Revitalization of public space: from "non-places" to creative playgrounds/Viesuju erdviu gaivinimas: nuo ne-vietos link kurybines saveikos aiksteles.
Lavrinec, Jekaterina
Introduction
A distinction between a place as a set of elements and a space as a
dynamic field of everyday practices (Certeau 1988) (1), alongside with a
thesis, that social and spatial relations are interconnected (Lefebvre
1991; Soja 1989) enabled a discussion on non-places (Auge 1995; Bauman
2000), as a product of the transformation of spatial practices and
social relations, which are defined by the logic of excess (excess of
time, space and information). According to M. Auge, "if a place can
be defined as relational, historical and concerned with identity, then a
space which can not be defined as relational, or historical, or
concerned with identity will be a non-place" (Auge 1995: 77-78). A
problem of non-places, which produce an experience of loneliness,
reducing social interactions in public spaces to a few scenarios, could
be used as a starting point for examining emerging alternative forms of
sociality in public spaces.
Although the authors, who discussed a phenomenon of non-places,
developed different typologies of non-places, there is a common paradox:
non-places seemingly are to be social, while social rituals, inscribed
in spatial organization of non-places, "create solitary
con-tractuality" (Auge 1995: 94):
As Z. Bauman notes, "the main feature of the 'public, but
not civic' places [...] is the redundancy of interaction. If
physical proximity--sharing a place cannot be completely avoided, it can
be perhaps stripped of the challenge of 'togetherness' it
contains, with its standing invitation to meaningful encounter, dialogue
or interaction. If meeting strangers cannot be averted, one can at least
try to avoid the dealings" (Bauman 2000: 105).
Is it quite by chance, that creative actions in public space, such
as flash mobs, performances and urban games, which are initiated by
enthusiasts and public artists, as a rule are arranged in the places,
that Z. Bauman marks as "non-places"? Train stations, public
transport, especially metro, supermarkets become a stage for emerging
temporal solidarities and an arena for creative experiments, which at
first glance seem to be arranged "just for fun", but in recent
years have become a widespread tendency. Proposing a form of social
interaction and breaking a taboo of "talking to strangers"
(Bauman 2000), creative actions in public space encourage new
solidarities.
While recent discussions on new identities of urban places (place
branding), which are inspired by the concept of "creative
city", do not focus on the micro-processes of everyday
sense-making, it could be agreed with G. J. Ashworth and B. Graham, who
notice, that "the increasing interest of official government
agencies at various levels in 'sense of place' [...] further
increases the potential for contestation between such official
representations and unofficial narratives of place" (Ashworth,
Graham 2005: 221). It could be useful to examine the process of
"place-making", initiated by citizens, who deal with a problem
of "non-places" on practical level, as active interpreters of
urban space. In this paper we are going to consider, how citizens deal
with the problem of deactivated public spaces and how a new identity of
non-places can be formed in conditions of limited resources. There are
at least two tactics of making sense of a place, which can be used by
activists and creative practitioners: 1) reinterpretation of the
existing routine scenarios, proposing alternative ones, which draw
attention to the potential of a certain place, 2) reorganization of
spatial structures of a public space by installing new objects, which
start attracting passers-by and provoke an active interpretation of it.
Both tactics imply the idea of building a new experience of a place.
It was the Situationists who proposed to arrange "emotionally
moving situations" for to activate citizens toward everyday urban
settings and were looking to build a new kind of interactive and
eventful urban environment in the late '50s. Nowadays it is various
flash mobs, urban games and playful installations which reconfigure
everyday urban experience by disturbing everyday routes and routine
behaviour. Of course, there are much more tactics of place-making, which
citizens can use, and which could be considered as creative ones, but by
performing and encouraging an alternative behaviour in public places,
the mentioned types of reinterpretation of public space reveal, how
place identity is "created and recreated by the actions of
people" (Ashworth, Graham 2005: 221).
Performing alternative "choreography" in public spaces
An increasing activity of creative practitioners, who initiate
mass-actions in public spaces, deconstructing an everyday urban routine,
evokes a series of questions: How do these actions affect public spaces?
What are the main components of these actions and how do they
"work" together, what effects do they produce? Such campaigns
as "Free hugs", flash mobs, dancing or singing performances,
which are being arranged by groups of enthusiasts and sometimes by
actors, presuppose an intensive bodily participation in the
"action". As a rule, a proposed scenario (hugging with
strangers, "freezing", dancing, singing in public spaces)
differs from routine behaviour in public places (train stations, malls,
and squares), and brings a special attention to movements and
trajectories of the participants of creative action.
