Computer aided design of light-technical projects.
Wessely, E. ; Kralikova, R. ; Krupa, M. 等
1. Introduction
Designing internal artificial lighting as part of the work or the
environment is subject to certain rules, which derive from the nature of
the illumination (Klvac, 2008). Good designed lighting system has an
impact on:
1) visual comfort--which contributes to the overall psychological
well-being, and indirectly also the quality and productivity of its
activities,
2) reliability,
3) visual performance--which has to be maintained especially in
long-term operations and in adverse conditions,
4) quality work,
5) security.
Lighting of workplaces put on light-technical solution to the
following requirements:
1) sufficient value lighting horizontal and vertical for a
particular type of work performed,
2) appropriate distribution of brightness in the area,
3) suppress the creation of glare and protect against,
4) satisfactory psychological action of the color of the light and
color of administration,
5) appropriate color change environment,
6) stability lighting,
7) reasonable uniformity,
8) suitable orientation of the impact of light on the
desktop.(Smola, 2003)
In compliance with all quantitative and qualitative parameters of
illumination, we must design a lighting system based on the principles
of maximum performance (Silion & Puech, 1994). Economize electricity
can especially selecting a new generation of lamps, i.e. long life and
high efficiency. By lighting systems with a streamlined operation,
regulation and management of lighting can also contribute significantly
to energy savings.
2. Light-technical projects--methodical procedure
Project of lighting system is a complex and laborious task that
requires not only technical knowledge but also knowledge of
architecture, production and physiology of vision. The role of the
designer is not only a select type of solution, this task is often
complex, may have a research character, leading to the development and
manufacture of lighting systems testing, analysis and findings of
optimum lighting conditions of employment and area as a whole.
To develop a quality project of lighting system, we shall have in
hand construction, technological and health technical drawings
illuminate the object and also be familiar with the technology or the
purpose of the space. In addition to the quantitative and qualitative
parameters of lighting working area or the surrounding area should be
well respected lighting system fault-free functions, the possibility of
a comfortable handling luminaries and lighting efficiency. (Smola, 2005)
Among the fundamental base of light-technical project includes:
* room dimensions and design of the room,
* purpose room,
* work which is mostly performed in the area,
* size and layout of work equipment and furniture,
* deployment of staff,
* color and reflectivity factor of furniture and ceiling
installations,
* special requirements for the color of light,
* type of environments (explosive, dusty, wet, etc..),
* finish of area, coating the walls, ceiling, floor type,
* kind of the power current system,
* an annual period of use of lighting systems,
* rate for electricity consumed,
* work time, variation.
Project of lighting system is divided into light-technical,
electric and budget section. Light-technical part of the interior
lighting consists basically of two main parts:
* technical reports,
* drawing section.
Technical report includes:
* description of the illuminating area,
* demands on visual activity, and thus the determination of the
category and work class,
* lighting values,
* qualitative indicators lighting (brightness distribution,
direction of light, flare, lighting, durability, color and color
submissions, etc..),
* type of lighting system,
* choice of lamps and lanterns,
* computational methods used and the specific calculations of
lighting,
* color adjustment immediate surroundings,
* assistant addressing, security, and replacement of emergency
lighting,
* draft operation and maintenance of lighting equipment,
* economic recovery proposal.
Drawing section contains:
* footprints and cuts of lighting facilities,
* prescribed value of lighting on certain points and certain values
lighting quality parameters,
* electrical distribution, involvement and control of lighting
systems,
* deployment lamps, their specifications and with an indication of
the light resources,
* isolines diagrams and marking control points by which it was
assessed agent glare.
In addition to the documents belonging to the set of drawings of
implementing the various elements of design drawings, light
installations, drawings, complete assembly of nodes and connections of
typical components, the contract drawings for the execution of the cost
and implementation of the proposed lighting.
3. Modeling of light-technical parameters
In the past there were three basic types of lightning models (Budak
et al., 2006):
1) calculation (without taking into account the actual dimensions,
with tables),
2) accurate (for models in the scale 1:1),
3) using mock-ups that generate a display similar to visual
perception designed lighting system.
