Effort levels in contests with two asymmetric players.
Baik, Kyung Hwan
I. Introduction
A contest is a situation in which players compete with one another by
expending effort to win a prize. Examples abound. Firms compete by
spending R&D expenditures to win a patent which will guarantee a
flow of high profits. Firms compete to obtain a monopoly or a
procurement contract from a government. People in different locations
compete to win the designation of the location of a government
institution, a government-owned corporation, or a new highway. Political
candidates compete by their campaign activities to win an election.
Candidates compete for a job or to win promotion to a higher rank.
Such contests have been studied by many economists. Loury [17], Lee
and Wilde [16], Dasgupta and Stiglitz [5], Gilbert and Newbery [10],
Harris and Vickers [11], Reinganum [21], and Delbono and Denicolo [6]
have studied R&D competition. Tullock [25; 26], Krueger [14], Posner
[20], Rogerson [23], Appelbaum and Katz [1], Hillman and Riley [12],
Hirshleifer [13], Ellingsen [8], Nitzan [18], and Balk [2; 3] have
studied rent-seeking contests. Lazear and Rosen [15], O'Keeffe,
Viscusi, and Zeckhauser [19], and Rosen [24] have examined performance
incentives associated with reward schemes. Riley [22] has analyzed the
war of attrition and auctions. Dixit [7] has considered strategic
commitments in contests with different applications. These are only a
part of the literature on the theory of contests.
Despite the vast literature, however, the effects of asymmetries
between players have not been clarified, except by Harris and Vickers
[11] who analyze, in a patent "race" model, the strategic
consequences of asymmetries. The purpose of this paper is to examine the
effects of asymmetries between two players on individual and total
effort levels in a model with a logit-form probability-of-winning
function. Effort levels expended by the players deserve attention.
Effort in a rent-seeking contest is interpreted as social costs and thus
total effort level is a measure of economic efficiency; effort in an
R&D contest is interpreted as R&D expenditures and thus effort
levels determine the expected date of invention.
We focus on asymmetries between the players resulting from their
different valuations of the prize, their different abilities to convert
effort into probability of winning, or both. Such asymmetries are common
in contests. For example, people in different locations may receive
different economic impacts from winning the designation of the location
of a new government-owned corporation. Their abilities to influence the
political decision may differ. In the case where a government monopoly franchise contract is reconsidered every period, the previous contract
holder may value the contract more highly than its rivals because it has
invested (and sunk) resources into the particular industry and has
experience in that industry. The previous contract holder may be more
powerful and more efficient than its rivals in the contest for this
period's contract, partly because it has been able to establish a
relationship with government officials [23, 392] and partly because its
accumulated knowledge and experience in that industry is respected by
the authority. In the R&D context, a firm which also participates in
other related industries, may put a higher value on a patent and have
more ability to win the patent, compared with its rival firms which do
not participate in a related industry. Finally, an incumbent monopolist
may value the patent for a new substitute product more highly than
potential entrants [10, 516; 11, 195]. The reason is that if the
incumbent wins the patent, then it earns monopoly profits; if one of the
potential entrants wins the patent and enters into the market, then the
entrant earns duopoly profits. As for abilities to win the patent, the
incumbent may well have more ability than potential entrants.
In section II, we set up the basic model and derive players'
reaction functions. We show that the reaction functions are
nonmonotonic.
Section III assumes that the players choose their effort levels
simultaneously and employs a Nash equilibrium as the solution concept.
Let the strong (weak) player be the player who has more (less) ability.
Let the Nash winner (Nash loser) be the player who has a probability of
winning greater (less) than 1/2 at the Nash equilibrium. Section III
shows that the weak player can be the Nash winner. The weak player tries
harder than the strong player and becomes the Nash winner if his
relative valuation of the prize is high enough to overcome his relative
weakness in ability.
Section IV examines how individual and total effort levels at the
Nash equilibrium respond when valuation and ability asymmetries between
the players change. Let the even contest be a contest in which both
players have the same probability of winning at the Nash equilibrium. We
find the following. As a player gets hungrier for the prize, (i) he
always exerts more effort; (ii) his opponent exerts more effort until
the even contest is reached but after the even contest she exerts less
effort; and (iii) total effort level becomes larger until the even
contest is reached but after the even contest total effort level may
become larger or smaller. Starting from the even contest, as a player
becomes stronger relative to his opponent, both players expend less
effort. This implies that individual and total effort levels are
maximized in the even contest.
