Divergent meaning of convergent mobile phone from generic mobile phone.
Kim, Moon Seop ; Kim, Yong Cheol ; Kim, Jae Il 等
INTRODUCTION
In 2009, more than 95% people use mobile phones in Korea. Generic
mobile phones became one of the necessities in modern society, replacing
cord phones. However, with the arrival of the digital convergence era,
there has been a change in the mobile phone market. To increase sales
and profit in the matured mobile phone market, handset makers and mobile
communication providers competitively introduced convergent mobile
phones and services. They tried not only to make the 'pie'
bigger but also to take the pie. Therefore, to survive and win the
competition, it was required to understand how consumers use the newly
introduced convergent mobile phones and services and what are the
meaning of the phones and services for consumers.
Since the digital convergence era arrived, fusing industries,
technologies, and contents (Hanson, 2000), various forms of convergence
products are overflowing the market. Convergence products are single
products that have the features of two or more separate products
(Covell, 2000), for example mobile phones that act as game consoles,
cameras, and mp3 players, or the internet TV which is the convergence of
TV and internet.
The background of convergence expansion can be explained through
consumer needs and technology. On the consumer side, consumer needs have
varied and changed rapidly and it has become hard for companies to meet
the needs, therefore innovation was required. This innovation can be
divided into 'innovation as invention', which is creating
something that didn't exist, and 'innovation as
recombination', which is recombining existing products (Hargadon,
2003). However, since 'innovation as recombination' is less
expensive and less risky than 'innovation as invention',
convergence based on the 'innovation as recombination' has
become popular. On the technological side, the increase of broadband
services and microminiaturization became the base for the introduction
and expansion of convergence.
The generic mobile phones have developed into convergent mobile
phones, loading entertainment, commerce, information features in
addition to its communication features. Communication features include
voice, SMS (Short Message Service) and MMS (Multimedia Message Service),
and entertainment features include games, DMB (Digital Multimedia
Broadcasting), a digital camera, a camcorder, and an mp3 player. The
supported commerce functions are stock trading, transportation card,
credit card, and mobile banking, and information functions are
scheduling, wireless internet, navigation, etc. Companies are
introducing various convergent mobile phones to increase their profit by
fulfilling consumers' many needs (Wind & Mohajan, 2002).
However, consumers feel a feature fatigue from the excessive functions
(Rust, Thompson & Hamilton, 2006) and look for simple generic mobile
phones, or are not satisfied by the functions of convergent mobile
phones and instead use specialized gadgets. The reason consumers do not
show the reactions that companies expect, is because companies do not
fully understand the meaning that consumers have of convergent mobile
phones, or because convergent mobile phones do not fully apply these
meanings.
To solve these problems, this article explores the meaning of
generic mobile phones and the meaning of convergent mobile phones by
analyzing consumers' experiences of generic mobile phones and
convergent mobile phones. Also, this article suggests implications about
how to make convergent mobile phones to meet consumer needs. For these
purposes we chose a phenomenological approach, which is an approach that
figures out the fundamental meaning of a phenomenon by analyzing the
structural side of consumers' experiences and thoughts (Creswell,
1998) and used an in-depth interview through a FGI (Focus Group
Interview).
CONCEPTUAL BACKGROUND
Connection, Relationship, Personal Space
As a social being, people need a healthy relationship, sharing
bonds with their important others (e.g., family, romantic partners, and
friends). To perceive a sense of belonging through relationships, people
need frequent and stable personal interactions with their important
others (Baumeister & Leary, 1995) and thus people contact each other
frequently and stably via face-to-face communication or communication
media (e.g., mail, telephone, mobile phone, etc.). In this regard, the
social role of conventional telephones was important as much as its
practical (or task-oriented) role. That is, people used telephones not
only to obtain practical goals (e.g., to obtain information, order
product, and make a reservation etc.) but also to make and maintain
relationships with important others (e.g., to chat, keep contacts, and
achieve a sense of security etc.) (Wei & Lo, 2005).
In addition to the value as a communication medium, there are other
values of generic mobile phones which cannot be fulfilled by
conventional telephone. These are mobility and immediate access which
enabled users to fulfill their social and practical goals without
temporal and spatial limitation (Leung & Wei, 2000). Therefore,
people could build and maintain deep relationships with generic mobile
phones (Lyytinen & Yoo, 2002). Especially, for teenagers, generic
mobile phones enabled them to define their personal space. While young
people could not use fixed telephones freely which was usually located
in living room, they could use mobile phones outside of parental
supervision, maintain their social networks, and create their space
(Oksman & Turtiainen, 2004).
The Self
Possession is regarded an "extended self which shows
one's identity, and people construct self-concept and establish
identity through consumption (Belk, 1988). That is, through possession
and consumption, people fulfill psychological needs (e.g., construction
of self concept, establishment and expression of identity,
differentiation) and identify social relationships with important others
(e.g., family, friends, brand community). Also, people have two
competing social motivation: differentiation and assimilation
(Baumeister, 1982; Snyder & Fromkin, 1977). Sometimes, people
diverge from social norms not to be perceived as a "follower of the
masses" but as an "independent and unique people from the
majority" while at other times, people follow social norms to get
others' approval and avoid rejection and criticism (Snyder, 1992).