Currently, in the light-technical modeling applies a different
approach, which is based on computer visualization of spatial scenes
designed lighting system. In this case, the light-implemented
calculations with the given precision without the use of costly physical
models (Daneshjo, 2003). the computer visualization, whose goal is to
see the photo, is often described in detail the model and simulates the
propagation of light in space.
Modern visualization programs can reproduce the brightness, color
and surface structure of the complex three-dimensional space rather
realistic, since in the calculations include inter reflection of light
between surfaces in space and in many optical effects arising in the
day, an artificial joint or lighting. Simulation methods are based on
classical optical, thermodynamic, respectively light-technical models of
the spread of radiation.
4. Simulation methods
there are two basic methods used in computer simulations luminous
environment, namely Monte carlo method, which does apply technology
tracking light beams (eng. ray tracing, this name is used for follow-up
of beams, also used the term "ray casting" sending light beam
when a beam of light comes from the light source), and radiation (eng.
radiosity). from a physical point of view both methods are similar, the
difference lies in algorithmization. the method of monitoring the beam
has a very small spot stochastic manner (results of re-calculation may
differ slightly). the radiation method of working with larger surfaces
deterministically (repeated calculation results are always the same)
(Rybar et al., 2001).
4.1 Simulation Monte Carlo method and the calculation of direct and
indirect lighting
The furnished rooms with surfaces that have different optical
properties, with the advantage of the stochlastic (probability)
lightning calculation, often referred to as the Monte Carlo method. In
general, this method is one of the operational methods of research used
for the simulation of technical, economic and social situations. the
method works with random numbers obtained by e.g. generation computers.
there are a number of variants of this method.
Generally, these methods use a large number of random light beams
or posted particles bearing energy. their movement in the area subject
to physical laws and to monitor. Accurate calculation could be done if
it has been shown to follow the path of each photo, which is of course a
number of reasons. However, if accidentally sends a sufficient number of
rays (particles), e.g. 50 million, will also correspond to the
calculation lighting high demand for accuracy (Rybar et al., 2001). As
the monitors spread of light from the source to the environment, usually
talking about the method of monitoring particles (Fig.1).
In terms of computer graphics is ray tracing in the direction of
the light source to the observer's eye or camera lens onerous.
Quantity rays are "lost" before the eye reaches the observer.
It is therefore frequently used method of tracing rays (Fig.1b) when the
monitor path of light rays in the direction of the observer to the light
source. In this way, the algorithms take into account the particles that
are most involved in the lighting of the scene seen observers. In this
case, it is a place lighting proportionately dependent on the number of
particles of light, which it hit, and the density of luminous flux
carried by each of these particles.
The method of tracing rays in the direction of the observer sends
through each point on the display screen (pixel) virtual beam of light
and tested to its intersection with all objects in that space. Finds the
nearest intersection, which is a visible place on the stage. Generate
additional rays. towards the light source is transmitted rays to
determine whether a visible place overshadowed some objects. As the
surface is shiny object mirror, a mirror reflection of the primary beam.
If the surface is transparent, open beams representing the light
reflection and refraction by the optical properties of transparent
material. As the surface is non-transparent, generating the beams (often
more than 100) mimic light reflection from the surface (cohen &
Greenberg, 1985).
In the case where the primary location of the intersection of the
beam with a certain object in space illuminate some of the light sources
(or a mirror reflection of a certain material), is calculated its
lighting respectively brightness. In computer graphics for this lighting
uses the term direct lighting unlike total lighting containing the
contribution reflected light, which in this field of science called
global lighting.
For each secondary beam is to determine the nearest intersection,
and the process is repeated until a beam leaves the room or the amount
of light (or brightness), which represents the imaginary beam, falls
below a selected value. In some algorithms, the beam monitor, until the
eye returns to the virtual observer, or are considering only the
specified number of reflections. In this way, the model geometry of the
space while its synthetic (color) display.
In computer memory to store maps and direct the overall lighting,
which is further processed to achieve a smooth transition of Shadows, in
order to describe optical phenomena, etc.
Location, type, size, and light-technical properties of light
sources and surfaces in space are in the computer simulation of light
environment known. With the primary beam is detected, whether the
intersection of the individual beams with surfaces, visible light
sources. In places illuminated directly calculate their direct lighting,
respectively initial brightness. In places that are lighting only part
of the light source, a partial obscuration. this issue is addressed in
the simulation calculations in different ways. one solution is to send
rays of these places at random in the direction of the light source
while shielding these rays will be proportional to the degree of shading
of the site (Chen et al., 1991).
