An emerging trend in retailing: innovative use of gift cards.
Anitsal, Ismet ; Brown, Amanda ; Anitsal, M. Meral 等
INTRODUCTION
An emerging trend in the marketplace, "Gift cards are a saving
grace to holiday shoppers struggling to find that perfect item"
(Canadian Business 2006/2007, p. 17). Americans now use more than 840
million credit cards and annually charge one-trillion dollars, which is
more than what they spend in cash (Toffler and Toffler 2006, p.278).
Indeed, besides the use of credit cards, Gift cards actually began as
paper gift certificates; but during the 1990s evolved into plastic cards
with magnetic strips (Hudson 2005). In the late 1990s, major retailers
initiated "closed-loop" or "retailer-specific" gift
cards (Horne 2007). Then major credit-card companies followed suit
(Acohido and Swartz 2007) by issuing "open-loop" or
"network-branded" gift cards (e.g., Visa gift card or Master
Card gift card) (Horne 2007; Fest 2010). Gaining popularity as holiday
gifts, gift cards were ranked as the "second-most-popular item
after clothing" in 2005 (Yang and Lewis 2006). Now, nearly
three-fourths of consumers in the United States either purchase or
receive at least one gift card annually (Promo 2006). Consumers spent
$100 billion on gift cards in 2010, up 22 percent from $82 billion in
2006 (Acohido and Swartz 2007; Byrnes 2008; Steiner 2011) in contrast to
$45 billion in 2003 (Harris 2005). An estimated 5.1 billion merchant
gift cards (issued by retailers) and bank gift cards (issued by Visa,
Master Card and American Express) are used worldwide (Acohido and Swartz
2007).
With their growing popularity, gift cards are becoming more
personalized. For example, with increasing shopping options, including
self and home improvement, gasoline, air travel, and tattoos, gift cards
are providing consumers opportunities to give "more personalized
presents" (Petrecca 2006; p. 1B). In addition, the cards'
features are becoming more personalized. For example, Wal-Mart allows
consumers to put their photo or a text on gift cards (Jacobson 2005).
Visa also provides options to personalize Visa gift cards with personal
photos or stock images and engraved messages by visiting GiftCardLab.com
at a cost of $5.95 per card (Edwards 2007). Furthermore, the widespread
use of smart phones and iPads will likely increase the number and
variety of digital gift cards (virtual gift cards) (Murphy 2010). As
consumers start using more digital gift cards, retailers will probably
provide even more personalization options and use social media to
promote and sell gift cards (Murphy 2010).
Gift cards benefit not only the gift givers and recipients but
also, most importantly, the merchants. For example, most shoppers tend
to spend more when they are given gift cards (Shambora 2010). Therefore,
revenue is generated not only by consumers purchasing the cards but
also, in turn, by recipients who spend more than the gift card's
face value (Horne 2007). Retailers also benefit from float, card fees,
and totally/partially unclaimed gift cards (Bernstein 2006, Young and
Lewis 2006, Horne 2007).
Retailers can use information about currently available gift cards
and the emerging trends among them as a competitive advantage by
becoming more innovative with their own cards to promote their business,
recruit increasing numbers of customers, and generate additional
revenue. Therefore, this study's purpose is to analyze the
characteristics of gift cards retailers issue.
METHODOLOGY
This study's sample of 559 cards came from a gift-card
collection which one of the authors gathered over several years. The
majority of the cards were from Wal-Mart, while the rest were issued by
various other retailers.
