Arms and the man: the curious inaccuracy of medieval arms and armor in contemporary film.
Grindley, Carl James
IN a relatively misunderstood scene from Zach Braff's recent
film, Garden State, the protagonist, Andrew Largeman, wakes up in his
friend's house and sits down to breakfast. He is recovering from a
party the night before and so is unprepared to face a knight in shining
armor who clanks noisily through the kitchen on a quest for cornflakes.
Apparently a waiter from Medieval Times, this character comes and goes,
serving not only to highlight the moral dissipation of the mother of the
protagonist's best friend but also to reinforce the theme of armor
that is used throughout the film. Garden State is a movie where the
characters periodically armor themselves in everything ranging from
protective helmets to shirts that camouflage themselves as wallpaper to
garbage bags that serve as raingear and, indeed, to drugs and alcohol.
Internet commentary, through partially or thoroughly anonymous
reviews, mostly highlights the implausibility of allowing a Medieval
Times employee to take his "costume" home at night--few, if
any, commentators bother imagining a symbolic purpose lurking behind the
noisy steel plates. In addition, mainstream critics, although bemused by
the scene, merely point to its filmic associations, in particular with
regard to its relationship with The Graduate. Very few sources, if any,
interpret the costume for what it is. It is as if the armor was
"written" in an unfamiliar visual code, its meaning
indecipherable due to some shortcoming or failure in language of steel.
The issue of the symbolic failure in the limited area of costuming
is not to be confused with a pedantic demand for historical veracity in
film. Such a prerequisite is not needed for the creation of a suspension
of disbelief and never has been. As Cook asserted, "film constructs
its fictions through the deliberate manipulation of photographed reality
itself so that, in cinema, artifice and reality become quite literally
indistinguishable" (93-94); but, as Woods suggested, "despite
their mythic overtones and romance coloring, films with medieval themes,
like medieval histories, are required by their audiences to deliver a
convincing picture of life" (39). Noting that it was
"unusual...that a lapse of authenticity tears the fabric of the
viewer's sense of the authentic" (47), Woods argued that film
audiences "can be sustained by what seems typical, the kinds of
clothes, gestures and so forth that we expect of medieval reality"
(47). Davis agreed, asserting that "historical authenticity comes
first and foremost from the film's credible connection with
'the spirit of a period' (471). Driver and Ray, quite rightly,
noted that, even for the authentically medieval audience of an
authentically medieval text, some loss of realism was acceptable (20),
and they explained the obvious gulf between the harsh realities of
peasant life and its depiction on the pages of a typical book of hours.
What is interesting is the chimera of meaning created by the lacunae
between the historic and the fantastic.
As far as such things go, the Garden State suit of armor itself is
commendably accurate--a fully articulated, reasonably Italianate suit of
plate armor, replete with a cod piece--which is in itself a rarity in
any film. In many ways, this armor succeeds where other filmic armors
fail. Consider the armor typically seen in the bulk of contemporary
popular film, including Henry V, Excalibur, First Knight, Timeline, and
A Knight's Tale--all films that attempt to create a plausible
medieval setting. In these films, an ambition towards establishing a
recognizably medieval look and feel is almost always accompanied by a
visible and immediate failure in the presentation of armor.
Michael Wilkinson, Garden State's costume designer, insists
that the armor used in the scene arrived in the film almost
accidentally. The first suit of armor they rented for the production had
a "comic, amateur feel [with] fiberglass armor and knitted yarn
chain mail" (Wilkinson), and the suit used in the film was
eventually found by a production assistant "surf[ing] the web"
(Wilkinson). The all important codpiece, it is discovered, was
unexpected by all: "the codpiece was a happy accident--I love that
it is so prominent in a scene bristling with sexual tension, male
jostling and general feelings of inadequacies" (Wilkinson).
