The model of tourist virtual community members engagement management.
Stepaniuk, Krzysztof
Introduction
Engagement is defined as a specific relationship between the
consumer and the object of engagement (Brodie et al. 2013). This
phenomenon is also seen as a kind of attachment to the object (product,
service), available in the market offer (Higgins, Scholer 2009).
According to Hollebeek (2010), engagement, in strictly tourist terms,
can be viewed from the perspective of the mutual interaction taking
place between tourists and other objects, such as tourist attractions,
reception areas, brand names, trademarks, etc. One of the main paradigms
associated with the consumption of tourism products and services is the
growing role and importance of the information and communications
technology (ICT) (Sotiriadis, van Zyl 2013), whose vivid example is the
phenomenon of social networking sites (SM, Social Media).
The aim of the present study was to provide a basis for
constructing a model of effective management of the virtual tourist
community, functioning in social media. These assumptions are based on
the basis of the quantitative and qualitative analysis of Internet
resources, and using the obtained results of the pilot survey.
1. Previous research
The use of the social media in tourism is an important research
area. There are numerous reports of the indeterminacy of the role of
social media in tourism and multidisciplinarity of the potential
research in tourism (Thomas et al. 2011; Liburd 2012; Zeng, Gerritssen
2014). Jacobsen and Munar (2012), as well as Munar and Jacobsen (2014)
analyze ways to use the social media in the planning of tourist activity
of the users. In turn, Alford and Clarke (2009) describe the use of
information technologies in tourism. Laroche et al. (2013) present
supporting brand loyalty through the use of social media. Bandias and
Gilding (2012) describe the possible use of the textual content created
by users of the social media to create business value of the social
media as an educational tool. Padilla-Melendez and del Aguila-Obra
(2013) suggest ways to use the social media in the creation of
promotional activities of museums. Scott and Orlikowski (2012) recognize
the impact of the social media on the market position of tourism
companies. The impact of the social media on building a personal brand
was described by Karaduman (2013), and the dynamics of online
communities was presented by Fortunati et al. (2013). About the
marketing use of SM in the context of the involvement of users was
reported by Frick (2010). The methodology for the analysis of User
Generated Content in the context of building a competitive advantage of
business entities was presented by He et al. (2013). At the same time,
in the short time perspective, it is possible to significantly increase
the importance of of the social media for the modern tourist as a source
and space of the exchange of tourist information and as a dominant
interpersonal contacts plane (Mobile social ... 2010). The user
interaction and participation on social media in consumption niche
products describes Phang et al. (2013).
Social media are primarily their users. Bernett (2013)
distinguishes 12 types of personality of SM users:
--The Ultras--users almost obsessed with the social media,
regularly checking the news and/or messages.
--The Deniers--social media for these users are not an inevitable
part of life.
--The Dippers--users rarely using the social media, using them
every other day, once every few days or once a week
--The Virgins--users who are new to social media.
--The Lurkers--users hiding in cyberspace, watching the statements
of others, not showing any desire to participate in the conversations.
45% of Facebook users are characterized by these features.
--The Peacocks--users seeking to have more friends, likes than that
their own friends.
--The Ranters--users in everyday life, during virtual activity are
very active, stubborn, etc.
--The Ghosts--creating anonymous users profiles, in order to
increase the level of personal security often using false data.
--Changelings--a group of about 5% of Facebook users who create
entirely new personalities so that in the real world, no one recognized
them.
--The Quizzers--active users on the network, asking more questions
than posting photos, messages, status updates.
--The Informers--users wishing to gain popularity by sharing
exciting new content with friends and supporters.
--The Approval--seekers--users, who after the release of the
content are committed to tracking the resulting interactions.
Dippelreiter et al. (2008) divide the interactions of SM users
oriented towards tourism in two basic types. The first type includes the
interactions involving simple, virtual communication, while the second
involves the exchange and sharing of information or commenting on own
tourism activity and that of others. Both types of interactions serve to
achieve a more complete perception of the surrounding reality and
removing the uncertainty associated with the operation and social
activity of individuals, in a broad, including tourist, perspective
(Haenlein, Kaplan 2010).
