Application of graphical software in teaching of microeconomics--lecture monopoly.
Herceg, Tomislav ; Jakovic, Bozidar ; Galetic, Fran 等
1. INTRODUCTION
Students and teachers of microeconomics often find themselves
jammed between two confronted positions: one of a teacher, who tries to
simplify and illustrate complex microeconomic phenomena using long
mathematical deductions, lots of graphical representations and some
exercises to prove it, and one of the students, who can hardly grasp all
the materials that are to be taught and examined afterwards. Hence it is
crucial to use time and concentration in the best possible way. In this
paper we will try to simplify some parts of the lecture explaining
monopoly.
We made an investigation in the period from 2005-2008 on nine
groups of students randomly taken from the overall students of the first
year of business economics. In four of these groups e-learning
techniques were used and these groups yielded significantly better
results (non-elarning groups: average grade bellow 2.9, 1 being the
worst and 5 the best, while e-learning groups all had the average grade
above 3.3. Average of the average grades in non-learning groups was 2.7,
and in e-learning groups 3.7)
In this paper we present techniques that were used in the
e-learning groups. This approach would not be applicable for students
with good calculus background, but for the students with poor knowledge
of both calculus and economics. However, this approach would be
applicable for business school and short degree (programme that last for
only 2 years or even less) students who do not intend to deepen their
theoretic background, but try to achieve practical knowledge as soon as
possible.
2. LITERATURE OVERVIEW
Sadler-Smith in his holistic research described learning methods.
He said that learning methods can be grouped into at least three
categories: (1) autonomous: guided reading; programmed instruction (distance learning, computer based learning), (2) collaborative:
games/simulations; projects; case studies; experiential; role playing and (3) dependent: lecture; seminar (Sadler-Smith 1996). We are
interested in the latter one for now; how to use new technologies in
order to achieve the main education goal, comprehension.
Bose described one of the e-learning pilot projects that resulted
in flexible time used for teaching and student oriented techniques that
preserve the quality of education while increasing its productivity
(Bose 2003).
Galetic, Herceg and Jakovic have investigated how to use other
teaching software in order to simplify teaching of microeconomics in
several fields, with examples given for the complex deductions and how
they should be taught. They have as well shown how to use graphical
applications in order to explain a concept of concave and quasi-concave
functions and its layer curves. (Galetic et al. 2008)
Littig in his paper focuses on eLearning projects supported by the
European Leonardo da Vinci programme and gives recommendations for the
future development. The innovation itself is not a technological
innovation, but only application of the already developed technologies
for pedagogical purposes; hence it is called pedagogical innovation
(Littig 2006).
Cardinali says that "the interface that allows interaction
between end-users and the computer plays a vital role in the
effectiveness by which certain system functions. He also states that it
is crucial to enable students to use and understand software which make
learning process easier more effective since it saves time and increases
productivity (Cardinali 1994).
El-Deghaidy and Nouby in their paper on the development of
implementation of e-learning techniques in the Egyptian education system
made a research using test group and control group of students. Their
results show that technology can help in teaching, but it is also
important to use the right techniques and to try to eliminate those
which are ineffective and to much time consuming. They were among the
first to show the relevance of picking up the right technique and that
it is not enough to have technology necessary to even begin with the
teaching progress (El-Deghaidy and Nouby 2008).
Graham in his paper investigates the history of e-learning and
technologies used at the time. He concludes e-learning does not have to
increase to quality of the learning process, but the increase in the
quality of the e-learning techniques and receptiveness of the learner do
have a strong impact on the learning process and make it faster and more
amusing (Graham 2004).
Harvey and Beards made a thorough survey of the Scottish higher
education system and their use of e-learning. Authors concluded that in
order to have an e-learning system that functions, universities have to,
after investing in technology, invest in education of the teaching staff
how to use it as well as to develop new pedagogical approach (Harvey and
Beards, 2003).
3. MONOPOLY LECTURE
Lecturer begins the lecture with informal explanation of the basic
tools needed to use the software (Graph 4.3. and Mathematica 5.2.).
After explaining the main concepts, the lecturer begins to draw certain
monopoly allowing students to choose demand functions and cost
functions. It makes the process interactive and thus more interesting.
If students choose demand P = 10 - Q (like students of the
authors' of this paper did), teacher starts to draw it, and using
some of the software mentioned, deduct marginal revenue. Then students
suggest some total cost (let it be TC = 5 + 0.2QA3). Again we find
marginal and average costs using Mathematica (if it were more complex
than in this case) and put it on the same graph (Fig. 1.)
After this is done the lecturer starts to deduct the equilibrium
state and explain it intuitively. Firstly it has to be shown what would
be the equilibrium in the perfectly competitive case and then discuss
what would happen if demand flattens. It is a good way to begin to
explain Lerner's index, but it is not the part of this paper.
Teacher now shades the areas of interest that they together
identified as interesting (Fig. 2.). After that the shaded area is
calculated (students will very often forget to deduct fixed costs--now
it would be useful to show why this should not be omitted). Students
would have to be able to know this number represents the profit of
monopolist. Critical points can be added and calculated by the software
as well.
Following the lecture, teacher wants to show it is not the only way
of finding the profit area. Instead of finding areas under curves, one
can find the profit rectangle that corresponds to the previously
obtained profits (Fig. 3.). Finally, it will be shown these areas are
equal and it holds for any demand and cost functions when they change
coefficients in equations.
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4. CONCLUSION
The aim of this paper was to show the application of e-learning
techniques in teaching of microeconomics. Making a survey on 9 different
students groups and applying techniques here presented on 4 of them, we
found out that on the average e-learning groups had the average grade by
a whole 1 grade above the non-e-learning groups. We present a part of
one of the lectures used in this process, crucial for understanding of
the market structures.
The lecture proceeds as follows: introduction of the main concepts
and basics of the software. It is followed by simple example after which
students give their own examples. Collaborative work of the lecturer and
the student raises the students' level of attention and their
comprehension of the subject. Students are also encouraged to use
software at home in order to prolong the learning process making it more
thorough.
This approach, however, is much more applicable for students with
weaker calculus background, like those who attend business schools and
short business courses. Advanced students find this approach too
straightforward, and thus less interesting. For them other teaching
methods should be used.
5. REFERENCES
Bose, K. (2003), An e-learning experience--a written analysis based
on my experience in an e-learning pilot project. Campus-Wide Information
Systems, Volume: 20 Issue: 5; Research paper.
Cardinali, R. (1994). Productivity Improvements through the Use of
Graphic User Interfaces. Industrial Management & Data Systems;
Volume: 94 Issue: 4. pp. 3
El-Deghaidy, H., Nouby, A. (2008), Effectiveness of a blended
e-learning cooperative approach in an Egyptian teacher education
programme, Computers & Education 51 (2008) 988-1006
Galetic, F., Herceg, T., Jakovic, B. (April 2008): E-learning and
Its Application to Microeconomics, WSEAS Transactions on Information
Science & Applications, Issue 4, Volume 5
Graham, G. (2004): E-learning: a philosophical enquiry, Education +
Training, Volume:46, Number:6/7,pp.308-314
Harvey and Beards (2003): E-learning in Scottish further and higher
education, Education + Training, Volume: 46, Number: 6/7, pp.353-360
Littig, P. (2006), New media-supported learning today and tomorrow:
recommendations for the next generation of education and training
concepts supported by new learning media. Industrial and Commercial
Training, Volume: 38 Issue: 2.
Sadler-Smith, E. (1996), Learning styles: a holistic approach.
Journal of European Industrial Training, Volume: 20 Issue: 7; Research
paper.