Therefore, motivation of differentiation leads people to choose
unique products which could differentiate themselves from others. The
degree of which people differentiate themselves from others'
choices depends on product type and consumer characteristics. People
select unique product when they choose among identity-relevant (vs.
identity-irrelevant) product or visible (vs. invisible) product (Bearden
& Etzel, 1982; Berger & Heath, 2007) because people use those
product types to express their identity. Conversely, motivation of
assimilation leads people to choose the same products which help them to
assimilate themselves with others. That is, people follow the choice of
aspiration or reference group members to avoid the disapproval and to be
accepted by the members of the group. For young people, mobile mobiles
are important possessions to express their identity and infer
others' identity and sometimes are considered as a fashion
accessory and an organic part of their life (Oksman & Turtiainen,
2004).
METHODOLOGY
The phenomenological study, which started from the philosophical
views of Edmund Husserl (1859~1938), was introduced to the sociological
field by Alfred Shutz (1899~1959) and others. Phenomenological studies
not only help us to see the world from the participants' view
point, but also help us to understand their 'sense-making
framework,' which they develop through a long period of time
(Creswell, 1998). The response to an event or experience changes
according to this 'sense-making framework.' Also,
phenomenological studies assume that the reality is different for every
individual, and only by understanding their world, thoughts and views we
can understand their behavior.
Based on the phenomenological study, we conducted FGIs to become
accustomed to users' terminology and perspectives and to prepare a
protocol for in-depth interviews. And then we conducted in-depth
interviews, transcribed the interviews, and analyzed the transcriptions.
Data Collection
We define mobile phones as mobile phone hardware (mobile handset),
software (interface and applications), and mobile network services,
because they are too intermingled to disentangle the device,
applications and services when studying how mobile phones create value
and meaning for users. And we divided mobile phones into generic mobile
phones (i.e., 1st generation mobile phones which is mainly used for
mobile communication such as voice communication and text messaging) and
convergent mobile phones (i.e., 2.5th or 3rd generation mobile phones
which is used as a personal media including not only voice communication
and text messaging but also scheduling, camera, game, DMB, MP3 player,
internet, video communication, etc.).
FGI. We conducted a pilot research through four focus group
sessions comprised of 17 young people who have used generic mobile
phones and convergent mobile phones. We used purposive sampling to
recruit participants who are accustomed to and interested in convergent
mobile phones because they are suited to illuminate the convergent
mobile phones related phenomenon. The first group consists of four male
undergraduate students, the second group consists of five female
undergraduate and graduate students, the third group consists of four
female office workers, and the last group consists of four early
adopters (3 men and 1 woman). Each session was held in a quiet and
relaxed setting (e.g., meeting room in a restaurant) and all
participants in the study were assured of anonymity. We conducted
unstructured group interview and instigated interaction among
participants to reveal shared reactions, issues, experiences, and
opinions on the topic of the study. After the group interview, each
participant was debriefed about the study and compensated 30,000 won for
students and 50,000 won for office workers (10,000 won is about $10).
Each focus group session lasted about ninety minutes and were recorded
and transcribed.
Through the data analysis, we became accustomed to users'
terminology and perspectives on the meanings of generic mobile phones
and convergent mobile phones and prepared a protocol for the in-depth
interview.
In-depth interview. We used purposive sampling to recruit
participants and interviewed eight participants. Participants were male
and female middle school, high school, undergraduate and graduate
students and a female office worker, ranging in age from 14 to 26. Table
1 provides a list of the participants' pseudonyms and a brief
description of their backgrounds. The in-depth interview followed the
recommendation of the phenomenological psychology (Thompson, Locander
& Pollio, 1989; Thompson & Haytko, 1997). Prior to each
interview, participants were informed of the purpose of the study and
assured of their anonymity and each participants showed their verbal
consent about the interview. Each interview was conducted in a quiet
cafe or lounge in a campus with only the participant and researcher
present. Four interviewers (two male and two female) who were
experienced in this interview technique conducted the interviews
separately. Each of the interview dyads had a same-gender pairing to
facilitate personal discussions about positive and negative experiences.
After the interview, each participant was compensated 30,000 won for
students and 50,000 won for office workers (10,000 won is about $10).
Each interview lasted about one hour and was audio taped for
transcription into verbatim.
The interviews began by asking background information about the
participants (e.g., age, job, major, experience of technological product
or service). Following these questions, the interviewer shifted to the
first topic (i.e., generic mobile phone) using the question, "When
you think about generic mobile phone, what comes to your mind?"
Then the interviewers encouraged participants to describe actual
experiences or episodes related to their generic mobile phones and
probed for detailed description about participants' experiences on
the basis of the participant's own words. After the first topic,
the interviewer shifted to the second topic (i.e., convergent mobile
phone) using similar questions and principles with first interview.