Parra-Lopez et al. (2011) defined the basic benefits of using MS in
tourism (functional, psychological and hedonic and social). Szacka
(2003) believes that the operation of the user within the virtual
community helps in meeting a range of psychological and emotional needs,
which include: the need for respect, recognition, importance in a group,
belonging to a group, acceptance, confirmation of self-esteem,
development of existing skills and interests.
Based on the above study of literature, it was concluded that there
are a little studies directly concerning the management of engagement of
the virtual communites (Mollen, Wilson 2010; Hudson, Thal 2013;
Hamilton, Alexander 2013). Simultaneously there are a single works
focused on engagement of tourist virtual community (Cabiddu et al. 2014)
which justifies the need for research in this area. The problem of
tourist virtual communities is particularly important in view of the
progressive digitization of society.
Analysis of user needs can be an important element in building
involved virtual communities. Hence, the main scientific objective of
the study was to provide a basis for the initial analysis and
prioritization of factors of thematic areas related to tourism and
determining the affiliation of the members of the virtual community. In
such a case only internal factors will be taken into account, i.e. those
relating to the needs and behaviours developed by the Information
Society determined by them, which affect the decision concerning
belonging to tourist virtual communities.
The main objective of the pilot study was to develop guidelines for
building the enagagement of the users of a selected tourist community in
social media.
Specific objectives related to the development of the
methodological foundations for the construction of a ranking of the most
popular thematic areas, around which virtual tourist communities are
formed in the social media. Another aim was the practical verification
of the typology of virtual tourist community members proposed by Bennett
(2013) and building the ranking of thusly defined groups. The last
objective of the work was related to the identification of needs causing
the participation in communities centred around a specific theme. The
realization of these goals will enable the establishment of guidelines
for the model of management of the involvement of virtual tourist
communities.
2. Methods
To achieve the objectives of the work, associated with the
determination of the most popular thematic areas, around which virtual
communities are focused, an overview of Internet resources was used,
using the method of quantitative and qualitative content analysis.
The first stage of the study involved the participation of 70
virtual communities centred around the theme of tourism and functioning
on the Facebook social network . The selection of user groups was made
with the use of a search engine integrated into the service. Three
separate searches executed with the use of the following keywords:
"tourism", "journey", "holiday". Among the
results, respectively 43, 17 and 10 of the feedback results were
selected for further analysis. The basic criterion for the
classification was the close relationship of the obtained link to a page
with tourism, and defining the group associated with it as a community.
The resulting communities were grouped based on the author's
classification system.
For qualitative studies of the selected virtual tourist communities
the social media monitoring tools were used: Wisdom
(http://www.wisdom.com), and demo versions Sotrender
(http://www.sotrender.pl) and Brand24 (http:// www.brand24.pl).
In the second stage of the study and in order to identify the basic
needs determining the activity of the users within the virtual tourist
community, the diagnostic survey method with the use of a questionnaire
was applied. The form of the questionnaire was sent electronically to
the active members of the community (e.g. people commenting on the
presented content), as well as was published on profiles of the
identified virtual tourist communities.
The descriptive analysis included the results of the questionnaires
received from the members of the community gathered around the two main
thematic areas.
Due to the sample not being representative and the pilot nature of
the research, the description of the results is limited to the
presentation of simple descriptive statistics.
The research work was carried out in June and July 2014.
3. Results
After analysing the content of the profiles of the selected tourist
communities, they were classified on the basis of a proprietary
classification system, according to the subject areas they represent.
The occurrence of six major categories was determined: "travel
reports"--23 groups, "tourist entities"--17 groups,
"guidebooks and tourist guides"--17 groups, "tourist
events"--10 groups, "tourist information" --4 groups, and
"other"--2 groups.
Thusly defined thematic areas were hierarchized based on the number
of users belonging to the relevant communities (Table 1).
It was found that the most p opular subj ect area, around which the
most numerous virtual communities are forming are "Travel
reports". The smallest number of members characterize the community
centred around the issues related to tourist information.
In order to determine the personality types of the members of the
analysed virtual tourist communities and to identify the motivation
affecting the membership of the users in these communities, a pilot
survey was conducted. The studies involved 288 members of the analysed
communities. The number of feedback forms received, in respect of the
defined subject areas is as follows: Travel reports (116), Tourist
entities (88), Guide books and Tourist guides (36), Tourist events (21)
other (15), Tourist information (12).