In principle, beam tracing technique solves the following integral
equation (1) the energy balance of each nearly all the same on surfaces
in space (Cohen & Greenberg, 1985).
[MATHEMATICAL EXPRESSION NOT REPRODUCIBLE IN ASCII.] (1)
where:
[theta]--polar angle measured from the surface at normal levels,
[phi]--Azimuthally angle surface at normal levels,
[L.sub.e]([[theta].sub.r], [[phi].sub.r])--Its own radiation (as is
the area's primary source of radiation) [[W.sr.sup.-1].[m.sup.-2]],
[L.sub.e]([[theta].sub.r], [[phi].sub.r])--The total radiation
[[W.sr.sup.-1].[m.sup.-2]]
[L.sub.i]([[theta].sub.i], [[phi].sub.i])--incident radiation
[[W.sr.sup.-1].[m.sup.-2]]
[rho]bd([[theta].sub.i], [[phi].sub.i], [[theta].sub.r],
[[phi].sub.r])--Two-way distribution of reflectivity function
[[sr.sup.-1]].
4.2 Radiation methods and radiation equation
Although the ray tracing algorithm (ray tracing) deflects a perfect
record on the mirror reflectivity and modeling undispersional
refractonal transparency, but this algorithm has a shortcoming. And
while that does not take into account the physical laws of some
important visual effects, for example stain shade, the influence of
reflection of light from another object. It is due to the fact that
raytracing only monitors the final number of rays emanating from the
observer's eye. This failure is trying to remove the radiation
method (Chen et al., 1991).
Radiation method can be seen as a generalization of methods to
monitor the beam. In this method assumes that all surfaces are ideal
primary or secondary diffuse light sources (Fig.1c), or combination of
sources. The advantage of this method in terms of visualization, and
algorithm development is that the surfaces are calculated independently
of the direction to scene (Silion & Puech, 1994).
[FIGURE 1 OMITTED]
The beginnings of the radiation methods are dated from 1984, mainly
by contributing authors M.F. Cohen and P. Greenberg. Since this method
is very demanding on the computer begin to enforce in practice until
now.
Radiation method (Radiosity method) is based on the principles of
the spread of light energy and the energy balance. This method, unlike
conventional rendering algorithms, first interaction determines any
action in light of the various independent views. Then one or more views
are calculated by defining visible surface interpolation shading.
In the algorithm for shading of the light sources are always
considered independently from the surface to light. In contrast, the
radiation method allows any surface emit light, all light sources are
modeled naturally as an active surface. Consider the distribution
environment for the final number of n discrete surfaces (patches), each
of which have the final size and emit and reflects light evenly across
its surface. Sets therefore consist of surfaces, acting also as light
sources and reflective surfaces such as creating a closed system. If we
consider each area of the opaque Lambertian diffuse emitter and
reflector, then applies for the area and because of the energy
conservation equation (2):
[{p}.sup.r.sub.k] = [[u].sub.k][{p}.sup.l.sub.k] (2)
where
[MATHEMATICAL EXPRESSION NOT REPRODUCIBLE IN ASCII.]
[B.sub.i], [B.sub.J]--the intensity of radiation (radiation) areas
i and j, measured in units of energy per unit area (W/[m.sup.2])
[E.sub.i]--energy of light radiated from the surface s has the same
dimension as the radiation,
[p.sub.i]--the reflection coefficient (reflectivity) is the
dimensionless area ia,
[F.sub.j-i]--configuration dimensionless factor (form-factor),
which specifies the energy leaving the surface ja incoming area and
taking into account the shape, relative orientation of both areas as
well as the presence of any areas that could mislead. The configuration
factor takes its values from interval <0.1>, while the fully
covered surface takes the value 0,
[A.sub.i], [A.sub.j]--surface levels i and j.