Although an easily decodable image, the use of armor in Garden State
does point to a larger phenomenon in contemporary film: the disjunct between how armor is used and what it is made to signify in medieval and
non-medieval film.
To start, medieval film should be defined to deliberately include
those movies that attempt to present a plausible but not necessarily
historical vision of life in the distant past. Movies regarding
Arthurian mythology, films concerning themselves with Robin Hood, works
that readily invent their own history--these visions rely on the actual
Middle Ages just as strongly as do the so-called "historical"
ones: creations such as Braveheart and the vast legion of Joan of Arc films.
It is also important to draw a line between early films (and those
leading up to the midpoint of last century) and those dating to the last
30 or so years. Audience expectations have changed radically, to the
point where holding Errol Flynn's Robin Hood to the same standards
as Kevin Costner's does not make much sense. As well, in the early
days of film, access to medieval scholarship was limited, as was the
scholarship itself. Today, costume designers are Googling their way to
information, whereas, sixty years ago, one would have to travel to a
museum or research library, in many cases, far removed from the centers
of film production. Even today there is only one dedicated museum to
arms and armor in the United States. (1)
The most simplistic observation to make is that "serious"
medieval films tend to present a less believable armored reality,
whereas comedy medieval films or films where the Middle Ages are merely
incidental to the plot often do a much more successful job in creating
the look and feel of the real article.
The reason seems to be that serious medieval movies plunge their
set design into the world of the symbolic. Frequently, armor becomes an
extension of characterization. Consider the use of armor in Kenneth
Branagh's 1989 Henry V. With the exception of Brian Blessed's
Exeter--who is always well-armored --when characters lack confidence,
when they behave with less than noble intent, or when they are at their
weakest, at those times their armor becomes heavier, the plates thicker,
the decoration more stylized and more grotesque. The traitorous knights
Scroop, Cambridge, and Grey (H5:II:ii), for example, are shown in much
heavier armor than the other characters in the same scene. More
importantly, at the beginning of the film, the French, secure in their
strong position, go lightly armored, but, as Henry's heroism begins
to be demonstrated, the French become more and more elaborately armored,
right up to moment of their defeat. Henry is virtually free from
protection throughout the film, and yet his wounds are only ever so
slight. It is perhaps unnecessary to observe that, if a real Henry V had
participated in hand to hand combat in France, it is unlikely that he
would have done so without adequate armor, wearing only a jupon.
John Boorman's 1981 film, Excalibur, sustains the central
observation that filmic armor is primarily valued for its symbolism. In
Excalibur armor is clearly stylized and used mostly for
characterization. In the opening scene, for example, the bestiality of
war and the debased nature of the feuding warlords are expressed through
their helmets and their visors, which take on the dark and animalistic
attributes of their owners. Also, the condition of armor in
Excalibur--its cleanliness, its color, and its upkeep--serves to
highlight other character traits; but the relationship is not the
expected one.
Although Nickel's observation that Excalibur "places
extraordinary emphasis on the representation of armor, to a degree
unusual even among Arthurian films" (242) is partially supportable,
Nickel misinterpreted the nuances of the overall symbolic function of
armor when he asserted:
The symbolic value of the armor becomes fully evident
when the gradual breaking up of the Companionship
of the Round Table is demonstrated by the
rusting of the armor worn by the questing knights,
until Perceval, after the achievement of the Grail,
sheds his corroded armor altogether and returns almost
naked, dressed only in loose breeches resembling
the loincloth of Christ. (242)
On the contrary, in Excalibur cleanliness equates to a mask that
merely conceals interior failure, whereas a filthy, dented, or
incomplete suit of armor sometimes indicates moral superiority; and
nudity, likewise, is not a consistent motif but is used to demark
different types of vulnerabilities--whereas Nickel is correct when he
asserts that Paul Geoffrey's Perceval, for example, can only obtain
the Holy Grail when he has shed his worldly vanities. Nickel offers a
different view of Lancelot:
[His] armor is deftly utilized as [a] symbolic prop....