Section V considers a case of endogenous timing. We model a game in
which the players first announce simultaneously and independently when
they will expend their effort and then, based on this timing, they
choose their effort levels. Defining the subgame-perfect winner as the
player who has a probability of winning greater than 1/2 in the
subgame-perfect equilibrium, we show that the Nash winner is also the
subgame-perfect winner. We also show that in a lopsided contest
endogenous timing leads the players to expend less effort, compared with
the simultaneous-move Nash equilibrium.(1) In the even contest, however,
endogenous timing does not make any difference with respect to effort
levels, compared with the simultaneous-move Nash equilibrium.
Section VI provides conclusions.
II. The Basic Model
Consider a contest in which two risk-neutral players, 1 and 2,
compete with each other to win a prize. Let [x.sub.1] and [x.sub.2]
represent the two players' irreversible effort levels in units
commensurate with the prize and let p represent the probability that
player 1 wins. We assume that the probability-of-winning function for
player 1 is
p = [Sigma]h([x.sub.i])/([Sigma]h([x.sub.1]) + h([x.sub.2])), (1)
where [Sigma] [is greater than] 0.(2) The parameter [Sigma]
represents player 1's relative ability to player 2. A value of the
ability parameter greater than unity implies that player 1 has more
ability than player 2. In this case, if both players exert the same
level of effort, player 1's probability of winning is greater than
a half. A value of [Sigma] less than unity implies the opposite and
[Sigma] = 1 implies that both players have equal ability. We assume that
h (0) [is greater than or equal to] 0 and h ([x.sub.i]) is increasing in
[x.sub.i]. For a mathematical reason, if h(0) = 0, we define p = 0. We
then obtain [Delta]p/[Delta][x.sub.i] [is greater than] 0 for [x.sub.2]
[is greater than] 0 and [Delta]p/[Delta][x.sub.2] [is less than] 0 for
[x.sub.1] [is greater than] 0. Each player's probability of winning
is increasing in his own effort and decreasing in his opponent's
effort. We also assume that
h[double prime]([x.sub.1])[([Sigma]h([x.sub.1]) + h([x.sub.2])) [is
less than] 2[Sigma][(h[prime]([x.sub.1])).sup.2] (2)
and
h[double prime]([x.sub.2])([Sigma]h([x.sub.1]) + h([x.sub.2])) [is
less than] 2[(h[prime]([x.sub.2])).sup.2], (3)
where h[prime] and h[double prime] denote the first and second
partial derivatives of the function h. From function (1) and inequality (2), we have [Mathematical Expression Omitted] for [x.sub.2] [is greater
than] 0 and from function (1) and inequality (3), we obtain
[Mathematical Expression Omitted] for [x.sub.1] [is greater than] 0.
This means that the marginal effect of each player's effort on his
own probability of winning decreases as his effort increases.
Evaluation of the prize is different between the two players. Player
1 values the prize at [Alpha]v and player 2 values the prize at v, where
[Alpha] [is greater than] 0. A value of the valuation parameter [Alpha]
greater than unity implies that player 1 is hungrier for the prize than
player 2, while a value of the parameter less than unity implies that
player 2 is hungrier than player 1.
Let [[Pi].sub.i] represent player i's expected payoff. We have
then
[[Pi].sub.1] = [Alpha][Sigma]vh([x.sub.1])/([Sigma]h([x.sub.1]) +
h([x.sub.2])) - [x.sub.1] (4)
and
[[Pi].sub.2] = vh([x.sub.2])/([Sigma]h([x.sub.1]) + h([x.sub.2])) -
[x.sub.2]. (5)
We assume that all of this is common knowledge. The first-order
conditions for maximizing [[Pi].sub.1] and [[Pi].sub.2] are
[Delta][[Pi].sub.1]/[[Delta][x.sub.1] = [B.sub.1]([x.sub.1],
[x.sub.2]; [Alpha], v, [Sigma]) - 1 = 0 (6)
and
[Delta][[Pi].sub.2]/[Delta][x.sub.2] = [B.sub.2]([x.sub.1],
[x.sub.2]; v, [Sigma]) - 1 = 0, (7)
where
[B.sub.1]([x.sub.1], [x.sub.2]; [Alpha], v, [Sigma]) =
[Alpha][Sigma]vh[prime]([x.sub.1])h([x.sub.2])/([Sigma]h([x.sub.1]) +
h[([x.sub.2])).sup.2]
and
[B.sub.2]([x.sub.1], [x.sub.2]; v, [Sigma]) =
[Sigma]vh([x.sub.1])h[prime]([x.sub.2])/([Sigma]h([x.sub.1]) +
h[([x.sub.2])).sup.2].