Equation (2) shows that the energy leaving the unit part of the
surface is the sum of light emitted by a reflection. Reflected light is
calculated by multiplying the reflection coefficient and the amount of
incident light. Incident light is on the contrary, the sum of the light
leaving the whole area, as part of the light which reaches the receiving
unit content area. [B.sub.j][F.sub.j-i] is the amount of light leaving
the unit and content area and the incident on the entire space of Ai. It
is therefore necessary to multiply the equation of the ratio and /
[A.sub.i] for the determination of light, leaving the entire incident
and also surface to surface [A.sub.i] (Silion & Puech, 1994).
5. Outputs from the proposal of lighting system
Currently, the development of computer graphics software products
exist to enable a comprehensive design and calculation of parameters of
lighting systems, which would reflect light effects that arise in
artificial and day lighting. In consequence, the market appeared to be
several light-technical programs with different purposes and uses. For
purposes of this contribution to the possibilities of simulation outputs
in the DIALux 4.7. The above simulation program offers the following
options selected lighting system and various options for presentation of
results:
1. graph values
2. isofotic lines (Fig.2)
3. light maps (color scale), (Fig.3)
4. false color rendering (Fig.4 and Fig.5)
5. Summary Table of lighting respectively. brightness
6. three-dimensional model lighting respectively. brightness
(Fig.6)
7. economic evaluation of the lighting project in terms of energy
consumption,
8. visualization of sunshine and so on.
[FIGURE 2 OMITTED]
[FIGURE 3 OMITTED]
[FIGURE 4 OMITTED]
[FIGURE 5 OMITTED]
[FIGURE 6 OMITTED]
6. Conclusion
In terms of quantity of information a person registers on the job
80% to 95% of all the information visually. primary role in creating the
work environment becomes so ensure optimal conditions of vision and
ensure a safe working environment. Visibility must therefore be seen as
a precondition for the realization of high quality, safe and reliable
operation work. This issue is necessary to pay close attention.
Just when dealing with light-technical projects is a useful
visualization tool lighting parameters using realistic lighting display
parameters.
DOI: 10.2507/daaam.scibook.2009.76
7. References
Budak, V.P.; Makarov, D.N.& Smirnov, P. A. (2006). Overview and
comparison of computer programs for the design of lighting systems,
Light, January 2006, 50-54, ISSN 1212-0812
Cohen, M. F. & Greenberg, D. P. (1985). The hemi cube: A
radiosity solution for complex environments. Symposium on Computational
Geometry 3,1985, 31-40
Chen, S., E.; Rushmaier, H.; Miller, G. & Turner, D. (1991). A
progressive multipass method for global illumination, Computer Graphics,
vol. 25/4, July 1991, 165-174, ISBN 0-201-56291-X
Daneshjo, N. (2003). Modeling and simulation, Machinery. Vol. 7,
No. 12, s. 44-45, ISSN 1335 2938
Klvac,P. (2008). The logical procedure in the design of internal
artificial lighting, Light, June 2008, ISSN 1212-0812
Rybar,P. et al. (2001). Daylight and illumination in buildings, ERA
group spol.s r.o.,, ISBN 80-86517-33-0, Brno
Silion, F. & Puech, C. (1994). Radiosity and Global
Illumination, Morgan Kaufmann, ISBN 15-58602-77-1, San Francisco, CA
Smola, A.(2003). Lightning of industrial halls, AT&P Journal
march 2003, ISSN 1336-5010
Smola, A.; Gasparovsky,D. & Krasnan, F. (2005). Design of
outdoor and indoor lighting, in addition to the technical standards and
regulations, SAP Bratislava, ISBN 80-89104-71-1, Bratislava
This Publication has to be referred as: Wessely, E[mil]; Kralikova,
R[uzena]; Krupa, M[arek] & Beneova, A[nna] (2009). Computer Aided
Design of LightTechnical Projects, Chapter 76 in DAAAM International
Scientific Book 2009, pp. 787-796, B. Katalinic (Ed.), Published by
DAAAM International, ISBN 978-3901509-69-8, ISSN 1726-9687, Vienna,
Austria
Authors' data: Doc. Ing. Wessely, E[mil]; Doc. Ing. Kralikova,
R[uzena]; Ing. Krupa, M[arek]; Ing. Beneova, A[nna], Technical
University of Kosice, Letna 9, 040 01, Kosice, Slovakia,
emil.wessely@tuke.sk, ruzena.kralikova@tuke.sk, marek.krupa@tuke.sk,
anna.beneova@tuke.sk