Data Treatment
Recorded interviews were transcribed and these transcriptions were
analyzed based on the recommendation of Creswell (1998) and Moustakas
(1994). We conducted separate analyses for generic mobile phones and
convergent mobile phones and compared both analyses in the final step.
We read the transcriptions carefully and extracted all significant
statements and deleted duplicate statements. The remaining statements
were used to formulate phenomenological and psychological meanings,
which were organized into clusters of themes. We checked validity by
comparing the theme of clusters with transcriptions. That is, it was
examined whether the themes represent transcriptions and if not, it was
reexamined and modified. Finally, obtained analysis results for generic
mobile phones and convergent mobile phones are compared.
FINDINGS
There are three themes for generic mobile phones (i.e. connection,
self expression, essential part of self) and four themes for convergent
mobile phones (i.e. connection, self expression, entertainment, and
(dis)satisfaction) and each theme has from one to three meanings.
Appendix A and B provide significant statements, meanings, and themes
for generic mobile phones and convergent mobile phones.
Generic Mobile Phone
Connection. The essential meaning of generic mobile phones to
consumers is connecting with others. Compared to a corded telephone,
generic mobile phones allow people to have a ubiquitous connection
without temporal or spatial limitation. People could get their practical
or emotional goal of communication via generic mobile phones (Wei &
Lo, 2005). For example, generic mobile phone enabled participant to
connect to her parents when she moved away from home, to get a feeling
of belongingness with her family and to sooth her loneness via the
communication. Especially, when she didn't have generic mobile
phone, she had to wait in line in the dormitory lounge to make and
receive phone calls, but with generic mobile phones she could
communicate with her parents whenever she wanted to. The generic mobile
phones allowed participants to connect to others whenever they needed
communication and made them to be "always on" status leading
to a cohesion within friend groups.
I first used mobile phones when I started living in a dormitory in
high school, (because it's inconvenient to wait in line to use the
phones in the dorm lounge,) and I could call home whenever I wanted.
(Anna)
At first I used my mobile phones to call people whenever I wanted
to. (Anna)
It's almost the only method of connection, right? Receiving
calls, making calls ... I'm always on-line. People can find me when
they need to, and I can call them whenever I need to. Basic function for
me is that it's a tool for communication is the most essential
feature for me. (Edward)
With the bright side of connection via generic mobile phones, there
is a dark side-fear and anxiety for isolation from disconnection and
stress from enslavement. While the anytime and anywhere connectivity
provided sense of belonging, people are compelled to call or send text
messages for the fear of isolation. That is, as romantic partners who
are not confident in their relationship insistently try to reconfirm
love from their partner, people cannot bear disconnection and became
anxious of a short time disconnection.
Well, since I can't communicate with the other guys ... I feel
isolated. I feel a little left out. That sort of thing. (The demerits
are) I keep sending meaningless text messages which require a lot of my
attention daily. (David)
I first suspended my mobile phone services in July. I asked them to
suspend the sending function and it was really uncomfortable. I
couldn't call my friends. I wanted to hang out with them, but I
didn't want to call them first, and they didn't call me, and
it got lonely. So I got back the texting service, and I used it like
that. Just texting a lot. (Francis)
Also, generic mobile phones provide consumers with not only
empowerment (i.e., freedom of connection) but also enslavement from
others (e.g., company, parents, friend and romantic partners). It has
become difficult for users to disconnect from unwanted people or at an
unwanted time (Jarvenpaa & Lang, 2005; Mick & Fournier, 1998).
Generic mobile phones involve a tightened control and enslavement beyond
spatiotemporal. For example, Gill described that she felt imprisonment
when she got phone calls after work and Francis complained that he was
compelled to send text message to unwanted friends.
Since I can be contacted everywhere and any time (it's
comfortable but) it's bad that I get imprisoned. Especially when I
keep receiving work-related phone calls after I get off work. (Gill)
(On experiences with ignoring text messages) They ask me why I
ignored their messages, and what can I say? I just say that I
didn't see it. There are times that I can't return
everyone's calls, but I can't ignore all of them either.
(Francis)
Self Expression: Differentiation vs. Assimilation. People show
their identities by acquiring and displaying their possessions and
people produce "desired self" through the style and image of
their possessions (Thompson & Hirschman, 1995). Not only did
participants purchase generic mobile phones which could express their
tastes and identity, they also inferred others' tastes and identity
based on others' phones (Berger & Heath, 2007). To express
their characteristics and differentiate from others, participants
decorated their own wallpaper and used unique ring tones and
accessories. And they felt superiority to others when they used the
newest handsets and functions. Some people weighed on the design of
handsets to show off their phones.
Well, just looking at mobile phones wallpapers. People show their
own personality. The phrases that show on their phones. People write
things that they want to express. (Anna)
People hang a lot of things on their mobile phones, because
it's a way of showing your personality. The mobile phones itself
shows your identity. What kind of phones you use. Some use big ones and
some use small ones. That person uses a big phone. Some people use
pretty ones, and some are more focused on the features. (Cindy)
It makes me feel a little different from everyone else. Some people
just use ring tones, but mine shows a music video with the ring tone.