Note that player 2's marginal gross payoff [B.sub.2] is
independent of the parameter [Alpha]. Using inequalities (2) and (3), we
obtain [Delta][B.sub.1]/[Delta][x.sub.1] [is less than] 0 and
[Delta][B.sub.2]/[Delta][x.sub.2] [is less than] 0.(3) This implies that
[[Pi].sub.i] is strictly concave in [x.sub.i] and thus the second-order
condition for maximizing [[Pi].sub.i] is satisfied.
Let [x.sub.1] = [r.sub.1]([x.sub.2]) denote player 1's reaction
function. Since it is derived from condition (6), we have
[Alpha][Sigma]vh[prime]([x.sub.i])h([x.sub.2]) = ([Sigma]h([x.sub.i])
+ h[([x.sub.2])).sup.2] (8)
along player 1's reaction function. Similarly, we have
[Sigma]vh([x.sub.1])h[prime]([x.sub.2]) = ([Sigma]h([x.sub.1]) +
h[([x.sub.2])).sup.2] (9)
along player 2's reaction function, [x.sub.2] =
[r.sub.2]([x.sub.1]), which is derived from condition (7). Let curve MN
in Figure 1 represent the locus of points which satisfy h ([x.sub.2]) =
[Sigma]h([x.sub.1]).(4) We describe the shapes of the reaction functions
in Lemma 1.(5)
LEMMA 1. As [x.sub.2] increases from zero, player 1's reaction
function lies below curve MN and increases in [x.sub.2], lies on the
curve and reaches the maximum, and then lies above the curve and
decreases in [x.sub.2]. As [x.sub.1] increases from zero, player
2's reaction function lies above curve MN and increases in
[x.sub.1], lies on the curve and reaches the maximum, and then lies
below the curve and decreases in [x.sub.1].
III. Simultaneous Moves and Nash Equilibrium
This section assumes that the players choose their effort levels
simultaneously and we employ a Nash equilibrium as the solution concept.
Since a Nash equilibrium occurs at an intersection of the reaction
functions, it satisfies equations (8) and (9) simultaneously.(6) Let
(x*.sub.1], [x*.sub.2]) denote the interior Nash equilibrium. Then we
have
[Alpha][Sigma]vh[prime]([x*.sub.1])h([x*.sub.2]) =
([Sigma]h([x*.sub.1]) + h[([x*.sub.2])).sup.2] (10)
and
[Sigma]vh([x*.sub.1])h[prime]([x*.sub.2]) = ([Sigma]h([x*.sub.1]) +
h[([x*.sub.2])).sup.2]. (11)
From (10) and (11), we also have
[Alpha]h[prime]([x*.sub.1])h([x*.sub.2]) =
h([x*.sub.1])h[prime]([x*.sub.2]). (12)
Lemma 2 describes the location of the Nash equilibrium.
LEMMA 2. The Nash equilibrium ([x*.sub.1], [x*.sub.2]) is located
below curve MN if [Alpha][Sigma]h[prime]([x*.sub.1]) [is greater than]
h[prime]([x*.sub.2]) holds. It is located above curve MN if
[Alpha][Sigma]h[prime]([x*.sub.1]) [is less than] h[prime]([x*.sub.2])
holds. Finally, it is located on curve MN if
[Alpha][Sigma]h[prime]([x*.sub.1]) = h[prime]([x*.sub.2]) holds.
Note that all the conditional statements in Lemma 2 are stated in
terms of the parameters [Alpha], v and [Sigma] since [x*.sub.1] =
[x*.sub.1]([Alpha], v, [Sigma]) and [x*.sub.2] = [x*.sub.2]([Alpha], v,
[Sigma]). Suppose that the function h is an affine function:
h([x.sub.i]) = a + b[x.sub.i] where a is a nonnegative constant and b is
a positive constant. Then, we can rewrite Lemma 2 as follows: The Nash
equilibrium is located below curve MN if [Alpha][Sigma] [is greater
than] 1; it is located above curve MN if [Alpha][Sigma] [is less than]
1; it is located on curve MN if [Alpha][Sigma] = 1. We have defined the
Nash winner as the player who has a probability of winning greater than
1/2 at the Nash equilibrium. Therefore, if the Nash equilibrium is
located below curve MN, player 1 is the Nash winner. If the Nash
equilibrium is located above curve MN, player 2 is the Nash winner.
Lemma 2 shows that the Nash winner of the contest is determined by
"composite" strength of the players--the winner is determined
by their valuations of the prize as well as their abilities. An
important implication is that the weak player can be the Nash winner. As
Figure 1 illustrates, the weak player tries harder than the strong
player and becomes the Nash winner if his relative valuation of the
prize is high enough to overcome his relative weakness in ability. This
confirms that motivation is an important element of success.