These campaigns establish an alternative "choreography",
i.e. a specific use of spatial structures and characteristics of
movement in non-places, which commonly are described as transitional
spaces that are supposed to be crossed, passed for achievement of the
ultimate goals. But even those non-places, which are created for a long
being (as motels), "discourage the thought of 'settling
in', making the colonization or domestication of the space more
than impossible" (Bauman 2000: 102). In this context performance in
public space can be considered as an act of "domestication" of
non-place. It is not by chance that one of the popular flash-mobs, which
takes place in shopping malls, is "sleeping in public":
participants bring pillows to a mall and imitate sleeping, laying on the
floor and benches.
A metaphor of "choreography" could help to reveal the
interconnection between bodily experience and spatial structures, which
shape our experience of the place and in their turn, are being formed by
citizens' bodies and actions in public places. But it is also the
conceptualization of a dance as a spatial practice, which "presents
representations of bodies in spaces, their relations to the spaces and
to other bodies"(Briginshaw 2001: 5-6). There is a mutual
interconnection between spatial elements and everyday bodily (as well as
emotional) experience of the place. The idea, that bodily experience is
embedded in urban space and could be used as a "tool" for an
active re-interpretation of public places by inventing an alternative
way of using them, is rooted in the idea of M. Merleau-Ponty that bodily
experience is embedded in space:
"By considering the body in movement, we can see better how it
inhabits space (and moreover, time), because movement is not limited to
submitting passively, it actively assumes them, it takes them up in
their basic significance which is obscured in the commonplaceness of
established situations" (Merleau-Ponty 1962: 102).
The idea was developed by the authors (Lefebvre 1991; Soja 1989),
who analysed the interplay between social and spatial relations and who
argued, that "it is by means of the body that space is perceived,
lived--and produced" (Lefebvre 1991: 162). Moreover, a metaphor of
choreography (being understood as "interplay between body and
everyday settings") includes a dimension of intersubjective
relations. "Choreography" of participants of creative
campaigns differs from that of passers-by, and thus creates conditions
for a conscious relationship with your own bodily experience. In this
sense flash mob and various performances are a playful deconstruction of
routine scenarios, which we use in public space avoiding contacts with
strangers and behaving "as a normal passerby". On the other
hand, participation in these actions implies synchronization with people
around (taking part in event together with accidental strangers, making
something together or even synchronizing each movement during a short
period of time), and brings a rare experience of togetherness and
proximity to other citizens. These playful acts of de-alienation reveal
the potential of streets, squares and molls to be places for intensive
interaction and joy. The initiators of creative actions use a potential
of public spaces for establishing bodily and emotional contact with
passers-by. In many cases passers-by are invited to take part in the
event, but even when they remain just surprised viewers, a usual
distance between passers-by is being overcome, as participants of
creative campaign appear to be a person next to you.
Temporal solidarities and emotional experience
By initiating and participating in urban events, which set up an
alternative model of behaviour and reshape routine routes and dynamics,
new solidarities are being developed, some of which are temporal, and
some become long-term ones. After taking part in one or more playful
actions some citizens become faithful participants of creative
campaigns, and gather in a temporal group of enthusiasts for to spread
the idea of the event in their hometowns. Creative public actions could
be described in terms of social innovation, as they result in new
configurations of meanings, connected to a certain public place (and in
this sense, they reinvent "lost" places). Exploring the
innovative action in community, N. Duxbury notes, that "innovation
is relative to its context; what is usual practice in one community may
be an entirely new idea in another. Thus, in situ, innovative action is
doing something out of the norm, something new to that situation or
context" (Duxbury 2004: 3).
A vivid example of spreading social action, which was primarily
based on personal experience, is "Free Hugs Campaign" (2),
which was initiated by Juan Mann in Sydney in 2006, and since that time
has been repeatedly arranged in many countries around the world.
According to the initiator of worldwide "Free Hugs" campaign,
the inspiration for this campaign was the experience of loneliness he
encountered when he arrived to Sydney after being absent for a long
period of time: "Standing there in the arrivals terminal, watching
other passengers meeting their waiting friends and family, with open
arms and smiling faces, hugging and laughing together, I wanted someone
out there to be waiting for me. To be happy to see me. To smile at
me". To hug me. ("Free Hugs Campaign", official site).
Flash mobs and urban games are quite usually articulated by
initiators and participants as a temporal solution to the problem of
hunger for emotions and proximity. In many descriptions of playful urban
acts, the most important place is reserved for describing emotional
ingredients of the event. Moreover, a feeling of proximity and joy are
normally considered as the aim of the whole event (e.g., as
"ImprovEverywhere" collective announces on their official
site, they cause "scenes of chaos and joy in public places"
(3)). Emotions as well as bodily experience are being actively discussed
by initiators of urban campaigns, but what is more interesting, is that
simple actions performed in public space reveal, that a private
experience of loneliness and lack of community feeling is shared with
other passers-by. They just seem to be waiting for the event, which
would encourage citizens to share their experience. As the initiator of
"Free Hugs Campaign" confesses, the idea to hug a stranger
came to him spontaneously, it was inspired by a feeling of "being a
tourist in his hometown", and the beginning of the action was
rather a private attempt to find human contact, while the campaign later
became one of the most popular in the world: "I got some cardboard
and a marker and made a sign. I found the busiest pedestrian
intersection in the city and held that sign aloft, with the words
"Free Hugs" on both sides" ("Free Hugs
Campaign", official site).
