Framing knowledge in business context.
Tekic, Zeljko ; Cosic, Ilija ; Katalinic, Branko 等
1. INTRODUCTION
Knowledge is usually not created at one place or by one company. It
is dynamic and created in "a dialectical process, in which various
contradictions are synthesized through dynamic interactions among
individuals, the organization, and the environment" (Nonaka &
Toyama, 2002). Knowledge is co-created through its life cycle. The right
way to manage knowledge in its life cycle is an important strategic
challenge for companies. This challenge is difficult, and firms find
themselves in a position where their most critical resource, that is,
knowledge is, at the same time, most difficult one to manage.
The objective of this paper is to provide a greater understanding
of the knowledge--innovation links through a new model. It uncovers the
missing elements and leads to better understanding of the role of
knowledge within a firm.
The following part of the paper describes the model and examines
the links between knowledge creation and innovation. It introduces the
concepts developed as a part of the first author's PhD thesis.
2. LINKING KNOWLEDGE AND INNOVATION
2.1 Model Description
The links and interdependences between knowledge and innovation can
be represented by the "House of knowledge" model. The model
describes not only how new knowledge is created through interactions and
feedbacks, but also how different pieces of knowledge (new and old)
become combined in new ways to produce innovations. Along the model,
knowledge progresses through five stages (Figure 1): knowledge creation
(point A), competitors' knowledge cocreation (B), inter-industry
knowledge co-creation (C), user-producer knowledge co-creation (D) and
user-user knowledge co-creation (E). The stages of knowledge creation
are linked by innovation loops--invention (arrow line between A and B),
innovation as creation (dashed line between B and C), innovation as
adoption (lines between B to C and between C and D) and innovation as
optimization (line between D and E).
At the same time, the model explains the connection between slow
and fast changing knowledge (Tekic et al., 2009). Knowledge starts its
dynamic transformation form slow changing knowledge (A), accelerates
through the first two stages reaching its maximum "speed" at
stage three (C). Then it slows down through the stages four and five,
ending again as slow changing knowledge (E).
[FIGURE 1 OMITTED]
2.2 Stage One--Knowledge Creation
Research and creativity, coupled with subjective insights and
intuition, generate a new knowledge. At the beginning, it is nothing
more than an idea in someone's head--old craftsman, a scientist in
R&D department or a management consultant. At this point, the idea
may be abstract, hard to fully describe and articulate. Sometimes, it is
not even well understood by the individual who initiated it. However, it
offers a room for testing--in a laboratory by the scientist, or in
conversations with a client by the consultant. This is the first stage
in our model (point A at Figure 1). Many ideas at this stage will run
into dead ends or fail to generate interest, but some will become more
clearly formed and make it to the next stage.
2.3 Invention
An invention (line between points A and B at Figure 1) is the first
embodiment of newly created knowledge and the next step in the knowledge
production. Inventions are the materialization and codification of
research activities. They present ideas, sketches or models for a new
product or process, that often can be patented. Invention however, stops
short of commercial use or exploitation. Only a few inventions will make
it through this stage (and become innovations).
2.4 Stage Two--Competitors' Knowledge Co-Creation
While tangible property can only be in one place at one time,
knowledge, especially when codified, can be used in multiple places at
one time without reducing the original. This makes the usage of the
knowledge easy because other interested parties can easily utilize the
invention without awareness of the creator. Shortly after the first
codification of knowledge (e.g.: patent application or scientific
publication) or even before that, by means of business intelligence or
work force mobility, competitors will become aware of the new knowledge.
When the knowledge becomes known to competitors, knowledge creation
quickly becomes competitors' knowledge co-creation (point B at
Figure 1). Many companies are involved in building knowledge stakes from
this point forward.
As a result of competitors' knowledge co-creation, the new
ideas have more solid ground to be embodied in a new product/service, or
a new process. Synergy of efforts and resources brings them closer to
the market. Here the challenge is in using new knowledge and recombining
it with existing in different ways in order to secure the commercial
success.
2.5 Innovation as Creation
Innovation as a creation (dashed arrow line between points B and C
at Figure 1) brings changes in non-incremental fashion to the things
that an organization offers, the ways in which they are created and
delivered, as well as the context in which they are introduced.