IV. Degree of Asymmetries and Effort Levels
This section examines how individual and total effort levels at the
Nash equilibrium respond when the valuation parameter [Alpha] or the
ability parameter [Sigma] changes. We begin by showing how an increase
in [Alpha] affects the reaction functions.
LEMMA 3. When the valuation parameter [Alpha] increases, player
1's reaction function shifts to the right while player 2's
reaction function remains unchanged.
Proof. Player 1's reaction function is derived from condition
(6). We obtain [Delta][B.sub.1]/[Delta][Alpha] [is greater than] 0 and
[Delta][B.sub.1]/[Delta][x.sub.1] [is less than] 0. This implies that
given player 2's effort level, when [Alpha] increases, player
1's effort level must increase in order to satisfy condition (6).
Player 2's reaction function is derived from condition (7) which
is independent of [Alpha].
Given opponent's effort level, when a player gets hungrier for
the prize, his marginal gross payoff increases at any level of his
effort and thus his best response increases.
Proposition 1 summarizes how individual and total effort levels at
the Nash equilibrium are affected as [Alpha] increases.(7)
PROPOSITION 1. As the valuation parameter [Alpha] increases from an
arbitrarily small positive number, both players expend more effort and
thus total effort level becomes larger. This is true until the even
contest is reached. As [Alpha] increases beyond the even contest, player
1 expends more effort while player 2 expends less. Whether total effort
level becomes larger or smaller depends on the derivative of player
2's reaction function.
The proof of Proposition 1 is immediate from Lemma 3 and is omitted.
Proposition 1 shows the following. As a player gets hungrier for the
prize, (i) he always exerts more effort; (ii) his opponent exerts more
effort until the even contest is reached but after the even contest she
exerts less effort; and (iii) total effort level becomes larger until
the even contest is reached but after the even contest total effort
level may become larger or smaller. In the case where the function h is
an affine function, we can obtain more definite result about total
effort level: For [Sigma] [is less than or equal to] 2, total effort
level is always increasing in the valuation parameter [Alpha]; for
[Sigma] [is greater than] 2, total effort level is increasing in [Alpha]
until [Alpha] reaches 1/([Sigma] - 2) and then is decreasing in [Alpha].
Total effort level is not maximized in the even contest which occurs
when [Alpha] = 1/[Sigma].
Next, we perform comparative statics with respect to the ability
parameter [Sigma]. Let [[Sigma].sub.1] be the initial value of [Sigma]
and let [[Sigma].sub.2] be its new value. Assume that [[Sigma].sub.2] is
greater than [[Sigma].sub.1] and that the difference between the two
values, [[Sigma].sub.2] - [[Sigma].sub.1], is small. In Figures 2a and
2b, curve [M.sub.1][N.sub.1] represents the locus of points which
satisfy h([x.sub.2]) = [[Sigma].sub.1]h([x.sub.1]) and curve
[M.sub.2][N.sub.2] satisfies h([x.sub.2]) = [[Sigma].sub.2]h([x.sub.1]).
The following two lemmas show how a small increase in [Sigma] affects
the reaction functions.
LEMMA 4. When the ability parameter [Sigma] increases from
[[Sigma].sub.1] to [[Sigma].sub.2], above curve [M.sub.2][N.sub.2]
player 1's (player 2's) reaction function shifts to the right
(upward) but below curve [M.sub.1][N.sub.1] player 1's (player
2's) reaction function shifts to the left (downward).
Proof. Consider first player 1's reaction function which is
derived from condition (6). Using [Delta][B.sub.1]/[Delta][Sigma] =
[Alpha]vh[prime]([x.sub.1])h([x.sub.2])(h ([x.sub.2]) -
[Sigma]h([x.sub.1]))/([Sigma]h([x.sub.1]) + h[([x.sub.2])).sup.3], we
obtain the following: When [Sigma] increases from [[Sigma].sub.1] to
[[Sigma].sub.2], [Delta][B.sub.1]/[Delta][Sigma] [is greater than] 0
holds at the points above curve [M.sub.2][N.sub.2] but
[Delta][B.sub.1]/[Delta][Sigma] [is less than] 0 holds at the points
below curve [M.sub.1][N.sub.1]. This follows from the fact that
h([x.sub.2]) [is greater than] [[Sigma].sub.2]h([x.sub.1]) holds at the
points above curve [M.sub.2][N.sub.2] but h([x.sub.2]) [is less than]
[[Sigma].sub.1]h([x.sub.1]) holds at the points below curve
[M.sub.1][N.sub.1]. Using inequality (2), we also obtain that
[Delta][B.sub.1]/[Delta][x.sub.1] [is less than] 0. Thus
[Delta][B.sub.1]/[Delta][x.sub.1] [is less than] 0 and
[Delta][B.sub.1]/[Delta][Sigma] [is greater than] 0 hold above curve
[M.sub.2][N.sub.2] but [Delta][B.sub.1]/[Delta][x.sub.1] [is less than]
0 and [Delta][B.sub.1]/[Delta][Sigma] [is less than] 0 hold below curve
[M.sub.1][N.sub.1]. Therefore, given player 2's effort level, when
[Sigma] increases from [[Sigma].sub.1] to [[Sigma].sub.2], above curve
[M.sub.2][N.sub.2] player 1's effort level must increase but below
curve [M.sub.1][N.sub.1] it must decrease, in order to satisfy condition
(6).
