Human resource issues related to disruptive technology.
Mitchell, Margaret E.
Abstract
Christensen's (1997) analysis of disruptive technology is
complemented by an analysis of specific human resource issues related to
disruptive technology. Relevant changes in the field of human resources are presented along with a description of the following human resource
functions: job design, organizational design; recruitment, selection,
and placement; rewards; training and development; and organizational
change and development. These specific human resource functions must be
designed carefully if a firm wants to increase the likelihood that
disruptive technology will be developed and/or implemented. Human
resource systems can significantly affect disruptive technology. These
effects occur through identifying disruptive technology as an
organizational goal, encouraging the development and implementation of
disruptive technology, rewarding employees for actions related to
disruptive technology, and providing an organizational climate that
facilitates development of disruptive technology. Both the intended and
unintended effects of specific human resource practices must be
considered. Also, firms must be prepared to accept the development of
unsuccessful new technologies if they want to encourage the development
of new technologies, some of which may become disruptive technologies.
Introduction
Christensen (1997) describes an innovator's dilemma, which
concerns the adoption of technologies so new and dramatically different
they are characterized as disruptive technologies. These disruptive
technologies change the nature of their industry and the viability of
firms not using the disruptive technologies. Although these technologies
may result in worse product performance initially, they are associated
with later successes due to advantages such as lower cost, simpler
operation, smaller size, and greater convenience. Also, this success
results in the eventual obsolescence of other previously dominant
technologies. Competing firms may eventually fail without the relevant
disruptive technology, even when such firms have previously dominated
their industry. Examples of such disruptive technologies include those
seen when the production of personal desktop computers was introduced
into the computer industry, which was dominated by firms focusing on
mainframe computers; the transistor replaced vacuum tubes and
transformed the electronics industry; and production of small off-road
motorcycles successfully challenged the market dominated by powerful
over-the-road motorcycles (Christensen).
Disruptive technology, which also has been referred to as digital
disruption (Six ..., 2002), has been found more frequently in the past
100 years than in any other time in history. Disruptive technology is
expected to continue to occur in the future, most likely at an
accelerating rate (Six).
Christensen (1997) distinguishes between disruptive technologies
and sustaining technologies, which may be characterized as either
incremental or discontinuous. The distinguishing features of sustaining
technologies concern their relationship with product development.
Sustaining technologies, which account for most technological advances
in a specific industry, improve performance of established products.
These improvements are made along performance dimensions historically
valued by the industry's mainstream customers. Their use generally
contributes to a firm's success even when these technologies are
very difficult (Christensen).
Technology may be categorized as disruptive or sustaining, but all
types of technology depend on human resources for development and
implementation. The necessary human resources may be found in employees
of a specific firm implementing the technology, or they may be found
outside the firm through various competing organizations, entrepreneurs,
or independent agents.
Christensen's (1997) analysis of specific innovations and
technologies provides valuable insights concerning the development and
implementation of disruptive technologies. However, he includes minimal
information on human resource issues related to these technologies. In
this paper, Christensen's analysis is complemented by an analysis
of specific human resource issues related to disruptive technology.
Relevant changes in the field of human resources are presented along
with a description of the following human resource functions: job
design; organizational design; recruitment, selection, and placement;
rewards; training and development; and organizational change and
development.
Relevant Changes In The Field Of Human Resource Management
The field of human resource management has changed during the past
century. The changes are not so dramatic as those observed in
technology. However, these changes are significant enough to affect the
role of technology in specific firms. Also, many of the changes are
closely linked to technological changes, so the role of human resource
management in disruptive technology should be considered.
One relevant change in human resource management concerns the
greater importance of human resource departments in determining the
direction of firms. For example, the human resource consulting work of
C. Ingrain, chair and Chief Executive Officer (CEO) of Aon Consulting,
lead Ingrain to conclude that human resource departments are assuming a
more strategic role within business. This greater strategic role also is
related to a greater focus on the bottom line (Technology ..., 2002).
Human resource development is seen as part of the larger system
that includes organizations, the economy, and society. As those systems
change, human resource professionals consider the changes needed in the
field of human resources. Changes relevant to technology include the
following: creating synergy between research and practice, leveraging
technology, effectively managing learning and knowledge, fostering
lifelong learning, and recognizing the importance of human capital
(Short, Brandenburg, May, & Bierema, 2002). In fact, Short and his
colleagues emphasized the importance of human capital by referring to it
as "the true bottom line."