Guinevere joyfully joins Lancelot in the enchanted forest
glade, where the lovers embrace in almost chaste
nakedness, with Lancelot's armor cast aside, never to
be put on again. (242)
Nicholas Clay's Lancelot must restrain himself with constant
and unsuccessful questing in order to maintain a tenuous grasp on
morality, a fumbling grip on virtue represented by the surface gleam of
his suit of armor, a suit of armor that at one point in the film not
only fights him but which is ultimately responsible for his death.
Lancelot divested from his armor is not the same knight at all, and he
quickly loses all courage, all fidelity, all nobility--what Nickel calls
a "guilty but pure love" (242) between Lancelot and Guinevere
is, regardless of romantic desire, a major collapse of Lancelot's
value system. Lancelot's armor supports this complex internal
symbolism. It is more glittering than anyone else's other than
Mordred's, but Lancelot's weak veneer of heroism is evident
through his superficially superior armor. In Excalibur, resolution only
comes to Lancelot's character when he inhabits two distinct half
states--a partial suit of rusted armor seen during the film's
climactic final battle--only then is he able to unite his mental,
spiritual, and physical attributes. Unfortunately, it is too little and
too late; Lancelot's true grace is followed abruptly by his death,
which he blames on his "old wound" (the very ones obtained at
the hands of his animated armor).
Of course, the ability to read a complex symbolism into
Excalibur's armor does not provide the filmmakers with a
Get-Out-Of-The-Tower-of-London-Free card: the armor is still absurd. It
is a fabrication not of the Early Middle Ages, nor is its design a
knowing nod to the fifteenth century world of the film's credited
inspiration, Thomas Malory; instead, Excalibur's armor is out of
time, free from all but the most remote connections to the historical
past. Obviously artificial, certainly non-functional, and extravagantly
impractical, the armor is just as ludicrous as any other failed attempt.
Its creators, primarily costume designer Bob Ringwood and armorer Terry
English--whose collective work on costumes also includes Jabberwocky,
Dune, the Batman films, The Messenger, and Troy--obviously had a
well-thought-out agenda in mind the whole time; but that agenda was not
one of historical accuracy but of characterization.
Perhaps one of the worst offenders of all time--and not only from
the point of view of creating a plausible Middle Ages--was the
appallingly incompetent, miserable, and tedious First Knight.
Representing the worst possible revisionist, politically correct,
moralizing sentiments, Jerry Zucker's 1995 film handily gutted its
source text, The Knight of the Cart, and fashioned the insipid medieval
equivalent of Dr. Quinn Medicine, Woman. The costume designer, Nana
Cecchi, a guilty soul also responsible for Richard Donner's 1985
film, Ladyhawke, outfits her knights in what appear to be shiny, 3/4
size, seventeenth-century cavalry armor, a decision presumably made to
accommodate both the athleticism of the stunt work and the egos of the
actors--after all, Richard Gere would lose a certain definition and face
recognition if locked within the confines of more substantial armor.
This quibble with the armor is not to ignore First Knight's
other failures--which, more properly, should comprise their own more
leisurely topic--including the shocking cleanliness of the peasantry, an
oblivious attitude to the responsibilities of knighthood, the absurdity
of the architecture, the heavy handed use of food symbolism, (2) and the
great and unwarranted violence done to Arthurian mythology.