The proof of the second part is similar to the above and is omitted.
LEMMA 5. When the ability parameter [Sigma] increases from
[[Sigma].sub.1] to [[Sigma].sub.2], the maximum value of each reaction
function remains constant.
Proof. It follows from condition (6) and Lemma 1 that at the maximum
point of player 1's reaction function, [B.sub.1] = 1 and
h([x.sub.2]) = [Sigma]h([x.sub.1]) hold. These two equations are reduced
to [Alpha]vh[prime]([x.sub.1]) = 4h([x.sub.1]). This implies that the
value of [x.sub.1] satisfying the two equations does not depend on
[Sigma].
Similarly, we obtain vh[prime]([x.sub.2]) = 4h([x.sub.2]) at the
maximum point of player 2's reaction function. Therefore, the
maximum of player 2's reaction function is independent of [Sigma].
Using Lemmas 1, 4, and 5, we draw Figures 2a and 2b. The figures
illustrate shifts of the reaction functions when [Sigma] increases from
[[Sigma].sub.1] to [[Sigma].sub.2]. In Figure 2a, reaction functions
[I.sub.1] and [I.sub.2] represent player 1's reaction functions
when [Sigma] = [[Sigma].sub.1] and [Sigma] = [[Sigma].sub.2],
respectively. In Figure 2b, reaction functions [J.sub.1] and [J.sub.2]
represent player 2's reaction functions when [Sigma] =
[[Sigma].sub.1] and [Sigma] = [[Sigma].sub.1], respectively. The shift
of each reaction function is not unidirectional. In Figure 2a, player
1's best response to player 2's "low" effort level
decreases while his best response to player 2's "high"
effort level increases. In Figure 2b, player 2's best response to
player 1's "low" effort level increases while his best
response to player 1's "high" effort level decreases. An
increase in [Sigma] means that player 1's relative ability to
player 2 increases. It also means that player 2's relative ability
to player 1 decreases. Hence, the above can be rephrased as follows:
Given low effort level of the opponent, a player responds to an increase
(decrease) in his relative ability by decreasing (increasing) his effort
level; given high effort level of the opponent, a player responds to an
increase (decrease) in his relative ability by increasing (decreasing)
his effort level.
Figures 3a and 3b are useful in proving Proposition 2. In Figures 3a
and 3b, the even contest occurs if player 1 has reaction function I and
player 2 has reaction function J. This is because the reaction functions
I and J are maximized at point E, which implies that the players have
the same probability of winning at the Nash equilibrium. Figure 3a shows
that player 1's reaction function shifts to I[prime] and player
2's reaction function shifts to J[prime] when [Sigma] increases
from the even contest. Figure 3b shows that player 1's reaction
function shifts to 1[doubleprime] and player 2's reaction function
shifts to J[double prime] when [Sigma] decreases from the even contest.
Points E[prime] and E[double prime] are the resulting Nash equilibria.
Proposition 2 describes how individual and total effort levels at the
Nash equilibrium respond when [Sigma] changes.
PROPOSITION 2. Starting from the even contest, as the ability
parameter [Sigma] increases (decreases), both players exert less effort
and thus total effort level becomes smaller.
Proof. Expression (12) is satisfied at the Nash equilibrium.
Partially differentiating expression (12) with respect to [Sigma], we
obtain:
([Alpha]h[doubleprime]([x*.sub.1])h([x*.sub.2]) -
h[prime]([x*.sub.1])h[prime]([x*.sub.2]))([Delta][x*.sub.1]/[Delta][Sigma]) = h([x*.sub.1])h[double prime]([x*.sub.2]) - [
]). (13)
We first consider the case where [Sigma] increases, starting from the
even contest. From Figure 3a, it is easy to see that
[Delta][x*.sub.1]/[Delta][Sigma] [is less than] 0. Using expression (13)
and assuming that h[double prime]([x.sub.i]) [is less than or equal to]
0, we also obtain [Delta][x*.sub.2]/[Delta][Sigma] [is less than] 0.