James' (2002) analysis of human resource practices indicated
that most human resource practices employ an operations mindset that
fails to consider the differing needs of employees who work in different
stages of the innovation process. A clear appreciation of these
differing human resource needs is required in order to properly time the
introduction of breakthrough innovations. Firms must simultaneously
balance the need to stay ahead of the competition (in order to
facilitate future success) with the need to introduce incremental
innovation that will maximize profits (for current success). These two
needs, which at times conflict, represent a clear challenge for anyone
working in high-tech industries.
These changes in the field of human resource management have meant
that human resource professionals are greatly concerned about their
ability to add value to their organization, and one clear way to add
value is by maximizing the value of the organization's human
capital. This concern is related to technology in two ways: (1) using
technology to optimize employee performance, and (2) using the human
resource management function to maximize the likelihood that employees
will develop and implement technologies contributing to the
organization's success. This latter concern (maximizing the
likelihood of developing and implementing technology) is most closely
related to the issue of disruptive technology. Human resource systems
must encourage employees to create the best technologies (including
disruptive technologies) for their employers. Also, human resource
systems must encourage the adoption of disruptive technologies that will
facilitate the long-term success of the organization.
Issues For Specific Human Resource Functions
Job Design
Job design can be used to identify jobs in which employees are more
likely to develop new technologies and/or consider implementing
disruptive technologies. These goals can be facilitated by incorporating
them into the design of individual jobs. If new technology development
and innovation are specified as goals of the job responsibilities,
employees are more likely to focus on these goals.
Job design for engineers and scientists, who are the main source of
new technology, provide an excellent opportunity for modification.
Today's engineers and scientists perform work that is essentially
technical. They identify needed information and solve specific problems
that may lead to the development of new products (Farris & Cordero,
2002). If these scientists and engineers are going to develop disruptive
technology, they must see their work as part of a larger picture.
Technical work related to solving specific problems is necessary, but an
understanding of development, implementation, application, and business
issues would make scientists and engineers more likely to develop
disruptive technology.
The disruptive technology associated with the transistor provides
an excellent example of the importance of the value of this type of
understanding. Bell Labs, as part of their research for the telephone
company, developed the transistor to replace the bulky, fragile, and
inefficient vacuum tube. This technology, for which Bell Lab scientists
won the Nobel Prize in 1956, was developed to amplify electrical current
and improve communication over telephone lines (Travers, 1994).
Ibuka, founder of the Sony Corporation, paid Bell Labs twenty-five
thousand dollars for a license to develop the transistor for products
such as radios, which required higher frequencies than those used over
telephone lines. In 1953 Mascarich, Vice President of Licensing at
Western Electric (parent company of Bell Labs), told Ibuka that Western
Electric scientists did not believe that the transistor was useful for
this purpose. Western electric scientists saw the transistor as a power
source for hearing aids only. The Sony Corporation developed this
technology to produce and sell the first "pocketable"
transistor radios in 1957 (Nathan, 1999). The success of the transistor
proved to be a classic disruptive technology that launched the success
of Sony in the multinational electronics industry while its competitors
were using the less reliable and bulky vacuum tubes. Later, the
transistor was described as the invention with the largest impact on the
communications industry since World War II. It created a billion dollar
industry selling consumer products such as computer games and portable
stereos, as well as complicated electronic systems for business and
industry (Travers, 1994).
The most effective job design for disruptive technology would
incorporate systems encouraging scientists and engineers to see the
"big picture" that connects laboratory research with its later
development and eventual sale to consumers. Sometimes this goal can be
accomplished by giving scientists and engineers additional
responsibilities concerning development and sales. Other times this goal
is facilitated by redesigning many jobs.
Cross-functional Teams
Many different jobs can redesigned and linked cross functionally so
that a whole set of jobs includes the responsibility for working cross
functionally. A cross-functional team might include employees from
Research and Development (R & D), applications, manufacturing,
finance, and sales. The combination of these different jobs gives the
team a valuable range of knowledge and increases the likelihood that
they will see the applications and opportunities presented by the
development of disruptive technologies. Modern R & D laboratories
often rely heavily on cross-functional teams Meyer (1993).
Technological changes such as the Internet have made
cross-functional teams even easier to assemble than in the past.