It's different. It feels like I'm driving an imported (luxury)
car. (Francis)
People pursue new models. Subminiature mp3 players are the new
thing, and when you buy a new mobile phone, everyone takes another look
at it and that feels great. The design is really important to have that
impact. The pretty phones are the ones that your eyes turn to. (Edward)
People chase the choice of their reference group to feel
belongingness to or acceptance by the group (Argo, White & Dahl,
2006) and purchase brands and products to fit with the image of their
reference group (Escalas & Bettman, 2005). Participants started to
use generic mobile phones because of the need for validation from and
similarity to their friends. For example, Edward started to use generic
mobile phones because his friends used it and David purchased a handset
not to be left behind.
(The reason I subscribed to mobile communication is because)
Sending out your mobile phones number instead of your pager number was
considered as more trendy at the time. (Edward)
It's more of a tool to show that I'm not falling behind,
rather than to show myself off. (David)
Essential Part of Self. Participants compared generic mobile phones
to their bodies (heads), food, underwear, etc. When they first purchased
a phone it was 'marvelous' but now it has become an item of
'everyday life' and is no longer an item that pulls their
interest. Since they have to make contact with others it is an essential
that they can't live without. It is like food because they need it
whether they like it or not, it is like underwear (an item that is
always on their body), and it is a part of their body that they would
rather have 'inserted into their heads.'
It was marvelous at first. Since it's something I always have,
I take it for granted rather that think of it as something really nice
... It's just a part of everyday life.
I always need it because I have to contact other people. I
don't think I could live without it. (Anna)
What do we feel about food? Right. It's just a part of life.
Since it's a basic tool of living, it's become an essential
that doesn't require likes or dislikes. (Edward)
It's a part of by body. This is part of me. I'm just
carrying it around because the technology to put it into my head like
telepathic communication doesn't exist yet. It's simply my
head. (David)
Existence does not give us happiness, but the inexistence of
something that we have grown accustomed to bring unbearable pain.
Therefore if people leave our generic mobile phones at home or the
office, or if it does not operate correctly due to a dead battery or
technical problems, they receive damage. People feel fear and anxiety of
losing their phones, and there is always the concern of being invaded of
our privacy if the information on our generic mobile phones is made
public.
It's very precious to me. I've found the owners of many
lost phones. I know through experience that I can find out things about
the owner just by opening the phone, age, occupation, whether they are
single ... There's just too much information. (Edward)
I slept with my mobile phones like this. But my mom saw it. A text.
But there was something on the text that she shouldn't have seen.
(Related to your girl friend?) Yeah. My mother wasn't happy about
it. And I was mad at my mom for looking. It's not just my mom. I
don't always have my phones in my pocket so sometimes my friends
see stuff. (Francis)
Since I do a lot of texting and I access my mobile phones a lot,
and it's annoying if I set a password. All the time ... My phone
doesn't have a password. (Francis)
Convergent Mobile Phone
Connection. Even though various functions and services are embedded
in convergent mobile phones, the essential value of phones has not
changed. The essential value as a communication medium is equal for
users regardless of whether or not they use various functions and
services. Participants thought that convergent functions such as radio
and MP3 player are just additional functions. They mainly use convergent
mobile phones to communicate and only use their phones to listen to
music in extraordinary cases.
I don't think I use my mobile phones for reasons other than
communication. (Betty)
The main purpose of mobile phones is phone calls, and things like
radio or mp3 player are just additional features. I think it's
better to listen to music with an mp3 player. I just use my phone for
calls, and use it to listen to music if I don't have my mp3 player
or other exceptional occasions. (Gill)
Self Expression: Differentiation vs. Assimilation. Convergent
mobile phones have diverse functions and services through which users
express their identity. That is, people can express their identity by
choosing handsets with certain functions (e.g., DMB, MP3 Player, etc.)
and using certain services (e.g., mobile internet, games etc.). For
example, some participants define and show their tastes by choosing
handsets embedding DMB and by using mobile internet. Some participants
post UCCs on websites (i.e., pictures and videos taken on their phones
and/or edited using a PC) to show off their distinctiveness or tastes
and to be recognized by others.
I just use it as a phone and for texting, but people who like that
stuff could use it to show their tastes. DMB function is a must. I have
to have a phone with mp3 player functions. These are some things that
people could want from their phones. They may want to express
themselves. Sort of like an identity? (David)
In UCCs (made by convergent mobile phone), I think the first thing
is the need to show yourself off. I think it's for
self-satisfaction. To feel recognized ... (Betty)
Some participants are interested in convergent functions used by
others and want to conform to others' adoption of convergent mobile
phones. Other participants who are not accustomed to various gadgets are
stressed by rapid technological change and are compelled to conform to
others' adoption.