It should be noted that even more impressively constructed
offerings, films such as Timeline, do not get as many details correct as
might be first supposed. Richard Donner's 2003 film, based on
Michael Crichton's book of the same name, attempts to recreate a
very specific time and place: mid-fourteenth century France. Basing its
action on a non-existent battle of the Hundred Years War,
Timeline's producers and directors were very specific in their
desire for accuracy, but, as costume designer Jenny Beavan explains,
with one strange caveat and one even stranger methodology:
The work I normally do is based on a historical truth, although
adapted for film purposes because we're not making a documentary,
we are making a story; but in this particular case,
[the director] did ask for it to look real, so we've researched
as far as we can the period--which is the 1350's--but a lot
of the so-called research is actually later, and it's the 16th
century interpretation of the 13th [sic]. We've tried to be as
careful as possible; it makes it more interesting. We've looked
at lots of pictures of soldiers and archers and knights; that's
what we've based our costumes [on]. (Journey)
Although it is readily apparent that Beavan's film credits
include masterful work on recreating the eighteenth, nineteenth, and
early twentieth centuries (through such films as Jefferson in Paris,
Room with a View, Maurice, Remains of the Day, Gosford Park, Jane Eyre,
Sense and Sensibility, Howard's End, Emma, and so on), it is also
clear that she simply has no experience with the thirteenth, or, as she
should have said, the fourteenth century. This, of course, can be seen
as just one more example where "the most serious problems...arise
out of the nature and demands of the visual medium itself"
(Rosenstone 1173).
Complicating matters, Timeline's supervising armorer, Simon
Atherton, is responsible for any number of anachronistic film
moments--he worked on both Ridley Scott's Gladiator and Mel
Gibson's Braveheart. Both films, it should be noted, were strongly
criticized for surrounding profound and unnecessary historical blunders
with an ocean of expertise and money. Between Atherton and Beavan, the
look and feel of Timeline's armor was pre-ordained to fail.
Finally, A Knight's Tale, perhaps the strangest medieval film
made in many years, appears to be afraid of its own ambition of realism.
Self-deprecating and constantly undermining its historical authority,
the film goes out of its way to challenge its audience's suspension
of disbelief. This is a film that goes above and beyond the call of duty
to present novel interpretations of and allusions to the vagaries of
Chaucer's life--his mugging in 1390, his accurate and frequent use
of gambling terminology throughout the Canterbury Tales, his authorial
claims of a factual basis for the Tales, and his habit of using
"real-life" models for his literary creations; but with regard
to Caroline Harris's armor, the film takes a different track
altogether. Harris provides the audience with armor constructed in an
unrealistic smithy, in an impossible time frame, which ends up being
adorned by Nike symbols. As the director, Brian Helgeland, explains
"Harris came up with a lot of the conceits and notions to make the
armor work towards all the sports analogies" (Sexy). Although
likening the sickening dregs of late fourteenth-century European
so-called nobility to today's overpaid, over-pampered, and morally
destitute athletes might seem to be a stroke of genius, it is unlikely
that such an association was intended.
Harris herself seems more interested in the physical charms of the
leads than she does in any sense of fidelity to the material: "it
should be exciting and it should be sexy, and, I mean, the period
itself: I'm sure it was exciting and sexy" (Sexy).
Ordinarily, the observations that Hollywood produces according to
necessity, that it is a place driven by profit, and that both it and its
audiences are uninterested in historical fidelity might be viewed with a
grand and sweeping "so what?" No one really expects historical
accuracy from any mainstream commercial venture--and so it would be if
not for the odd situation that arises when non-medieval-themed films are
examined for their use of armor. Apparently, the less medieval context
there is in a film, the more accurate the depiction of medieval arms and
armor. Perversely, the best-case scenario is often found in
Hollywood's least ambitious offerings.
No sensible person would have predicted that Bill and Ted's
Excellent Adventure would contain some of the best representations of
authentically medieval arms and armor in contemporary film, but that is
precisely what happened. In one of the film's central vignettes,
the two eponymous characters are transported back to the late Middle
Ages where they encounter a pair of damsels in distress. Making their
way through the castle, Bill and Ted find themselves in an armory and
take the opportunity to put on some apparently accurate Italian plate
armor. Utilitarian and plain, their relatively non-descript armor is
free from symbolic gestures. Alex Winter and Keanu Reeves'
characters immediately act out a scene from Star Wars--correctly
interpreting at least some of the background of Lucas'
samurai-inspired series. The scene rapidly descends, terminating in a
play on the homo-social society of medieval knighthood, but the
important part seems to be the armor itself. It is at least twice as
authentic-looking as any suit of armor in any other contemporary film.