Web-based systems provide a system for storing all the team's
information in an easily accessible manner. Projects can be identified,
and designs can be completed online. Also, they can be completed faster
with minimal or no travel even if team members are located around the
world (Dvorak, 2001). This method of teamwork has become so useful that
user-friendly software programs have been developed for collaborative
product development (CPD) with a common workspace for team members
(Hamilton, 2001).
Incorporating Entrepreneurial Activities
Valuable job design changes also are found when a firm designs jobs
to incorporate entrepreneurial activities. In some cases, this change is
accomplished by identifying entrepreneurial jobs within the firm. These
jobs may include entrepreneurial responsibilities as one of a many
responsibilities for the job, or these jobs may be devoted specifically
to entrepreneurial activities.
Jobs that include entrepreneurial activities completed within the
firm are described as intrapreneur jobs. Pinchot (1985) described these
jobs as being held by "dreamers who do"--that is, the people
who take responsibility for creating any kind of innovation within an
organization. These employees create or invent. They are aware of the
connection between an interesting idea and a profitable reality.
Intrapreneurship has been used for many years by firms wanting to
compete. Its importance has increased recently as firms seek
characteristics such as flexibility, growth, and innovation that are
usually associated with entrepreneurship (Stevenson & Jarillo,
1990). Intrapreneurship stimulates innovation and creative energy of
employees who use their employer's resources to innovate within the
firm (Carrier, 1996)
Organizational Design
Organizational design also can be used to facilitate the
development of disruptive technology. One successful design change is
made by organizations' setting up a separate division or business
unit expected to develop new technologies. IBM provided an excellent
example of this approach. During the early years of the personal
computer industry, IBM established an autonomous organization in
Florida. This organization, which was far away from the influence and
control of IBM's headquarters in New York, made independent
decisions regarding procuring computers, identifying channels for sales,
and developing a cost structure well suited for the competitive and
technological requirements of the personal computer market. This
independent unit was more successful than the in-house units used by
other leading mainframe and mini-computer manufacturers. Thus, this unit
experienced success in the disruptive technology of the desktop computer
industry (Christensen, 1997).
Christensen's (1997) analysis of disruptive technology lead
him to conclude that disruptive technology projects will thrive only if
these projects are completed in organizationally distinct units. This
necessity applies to all types of disruptive technologies, even to
straightforward ones. Christensen observed two factors determining the
optimal organizational structure for facilitating a project's
success. These two factors are (1) the degree of disruptiveness in the
technology, and (2) the degree to which the innovation requires people
to interact differently from the way they interact usually in the
organization. Relevant differences include those found when people and
groups must interact with different people, concerning different
subjects, and with different timing. Different products and technologies
require different development and commercial structures. For example,
sustaining technologies can operate successfully with strong teams in
mainstream organizations. However, disruptive technologies are best
suited for autonomous teams operating in autonomous organizations.
Christensen's (1997) observations concerning the influence of
organizational size also support the establishment of independent units.
Projects expected to develop disruptive technologies should be implanted in commercial organizations whose size matches the market being
addressed. If an organization is small enough, its employees will become
excited about projects geared toward commercializing disruptive
technologies. Small emerging markets cannot satisfy the profit and
growth requirements of large companies (especially in the short term).
Early success with a disruptive technology may be so small as to be
unattractive to a large organization. The amount of potential revenue,
when compared with the firm's total revenue, may be so small that
the large firm would prefer to concentrate on success being experienced
with sustaining technology. As firms become larger and more successful,
they want to add significant amount of revenue in order to maintain the
desired rate of growth. Therefore, it is less likely for them to enter
emerging markets early enough to experience success in these markets.
However, if the disruptive technology is found in a small independent
unit, this independent unit can be satisfied by the comparatively small
amount of revenue generated for this unit (Christensen, 1997).
Another useful organizational design change occurs when the
"chain of command" restriction of traditional organizational
design is relaxed. If employees see organizational design as a guide,
rather than a roadmap, they can communicate across traditional
organizational lines and have contact with individuals who work in other
divisions. The aforementioned use of cross-functional teams provides an
example of a formalized way to allow these changes. Also, a relaxation of the traditional chain of command allows employees to communicate with
superiors who may be many levels above them in the organization. These
types of changes facilitate communication of new ideas and the eventual
development of disruptive technology. Christensen (1997) concluded that
innovation is facilitated when teams are structured In ways that
encourage the cross-functional interaction characteristic of different
types of projects.