The sample of gift cards was content analyzed by number and
frequencies. Specifically, gift cards were categorized by their major
titles (e.g., gift card, shopping card, wish card and cash card);
company-related features (e.g., company logo and contact information);
physical characteristics (e.g., graphics, hologram, and scent);
functionality (e.g., reloadable, redeemable online, voice recordable,
and usable as a toy); holidays and season (e.g., Christmas, Halloween,
Valentine's Day, and autumn); special occasions (e.g., birthday,
wedding. and graduation); personal statements (e.g., "You're
Incredible," "Best Wishes," and "You Rock");
special characteristics (e.g., glitter finish, textured finish, writable
surface, ornament, finger puppet, mood sensor, game, assembly toy, and
key chain); promotional messages (e.g., "3 Cents Off,"
"Rolling Back Prices" and "88 Cent Songs); licensed
brands (e.g., Disney/Pixar, Dr. Seuss, Harry Potter and Nickelodeon);
characters (e.g., cartoon, animal, and sports team); and product
endorsements (e.g., endorsing general product, endorsing specific
product, and not endorsing). Furthermore, retailers' communication
with shoppers was content analyzed (e.g., "Shop Till You
Drop," "Your Wish Has Been Granted," "Teachers
Rule," Brand Names, Closeout Prices, Great Gifts,"
"Safety, Prevention First," "A Gift For You,"
"A Gift to Fit Your Taste").
RESULTS AND DISCUSSION
This research study of retail gift cards covered several
categories, measured by frequency and as a percentage of the total gift
cards surveyed. The following categories were measured: issuer, title,
company- related characteristics, physical characteristics,
functionality, holidays and season, special occasions, personal
messages, characteristics of promotional messages, licensed brands and
brand endorsements, and communication messages.
Retailers issued all of the 559 cards surveyed. Wal-Mart issued
nearly 40 percent of those cards. Other issuers included Target,
Waldenbooks, Sam's Club, Barnes & Noble, Toys-R-Us, and TJ
Maxx. Fourteen percent of the issuers were classified as
"Other" and were not among the merchants above. (The fact that
Wal-Mart has a heavy volume of customers daily might indicate that
customers purchase gift cards because of convenience rather than
retailer preference.) Table 1 details the findings related to issuers.
Also analyzed was the title printed on gift cards. Approximately 50
percent were titled "Gift Card," while forty percent had no
title. The remaining 10 percent had varied titles including
"Shopping Card," "Wish Card," "Merchandise
Credit," and "Cash Card." A small percentage of the
cards' titles contained the issuer's name; examples included
Panera, Starbucks, and Max Money. While these findings might indicate
that a title is not necessary to increase purchases, some indication
that the card is, in fact, a gift card may be needed. Table 2 details
the findings regarding titles.
In addition, company-related features printed on the gift card were
considered. Of the cards surveyed, the most common characteristics were
the company logo (98.4%), company phone number (95.3%), company website
(81.2%), and pin number (97.1%). A fewer percentage contained a
scratch-off number and detachable upper portion. Based on these
findings, contact information is clearly essential to a gift card's
design and is likely to make the customer feel more at ease when
purchasing a gift card. Table 3 details the findings regarding
company-related features.
Physical characteristics of the gift cards' were also
analyzed, including those related to touch and smell. Ninety percent of
the gift cards had some type of visible graphic, including a logo,
illustration, or other detail. Other traits included raised graphics,
holograms, two-piece designs, scents, and three-dimensionality. Of the
gift cards analyzed, several contained two or more of these physical
characteristics. These results indicate that a gift card's
appearance is important to a customer and that a gift card with some
type of graphics or color scheme is preferable to a gift card without
these characteristics. Table 4 details the total findings regarding
physical characteristics.
Functionality included space for the user to designate
"To" and "From" (35.1%), reloadable capability
(1.3%), reloadable capability restricted to parents (7.9%), redeemable
online option (69.2%), voice recordable option (2.0%), and toy
functionality (2.1%). Several of the cards included two or more of these
functionality characteristics. These findings show that the most
important functionality characteristics are a place to indicate the
recipient's and the giver's name along with the option to use
the gift card online. Table 5 details the total findings about
functionality.
Seasonal and personal characteristics included text or graphics on
the gift card specific to a holiday, special occasion, or personal
statement. Seventy-three percent were not identified by season. Those
that were included Christmas, Halloween, Valentine's Day, autumn,
and 4th of July. Eighty-seven percent were not identified by special
occasion. Those that were included Birthday, Wedding, Congratulations,
Graduation, and Mother's Day. Lastly, 98 percent did not include
personal statements. Those that did contained phrases like
"You're Incredible," "Thank You," or "Best
Wishes." While several gift cards were purchased for a particular
season or special occasion, not all of them contained a personal
statement, indicating that the season or special occasion was
communicated in another way. Table 6 details the total findings.
