Using new information and communication technologies in the teaching process.
Rotaru, Ileana ; Drobot, Loredana ; Petrovici, Merima 等
1. INTRODUCTION
The convergence of telecommunication and computer technologies has
enabled networking of people regardless of their geographical and
temporal differences. The scope of such computer networks has been
expanding exponentially since the first extensive computer network,
ARPANET. Now its successor, Internet, comprises 1.7 million computers in
more than 125 countries); most of them at universities, government
agencies and companies. As such computer networks have expanded beyond
the small communities of scientific researchers and been applied in a
variety of fields such as education and communication through such
computer networks is beginning to alter the ways in which people
interact with one another in formal and informal ways. The educational
field must be prepared in using and applying internet network and
educational software. The impact could be considerable, especially when
using the new media and the new technologies within the new type of
postmodern classroom, the virtual one.
2. COMPUTER-MEDIATED COMMUNICATION (CMC) AND VIRTUAL COMMUNITIES
The term, computer-mediated communication (CMC) or computer-based
communication, encompasses: computer networks, electronic mail,
electronic bulletin boards service (BBS), and computer conferencing. CMC
has been fairly well studied in educational settings, as a supplemental
to traditional classroom teaching or as a delivery mode of distance
education because of its distinct characteristics which make it
different from any other media. Levy's opinion that CMC substitutes
writing for spoken conversations and extends the domain of writing to
cover areas of communication that previously were limited to
face-to-face interactions, mail, and the telephone.
CMC, up to now, is mainly limited to textual communication where
most of the social cues are stripped off. People only see text on the
computer screen in standardized formats which contains no dynamic
personal information such as tones of one's voice or indescribable
facial expressions. 'Phatic' aspects of the face-to-face
conversation are minimal in CMC, which sometimes exacerbates
communication anxiety when the sender gets no reply.
The advantage of such text-based communication is that it reduces
discriminatory communication patterns based on physical and social cues
such as gender, race, socio-economic status, physical features, etc.,
and enhances the interaction with one another.
As a result, CMC destabilizes existing hierarchies in relationships
and reorders communications according to criteria that were previously
irrelevant. The text-based communication also augments the interaction
with ideas generated through discussions. In CMC, people tend to focus
on the message more than the messenger, and the availability of an
archived transcript of the proceedings facilitates review of previous
comments and discussion, focusing on important ideas and concepts.
Another important aspect of this standardized textual communication
is an individual's great control of his/her self image presented to
other people. In most cases, the only identity an individual user has is
a "handle" name which may be, and most often is expected to
be, fictional. Anonymity is complete and identity is fictionalized in
the structure of the communication. Communicaters can compose themselves
as characters in the process of writing, inventing themselves from their
feelings, their needs, their ideas, their desires, their social
position, their political views, their economic circumstances, their
family situation--their entire humanity.
In one sense, CMC enhances the sense of personal freedom and
individualism by reducing the 'existential' engagement of the
self in its communications. On the other hand the CMC users are bounded
in many ways: first, to the new, computerized system of positioning
students in symbolic exchanges; second, by the prior constituting of the
self, typically the experience of that self as restricting, evoking the
sense of transgression when that self may be concealed or suspended;
finally to the language used in the conversation, with all its semantic,
ideological and cultural specificity, a specificity which does not
diminish when converted into ASCII codes.
CMC is usually asynchronous although there are also some
synchronous applications. The advantage of asynchronous communications
is that people can read, reply or send messages at their convenience. It
is not only a matter of personal convenience; it means communication
crosses time as well as space.
CMC builds non-place communities of common interests, affinity, and
association (Morioka, 1993; Aoki, 1994). They are called "online
communities", "electronic communities", or "virtual
communities." Such communities are dynamic; many people come and go
at any time in the life of a community. There are two kinds of virtual
communities. The first one is the community where members know one
another and usually have met face-to-face. CMC (especially electronic
mail) is used mainly to maintain their routine communication, discuss
issues relevant to the members, or collaborate on some projects. The
second category is the community where members do not necessarily know
one another, but share common interests, value systems, or goals. CMC
(especially BBS and computer conferencing) is used mainly to exchange
information and ideas. The major differences of such virtual communities
from traditional communities are: 1) the freedom from geographical
limitation; 2) the accessibility at one's own convenience; 3) the
irretrievability of information/messages; and 4) the limitation of
communicative acts to textual messages.