Bill and Ted's Excellent Adventure also includes a segment
with Joan of Arc. Like the earlier scene with Bill and Ted in England,
the scene with Joan, which admirably enough occurs in a chapel in
Orleans, includes armor, and, once again, Joan is dressed plausibly. The
filmmakers also allude to the ecstatic nature of Joan's visions,
stressing the sexuality and otherworldly intrusion of her mysticism.
Cynically, however, the filmmakers suggest that Joan's contemporary
self would be reduced to performing aerobics in the banal recesses of a
suburban shopping mall, and Joan's participation in the film ends
with the young woman stating her desire to bring cardiovascular training
to the armies of France; but the point has been made, and it seems
obvious enough that, in order for Joan of Arc to survive a
socio-political and gender-based deconstruction in a Bill and Ted film,
she absolutely had to have an air of distinct plausibility.
It is irresponsible to discuss comedic takes on the Middle Ages
without mentioning the seminal work of cult director Sam Raimi. His
classic film, The Army of Darkness, like so many other films, contains
scenes set in a generic Arthurian milieu. Although not identified by
name in the film, the local lord is named Arthur, who possesses an
important albeit short-lived sword, (4) and there is an unidentified
wizard (named Wiseman John in the script) replete with pointed hat,
robes, and long white beard. Regardless of Twainesque in-jokes, Army of
Darkness' armor presents a genuinely acceptable vision of medieval
arms and armor. In one of the film's earliest scenes, where the
picaresque protagonist Ash--played by Bruce Campbell--confronts Lord
Arthur's men, there is a plethora of bland and realistic armors,
and they are treated as absolutely mundane objects by Bruce
Campbell's character. Indeed, Campbell's anti-hero disregards
the film's armored reality entirely. The film's costuming
appears to be functional and, in many ways, serves as a counterpoint to
the work's more fantastic elements.
Even a Martin Lawrence vehicle, 2001's Black Knight, managed
to create an extremely plausible medieval setting for its irreverent and
contemporary humor. In this film, at an amusement park vaguely
reminiscent of an inferior version of Medieval Times, Martin
Lawrence's Jamal Walker is either sucked into the past or
experiences an odd hallucination following a near drowning. The
filmmaker, Gil Junger, along with costume designer Marie France, went to
elaborate lengths to keep this most implausible film looking realistic.
Marie France, whose allusive and surprisingly deep costume work
includes Buffy the Vampire Slayer and Bill and Ted's Bogus
Journey--a film that itself plays with Dante's Inferno and
Bergman's Seventh Seal--created and compiled a vast collection of
entirely ordinary fourteenth century arms and armor.
The director, Gil Junger, had previously directed 10 Things I Hate
About You, a film he described, a little simplistically and cheekily, as
a teen comedy--it is, of course, well known that 10 Things was a clever
and knowing analogue to Shakespeare's Taming of the Shrew. Junger,
in Black Knight's DVD commentary track, makes it abundantly clear
how much he valued realism in his film, at one point stating that he
interviewed thousands of extras in search of those faces that looked
medieval, or in his words "not like contemporary Americans"
(Director's Commentary). Junger also claims that he was not
reworking Twain's Connecticut Yankee in King Arthur's Court
augmented by the Robin Hood myth but was really creating a lengthy
homage to Victor Flemming's Joan of Arc (Director's
Commentary). All of these observations--quite easily demonstrable--raise
a serious issue: why does this apparently simple, modest, and
contemporary comedy do a so much better job of replicating the Middle
Ages than films that set out to do that very thing?
Obviously, there are a number of successes that could be mentioned.