Innovation as a creation relies on explorative learning which captures
creativity, experimentation, play and discovery to create knowledge
(March, 1991). It creates new knowledge with potentially high but
uncertain returns. These are the basis of radical innovations.
However, products are rarely "new to the world" and the
innovation process is mainly about optimization and getting the bugs out
of the system. This fact underlines the importance of continuous
improvement and learning through adaptation.
2.6 Innovation as Adaptation
Innovation as adaptation (solid arrow lines between B and C and
between C and D at Figure 1) refines and extends an established
knowledge by adopting existing knowledge patterns to the current
situation. It improves quality and productivity through sustained
incremental change. Improvement occurs in individual components, but the
underlying core design concepts, and the links between them, remain the
same. Innovation as adaptation intends to circumvent or eliminate a
technical difficulty in manufacture or to improve services; to saving
inputs; and, to improve the conditions of work.
Continuous incremental problem-solving is based on exploitative
learning, which draws on existing knowledge to make full use of what is
already known, generating incremental knowledge with moderate but
certain and immediate returns (March, 1991). This process of adaptation
leads to incremental innovations through repeated interactions with the
environment.
Innovations rarely involve dealing with a single technology or
market but rather a bundle of knowledge which is brought together into a
configuration.
2.7 Stage Three--Inter Industry Knowledge Co--Creation
Outside sources of knowledge are often critical input for the
knowledge creation and innovation processes. It has already been argued
that knowledge created by one firm can be used by another without
compensation or with compensation less than the value of the knowledge.
However, in this point in the knowledge--innovation cycle, it is
important to understand that knowledge created in one industry can be
successfully applied in other(s) and lead to competitive advantage. The
Interindustry knowledge co-creation is a process where knowledge from
different industries converge and make impact on each other. Knowledge
intersection and knowledge convergence are at the heart of knowledge
creation process at this stage. It results in application of already
existing solutions from other industries, their creative imitation,
adaptation and reinterpretation in order to meet the needs of the
company's current market or products.
2.8 Stage Four--User-Producer Knowledge Co-Creation
Users are seen as an important source of knowledge creation and
innovation (Von Hippel, 1988). As active players in the knowledge
co-creation game, they are engaged in testing, designing, disseminating
or even co-producing new products and services. The interaction
user--producer is central at this stage. It results in a new knowledge
creation based on the experience the customer has during the
relationship. Understanding this knowledge and user learning experience
is crucial for value creation
and successful long term relationship.
2.9 Innovation as Optimization
Knowledge created at previous point and recombined with the large
stack of existing knowledge is the basis for innovation as optimization.
The task here is to search for an optimum in a well structured space of
solutions (knowledge). Efficient and robust search methods for
identifying optimal solutions are based on extracted consumer (market)
knowledge. These processes of optimization are dominated by exploitative
learning which brings refinement, efficiency, execution (March, 1991),
and therefore subsequent incremental innovation.
2.10 Stage Five--User-User Knowledge Co-Creation
At its final point, the user--user interaction generates new
knowledge. The dynamic communication and networking supported by the
Internet and comprehensive globalization results in a fundamental change
in the perception of the knowledge created in the user--user
interaction. It is difficult to estimate the power of 40 million
consumers networked with each other, who share their experiences and
create the finest market knowledge. However, it is easy to understand
that this knowledge is the key for securing competitive advantage at the
last stage of knowledge--innovation cycle.
3. CONCLUSION
In this paper we described House of Knowledge model, linking
knowledge and innovation. Different firms know how to do different
things in different ways. Their success depends on how much they
"know" and how well they explore what they "know".
Understanding different processes and stages in the knowledge
development is a way towards the ability to create and utilize unique,
valuable, difficult to imitate, and difficult to substitute knowledge
(Teece et al., 1997). The outlined model contributes to understanding
the way in which firms recognize and access to knowledge in order to
mobilize and utilize the knowledge to produce a product, service or new
knowledge. The application of the model should help in choosing the
right knowledge management tools at the specific stage of the
knowledge-innovation cycle, which is crucial for achieving sustainable
results.
The limitations of our research are inherent to modeling task and
need to balance degree of generalization based on available research
sample size. Therefore, further research should explore recognized links
and support model validity through case study evidence.
4. REFERENCES
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