Those communities, however, are not entirely new and completely
different from traditional communities. Morioka (1993) argues that those
virtual communities are just the geographical expansion of traditional
communities in the sense that the members of a community use CMC as a
means to discuss and exchange information instead of meeting
face-to-face.
In addition to the above mentioned communities, another kind of
communities exist in computer networks, which can be called
"communities of anonymity" (Morioka, 1993). These communities
of anonymity are the communities whose members are anonymous and share
virtual spaces for their self-expression which may not be possible in
the situation that they have to identify themselves. In such virtual
spaces, people play whatever role they want to play, knowing other
people are also presenting created images of themselves. In many
computer bulletin boards, it is well known that some people use opposite
sex's handle names (i.e., a man uses a female name or a woman uses
a male name) and play the role of the opposite sex to their own. In such
communities, people enjoy the virtual aspects of communication per se.
In summary, there are basically three kinds of virtual communities:
1) the ones totally overlapping with physical communities; 2) the ones
overlapping with physical communities to some degree; and 3) the ones
totally separated from physical communities.
3. THE SELF-SERVICE MODEL
The development of the new technologies of information and
mass-communication has determined the birth of a new concept:
"self-service" that covers most of the educational situation
which are implying modern electronic media. This paper includes a point
of view regarding the changes that takes place from traditional
pedagogical model to the new one of so called "self-service"
model (Moeglin, 2003). The self-service model represent also an ideal
that regards new perspectives as the one that the student chooses his
own menu, exploring new systems of validation for his knowledge and
abilities, creating a new "learning space". The self-service
model may be used for teaching a diversity of sciences from socio-human
to engineering ones, though in our opinion founded on several
researches, it is more difficult for a student to be its own
"master" in choosing and get oriented through different
subjects or in the informational boom. There is a close relation between
the changing role of the teacher, stipulated by the postmodern
pedagogical theorists and the student new one.
This process produces new ways of learning that take place in
larger spaces than the traditional classroom; it produces also a
"virtualization" of the educative resources and gives birth to
concepts and phenomena like "virtual classrooms",
"virtual universities" etc. These are the changes that expect
us in the educational field. But I agree with what Umberto Eco (1997)
said: "Every time when we invent a new technique to spread
knowledge, we are afraid that the new one will kill the one before it.
It is not like that at all. Gutenberg didn't kill divinity, but he
produces Luther. And the photography has liberated the painting from the
reproduction compulsions".
4. CONCLUSIONS
In the educational field, new media and virtual communities bring
out new questions and different points of view. On one hand we may
regard it as a struggle between formal and informal education. On the
other hand, we are the witnesses of a large process that takes us as
parts in it. We cannot fight against it, but we can provide answers and
expectations as citizens of the new "global village" (McLuhan,
2001). In this context, we underlined that virtual space provided by
internet and electronic media has become a space where borders of
cultural differences are erased. As pointed out in the Partnership for
21st Century Skills (2003)--Learning for 21st century society: A report
and a mile guide for 21st century skills there is more than a necessity
introducing the new forms of communication in the teaching process. By
using the CMC communication and the virtual communities, the teaching
process along with the learning one, has developed into a different
stage of evolution, the postmodern one. In this context the
teacher's role become more active in tutoring and suporting
students through the informational boom according to their needs and own
personal objectives.
5. REFERENCES
Aoki, Kumiko (1994). Virtual Communities in Japan,
http//www.uhunix.uhcc. Hawaii Edu
Levy, Pierre (2001). Cyberculture, trad. Robert Bononno,
Minneapolis, The University of Minnesota Press;
Miege Bernard (1989). La societe conquise par la communication,
Presses Universitaires de Grenoble, Grenoble
Moeglin Pierre (2003). Education Industries and the New
Media[Industriile educafiei si noile media], Polirom, Iasi
McLuhan, Marshall(1994/2001) Understanding Media: The Extensions of
Man, The MIT Press, Cambridge, Massachusets and London
Morioka, Mashiro (1993). Conscius communication: the birth of dream
navigators, Tokyo, Chikuma Shobo, http//www.mit.edu.org
*** Partnership for 21st Century Skills (2003). Learning for 21st
century society: A report and a mile guide for 21st century skills,
http://www.21stcenturyskills.org