Simulation in management as alternative of initiation for business success.
Popescu, Catalin ; Gogot, Gabriela ; Oprea, Mihaela 等
1. INTRODUCTION
Simulation in management, although it is used mostly for typical
management situations, that are producing with a certain repetition,
generates a sequence of interventions of the participants in the form of
game management decisions, whose results serve as a start base for the
future decisions and actions thereof, and as perspectives, may be
constitute the initial elements of a future business success.
Simulation of an economic process in general and of business, in
particular, creates competitions situations of economic and managerial
(strategic management) essential and helps participants to develop the
ability to diagnose situations and economic management with competitive
character, to substantiate and implement strategic and tactic decisions
to be taken in conditions of risk or uncertainty, the absolute elements
necessary conditions on the launching of a new business in the real
environment. In this case, simulation would be an alternative to start
successful businesses and to prepare students as future managers of
success, students fully prepared to face competition increasingly fierce
(Radu, 2005).
2. RESEARCH--FROM SIMULATION TO BUSINESS
Training potential of managerial simulation is remarkable and this
is the reason for which many companies including Junior Achievement
focused their interests to develop training programs for young people
because they represent the key factor to success for the future
companies Such programs aim to provide concrete information and
knowledge about the functioning of market economy mechanisms, show the
importance of education in achieving career, underline the economic
impact on the future of young people, build skills and develop
entrepreneurial attitudes, encouraging the spirit of competition, social
qualities and responsibilities of the next business people.
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The simulation management "Titan" (Junior Achievement
Romania, www.jaromania.org) introduces elements of economic decision and
management through an interactive simulation and a competitive line
(fig. 1). The application is a simulation of a decisional management
organization of medium dimensions, which operates under a imaginary concurrencies market, where are placed other groups of players that are
in charge in other similar companies, with the same object of activity.
During the business simulation the students have to take decisions
concern the prices, production, marketing, capital investments and also
for increase the research and development fund, fund that is responsible
for improving the competitiveness of manufactured product (fig. 2).
Down through the simulation, students will determine a price for
their products, will determine levels of production, they plan budgets
for marketing and research and development and will invest to develop
business. Because these decisions require planning and analytical
thinking, Titan is a competition so interesting, challenging and a
powerful tool for teaching the mechanisms of the market economy
mechanisms and decision-making based on simulation.
The basic idea of this simulation consists in making decisions in a
cord prior to the evolution of business results, all in accord with what
is happening on the industrial area which is part of the company. Thus,
there is an initial report on the company at a time [T.sub.0], and a
report on the industry, at the same time [T.sub.0]. After analyzing the
data and market situation of these reports, decisions are taken by the
players, decisions that are influencing state data output from the
above-mentioned industries.
During development of this simulation, either online or manually,
participants follow the consequences of adopting certain decisions.
Thus, the simulation starts from an initial situation regarding the
"[T.sub.0]" when all participants start from the same state.
(fig. 3, fig. 4). During the simulation, depending on decisions taken,
the company's own situation improves or gets worse, so you can
become a leader on the market or you can reach the last place (fig. 5).
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Decisions and actions taken and enforced by a participant in the
game, affects the decisions and actions of other participants. In the
case of on-line application, decision processing and any other
information delivered by the participants are carried out by the
computer. By following analysis of existing situation, a manager can
take strategic decisions that are able to ensure optimization of company
activity. The program contributes to improving the knowledge of decision
makers, to development of managerial skills and behaviors suited to the
peculiarities of certain activities related to the business problems.
This article tries to highlight the fact that through these simulation
business enterprise games students gain experience in real business
management because it is placed in the front of concrete situations,
which has to face and solve successfully, while the decisions results
are visible fairly quickly.
3. CONCLUSION
Simulation proposed by this application creates economical and
managerial (strategic management) concurrent situations and contribute
to the development of participants' ability to diagnose economical
and managerial competition situations and, also, help to substantiate
and implement strategic and tactic decisions that has to be taken in
conditions of risk and/or uncertainty, the absolute elements required in
the conditions of launching of a new business in the real environment.
This could be considered an alternative to start successful businesses
and to prepare students as future managers of success, fully prepared to
cope with the competition increasingly fierce.
For the future the authors would like to propose the identification
and use of simulation, in a much more complex context, which will take
into consideration several factors influence of the system decisions in
order to find out the maximum applicability of the software.
4. REFERENCES
Bavaud, F. (2005). An introduction Information Theory and
Applications, Ed L'Harmattan, Paris
Duke, D.R. (2004). Policy games for strategic management, Purdue
University Press
Gogot, G. (2009). Research for the implementation of informatic
systems in quality management for manufacturing technologies of 3-cone
drilling bits, PhD Thesis, Ploiesti
Laramee, F.D. (2003). Secrets of the Game Business, Charles River Media Ed, New York
Mora, M. (2003). Decision Making Support Systems, Ed Idea Group
Publishing, Hershey
Radu, I. (coord.) (2005). Science and Management, University
Publishing, Bucharest
Ursacescu, M. (2002). Informatic systems, between a classic and
modern, Ed Economica, Bucharest
*** wwwjaromania.org, Accesed on:2009-05-25