I can't match the speed of technology. So if I want to feel
its benefits, I have to evolve. DMB and mobile game, I didn't feel
the use of those things at first, but I get curious about them if I see
other people using those functions. (Betty)
A lot of phones have DMB and mp3 players. (And others use such
phones). That's why I'm interested in them. (Hans)
I'm not very good with machines so I'm not that
interested in new services or devices, but if someone uses a new thing
and tells me it's good, I think I would get interested. If someone
tells me something is good I would like to try it out, too. (Gill)
Entertainment. While generic mobile phones are used mainly for
communication, convergent mobile phones are frequently used for other
purposes-entertainment, scheduling, etc. Even though people had fun by
making phone calls or sending text messages with their generic mobile
phones (Wei & Lo, 2005), the entertainment value of generic mobile
phones was not comparable to that of convergent mobile phones. Because
convergent mobile phones enable various entertaining activities which
are impossible with generic mobile phones, the entertainment value is
highlighted. There are two kinds of entertaining activities-entertaining
together versus alone.
First, participants share pleasure with friends when they are
taking pictures or recording videos together and when they are watching
the files together or sending multimedia messages with the files
attached to one another. This pleasure is overlapped with the intrinsic
value of mobile phones-relationship with others.
It was fun to text friends when I was bored. (Anna)
When I make a video and send it through a MMS, it makes me happy to
share something that's too good to see alone, and my friend enjoys
it too. (Cindy)
I think it's good to joke around by taking pictures of funny
poses. It makes us laugh and gives us something to joke about. We all
look at it and if we like it we send it around using an MMS. (Hans)
After functions like a camera and mp3 were added, it let people
find joy. Not just through communication but something to play with
other people. (Anna)
People use their phones not only to share fun with others but also
to seek pleasure by themselves. Convergent mobile phones were used to
listen to music, watch DMB, and play games. Especially, the handsets are
a useful gadget to kill time when they are waiting or riding on the bus
or subway. Simple mobile games converged in phones are preferred for
their portability and quick loading time.
Mobile phone games like Baking Tycoon are fun. Simple but fun games
like Tetris. It's only fun if it's simple. It's fun. The
complicated ones just show poor graphic and are slow. Simple ones are
better. (Francis)
(I play games) On the subway or bus. At least 2-3 hours a day ... I
only like 2007 Baseball. I only play that one. The benefits are that I
can play it all the time. And it's easy to learn because it's
simple. (Hans)
Satisfaction vs. Dissatisfaction (or Innovation Resistance). Some
participants were satisfied with convergent mobile phones while others
were not. These different responses among participants could be
explained based on the expectancy disconfirmation model (Hoffman &
Bateson, 1997) and innovation resistance theory (Ram & Sheth, 1989).
According to the expectancy disconfirmation model, people evaluate
services by comparing expectations with perceived performance. If
perceived performance matches or exceeds expectations, people are
satisfied and otherwise they are dissatisfied.
Participants who did not have high expectations for the convergent
mobile phones tended to be satisfied with the phones and services. For
example, they did not expect high resolution for the camera embedded in
handsets, or high quality sound but they expect portability and
responsiveness which are strength of the convergent mobile phone. That
is, the reason people accept convergent mobile phone, despite the fact
that they lack the quality of specialized gadgets, is because it meets
the situational demand-portability and responsiveness. Participants need
something to fulfill the need to 'do something during the short
time on the bus or subway,' something to document a fun scene that
they come across. In these situations, they are not looking for high
quality, but for mobility and speed (e.g., It's fine, if it's
quick and fun). Therefore, people 'kill time' with convergent
mobile phone games instead of using heavy and slow PMPs. And the
mobility and speed are the reasons why they take pictures and make
videos and share them using their convergent mobile phones instead of
their digital cameras.
It's not just me, most people don't have big expectations
of the additional features on mobile phone. I don't expect mobile
phone cameras to take good pictures like a digital camera. It's the
same for mp3 players. (Edward)
I don't use it for the high quality. It's just to kill
time on the subway, so I don't need high quality. It just needs to
be quick and fun. (David)
(When I carry only my mobile phone) It's more convenient to
listen to songs with my mobile phone. If I have my mobile phones I can
do almost anything. (Francis)
Having a convergence product is simpler since you don't need
to carry other devices. When my mobile phones didn't have an mp3
player function, I had to carry an mp3 player but sometimes I left it at
home. The main point of convergence is not having to carry separate
devices, and it's convenient. (Gill)
If something happens during mobile phone game, I can just turn it
off, but if I try to turn off a PSP (SONY's PlayStation Portable)
because I have to get off, it starts loading and I can't even save
properly and stuff. It's annoying. It's takes a lot of time.
Even if I'm on the subway for 1 hour, if you take away the time to
transfer and stuff, it's just 30 minutes, but if it takes 10
minutes to load a game, who would play? And a bigger reason ...
it's heavy. (David)
(On the merits of mobile phone cameras) The first would be the
on-the-scene element. The amateurishness of UCCs is a big part of their
appeal, right? The childishness, lameness, and disorganized style ...