For example, the depiction of crusading knights in Indiana Jones and the
Last Crusade is excellent. As well, the production of every film,
individually, tells a complete story in itself. Some films have narrow
budgets that apparently result in costumes being rented from specialty
suppliers--most generic suits of armor appear to be from such sources.
For the most part, as Garden State's Wilkinson discovered, these
rental houses supply idiotic suits of armor; but, as Wilkinson also
discovered, it is occasionally possible to score an inexpensive yet
fabulous suit. It should also be noted that some larger-budget films
seem to rely on big name costume designers who, though they might have a
strong track record in one historical time period, might have little
experience with the Middle Ages. In any event, the general trend seems
to hold: films that have a vested interest in the Middle Ages seem to do
a poorer job than those that do not.
The explanation for the disjunct between the plausibility of armor
and the perceived intent of the filmmakers seems to be a simple one. As
a movie heads towards the medieval, many of its props make a transit
towards the symbolic. Conversely, as a film heads away from the
medieval, a metaphorical sigh of relief is breathed, and most of the
symbolic load carried by armor is dissipated; but these two observations
are essentially obvious ones. The real question, therefore, is why: why
does armor become more symbolic in a context that would apparently
demand increased realism? Oddly enough, one of the worst medieval-themed
films ever made provides a crucial insight.
Consider Merlin. In this execrable offering, the arms and armor are
impossible to classify to any given time or place. Roman armor,
Anglo-Saxon armor, and late medieval armor share the screen with
elaborate flights of design fancy. Ring mail, chain mail, plate mail,
brigandine, Roman segmental, and Roman scale all appear; and, as is
usual, decorative breast plates adorn the film's more difficult
female characters--drawing attention to steel breasts, highlighting a
mockery of female nurturing. Merlin's schizophrenic costume design
serves to highlight the utter timelessness and out of time nature of the
tale; by incorporating so many competing designs, the arms and armor
serve to showcase the a-historicity of the myth, which, in turn,
validates the myth by removing it from time and place.
I believe that Huizinga's remark that "we, at the present
day, can hardly understand the keenness with which a fur coat, a good
fire on the hearth, a soft bed, a glass of wine, were formerly
enjoyed" (9), summarizes an attitude that has worked much mischief.
Huizinga's words have become a self-fulfilling prophecy, and
perhaps one not entirely grounded in quantitative reality. That is, we
have trained ourselves through the belief that the Middle Ages represent
an absolutely alien time frame--one divorced from everything from the
banal all the way to the conception of the self--that the medieval world
is now almost unapproachable on its own terms. The unnecessary
"counsel of utter despair" (Partner 62) represented by the
excesses of New Historicism have made us collectively afraid of the
Middle Ages, while at the same time, and as Eco so astutely pointed out,
we constantly long for just such a time period (65). Filmmakers, when
they attempt to create a plausible medieval identity, end up working
against the very thing they are trying to construct. It is as if the
general understanding, the unwritten rule, is that the Middle Ages are
so alien that, if the audience is not given occasional symbolic anchor
points, the text will become opaque. Of course, the more concrete the
anchor, the more secure; hence the conduit of symbolized arms and armor.
On the other hand, films that do not have such an agenda do not
have to play by the same rules. Bill and Ted's Excellent Adventure
is so much of our world--even with its long list of asinine historical
impossibilities--that no such concession to the present needs to be made
with regard to its understanding of the Middle Ages. Unfortunately, an
accuracy of arms and armor--if such a thing were at all possible--would
be a pointless triumph. Those of us who understand the minutiae of such
matters are never satisfied, and those who do not simply are incapable
of reading the text at all. Film is placed in a lose-lose situation.
Notes
(1) The Higgins Armory Museum in Worcester, MA. Obviously, fine
collections also may be found in a variety of other museums including
the Metropolitan in New York, but the resources are actually rarer than
might be initially supposed.
