Learning system for engineering graphics and design.
Simion, Ionel ; Dobre, Daniel ; Pascu, Nicoleta 等
1. INTRODUCTION
At Politehnica University from Bucharest there has been a great
effort in curriculum redesign and particularly in Engineering Graphics
field. As computer-aided design software improves, we must continuously
scrutinize the teaching methods for engineering graphics education.
Comprehensive, well designed materials may stimulate self-directed
learning and thus influence the quality of the system as a whole.
Three-dimensional concept describes an image that provides the
perception of depth. When three-dimensional images are made interactive
so that users feel involved with the scene, the experience is called
Virtual Reality (VR).
In the process of developing multimedia Computer Aided Instruction
(CAI) software for Engineering Graphics, we have developed many
techniques. Besides various graphics software and multimedia authoring
tools, the students master the computer operating system, text process,
image process, animation creation, www technique and so on. After
comparing the advantages and disadvantages of various graphics software
and the graphics file formats, graphics compress and extract, they
obtained a general understanding on computer graphics technology.
2. LITERATURE REVIEW
VR in CAI acquire models in one of three ways: build them, inherit
them as by products of computer-aided design efforts, or acquire them
directly by sensing existing objects. Acquiring, cleaning, updating, and
versioning even static world models is itself a substantial engineering
task (Brooks, 1999), (Durlach & Mavor, 1995), (Larijani, 1994).
Virtual Reality Modeling Language (VRML) provide tools for the
modelling of three-dimensional worlds that are functional and
interactive and that can, ultimately, be transferred into fully
immersive viewing systems (Hoffman, 2007). Immersion means the
impression someone has of being somewhere where he is in fact somewhere
else.
Our earlier works (Simion, 2005) presented models based on Computer
Aided Design (CAD) in order to develop dedicated CAI systems for
Engineering Graphics and Design.
3. LEARNING SYSTEM FOR ENGINEERING GRAPHICS AND DESIGN
Inheriting CAD models is, by far, the simplest way to get detailed
models of designed objects, existing or planned.
[FIGURE 1 OMITTED]
Showing the development of the model in time is an efficient way
for understanding and teaching graphical models and engineering process.
The time component has brought new opportunities, the 3D models becoming
4D models (Fig.1).
Modeling solids is one of our most important tasks. In the
traditional way of Descriptive Geometry teaching, for example, the most
difficult task for the teacher is to explain the spatial relationship
among planes and objects. It is hard to illustrate the location and form
of 3D objects by just drawing on the blackboard. Students always get
confused.
However with the help of the solid models that were processed with
CAD software like AutoCAD, CATIA so on, the construction, shapes and
transposition of even subtle parts can be observed clearly.
The experience has shown that more students can understand a
construction schedule more quickly and completely with 4D visualization
than with the traditional draft. Fig. 2 shows an example that displays
in browser some techniques for representing surfaces.
Fig. 3 shows an example that displays the intersection between a
hexagonal prism and a circular cone, in order to represent a hexagonal
nut. Fig. 4 shows an example that put on view the process to change an
oblique plane into a plane that is perpendicular to a projection plane
by creating an auxiliary plane.
Four-dimensional models can be the new way of teaching more
efficient descriptive geometry and engineering graphics.
[FIGURE 2 OMITTED]
[FIGURE 3 OMITTED]
A wide variety of geometrical topics are suitable for this kind of
presentation: true size of plane figures, generating slide --and
screw-surfaces and even more abstract terms like affinity and
collineation can be explained that way.
4. RESULTS
The traditional way of teaching descriptive geometry and
engineering graphics with pencil, T-square and triangles will be more
and more replaced by electronic data processing. Drawing will stay a
part of perception as the hand is an extended part of the brain. That
means to teach freshmen the traditional ways of drawing while giving
them the basic knowledge of geometry for their further studies, because
understanding geometric principles is a key qualification of human
intelligence.
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At the same time the possibilities of computer tools can be used
for a better presentation. In addition to pictures of all kinds moved
pictures will play an increasing role in order to achieve a better
spatial imagination.
With new tools we can present geometrical context in a more
efficient way. We are about to enter the virtual classroom.
Interactive 3D-graphics bears a high potential for the explanation
of complex 3D-phenomena, as to be found in engineering. Modern hardware
allows rendering 3D-models with considerable detail at interactive
rates. The interactive handling of 3D-models is important to clarify
spatial relations. Not enough effort has been spent on the combination
of rendered images and textual descriptions. This paper argues that such
a combination increases the potential of mere graphics to a large
extent.
Students in engineering are increasingly expected to master
computers as drawing tools when producing their design projects. Beside
traditional drawings and physical models plots and virtual models are
more and more used.
5. CONCLUSION
Tutoring programs have evolved dramatically from the simple prompt
for remediation based on a wrong answer to the complex, adaptive systems
of today that truly qualify as intelligent.
Virtual environment can represent any three-dimensional world that
is either real or abstract. This includes real systems like buildings,
landscapes, underwater shipwrecks, spacecrafts, archaeological
excavation sites, human anatomy, sculptures, crime scene
reconstructions, solar systems, and so on (Hoffman, 2007). These virtual
worlds can be animated, interactive, shared, and can expose behaviour
and functionality.
This formalized knowledge enables teachers to create and update
realistic schedules rapidly and to integrate the temporal and spatial
aspects of a schedule as intelligent 4D models. These intelligent 4D
models support computer-based analysis of schedules with respect to
cost, interference, safety, etc., and improve communication of design
and schedule information.
The examples shown are some of the various CAI models experimented
inside the Engineering Graphics courses at the University Politehnica
from Bucharest.
The work described here is not yet complete. Future work will
address further experimental validation of the model by applying it to
different modules of engineering graphics and engineering design.
6. REFERENCES
Brooks F. P. (1999). What's Real About Virtual Reality?, in
IEEE Computer Graphics and Applications, Available from:
http://www.cs.unc.edu/~brooks/WhatsReal.pdf Accessed: 2008-03-11
Durlach N.I. & Mavor A.S. (1995). Virtual Reality--Scientific
and Technological Challenges, National Academy Press, ISBN:
0-309-58725-5, Washington.
Hoffman B. (2007). The Encyclopedia of Educational Technology,
Available from: http://edweb.sdsu.edu/eet Accessed: 2009-04-11
Larijani L.C. (1994). The Virtual Reality Primer, McGraw-Hill, Inc,
ISBN:0-07-036416-8, New York.
Simion I. (2005). AutoCAD 2005 for engineers, TEORA USA LLC, ISBN
1-59496-033-X, Wisconsin