Further analysis was based on the results obtained from members of
the largest tourist communities and centred around the two most popular
subject areas, i.e., "Travel reports" and "Tourist
entities".
Users active in virtual communities relating to the issues related
to the most popular thematic category--"travel reports" are
mainly women (60%). Single persons were in the majority (38%). Next, the
people in an open relationship (36%) and married (26%). Respondents are
young people, mostly between the ages of 18 and 28 (35%) and from 29 and
35 (22%), or between the ages of 36 and 45 (20%). The least-represented
were people aged <17 years (10%) and >45 (13%).
In the case of communities relating to the thematic area
"Tourist entities" most of the users were also women (57.95%).
Dominated by young people aged 18 to 28 years old (44.32%) and from 29
to 35 (29.55%). Respondents in most cases were unmarried (56%). 27% of
them remained in an open relationship, while 17% were married.
Table 2 shows the personality types of virtual tourist communities
members gathered around the two analysed thematic areas, as declared by
the respondents.
Both cases are dominated by the users strongly associated with
social media (The Deniers), although in the case of the thematic area
"travel reports" their share is relatively high and almost
twice as high as in the case of communities related to tourist entities.
A similar situation can also be observed in the case of The Ultras. In
addition, respondents associated with communities built in the thematic
area of "travel reports" declared a smaller number of
personality types, which may suggest a more conscious membership in
these groups.
In response to the question about the main reasons for joining the
selected virtual tourist communities, the respondents associated with
the communities focused around the theme of "travel reports"
in the first instance pointed to the need for self-fulfilment--24%
(developing interest). The second was the need of gaining
recognition--21% (willingness to increase the importance of oneself),
and a group of factors associated with the need for belonging (the
desire to meet new people--13%, the desire to confirm self-esteem --11%,
the need for functioning in a group--11%). The second group, in turn,
contained the factors associated with the need for belonging--29%
(belonging to a group--14%, meet new people--14%, acceptance from the
environment--1%). Occasionally, however, the respondents pointed to the
determinants specific to the need of recognition--10% (the importance of
oneself--6%, respect for oneself--4%). Details are presented in Table 3.
On the other hand, respondents associated with the profiles of
tourist entities also pointed to the need for self-actualization --61%
(developing interests--31%, development of abilities and skills--21%,
confirmation of self-esteem--9%). The second group, in turn, were
factors associated with the need for affiliation--29% (belonging to a
group--14%, meeting new people--14% acceptance of the surroundings--1%).
Occasionally, however, the respondents pointed to the determinants
characteristic of the need for recognition--10% (the importance of
oneself--6%, respect for oneself--4%). Details are presented in Table 4.
At the same time, respondents connected with the subject of
"tourist entities" indicated content elements, which they
shared most often. Details are presented in Table 5.
Similar summary was made on the basis of the data obtained from the
members of the community related to the thematic area "travel
reports" (Table 6).
Respondents belonging to the communities associated with both of
the analysed thematic areas agreeably indicated the leading role of the
administrator/moderator of the content on the profiles in building user
involvement. This role involves testing and the selection of the shared
content, although it does not have to involve the analysis of
personality profiles.
Below the main hypothesis, based on the obtained results and
concerning future research model were presented. Based on these results,
it was found that the virtual tourist communities cover a number of
thematic areas. These areas are likely to have a direct impact on the
number of communities, their size, and the level of involvement of the
members (H1). The thematic area implies simultaneously the number and
the diversity of personality types of the members of virtual tourist
communities (H2). At the same time the diversity decreases for the
communities directly related to the individual tourist activity and its
documentation (H3).
[FIGURE 1 OMITTED]
The needs of users of virtual tourist communities are an important
determinant of their functioning within groups, and the main one is the
need for self-realization. The needs for recognition and membership do
not constitute a major factor of involvement in the functioning of the
virtual tourist community (H4).
The thematic area of the functioning of the virtual tourist
community is also an important influence on the nature and type of the
content of the shared elements and themes that are acceptable and
commented on by their members (H5). The role of the administrator of a
profile is the analysis, selection and appropriate placement of the
content of the shared elements, accepted by the community, and thus to
build user engagement (H6).
Graphic depiction of the model is presented below (Fig. 1).
Verification of the correctness of the model will require carrying out
detailed research on virtual tourist communities that operate in Poland
and other European Union countries.
