keys.
The INPUT Window:
To input your choice move the cursor to the Input A or Input X
position by using the left and right arrow keys. Then type in your
choice and press [Enter]. After you enter your choices for both A and X
you can complete your choice by pressing the [F10] key; you will be
asked to confirm it by pressing the Y (for YES that is the right choice)
or by pressing the N (for NO that is not the right choice). Pressing the
N key will allow you to change your choice.
The Page Up and Page Down keys will allow you to see the outcomes of
the past periods.
You have three sheets in front of you: the Production Schedule and 2
Redemption Value sheets.
The Production Schedule:
This sheet indicates the amount of X and A which you can make from a
given amount of A. This sheet is to be used in all of the periods and
rounds. The first column indicates the amount of A you currently have.
Columns 1-8 show the possible combinations of X and A which you can
make. For example, if you have 3 units of A, you can make either:
4 units of X and 1 unit of A, or 3 units of X and 2 units of A, or 2
units of X and 3 units of A, or 1 unit of X and 4 units of A, or 0 units
of X and 5 units of A.
The Redemption Value Sheets
One sheet is for X and the other sheet is for A.
[TABULAR DATA FOR TABLE XI OMITTED]
Table XII. Redemption Value Sheet for X: Linear Marginal Utility
Unit X Unit Value X Total Value
(1) 70 70
(2) 65 135
(3) 60 195
(4) 55 250
(5) 50 300
(6) 45 345
(7) 40 385
(8) 35 420
(9) 30 450
(10) 25 475
(11) 20 495
(12) 15 510
(13) 10 520
(14) 5 525
Table XIII. Redemption Value Sheet for A: Linear Marginal Utility
Unit A Unit Value A Total Value
(1) 85 85
(2) 80 165
(3) 75 240
(4) 70 310
(5) 65 375
(6) 60 435
(7) 55 490
(8) 50 540
(9) 45 585
(10) 40 625
(11) 35 660
(12) 30 690
(13) 25 715
(14) 20 735
The sheet for X is to be used in every round and the sheet for A is
to be used only in the last round of each period.
The first column contains the number of units that you made in the
round. The last column, entitled Total Value, contains the TOTAL number
of tokens you receive from those units. The second column, entitled Unit
Value, contains the additional number of tokens that you receive from
the last unit you made. For example, in row 5, the number in the Unit
Value column gives the additional number of tokens you receive from
making 5 units instead of making 4 units.
The redemption value sheet for A contains the number of tokens you
will receive for the number of units of A you have in the last round. It
is used just like the redemption value sheet for X.
Table XIV. Redemption Value Sheet for X: Convex Marginal Utility
Unit X Unit Value X Total Value
(1) 100 100
(2) 80 180
(3) 67 247
(4) 57 304
(5) 50 354
(6) 44 398
(7) 40 438
(8) 36 474
(9) 33 507
(10) 31 538
(11) 29 567
(12) 26 593
(13) 25 618
(14) 24 642
Table XV. Redemption Value Sheet for A: Convex Marginal Utility
Unit A Unit Value A Total Value
(1) 400 400
(2) 200 600
(3) 133 733
(4) 100 833
(5) 80 913
(6) 67 980
(7) 57 1037
(8) 50 1087
(9) 44 1131
(10) 40 1171
(11) 36 1207
(12) 33 1240
(13) 31 1271
(14) 29 1300
1. For more detail on the design of the experiment see Van Marrewijk,
Noussair, and Olson. [7].
2. In the experiment itself, the unbiased variable names A and X were
used. Unbiasedness refers to the property that the variable names
themselves do not suggest any particular behavior to subjects. For a
discussion of the concept of unbiasedness see Davis and Holt [5].
3. This is a widely used measure in experimental research [5].
4. The data reported here for [K.sub.t+1] are from rounds t = 1, ...,
9. The 10th round choice must be considered separately from the first 9
rounds because under the endowment of 4, round 10 has a different
optimal level of consumption and investment than the other rounds. The
efficiency data are reported with each period as the unit of
observation.
5. However, since the optimal level of consumption is 3 in round 9
and 2 in round 10, the increase in consumption relative to the optimum
in Lin/Low is actually a decrease in an absolute sense.
6. Subject 26 chose [C.sub.10] = 0 and [K.sub.11] = 4, which was one
of two optimal decisions given that [K.sub.10] = 2. For two subjects
[K.sub.10] equalled 0, so they had only one feasible choice of
consumption and investment in round 10, which was 0 for both variables.
In the numbers reported in this paragraph, they are not considered to
have made an optimal decision in round 10, and are not counted among the
5 subjects who consumed 0 in round 10 when a positive consumption level
was optimal given their capital stock at the beginning of round 10.
7. Recent work by Fehr and Zyck [6] on addiction also indicates that
dynamic decision problems are very challenging for subjects. In their
experiment, subjects face a decision problem in which they have an
incentive to maximize the utility of consumption of an
"addictive" commodity over 30 rounds. They have a fixed income
each period but can save and borrow against income in future rounds in
perfect capital markets. Consuming more at any point in time lowers
future consumption by reducing future income but it also lowers the
marginal utility of consumption in future rounds, in the same way as the
building up of a tolerance to an addictive substance. The optimal level
of consumption is increasing in each round. Theirs is a somewhat more
complicated problem than ours because ours involves a constant optimal
level of consumption (except in the last round of some treatments) and
ours consists of only 10 rounds. Fehr and Zych find that
over-consumption relative to the optimum occurs consistently. Relative
to the conditional optimum, overconsumption occurs until the final two
rounds of the 30 round decision problem. The fact that we did not
observe a strong tendency toward excess consumption may be due to the
fact that their optimal consumption is increasing from round to round
whereas ours is constant.
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