The Imitation Game.
Lighter, Jonathan E.
You might not think so to look at it, but director Morten
Tyldum's Imitation Game (2014) is largely a handsome melodrama in
defense of a straw man. Benedict Cumberbatch--not everyone's
favorite actor--is unforgettable here in the role of that straw man, a
highly sentimentalized version of the Cambridge mathematician and
computer visionary Alan Turing. According to the meticulous biography on
which the film is based, Alan Hodges's Alan Turing: The Enigma
(1983), the real Turing resembled his screen counterpart only slightly
in code breaking achievements and almost not at all in personality. The
customary end-credit disclaimer that the characters do not represent
real individuals is accompanied by another, advising anyone reading the
tiny print that The Imitation Game is "not factually
reliable."
What is both true and on screen, however, is that the rather shy and
eccentric Turing was a genius when it came to code breaking and
mechanical computation, that his best friend (and briefly his fiancee)
at the U.K. Government Code and Cypher School at Bletchley Park was a
mathematician named Joan Clarke, and that, in 1940, Turing had a hand in
breaking the most advanced version of the German Enigma code, which
encrypted German military and naval communications. Twelve years later
Turing was convicted of committing a homosexual act, sentenced, in lieu
of prison, to over a year of estrogen treatments to eliminate desire,
and died, apparently a suicide, in 1954. It is also true that crossword
puzzles were used to test the abilities of potential code breakers, and
that a Soviet agent, John Cairncross, worked at Bletchley. (It is not
true that Turing was ever suspected of treason, though Tyldum and
scriptwriter Graham Moore have him investigated twice.) The movie
correctly cites carelessness in German transmissions as a key factor in
breaking the code but downplays its crucial role. Barely alluded to is
that the Poles had broken a simpler version of Enigma in 1932 and in
1939 had shared their knowhow with both London and Paris. But in the
popular arts, as we know, the unshakable resolve of the hero usually
trumps the workings of chance and the achievements of other people.
But enough of quibbling. As an absorbing entertainment rather than a
source of information about Alan Turing, The Imitation Game is
excellent. But more interesting are its two fundamental themes. The
first is Turing's struggle to get his colleagues, alienated by his
(exaggeratedly) insufferable personality, to see the Enigma problem his
way. Because he's an arrogantly impatient man with social skills at
zero, no one but Joan (Keira Knightley) can really stand him until his
mysterious calculating machine cracks Enigma. As a final title-screen
makes clear, the film's main intention is to condemn the British
law (repealed decades ago) that criminalized homosexual acts, and the
bigotry that led the Crown to prosecute and punish even a hero like
Turing. The film's second theme, however, and it is made almost
inadvertently, may be of more lasting significance: what precisely are
the role and responsibilities of intelligence agencies in wartime? Or,
nowadays, in peacetime as well?
The Codebreaker's Dilemma had long been known to Turing's
superiors of the Secret Intelligence Service ("MI6"), but it
gained urgency as soon as Enigma was broken. The dilemma is this: How
freely can decrypted military intelligence be put to use without
revealing that the code has been cracked and prompting the enemy in turn
to devise one that is even more intractable?
In The Imitation Game that dilemma seems to have occurred to no one
but Turing who, with breathless minutes to spare, convinces his
colleagues not to send planes to save an Atlantic convoy which,
incredibly and like the lone Lusitania in 1915, has "hundreds"
of "women and children" on board. A sudden aerial ambush
against a wolfpack of U-boats would make further Enigma decryptions
dangerous or impossible to use to "win the war," as Turing
puts it. And the same scene has Turing and the boffins deciding for the
future just how much detail will be safe to tell even their own chief.
The Imitation Game takes it as obvious that a handful of top
mathematicians are best qualified to determine military operations in
wartime, and that it's fine for them to conspire, as a hero band,
to keep their own government in the dark. (The name Edward Snowden comes
to mind, if only obliquely.) The scene raises important questions,
however: Whose lives shall we sacrifice through inaction, and whose
shall we save? And who should be "we," and why?
Turing sums up in a voiceover:
People talk about the war as this epic battle between
civilizations. Good versus evil, liberty versus tyranny. Armies of
millions bleeding into the mud, fleets of ships that weighed down
the oceans, packs of airplanes that dropped bombs until they
blotted out the sun itself. But it wasn't.
Well, of course it was, but the movie reminds us that World War II
was more than that. It says that the outcome was largely decided, not by
the blood, sweat, and tears of millions, but by office-bound analysts
and shadowy teams of specialists trying to outwit each other in the
dark. Clausewitz recognized the enormous role of chance and error on the
battlefield. In battle, however, innumerable chances work unpredictably
on each other; but in a war of analysts, the chances may seem to be
fewer but each one (like the carelessness of German cryptographers) has
greater consequences than in Clausewitz's century. Cracking Enigma
may have shortened the war by two or more years and saved, according to
The Imitation Game, "fourteen million lives." But what if the
breaks had gone the other way? What if, as in Iraq in 2003, the
intelligence to be analyzed is partly bogus and largely mishandled?
The whirring calculating machine to which the cinema Turing devotes
himself without human stint, and which is designed to analyze "159
million million million" letter equivalences and decoy
combinations, is touchingly named "Christopher," in covert
honor of Turing's one friend, his schoolboy crush, who once gave
him a book on secret codes. The real Turing, however, said by Hodges to
have been well liked at Bletchley and far more of a team player than in
the film, confidently called his somewhat less magical machine
"Victory."