Recruitment, Selection, and Placement
In order to facilitate the development and implementation of
disruptive technology, human resource professionals must recruit and
select employees who are most likely to develop disruptive technology,
see its potential, identify ways to implement it, and assure its
success. Therefore, the aforementioned factors identified for job and
organizational design must be considered--that is, ability to see the
"big picture," be an entrepreneur, work in a cross-functional
team, and so on.
Other important employee characteristics include creativity,
positive attitude toward risk-taking, tolerance for ambiguity and lack
of traditional structures, independence, nonconformity, optimism, strong
self concept, ability to deal with failure, self-drive, and a long-term
orientation. People involved with disruptive technology must also be
comfortable with change and value the development of new and different
ways to work. Shaw's (1921) words can still be used to describe an
important philosophy for organizations considering development of
disruptive technology, "You see things as they are and ask,
'Why?' I dream things as they never were and ask, 'Why
not?'"
Human resource professionals also can look for people who have
worked in innovative environments and liked this type of environment. In
many cases, this means that the human resource staff must itself become
mere innovative by recruiting applicants from non-traditional sources,
evaluating applicants in new ways (less attention paid to the job title
and more attention paid to competencies and aptitudes), and taking a
chance on applicants with no experience in the specific industry.
Obviously, the desire for innovation must be communicated to
applicants if the organization wants to recruit and hire individuals who
will work successfully in an innovative organization. This innovative
dimension must then be used to select the people who are eventually
hired.
Employees who confront disruptive technological change may be
different from many of the individuals who are successful in more
traditional technological conditions. The employees (especially the
managers) must be leaders, not followers, in commercializing disruptive
technologies. Leadership is more important for coping with disruptive
technology than with sustaining technology (Christensen, 1997).
Related information is seen in research completed concerning
methods to recruit and hire scientists and engineers for R & D
laboratories. These employees are often the ones who initiate and
complete work in technology that later becomes disruptive technology.
Former methods used for hiring scientists and engineers focused on
technical skills. These methods have been modified as R & D
laboratories look for more varied skills (Kirchhoff & Lyn, 1994;
Schonberger, 1994). Examples of these varied skills include the
following: (1) leadership and interpersonal skills needed to function in
cross-functional teams; (2) cross-cultural skills needed to work with
demographically diverse coworkers; (3) communications skills (often
computer-based) needed to work with different team members, some of whom
may be located around the world; and (4) knowledge skills related to
learning about functions such as marketing and manufacturing, which
traditionally were not included in the R & D knowledge base
(Cordero, 1999; Cordero, DiTomaso, & Farris, 1996; Kayworth &
Leidner, 2001; Pelled & Adler, 1994; Rosenbaum, 1990; Valenti,
1996).
The need for new and/or additional skills also has lead to
specification of new identities for employees who move organizations
ahead in competitive high-tech industries. Examples of important roles
are "rainmakers" and "knowledge athletes." Employees
in these roles are technical specialists who take their technical skills
one step further. They become the highly valued backbone and spirit of
new technologically focused organizations working in areas such as
biotechnology, information technology, and e-commerce. The goal of these
organizations is to develop commercializable technologies for startup
firms or redesigned firms that will replace older, less innovative firms
(James, 2002).
Responsibilities and expectations for employees in innovative
organizations also have been expanded and modified for organizations
expecting innovation from their employees. Critical functions included
entrepreneurship, Innovating, championing, idea generation, project
leading, gatekeeping, sponsoring, and coaching (Markham &
Aiman-Smith, 2001; Markham & Griffin, 1998; McDonough, 2000; Nochur
& Allen, 1992; Quinn, 2000; Roberts & Fusfeld, 1981; Schilling
& Hill, 1998).
Recruitment and selection are not the only staffing issues.
Placement decisions also must consider the organization's need for
innovation, disruptive technology, and so on. Employees must be
carefully placed in positions where they are most likely to maximize
potential value to the firm. In the case of disruptive technologies,
this placement requires careful (and sometimes new) ways of assessing
the potential of individual employees. Often, this placement requires
assigning the employee to an independent unit or a cross-functional
team.