Next, it follows immediately from Figure 3b that as [Sigma] decreases
from the even contest, player 2's effort level at the Nash
equilibrium decreases: [Delta][x*.sub.2]/[Delta][Sigma] [is greater
than] 0. Using expression (13) and assuming that h[double
prime]([x.sub.i]) [is less than or equal to] 0, we also obtain
[Delta][x*.sub.1]/[Delta][Sigma] [is greater than] 0.
An increase (decrease) in [Sigma] means that player 1 (player 2)
becomes stronger relative to player 2 (player 1). Therefore, Proposition
2 establishes the following. Starting from the even contest, as one
player becomes stronger relative to his opponent, the player expends
less effort. Furthermore, his opponent also expends less effort. In the
case where the function h is an affine function, the even contest occurs
when [Alpha][Sigma] = 1. Therefore, each player's effort level is
increasing in [Sigma] until [Sigma] reaches 1/[Alpha], and then is
decreasing in [Sigma]. The following corollary follows immediately from
Proposition 2.
COROLLARY. When we perform comparative statics with respect to the
ability parameter [Sigma], individual and total effort levels are
maximized in the even contest.
This result contrasts with a result in Proposition 1. When we perform
comparative statics with respect to the valuation parameter [Alpha],
only player 2's effort level is maximized in the even contest.
V. Endogenous Timing
Sections III and IV have assumed that the players choose their effort
levels simultaneously. But this simultaneous-move assumption may be too
restrictive. In many contests, we observe that players have
opportunities to communicate with each other before they expend their
effort. We also observe that players announce their plans strategically
or nonstrategically before they expend their effort. In these
circumstances, we can expect players to determine the order of their
moves endogenously. This section considers a case of endogenous timing.
Formally, we extend the basic model described in section II to the
following game. There are two periods, the first and the second, in
which the players expend their effort. The players first announce
simultaneously and independently when they will expend their effort.
Then, knowing who will move when, the players choose their effort levels
in the period which they chose in the announcement stage.
Employing a subgame-perfect equilibrium as the solution concept, we
find that in a lopsided contest the Nash loser expends his effort before
the Nash winner does.(8) Let the subgame-perfect winner (subgame-perfect
loser) be the player who has a probability of winning greater (less)
than 1/2 in the subgame-perfect equilibrium. We also find Propositions 3
and 4.
PROPOSITION 3. A player is the subgame-perfect winner
(subgame-perfect loser) if and only if he is the Nash winner (Nash
loser).
Proposition 3 establishes that the simultaneous-move and
endogenous-timing frameworks yield the same result with respect to the
winner (loser) of the contest. However, the two frameworks yield
different results with respect to individual and total effort levels.
Proposition 4 compares individual and total effort levels in the
endogenous-timing framework with those in the simultaneous-move
framework.
PROPOSITION 4. In a lopsided contest, both players expend less effort
in the subgame-perfect equilibrium, compared with the simultaneous-move
Nash equilibrium. Thus total effort level is lower in the
subgame-perfect equilibrium than at the simultaneous-move Nash
equilibrium. In the even contest, individual and total effort levels in
the subgame-perfect equilibrium are the same as those at the
simultaneous-move Nash equilibrium.
VI. Conclusions
We have considered contests with two asymmetric players both in the
simultaneous-move framework and in the endogenous-timing framework,
focusing on effort expended by the players. Our model can be applied to
many specific contexts, such as rent-seeking contests and R&D
competition. In rent-seeking contests, effort expended by the players is
interpreted as social costs. Tullock [26, 109] argues that social costs
can be lowered by introducing bias into the selection process. However,
his argument is based on a model in which two players value the prize
equally. We have shown that if the players value the prize differently,
then introducing bias into the selection process may increase social
costs. More precisely, if bias is introduced in favor of the player who
values the prize lower, then social costs may increase.
We have established that if rent-seeking contests are lopsided, then
social costs are lower in the endogenous-timing framework than in the
simultaneous-move framework. However, the endogenous-timing framework
requires certain conditions such as observable effort. We may then argue
that one way to lower social costs is to create an environment in which
such conditions are satisfied.
Another important application of our model is R&D competition. In
R&D competition, effort expended by the players is interpreted as
R&D expenditures and the prize is interpreted as the patent. If we
introduce valuation and ability asymmetries into the models studied in
Loury [17] and Dasgupta and Stiglitz [5], we obtain firms' profit
functions similar to functions (4) and (5). The only difference from
functions (4) and (5) is that the probability-of-winning function for
firm 1 is given by: p = [Sigma]h([x.sub.1])/([Sigma]h([x.sub.1]) +
h([x.sub.2]) + r), where r is the discount rate. Using this
probability-of-winning function, we obtain the same qualitative results.