They have to show the aliveness of the scene. So being able to carry a
device around is a merit. (Edward)
According to Ram and Sheth (1989), consumers resist to adopt
innovations for several reasons and this response is called innovation
resistance. Innovation resistance is classified into psychological
barrier and functional barrier, which consists of value barrier, usage
barrier, and risk barrier. Value barrier occurs when perceived
performance and price does not reach expectations. Usage barrier occurs
when consumers need to change their existing practice and lifestyle. And
risk barrier occurs when innovation adoption is expected to accompany
physical, economical, or social risks.
Participants do not use convergent functions because the
performance, speed, handset price, and service fee do not meet their
expectations (i.e. value barrier). Because some participants expect a
performance level of convergent mobile phones to be equal with that of
specialized gadgets (e.g., MP3 Player, PDA, digital camera), they were
disappointed at the poor performance and preferred specialized gadgets.
And other participants were disappointed at the slow speed of mobile
internet. Some participants were angry about the expensive service fee
of mobile internet and about the fact that their handsets became
expensive due to the embedment of unwanted functions. Given the fact
that tastes of people are different, they requested customized handsets
and services for themselves.
Writing text with mobile phones is limited, so it's not ideal
for documenting. For documenting purposes, I considered a PDA.Mobile
phones and other devices have to function as a whole product and perform
all the functions just like specialized gadgets (Betty)
The videos are too short and the quality is not that good. (Cindy)
(via mobile internet) I tried out the movie reservation service,
but it's slow. And access to mobile banking is too slow. (Betty)
The fee is so expensive. I don't even know how much I'm
using when I download a ring tone. And when I download music, one
mistake makes the fees go way up, and it takes a long time too. (Betty)
These functions are added, and even though I don't want them
the device gets more expensive. That's the biggest problem. I have
to pay a lot of money for functions that I don't want. (Edward)
I don't like it when functions that I don't use are
added. Everyone wants different things, so they should personalize the
devices. Having a few functions that I need is better than having a
whole lot of junk, both in the respect of capacity and function. (Gill)
Participants are confronted with usage barrier when they have to
install software, learn how to use the handset, and charge battery more
frequently compared to generic mobile phone. Especially, because UI
(User Interface) is not user friendly and the software and hardware are
not interchangeable, they experience inconvenience in getting accustomed
to UI, installing software, and bringing accessories (e.g., earphone,
battery charger). Some heavy users of convergent mobile phones became
careful about the battery and experienced inconvenience in charging the
battery frequently.
Installing is complicated and learning all those new functions is
annoying. It's just really a pain to connect my phones to a
computer with a USB cable and installing stuff. (Betty)
Some contents don't run on all devices. They need to
standardize. The programs for mp3 players and mobile phones mp3 players
are different. Even the earphones look different so you need to buy a
connection piece, but carrying that piece around is inconvenient, even
buying it is a bother. (Betty)
I tried searching on the Mobile internet, and followed all the
instructions after accessing the site, but I couldn't find what I
was looking for. I still don't use it. (Gill)
It (generic mobile phone) went 2~3 days after charging. Now it
(convergent mobile phone) only lasts a day. It makes me worried. I
charge it every day to play games, so the battery is a bit of a problem.
(David)
Participants experience anxiety for loss, security, privacy, and a
dead battery (i.e. risk barrier). Anxiety levels for convergent mobile
phones are great compared to generic mobile phones because participants
are immersed in various functions and services of convergent mobile
phones. For example, the loss of convergent mobile phones including
credit card information results in economic damage and the unintended
release of private photo or video files in convergent mobile phones
results in psychological and social damage.
A credit card function in mobile phones, it would mean a greater
risk to lose it. (Anna)
This device ... All the functions are concentrated in this phone so
it's all you need. But if this thing breaks down or if the battery
dies, the world will end for you. It's not just uncomfortable; it
becomes impossible to have a life. (Hans)
There's a picture of me that I really don't want other
people seeing. I got really drunk with a few friends, and it was really
ugly. One of them has a picture of me that day, and he threatened to
post it on Cyworld (Korean social network service). (David)
DISCUSSION
Just as generic mobile phones became one of the necessities in
modern society, convergent mobile phones are expected to become a
necessity before long. To understand how consumers use convergent mobile
phones and services and what the meanings of the convergent mobile
phones and services are for consumers, a phenomenological approach was
used. After analyzing the meanings of generic mobile phones, we analyzed
the meanings of convergent mobile phones. Our research shows that there
were three themes for generic mobile phones and four themes for
convergent mobile phones. Some themes (e.g., connection, self
expression) are found both for generic mobile phones and convergent
mobile phones while other themes (e.g., entertainment) are more
highlighted in convergent mobile phones than in generic mobile phones.
Our research has also indicated that the adoption of or satisfaction
with convergent mobile phones depends on consumer's expectation
(Hoffman & Bateson, 1997) and innovation resistance (Ram &
Sheth, 1989).