One placement alternative is represented by the decision to
outsource innovation. Quinn (2000) recommended outsourcing as a way to
deal with the complex knowledge that can be found with only a broad
network of specialists. Quinn (2000) concluded that firms should
strategically outsource innovation. This outsourcing can give the
company a sustainable leadership position while lowering innovation
costs, decreasing cycle time, and leveraging the impact of the
firm's internal investments significantly. Firms can use the newest
technologies and management techniques to deal with the fact that no one
firm can possibly out-innovate all competitors and potential competitors
if it acts alone.
It is becoming Increasingly common for firms to outsource R & D
projects in whole or in part. One variation on outsourcing is used when
a firm brings contracted employees on site to work with the firm's
core employees (Rothstein, 1998; Temporary.., 1998). Outsourcing allows
a firm to innovate faster and less expensively while it takes advantage
of knowledge that is not available with its core employees (Quinn, 2000;
Studt, 2001).
Outsourcing encourages the development of firms that specialize in
specific types of innovation. Other organizations contract with these
specialized firms to complete work related to development of new
technologies.
Outsourcing takes advantage of four powerful forces driving the
innovation revolution. First, demand for products is doubling every
fourteen to sixteen years, so there are many new specialist markets
large enough to make innovation attractive. Second, the supply of
scientists, technologists, and knowledge workers has increased
dramatically, and the knowledge bases needed to access these workers has
also increased. Third, there are growing capabilities for interaction.
The Internet, other information technologies, and interactions among
technologies have grown exponentially. Fourth, there are new incentives
and possibilities for innovation. Changes such as the relaxation of many
national and international trade barriers; greater incentives for
entrepreneurs located throughout the world to develop and exploit
advances in knowledge; and new management techniques, software, and
communication systems have facilitated coordination of highly dispersed innovation activities (Quinn, 2000).
The decision to outsource innovation must be carefully considered.
The general advantages and disadvantages related to all outsourcing are
likely to occur. For example, the main advantage is the economy-of-scale
benefit found when one firm is devoted to developing technology for many
firms, who may all be part of the same industry. The main disadvantage
is found with employees who are generally more loyal to their own firm
(that is, the specialized technology firm) than they are to the firm
that contracted with their employer for the specific work. Most
innovations are being developed in order to create a competitive
advantage, so there may be serious problems if innovations are developed
outside the contracting organization (especially when the contracted
organization works for competing firms in the same industry). Also, the
skills and knowledge of contracted employees vanish when the contract is
over. These skills and knowledge are retained by the organization if
employees remain as core employees (Rothstein, 1998).
Core competencies related to innovation should not be outsourced.
Therefore, firms generally should not outsource responsibility for the
development of technology that is potentially disruptive technology for
an industry. However, Quinn (2000) recommends outsourcing innovation
related to non-core competencies. Such outsourcing can take advantage of
the "best-in-world" suppliers (Quinn).
Rewards
An organization can use many rewards to positively reinforce and
encourage the development and implementation of disruptive technology.
These rewards include extrinsic rewards such as those used in a
firm's compensation system (for example, salary and bonuses) as
well as awards such as recognition plaques. Intrinsic rewards such as
the type of work can also be effective.
Extrinsic rewards related to the compensation system include cash
or equity awards, bonuses, pay increases, or special pay policies. This
type of compensation may be determined by methods such as managers'
or colleagues' identifying the employee's outstanding
performance, linking bonuses to the employee's specific
contribution to the development of a new technology, determining the
value of revenue generated, or calculating profits associated with a
specific patent (Despres & Hiltrop, 1996; Geraci, 1994; Gomez-Mejia,
Balkin, & Milkovich, 1990; Triendl, 1998).
Organizations must consider the consequences of providing different
types of rewards. In general, any valued reward is likely to increase
the likelihood of the desired behavior. The desired behavior for
disruptive technology is any behavior that will increase the likelihood
of developing or implementing the disruptive technology in a way the
organization values. In most cases, this translates to a financial
measure such as profits or market share.
In some cases rewards for a dramatically successful disruptive
technology can lead to unintended outcomes. For example, stock options
were offered to many Microsoft employees in the 1980's and early
1990's. The value of these stock options made many employees
multi-millionaires. Obviously, this financial gain was extremely
rewarding to employees who experienced this level of financial gain.
Unfortunately, some highly valued employees saw their financial success
as an opportunity to leave Microsoft to pursue hobbies or other
interests. In recent years Microsoft has been placing less emphasis on
stock options and finding other ways to use financial rewards. For
example, employees can be encouraged to look at options as a long-term
retirement program (When.., 2002).