(2) The film's symbolic agenda is so strange that it denies
food and wine to the good characters, forcing them to suffer on an
all-water diet, whereas the film's antagonist, Malagant, enjoys a
thoroughly carnal existence, feasting on wine and meat. It is almost as
if the filmmakers wanted to draw attention to their work's thematic
poverty, its mental starvation, and to the utter weakness and blandness
of their central characters.
(3) In a perversely telling moment, the professional Chaucerian
will note the odd similarity between Heath Ledger's "Sir
William Thatcher" (AKA Sir Ulrich Von Lichenstein of Gelderland,
real identity quite possibly unknown) and Chaucer's repellent and
equally nameless Knight (who also lacks a reasonably believable history,
pedigree, and heraldic existence). In an odd scene, William's
self-centered immobility is juxtaposed against the backdrop of the
film's villain, Rufus Sewell's Count Adhemar of Anjou, who
actively participates in the war between England and France (fighting,
one presumes, for France). William, like Chaucer's knight, seems
oblivious to the on-going brutality of the 100 Years War and remains in
Paris and the surrounding countryside to participate in
tournaments--tournaments that were banned by Edward III in both the real
historical world and in Chaucer's reflection of it in The
Canterbury Tales.
(4) See: http://www.imdb.com/title/tt0106308/.
Works Cited
Cook, David A. A History of Narrative Film. 2nd ed. New York:
Norton, 1990.
Davis, Natalie Z. "'Any resemblance to persons living or
dead': film and the challenge of authenticity." The Yale
Review 76 (1986-87): 476-82.
"Director's Commentary." Black Knight. DVD. 20th
Century Fox, 2001.
Eco, Umberto. Travels in Hyperreality. New York: Harcourt, 1986.
Huizinga, Johan. The Waning of the Middle Ages. New York: Anchor,
1954.
"Journey through Timeline." Perfs. Jenny Beavan.
Timeline. DVD. Paramount, 2004.
Nickel, Helmut. "Arms and Armor in Arthurian Film." In
Cinema Arthuriana. Revised ed. Ed. Kevin Harty. Jefferson, NC:
McFarland, 2002. 235-251.
Partner, Nancy F. "Reading The Book of Margery Kempe."
Exemplaria 3.1 (1991): 29-66.
Rosenstone, Robert A. "History in images/history in words:
reflections on the possibility of really putting history onto
film." American Historical Review 93 (1988):1173-1177.
"Sexy Armor and a Rock Band on Tour." Perfs. Caroline
Harris and Brian Helgeland. A Knight's Tale. DVD. Columbia Tristar,
2001.
Wilkinson, Michael. "Re: Garden State." E-mail to the
author. 15 Oct. 2004.
Filmography
A Knight's Tale. Dir. Brian Helgeland. DVD. Columbia TriStar,
2001. Army of Darkness. Dir. Sam Raimi. DVD. Universal, 1993. Bill and
Ted's Excellent Adventure. Dir. Stephen Herek. DVD. MGM, 1989.
Black Knight. Dir. Gil Junger. DVD. 20th Century Fox, 2001. Excalibur.
Dir. John Boorman. DVD. Orion, 1981. First Knight. Dir. Jerry Zucker.
DVD. Columbia TriStar, 1995. Garden State. Dir. Zach Braff. Fox
Searchlight, 2004. Henry V. Dir. Kenneth Branagh. DVD. MGM, 1989.
Merlin. Dir. Steve Barron. DVD. Hallmark Entertainment and NBC Entertainment, 1998. Timeline. Dir. Richard Donner. DVD. Paramount,
2003.
Carl James Grindley teaches English and film at Hostos College of
the City University of New York. He has published on the Middle Ages and
Popular Culture and on Middle English Literature, Paleography, and
Codicology. He co-founded the Society for Popular Culture and the Middle
Ages with Michael Torregrossa.
Carl James Grindley
Hostos College--CUNY