Special characteristics observed included physical and
functionality traits as well as characteristics that did not fall into
the other categories. While eighty percent were classified as
"regular," the rest included features like special finishes,
light-up and sound functionality, and additional features like stickers
and coloring books. These findings indicate that gift cards with
features above and beyond graphics are not as popular as those with just
graphics. Table 7 details the total findings about special
characteristics.
Promotional messages on the cards indicated special sales ("3
cents off"), ease of use ("Just a click away"), and
retailer slogans ("Rolling back prices"). Ninety-seven percent
of the cards surveyed contained no promotional message. This finding
could indicate that a promotional message on a gift card does not
increase the likelihood of purchase. Table 8 details the total findings
about promotional messages.
Licensed brands and brand endorsements on gift cards had some type
of text or visual representing a company other than the retailer, such
as Disney/Pixar, Dreamworks, and Sony. Eighty-eight percent contained no
endorsement. The cards containing an endorsement seemed to be
child-oriented by including movie themes and animated characters. These
findings indicate that licensed brands and brand endorsements on a gift
card are more popular with customers purchasing gift cards for children.
Table 9 details the total findings about licensed brands and brand
endorsements.
Messages on the outside of the gift card included those detailing
how the card could be used ("Use it to shop at any R'us
store" and "Great for rentals and more"), why the card
was given ("Appreciation"; "Thank You"; and
"Achievement, Great Job"), and to whom the card was given
Teacher" and "Happy Mother's Day"). Eighty-five
percent of the gift cards contained no message. This finding indicates
that among those cards surveyed, a textual message does not necessarily
increase the likelihood of purchase. Table 10 details the total findings
about messages on the outside of the gift card.
CONCLUSION
Over the last two decades, gift cards have become widespread in
U.S. retail shopping. Entrepreneurial retailers are offering attractive
and functional gift cards to satisfy customers' gift-giving
rituals. Gift cards reinforce brand awareness and logo recognition and
enhance customer relationship. Furthermore, they are an attractive venue
for generating additional revenue based on existing and new customers as
illustrated by the fact that recipients often spend more than the face
value of the cards they receive.
This study explored the physical characteristics of gift cards
issued by entrepreneurial retailers. The findings provide a better
understanding of gift cards' features and, in turn, could help
retailers design the next generation of cards. In terms of research,
literature is limited in terms of gift cards in general and gift-card
features in particular. Future research can fill certain gaps. Here are
some future research avenues: Most retailers, specifically national
chains, offer gift cards. Local entrepreneurial retail shops have
followed suit. On a larger scale, other retailers are expected to start
offering gift cards. Future research may cover similarities and
differences in consumers' needs for gift cards in different
contexts (e.g., variety of retail, service and manufacturing formats
including, but not limited to, groceries, big-ticket items, restaurants,
hotels, airlines, services in car dealers), in different scales (e.g.,
national versus local; or chain versus single store), and in different
cultures and geographic regions. In addition, future research may
investigate consumer behavior, specifically how consumers' gift
giving rituals are influenced by the rapidly emerging trend of gift
cards.
REFERENCES
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USA Today.