Intrinsic rewards can also be very rewarding, especially to
scientists and engineers. In fact, Chen, Ford, and Farris's (1999)
study of over one thousand R & D engineers working in over thirty
companies lead them to conclude that intrinsic rewards can be more
effective than extrinsic rewards. Other researchers' analyses of
the factors motivating for scientists and engineers have reported
specific intrinsic rewards as the most effective motivator for
scientists and engineers. These intrinsic rewards include challenging
work, development of new skills, and the opportunity to pursue research
interests (Alpert, 1992; Chen et al., 1999; James, 2002; Katz, 1998;
McKinnon, 1987). Also, scientists and engineers value the opportunity to
experience the challenge of starting a new business without worrying
about the financial risk associated with the possibility of the
business' failing (Gomez-Mejia et al., 1990).
Different individuals perceive different relative value for
extrinsic and intrinsic rewards. Chen and his associates (1999) observed
differences in the perceived value of different types of rewards.
Different genders and members of different ethnic groups reported
differing beliefs about the value of different types of rewards.
The relative value of extrinsic and intrinsic rewards and the
relationship among these types of rewards is a complicated one that
varies for individuals. For example, Maslow (1970) describes different
levels of needs whose importance varies for different individuals. His
findings imply that extrinsic rewards (for example, base pay and
bonuses) are most rewarding to individuals who are in most need of
money. Once financial needs are met, people are motivated more by
intrinsic rewards such as self-esteem and self-actualization. Herzberg
(1987) offers a related explanation. His two-factor theory of motivation
implies that base pay must be set high enough to satisfy basic economic
needs. After basic economic needs are met, performance-based pay is
motivating to the extent that it is tied to employee needs concerning
recognition, achievement, and so on. These interpretations are supported
by Huselid's (1995) study of human resource practices in over 3,000
firms. The findings of this study indicate that pay-for-performance
does, in fact, improve firm performance. Overall, findings of existing
research suggest that the effects of extrinsic and intrinsic rewards do
vary. Their relative importance is based on unmet needs. If employees
are satisfied with their extrinsic rewards (for example, wages), they
will be motivated by intrinsic rewards (for example, challenging work)
or by extrinsic rewards that are seen as indicative of achievement and
recognition. However, if employees have unmet financial needs, extrinsic
rewards will be very motivating. This relationship between extrinsic and
intrinsic rewards accounts for findings concerning the greater value
reported by scientists and engineers for intrinsic rewards. Most
scientists and engineers are paid well enough that they can focus on the
value of intrinsic rewards.
One of the most difficult decisions about rewards for disruptive
technology concerns the methods used to identify the desired behavior.
Everyone knows that employees should be rewarded if they develop a
disruptive technology resulting in financial success for the
organization. The problem arises when employees develop a potentially
disruptive technology that does not result in financial success for the
organization.
The value of disruptive technologies typically is not experienced
initially. Therefore, firms need to take a long-term orientation to
determining rewards related to developing this type of technology. Also,
disruptive technologies are generally novel and ahead of consumer
demand, so it is unreasonable to expect all potentially disruptive
technologies to be successful. If firms want to encourage employees to
develop disruptive technologies, they should reward employees for the
development of any new technology that seems reasonable at the time of
development. It is understandable when some of these technologies fail
to achieve financial success (especially in the short-term). If
employees are rewarded for developing successful technology only,
employees will be less willing to take the risks necessary to develop
new technology. If employers expect employees to be risk takers with
entrepreneurial approaches, the organizations also must be risk takers
with entrepreneurial approaches.
One of the best ways to discourage the development of disruptive
technology is to expect all new ideas to be successful. Of course, the
very best way to discourage the development of disruptive technology is
to punish employees by actions such as terminations or withholding promotions for employees who develop potentially disruptive technology
that does not lead to later commercial success.
A successful disruptive technology (for even one product) can
result in enormous financial success (Christensen, 1997). The amount of
potential success must be considered along with the cost of developing
the necessary technology. Therefore, firms serious about developing
disruptive technology should be willing to accept the losses associated
with new technology that does not result in later commercial success.