Our results suggest that when government designs policies to increase or
decrease R&D expenditures in some industries, it must examine
carefully the effects of the policies on firms' valuations of the
patent and relative abilities between the firms.
We now compare our results with those in the auction literature. To
do so, we replace function (1) with the following: p = 0 for [x.sub.1]
[is less than] [x.sub.2], p = 1/2 for [x.sub.1] = [x.sub.2], and p = 1
for [x.sub.1] [is greater than] [x.sub.2]. Note that this
probability-of-winning function for player 1 does not have the ability
parameter. Consider first the case in which the winner's bid or
effort is nonrefundable but the loser's effort is refundable, as in
sealed first-price auctions. Riley [22] shows that in all Nash
equilibria the player with higher valuation bids the valuation of his
opponent and wins with probability one. Then, Proposition 1 is modified
as follows: As the valuation parameter [Alpha] increases from an
arbitrarily small positive number, player 2's (= total
nonrefundable) effort level becomes larger; this is true until [Alpha] =
1; as [Alpha] increases beyond unity, player 1's (= total
nonrefundable) effort level remains unchanged at v. Next, consider the
case in which both players' effort is nonrefundable. From Hillman
and Riley [12, 25] and Riley [22], we know the following: If [Alpha] [is
less than or equal to] 1, then player 1's expected effort level is
[[Alpha].sup.2]v/2, player 2's expected effort level is [Alpha]v/2,
and expected total effort level is [Alpha]([Alpha] + 1)v/2; if [Alpha]
[is greater than] 1, then player 1's expected effort level is v/2,
player 2's expected effort level is v/2[Alpha], and expected total
effort level is ([Alpha] + l)v/2[Alpha]. Then, Proposition 1 is modified
as follows: As the valuation parameter [Alpha] increases from an
arbitrarily small positive number, both players expend more effort and
thus total effort level becomes larger; this is true until [Alpha] = 1;
as [Alpha] increases beyond unity, player 1's effort level remains
constant, player 2's effort level becomes smaller, and thus total
effort level becomes smaller.
We have assumed that the players are risk-neutral. Assuming that the
players are risk-averse, we may obtain the same qualitative results both
in the simultaneous-move framework and in the endogenous-timing
framework. Suppose that player i has initial wealth of [Mathematical
Expression Omitted] and has the following von Neumann-Morgenstern
utility function: [u.sub.i] = [k.sub.i] - [e.sup.[Lambda][w.sub.i]],
where [k.sub.i] [is greater than or equal to] 0, [Lambda] is a small
positive number, and [w.sub.i] is his final wealth. Suppose that the
probability-of-winning function for player 1 is p =
[Sigma][x.sub.1]/([Sigma][x.sub.1] + [x.sub.2]). Then, we obtain the
same qualitative results as in Propositions 1 through 4.
In this paper, each player knows his opponent's valuation and
ability. What happens to our results if the players are uncertain about
their opponent's valuation or ability? In the case where they are
uncertain about [Alpha] but its cumulative distribution function is
common knowledge, our results remain the same. In this case, we simply
replace [Alpha] in function (4) with the expected value of [Alpha]. When
the players are uncertain about [Sigma], the analysis becomes involved.
We leave this problem for future research.
1. A lopsided contest is defined as a contest in which the
probability of winning for one of the players is greater than 1/2 at the
Nash equilibrium. In a lopsided contest, then, there exist the Nash
winner and the Nash loser.
2. Logit-form probability-of-winning functions have been extensively
used in the contest literature. Examples include Loury [17], Dasgupta
and Stiglitz [5], Tullock [26], Rogerson [23], Rosen [24], Appelbaum and
Katz [1], Dixit [7], Hillman and Riley [12], Reinganum [21], Ellingsen
[8], Nitzan [18], Baik and Shogren [4], and Baik [3].
3. If h(0) = 0, then we have [B.sub.i] = 0 and
[Delta][B.sub.i]/[Delta][x.sub.i] = 0 given [x.sub.j] = 0, for i [is not
equal to] j. Since this case does not affect our analysis, we ignore it
for concise exposition.
4. Figure 1 represents the case where [Sigma] [is greater than] 1 and
h(0) [is not equal to] 0. If h(0) = 0, then curve MN emanates from the
origin and both reaction functions start from an arbitrarily small
positive number.
5. To shorten the paper, we omit the proofs of Lemmas 1 and 2. They
are available from the author upon request.
6. Let J([x.sub.1], [x.sub.2]) be the Jacobian of equations (8) and
(9). Then
[Mathematical Expression Omitted].