Common Meanings of Generic Mobile Phones and Convergent Mobile
Phones
Connection. The essential theme of both phones is connecting with
others. As a social being, people need a healthy relationship
(Baumeister & Leary, 1995) and generic mobile phones and convergent
mobile phones enable people to maintain a stable relationship with
important others. Compared to corded telephones, mobile phones allow
people to communicate without temporal or spatial limitation (Leung
& Wei, 2000). Even though convergent mobile phones provide various
functions and services, the essential meaning of convergent mobile
phones is connecting with others. However, the bright side of this
ubiquitous connection accompanies a dark side, which is the paradox of
technology (Mick and Fournier, 1998). That is, people who become
accustomed to ubiquitous connection start to fear for or become anxious
about disconnection. Also, it has become difficult for users to
disconnect from unwanted people, leading 'enslavement'
(Jarvenpaa & Lang, 2005; Mick & Fournier, 1998).
Self expression. People establish identity through consumption and
show their identity through their possessions (Belk, 1988). Based on two
competing social motivations-differentiation and assimilation
(Baumeister, 1982; Snyder & Fromkin, 1977), people sometimes choose
unique products which enable them to differentiate from others, while at
other times people choose the same products with others which enable
them to assimilate themselves with reference group members. In our
study, people use handsets and services as a media to express their
identity. Some people purchase the newest handsets, decorate their
handsets, and use new functions and services to express their
distinctiveness. Some people purchase mobile phones to be validated from
their friends and consider purchasing convergent mobile phones not to be
left behind. Various functions and services of convergent mobile phones
provide more ways to express users' identity than generic mobile
phones do. For example, people can express their identity by choosing
handsets with certain functions (e.g., DMB, MP3 Player, etc.) and using
certain services (e.g., mobile internet, games etc.).
Different Meaning of Convergent Mobile Phones
People have a fun by making phone calls or sending text messages
with their generic mobile phones (Wei & Lo, 2005). However,
entertainment is a more important meaning for convergent mobile phone
users compared to generic mobile phone users, because convergent mobile
phones provide various entertaining activities which are not accessible
with generic mobile phones. Convergent mobile phones provide two kinds
of entertainment: entertainment sought by oneself versus entertainment
sought with others. That is, people use convergent mobile phones not
only to seek pleasure by themselves but also to share pleasure with
others. People used convergent mobile phones to fill their free time by
listening to music, watching DMB, and playing games. Also, people use
convergent mobile phones to share pleasure with others by taking
pictures together and sharing the pictures (e.g., watching them together
or sending MMS attaching the files to each other). This pleasure
overlaps with strengthening connections and enabling relationships.
Expectation and Innovation Resistance for Convergent Mobile Phones
There were critical differences between satisfied people and
unsatisfied people. One was the expectation (Hoffman & Bateson,
1997) and the other was innovation resistance (Ram & Sheth, 1989).
People with low expectation levels for convergent mobile phones tended
to be more satisfied with convergent mobile phones because people
evaluate services by comparing expectations with perceived performance
(Hoffman & Bateson, 1997). For example, people who do not expect
high resolution for the camera embedded in handsets but expect
portability and responsiveness are satisfied with convergent mobile
phones. Convergent mobile phones cannot compete with specialized gadgets
on functions (e.g., high resolution of picture and game graphics, audio
quality of MP3 player), but convergent mobile phones can defeat
specialized gadgets on portability and quick responsiveness.
People resist adoption of innovation for some barriers (Ram &
Sheth, 1989). In the case of convergent mobile phones, the functional
barrier (i.e., value barrier, usage barrier, and risk barrier) is
prominent. As discussed in the expectation level, some people do not use
the convergent functions or convergent mobile phones because performance
levels of convergent mobile phones do not meet their expectations and
the service fee of mobile internet and the price of handsets are more
expensive than their expectation (i.e., value barrier). Some people
resist convergent mobile phones when they have to install software and
learn how to use the handset (i.e., usage barrier). This usage barrier
is higher compared to generic mobile phones because various functions
and services of the convergent mobile phones require consumers to put
more effort to learn and to use it. Other people resist convergent
mobile phones because of anxiety for loss, security, privacy, and a dead
battery (i.e., risk barrier). Anxiety levels for convergent mobile
phones are great compared to generic mobile phones because participants
are immersed in various functions and services of convergent mobile
phones and there are lots of information in convergent mobile phones
(e.g., the loss of convergent mobile phones including credit card
results in economic damage and the leaking of private photo results in
psychological and social damage).
Managerial Implications
This research provides some managerial implications. Managers need
to understand not only the meaning of convergent mobile phones but also
the differences between the meaning of generic mobile phones and
convergent mobile phones. It is required to highlight the additional
meanings (e.g., entertainment) of convergent mobile phones, while
maintaining the essential meanings (e.g., connection) of convergent
mobile phones. Also, it is required to find solutions to overcome
innovation resistance. Considering the fact that though consumers'
preferences for convergence are diverse, there are some consensus (e.g.,
display size, degree of portability) (Kim, Lee & Koh 2005), optimal
customization can be a solution for value barrier. And simplification
and interchangeability can be a solution for usage barrier.