Obviously, these failed technologies must be carefully monitored. No
employee should be rewarded for developing a new technology in a
careless manner. Also, no firm (regardless of the size of its R & D
budget) can afford to absorb the losses associated with continual
failure. The true art of managing for potentially successful disruptive
technology requires identifying the important features of innovation,
rewarding innovation, and knowing whether to support or discourage
employees in pursuing an idea.
Training and Development
Training and development can be used to increase the likelihood
that employees will develop and implement disruptive technology. These
activities must be directed toward developing the skills and knowledge
previously mentioned as facilitating disruptive technology through job
design, organizational design, recruitment, selection, and placement.
This training and development should encourage employees to ask
"what if" questions, rather than "what was" or
"what is." It also should encourage employees to look outside
the organization to see not only related industries in their country,
but also other industries and those located in other countries.
Some of the changes that encourage innovation create the need for
additional training. This need is especially apparent for
cross-functional teams in which members may not be accustomed to working
in a team environment. In addition to the differences experienced with
different functions, teams are increasingly more likely to be
demographically diverse. Diversity generally facilitates creativity and
decision making through the different perspectives provided by diverse
groups (Cordero et al., 1996; Ely & Thomas, 2001; Pelled &
Adler, 1994). However, diversity may increase conflict and, therefore,
impede creativity and decision making (Cordero et al., 1996; Tsui, Egan,
& O'Reilly, 1992). If firms want to minimize group conflict and
experience the benefits of diverse work groups, they can provide
training so employees will be able to work effectively in diverse groups
(Wentling & Palma-Rivas, 1998).
Organizational Change and Development
If the organization wants to facilitate disruptive technology, the
organizational culture may have to change and develop. The organization
must value the types of attitudes and behaviors that facilitate the
development and implementation of disruptive technology. Some
organizations have this culture already, while others will have to
change in order to have the desired culture.
If organizational change is required, organizations must motivate
employees to change. Kotter and Cohen's (2002) analysis of over one
hundred organizations provides some evidence for recommendations
concerning ways to effect organizational change. Their observations
imply that change is best made through a "see-feel-change"
model of persuasion, rather than the "analyze-think-change"
model that is often used to introduce change. This model requires
organizations to increase employees' sense of urgency regarding
change. Compelling and understandable arguments can increase the
employees' sense of urgency for changing. Also, organizations
should carefully build a guiding team. The choice of the right team
members (who optimally represent all levels of the organization and a
variety of different skill sets) is crucial for the success of the
desired change. Communication regarding the change is important. This
communication should be used to effect employee buy-in concerning the
change. In addition, the organization must empower action. This
empowerment allows employees to understand the change and creates a
performance system to reward those who make the desired changes.
Finally, a vision regarding the desired change is important. The vision
should be clear enough for all employees to understand. It must be
continually addressed so that all changes can move the organization
toward achieving this vision. The vision must have a supporting
structure that provides a basis for the desired changes (Kotter &
Cohen, 2002).
Discussion And Conclusions
Human resource policies and practices can significantly affect the
development of technology, which may become disruptive technology. The
findings of Christensen (1997) must be considered along with findings
related to the effect of specific human resource functions in order to
identify the most appropriate human resource policies and practices.
Each disruptive technology is, by definition, new. Therefore, human
resource professionals are presented with new challenges as they try to
optimize the value of the firm's human resources. Most human
resource practices are designed by analyzing past practices and
determining their effect of behavior. Disruptive technology requires
designing for the future, so specific issues related to the development
and implementation of each technology are not known before the
technology is developed. Human resource management should focus on what
is known about factors that facilitate innovation and change as a way to
increase the likelihood that a disruptive technology may be developed.
Specific changes related to disruptive technology may require human
resource professionals to develop their own disruptive (or at least
innovative) technology to deal with the challenges associated with
disruptive technology.
Christensen's (1997) observations concerning successful
disruptive technologies must be considered along with observations of
the development of unsuccessful disruptive technologies. Human resource
management policies and practices must be designed appropriately to deal
with these unsuccessful technologies as well as the successful
technologies. Robert Kennedy's (2003) statement concerning success
and failure provide insight into the relative importance of failure and
achievement: "Only those who dare to fail greatly can ever achieve
greatly."
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Margaret E. Mitchell, Management and Organization Department
Connecticut State University
1615 Stanley Street, VAC 468, New Britain, CT 06050
Telephone: (860) 832-3287
Fax: (860) 832-3289
E-mail: mitchellme@ccsu.edu