Ismet Anitsal, Tennessee Tech University
Amanda Brown, Tennessee Tech University
M. Meral Anitsal, Tennessee Tech University
Table 1
SAMPLE CHARACTERISTICS
Gift Cards Issued By Frequency %
Wal-Mart 220 39.4
Target 174 31.1
Waldenbooks 29 5.2
Sam's Club 18 3.2
Barnes & Noble 17 3.0
Toys-R-Us 13 2.3
TJ Maxx 10 1.8
Other 78 14.0
Total Sample 559 100.0
Table 2
GIFT CARD TITLES
Title Frequency %
Gift Card 281 50.3
No Title 231 41.3
Shopping Card 20 3.6
Wish Card 8 1.4
Panera Card 6 1.1
Student Shopping 3 0.5
Starbucks Card 3 0.5
Merchandise Credit 2 0.4
Cash Card 1 0.2
Max Money 1 0.2
Rewards 1 0.2
Everything Card 1 0.2
Pet Perks 1 0.2
Total Sample 559 100.0
Table 3
COMPANY-RELATED FEATURE OF GIFT CARDS
Company-Related Feature Available Not Available
Frequency % Frequency %
Company Logo 550 98.4 9 1.6
Phone Number 533 95.3 26 4.7
Website Address 454 81.2 105 18.8
Pin Number 543 97.1 16 2.9
Scratch off Number 243 43.5 316 56.5
Detachable Upper Portion 35 6.3 524 93.7
Table 4
PHYSICAL CHARACTERISTICS OF GIFT CARDS
Physical Characteristic Available Not Available
Frequency % Frequency %
Graphics 503 90 56 10
Raised Graphics 1 0.2 558 99.8
Hologram 68 12.2 491 87.8
Two-piece Design 5 0.9 554 99.1
Scents 9 1.6 550 98.4
Three Dimensional 18 3.2 541 96.8
Table 5
FUNCTIONALITY OF GIFT CARDS
Functionality Available Not Available
Frequency % Frequency %
To: From: 196 35.1 363 64.9
Reloadable 7 1.3 552 98.7
Reloadable by Parent 44 7.9 515 92.1
Redeemable Online 387 69.2 172 30.8
Voice Recordable 11 2.0 548 98.0
Usable as a Toy 12 2.1 547 97.9
Table 6
SEASONAL AND PERSONAL CHARACTERISTICS
Holiday/Season Frequency %
Regular 410 73.3
Christmas 126 22.5
Valentine's Day 12 2.1
Halloween 5 0.9
Autumn 4 0.7
July 4th 2 0.4
Special Occasion Frequency %
General Use 491 87.8
Birthday 39 7.0
Wedding 17 3.0
Congratulations 6 1.1
Graduation 3 0.5
Mothers Day 3 0.5
Personal Statement Frequency %
No Statement 548 98.0
Thank You or Thanks 6 1.1
Best Wishes 2 0.4
You're Incredible 1 0.2
You're the Best 1 0.2
You Rock 1 0.2
Table 7
SPECIAL CHARACTERISTICS OF GIFT CARDS
Special Characteristics Frequency %
Regular 450 80.5
Shiny/glossy finish 39 7.0
Glitter in finish 15 2.7
Textured finish 9 1.6
Writable surface 7 1.3
Transparent 7 1.3
Glow in the dark 4 0.7
Light up 3 0.5
Light up/sound 3 0.5
3 pack 3 0.5
Ornament 2 0.4
Key chain /stickers 2 0.4
Finger puppet 1 0.2
Mood sensor 1 0.2
Spin game 1 0.2
Ruler 1 0.2
Fly binoculars 1 0.2
Toy inside 1 0.2
Whistle 1 0.2
Flexible 1 0.2
Bubbles 1 0.2
Product sample 1 0.2
Assembly toy 1 0.2
Coloring book 1 0.2
Tin 1 0.2
Piano function 1 0.2
Sliding card message 1 0.2
Total 559 100.0
Table 8
PROMOTIONAL MESSAGES OF GIFT CARDS
Promotional Messages Frequency %
No Message 543 97.1
3 cents off 3 0.5
Video Games 3 0.5
Rolling back prices 2 0.4
Give the gift of music 2 0.4
Music 2 0.4
Just a click away 1 0.2
Great Books! Great Gifts! 1 0.2
88 Cent Songs 1 0.2
Product Sample 1 0.2
Total Sample 559 100.0
Table 9
LICENSED BRANDS AND BRAND ENDORSEMENTS