The initiators of flash mobs and creative campaigns in public
spaces are quite similar to what Ch. Knight calls "outsider
artists", who "function outside of the art world's
conventions and constrictions" and have got an ability to translate
"personal experiences into publicly resonant ones" (Knight
2009: 115). A vision of non-places as a playground for social
interactions and as a place for shared experience is quite similar to a
vision of urban space, which was developed by the Situationists in the
late '50s. The important insight of this movement was the idea,
that spatial structures produce certain type of behaviour as well as
emotional experience and that certain constellations of urban elements
are able to encourage citizens to participate actively in the
reorganization of urban surrounding (Chtcheglov 1958). According to the
Situationist authors, a new architecture should be "detoured for
the purpose of de-alienation"(Kotanyi, Vaneigem 1961). Recognizing
the importance of the emotions in urban experience, the Situationists
developed a thesis of necessity of arranging "emotionally moving
situations" (Debord 1957) through architecture and happenings. From
this perspective creative public actions are quite productive methods of
articulating urban experience and rearranging emotional landscape of the
city. By disturbing usual scenario of being in non-place they establish
a reflexive distance with usual choreography of the place. Therefore
flash mob actions and various urban games can be considered as a tool
for reconceptualization of spatial structures and social order, embedded
in urban space. But it is no less important, that creative actions in
public space establish temporal communities of passers-by, who share the
interest of spending some time together, sharing emotions and taking
part in something different than everyday routine.
Prolonging an event: platforms for shared experience
It should be mentioned about the role of media in prolonging the
experience of urban events. Participation of photographers and film
makers has become an essential ingredient of urban games, flash mobs and
various campaigns. Being a form of participation in the event,
photographing and filming provide participants of the event with the
look of an external observer (and a witness of creative actions), and in
some cases dictate the choice of a place for the event. In announcements
of mass urban actions it is quite usual to invite photographers to take
part in the event or to encourage participants to take photos during the
event and post them at some sites in the Internet afterwards. Pictures
and videos prolong the experience of the event, encouraging participants
to search for familiar faces and to find the pictures of situations they
have not noticed while taking part in it. Even if flash mobs take only
several minutes they get their continuation on the Internet in social
nets. Sharing impressions and (again) emotions is a crucial part of any
social action, and participation of photographers guarantees, that the
event will be lasting for some time in virtual space. That is why the
existence of functional platforms for communication within emerging
citizen communities is important: Facebook groups, flicr-pools, You Tube
channels, and all kinds of blogs are effective tools for community
building, providing a virtual "place" for sharing an
experience of an event.
Conclusions
Creative actions in public space may be considered as a form of an
active reinterpretation of spatial and temporal urban structures and
regulations, which shape everyday bodily and emotional experience of a
city. They reveal the interconnections between spatial structures and
everyday practices by proposing "choreography", which differs
from routine behaviour: e.g. to stop in a crowded place of hurrying
passers-by, to sing in a place where only official announcement sounds,
to dance in a waiting room, etc. Alternative models of behaviour, which
are performed by creative practitioners, use the potential of public
places, but what is more important, they become a form of communication
between passers-by, turning non-places into a space of shared
experience.
Musicals in public, dancing flash mobs, hugging campaigns spread
across the world and can be repeated in every non-place, which
"accepts the inevitability of a protracted, sometimes very long
sojourn of strangers, and so they do all they can to make their presence
'merely physical' while socially little different"
(Bauman 2000: 102). Diffusion of playful scenarios is grounded in the
same specificity of non-places: according to Z. Bauman, despite the
variety of forms and design, they produce alienation in similar way. It
could be, that a short-term effect creative actions produce is the most
effective tactics of sense-making, which turn non-places into a place of
shared experience and playful experiments. The question is, how this
form of social (inter)action will develop and how new forms of creative
reinterpretation of public space will change them.
Iteikta 2011-09-05; priimta 2011-09-08
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Viesuju erdviu gaivinimas: nuo ne vietos link kurybines saveikos
aiksteles
(1) And which originates from an opposition between
"geometrical space" and "anthropological / existential
space", discussed by M. Merleau-Ponty (1962).
(2) See <http://www.freehugscampaign.org>
(3) See http://improveverywhere.com.
Jekaterina Lavrinec
Vilnius Gediminas Technical University, Department of Creative
Entrepreneurship and Communication, Sauletekio al. 11, LT-10223 Vilnius,
Lithuania
E-mail: Jekaterina.Lavrinec@gmail.com