If J([x.sub.1], [x.sub.2]) is negative quasidefinite for all strategy
profiles, then the game has a unique Nash equilibrium [9, 86].
7. Figure 1 is useful in following Proposition 1. Note that the even
contest occurs when player 1's reaction function passes through
point Q and that curve MN is independent of the valuation parameter
[Alpha].
8. The detailed analysis of this endogenous-timing game is omitted
and is available from the author upon request. Balk and Shogren [4]
analyze a game similar to this endogenous-timing game.
References
1. Appelbaum, Elie and Eliakim Katz, "Seeking Rents by Setting
Rents: The Political Economy of Rent Seeking." Economic Journal,
September 1987, 685-99.
2. Baik, Kyung Hwan, "Effort Levels in Contests: The Public-Good
Prize Case." Economics Letters 41, 1993, 363-67.
3. -----, "Winner-Help-Loser Group Formation in Rent-Seeking
Contests." Economics and Politics, July 1994, 147-62.
4. ----- and Jason F. Shogren, "Strategic Behavior in Contests:
Comment." American Economic Review, March 1992, 359-62.
5. Dasgupta, Partha and Joseph Stiglitz, "Uncertainty,
Industrial Structure, and the Speed of R&D." Bell Journal of
Economics, Spring 1980, 1-28.
6. Delbono, Flavio and Vincenzo Denicolo, "Incentives to
Innovate in a Cournot Oligopoly." Quarterly Journal of Economics,
August 1991, 951-61.
7. Dixit, Avinash, "Strategic Behavior in Contests."
American Economic Review, December 1987, 891-98.
8. Ellingsen, Tore, "Strategic Buyers and the Social Cost of
Monopoly." American Economic Review, June 1991, 648-57.
9. Friedman, James W. Game Theory with Applications to Economics, 2nd
ed. New York: Oxford University Press, 1990.
10. Gilbert, Richard J. and David M. G. Newbery, "Preemptive Patenting and the Persistence of Monopoly." American Economic
Review, June 1982, 514-26.
11. Harris, Christopher and John Vickers, "Perfect Equilibrium
in a Model of a Race." Review of Economic Studies, April 1985,
193-209.
12. Hillman, Arye L. and John G. Riley, "Politically Contestable
Rents and Transfers." Economics and Politics, Spring 1989, 17-39.
13. Hirshleifer, Jack, "Conflict and Rent-Seeking Success
Functions: Ratio vs. Difference Models of Relative Success." Public
Choice, November 1989, 101-12.
14. Krueger, Anne O., "The Political Economy of the Rent-Seeking
Society." American Economic Review, June 1974, 291-303.
15. Lazear, Edward P. and Sherwin Rosen, "Rank-Order Tournaments
as Optimum Labor Contracts." Journal of Political Economy, October
1981, 841-64.
16. Lee, Tom and Louis L. Wilde, "Market Structure and
Innovation: A Reformulation." Quarterly Journal of Economics, March
1980, 429-36.
17. Loury, Glenn C., "Market Structure and Innovation."
Quarterly Journal of Economics, August 1979, 395-410.
18. Nitzan, Shmuel, "Collective Rent Dissipation." Economic
Journal, November 1991, 1522-34.
19. O'Keeffe, Mary, W. Kip Viscusi, and Richard J. Zeckhauser,
"Economic Contests: Comparative Reward Schemes." Journal of
Labor Economics, January 1984, 27-56.
20. Posner, Richard A., "The Social Costs of Monopoly and
Regulation." Journal of Political Economy, August 1975, 807-27.
21. Reinganum, Jennifer F. "The Timing of Innovation: Research,
Development, and Diffusion," in Handbook of Industrial
Organization, Vol. I, edited by Richard Schmalensee and Robert D.
Willig. Amsterdam: North-Holland, 1989.
22. Riley, John G. "Asymmetric Contests." Mimeo, University
of California at Los Angeles, January 1991.
23. Rogerson, William P., "The Social Costs of Monopoly and
Regulation: A Game-Theoretic Analysis." Bell Journal of Economics,
Autumn 1982, 391-401.
24. Rosen, Sherwin, "Prizes and Incentives in Elimination
Tournaments." American Economic Review, September 1986, 701-15.
25. Tullock, Gordon, "The Welfare Costs of Tariffs, Monopolies,
and Theft." Western Economic Journal, June 1967, 224-32.
26. -----. "Efficient Rent Seeking," in Toward a Theory of
the Rent-Seeking Society, edited by James M. Buchanan, Robert D.
Tollison, and Gordon Tullock. College Station: Texas A&M University
Press, 1980.