Licensed Brands Frequency %
None 489 87.5
Disney/ Pixar 15 2.7
Dreamworks 5 0.9
Sony 5 0.9
Peanuts 4 0.7
Marvel, Inc 4 0.7
Star Wars 4 0.7
Dr. Seuss 4 0.7
Xbox 3 0.5
Thomas Kincade 3 0.5
Mattel 3 0.5
Harry Potter 3 0.5
DC Comics 2 0.4
Nintendo 2 0.4
Nickelodeon 2 0.4
Twentieth Century Fox 2 0.4
AT&T 2 0.4
Hasbro 1 0.2
Bratz 1 0.2
Universal Studios 1 0.2
Chronicles of Narnia 1 0.2
Sanrio Co. Ltd 1 0.2
Tokyopop 1 0.2
Lord of the Rings 1 0.2
Total 559 100.0
Characters Frequency %
Regular 330 59.1
Cartoon 116 20.8
Animal 72 12.9
Movies 21 3.8
Children 6 1.1
Toy 5 0.9
Sports Team 3 0.5
Music 2 0.4
TV 2 0.4
Nativity 2 0.4
Total 559 100.0
Product Endorsement Frequency %
Not Endorsing a Product 502 89.8
Endorsing General Product 30 5.4
Endorsing Specific Product 27 4.8
Total 559 100.0
Table 10
COMMUNICATION MESSAGES
Communication Messages Frequency Percent
No Message 439 84.9
Use it to shop at any R'us store 12 2.3
Happy Holidays 9 1.7
Merry Christmas 6 1.2
Great for rentals and more 4 0.8
Congratulations or Way to Go 3 0.6
Love 3 0.6
After the party, go shopping 2 0.4
Happy Mother's Day 2 0.4
Sweet 2 0.4
Parents load with cash, students spend at Wal-Mart 2 0.4
Club Wedd 2 0.4
Shop till you drop 1 0.2
Making Season Bright 1 0.2
Its About Doggone time 1 0.2
You're how old? That's gotta hurt. 1 0.2
Forever 1 0.2
A little shomething for a lucky duck 1 0.2
Go bananas this holiday 1 0.2
Bah Humbug 1 0.2
Seasons Greetings 1 0.2
Attendance, great record 1 0.2
Achievement, Great job 1 0.2
Appreciation, Thank you 1 0.2
Saftey, prevention first 1 0.2
Fast Forward 1 0.2
#1 Dad 1 0.2
You deserve a diva day 1 0.2
Que delicia! 1 0.2
Step Out 1 0.2
Hi 1 0.2
Just Because 1 0.2
Hey parents, snap off this top card 1 0.2
Freeloader 1 0.2
Spend it 1 0.2
#1 Teacher 1 0.2
Wow, That's Cool 1 0.2
From here to happily 1 0.2
What you really want 1 0.2
Your wish has been granted 1 0.2
Spot your kids some cash 1 0.2
Star 1 0.2
Your wish is my command 1 0.2
Feliz Cumpleanos 1 0.2
Poof 1 0.2
Whatever your little heart desires 1 0.2
In the mood 1 0.2
n toys we play 1 0.2
Teachers Rule 1 0.2
Treat yourself 1 0.2
Enjoy 1 0.2
Favorite things 1 0.2
A grand sort of gift 1 0.2
Joker 1 0.2
Feather your nest 1 0.2
Rain, Shine, Anytime 1 0.2
For Very Fine Things Indeed 1 0.2
Fill with your favorite bubble soap 1 0.2
Say something, anything 1 0.2
HI QT 1 0.2
The stuff of life 1 0.2
Love to give 1 0.2
Good as Cash in any R'us store 1 0.2
Make a difference 1 0.2
Escape, dream, read 1 0.2
Play, dream, read 1 0.2
Discover, explore, read 1 0.2
Read 1 0.2
Oh the places you'll go 1 0.2
Convenient, shop without cash 1 0.2
Same at cash, use at any Pilot 1 0.2
Gift of Convenience 1 0.2
Brand names, closeout prices, great gifts 1 0.2
A really good gift 1 0.2
Make the Season Bright 1 0.2
A gift to fit your taste 1 0.2
Peace on Earth 1 0.2
For every wish 1 0.2
Celebrate 1 0.2
Wish 1 0.2
Naughty or Nice Meter 1 0.2
Ho, Ho, Ho 1 0.2
A gift for you 1 0.2
Enjoy a movie night 1 0.2
Turn on the fun 1 0.2
Total 517 100.0