Specifically, simplification could relieve feature fatigue (i.e., the
more features of product, the less satisfaction) (Rust et al., 2006) and
help to overcome the usage barrier. Also, managers need to position the
convergent mobile phones based on portability and responsiveness and
furthermore, evaluate the appropriateness of various functions based on
portability and responsiveness dimensions and select appropriate
functions for convergent mobile phones. That is, if a certain function
gets high scores on those dimensions, the function has a good fit with a
convergent mobile phone. Of course, the appropriateness of the function
was not solely measured with this score but with additional measures
(i.e., complementary aspect). Finally, when companies embed some
functionality in mobile phones, they need to consider goal congruence
between the added function and the mobile phones and the nature of the
mobile phones (utilitarian vs. hedonic) (Gill, 2008). If consumers
perceive mobile phones as utilitarian product (e.g., communication media
for practical goals), companies need to add an incongruent and hedonic
function (e.g., scheduling) versus congruent and hedonic function.
Conversely, if consumers perceive mobile phones as hedonic products
(e.g., communication media for fun), companies need to add a congruent
and hedonic function (e.g., video communication).
Appendix A. Phenomenological Analysis for Generic Mobile Phone
Significant Statements Meanings Theme
I could call home whenever I wanted. Connection Connection
I used my mobile phones to call media whenever
people whenever I wanted to. and wherever
I'm always on-line. People can find
me when they need to, and I can call
them whenever I need to.
Since I can't communicate with the Fear and
other guys ... I feel isolated. isolation for
I feel a little left out ... So, I disconnection
keep sending meaningless text
messages which require a lot of my
attention daily.
They didn't call me, and it got
lonely.
It's bad that I get imprisoned. Enslavement
Especially when I keep receiving from others
work-related phone calls after I get
off work.
They ask me why I ignored their
messages.
People hang a lot of things on their Expression of Self
mobile phones, because it's a way of one's identity Expression
showing your personality. and
People show their own personality differentiation
(through mobile phones wallpapers). from others
It makes me feel a little different
from everyone else.
(The reason I subscribed to mobile Keeping up
communication is) to show that I'm others and
not falling behind. validation from
Sending out mobile phones was others
considered as more trendy at the
time.
I don't think I could live without Essential Part Essential
it. of Self Part
It's a basic tool of life, it's
become an essential that doesn't
require likes or dislikes.
It's very precious to me. I've found Anxiety for
the owners of many lost phones. Loss and
I was mad at my mom for looking (a Privacy
text in my mobile phone).
Appendix B. Phenomenological Analysis for Convergent Mobile Phone
Significant Statements Meanings Theme
I don't think I use my mobile Connection Connection
phones for reasons other than media
communication The main purpose of
mobile phones is phone calls
(By using handset embedding some Expression of Self
functions such as DMB) to show one's identity Expression
one's taste. and tastes
UCCs (made by convergent mobile
phone), I think the first thing
is the need to show yourself off.
I get curious about them if I see Assimilation
other people using those (Keeping up
functions. others)
A lot of phones have DMB and mp3
players. (And others use these
phones). That's why I'm
interested in them. If someone
uses a new thing and tells me
it's good, I think I would get
interested
Mobile phones games are fun. Entertainment Entertainment
The benefits (of mobile phones alone
game) are that I can play it all
the time.
Joke around by taking pictures of Entertainment
funny poses. We all look at it together
and send it around using an MMS.
When I make a video and send it
through a MMS, it makes me happy
and my friend enjoys it too.
After functions like a camera was
added, it let people find joy.
Not just through communication
but something to play with other
people.
I don't need high quality. It Satisfaction
just needs to be quick and fun. due to
Having a convergence product is expectation not
simpler since you don't need to for quality but
carry other devices. for mobility
Being able to carry a device and speed
around is a merit.
The videos are too short and the Dissatisfaction (Dis)
quality is not that good. or Innovation Satisfaction
Installing is complicated and resistance due
learning all those new functions to barriers
is annoying.
It would mean a greater risk to
lose it (convergent mobile phones
embedding credit card function).
AUTHORS' NOTE
This research was financially supported with a grant from the
Institute of Management Research, College of Business Administration,
Seoul National University.
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Moon Seop Kim, Keimyung University
Yong Cheol Kim, Catholic University of Korea
Jae Il Kim, Seoul National University
Table 1. List of Participants
Name Gender Age Job
Anna woman 24 Graduate student, 1st grade
Betty woman 24 Undergraduate student, senior
Cindy woman 14 Middle school student, 1st grade
David man 25 Undergraduate student, senior
Edward man 24 Undergraduate student, senior
Francis man 19 High school student, 3rd grade
Gill woman 26 Office worker, 3rd year
Hans man 17 High school student, 1st grade