Conclusions
The findings indicates that the development of interests and
abilities were the main factors inducing users for joining the tourist
virtual communities. The diversified arrangements of users personality
types in different-thematic communities was also stated. The content
consumption and sharing were also unsimilar between groups.
The proposed theoretical model can serve as a basis for the
efficient creation and management of the virtual communities
concentrated around the diversified tourist activities as well as
constitutes guidelines presenting the methodology of analysis of virtual
tourist communities properties The model can also provide an important
theoretical contribution for the management of the image of a
destination in the social media, as well as building and managing
virtual communities engaged in the brand of a destination.
http://dx.doi.org/10.3846/btp.2015.566
Krzysztof STEPANIUK
Bialystok University of Technology, ul. Wiejska 45A, 15-381
Bialystok, Poland
E-mail: k.stepaniuk@pb.edu.pl
Received 09 December 2014; accepted 17 June 2015
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Krzysztof STEPANIUK. PhD, Bialystok University of Technology,
Faculty of Management, Department of Tourist Economy. Research
interests: social media in tourism.
Caption: Fig. 1. The model of members of tourist virtual community
engagement management
Table 1. The thematic areas focusing virtual
tourist communities in the context of the
number of members
No Thematic area Number of
participants
1. Travel reports 1 271 367
2. Tourist entities 836 250
3. Guidebooks and 210 595
Tourist guides
4. Other 17 725
5. Tourist Events 16 434
6. Tourist information 3 062
Table 2. Ranking of the declared personality types of the
members of virtual tourist communities, centred around
selected thematic areas
No Tourist entities. n = 88 No Travel reports. n = 116
1. The Deniers (21.59%) 1. The Deniers 43%.
2. The Quizzers (13.64%) 2. The Ultras 16%
3. The Informers (13.64%) 3. The Dippers 11%
4. The Dippers 12.50% 4. The Informers 9%
5. The Lurkers 7.95% 5. The Lurkers 8%
6. The Ultras 7.95% 6. The Approval-seekers 8%
7. The Approval-seekers 6.82% 7. The Peacock 3%
8. The Ranters 5.68% 8. The Quizzers 3%
9. The Changelings 4.55% 9. The Virgins 1%
10. The Ghosts 3.41%
11. The Peacock 1.14%
12. The Virgins 1.14%
Table 3. Ranking of the needs inducing users to join the
analyzed virtual tourist communities in the thematic area
of "travel reports".
No [%] percent Need
of answers
1. 24% Need to develop interests
2. 21% Desire to increase the
importance of oneself
3. 13% Desire to meet new people
4. 11% Desire to confirm self-esteem
5. 11% Need to belong to a group
6. 8% Development of skills and
abilities
7. 7% Increasing respect for
oneself
8. 5% Need for approval from the
environment
Table 4. Ranking of the needs inducing users to join the analyzed
virtual tourist communities in the thematic area "tourist entities".
No [%] percent Need
of answers
1. 31% Need to develop interests
2. 21% Development of skills and abilities
3. 14% Need to belong to a group
4. 14% Desire to meet new people
5. 9% Desire to confirm self-esteem
6. 6% Desire to increase the importance of oneself
7. 4% Desire to increase respect for oneself
8. 1% Need for approval from the environment
Table 5. Ranking of pieces of content shared on community
profiles associated with the thematic area "tourist entities".
No Element of content [%]
1. Own photographs 20.65%
2. Own video 18.29%
3. Photographs from other sources 15.63%
4. Information from other sources 12.09%
5. Video from other sources 10.62%
6. Content created using smartphones 10.03%
and uploaded to the internet
7. Sound files from other sources 5.01%
8. Reports of current events 4.13%
9. Original writings, or extensions 2.06%
of the available articles, etc.
10. Educational content 1.47%
Table 6. Ranking of pieces of content shared on
community profiles associated with the thematic
area "travel reports".
No Element of content [%]
1. Own photographs 17%
2. Content created using smartphones 14%
and uploaded to the internet
3. Photographs from other sources 14%
4. Information from other sources 13%
5. Sound files from other sources 11%
6. Original writings, or extensions 10%
of the available articles, etc.
7. Own video 7%
8. Reports of current events 7%
9. Educational content 3%
10. Video from other sources 3%
11. Own sound files 1%