Eva and Franco Mattes: Postmasters.
Bryan-Wilson, Julia
Eva and Franco Mattes, best known as the collaborative
0100101110101101.org, have engaged in such pranks as launching an ad
campaign for a fake movie (United We Stand, 2005) and creating a
computer virus as their contribution to the 2001 Venice Bien-nale. Their
"hacktivist" tendencies, already somewhat mild, have been
diluted even further in their new series, "13 Most Beautiful
Avatars," 2006. The Matteses, after spending about a year as
members of the online community Second Life, selected thirteen of the
most "visually dynamic" characters they encountered and
created individual portraits--based on consensual "photo
shoots"--of these computerized personae.
Second Life is an immersive digital universe frequented by more
than three million people. In order to join, one must create an avatar.
Each gender has several basic templates; for women, the choices include
"Girl Next Door" and "Cybergoth." Building off these
types, users customize everything from height to nose shape. Body parts,
hairstyles, and lifelike facial features can be purchased at stores that
tout "high-quality clothes and skins." The seductive promise
is that every aspect of one's appearance is purchasable and open to
endless manipulation.
While for many Second Lifers, this amounts to a kind of freedom
(from gender, age, and other physical categorizations and limitations),
if judged only from the Matteses' portraits, it has also produced a
widespread uniformity. The figures depicted look eerily similar, like
the postoperative contestants on the reality-TV show The Swan who have
been surgically forced into the same bland mold despite racial
differences. It could be argued that the Matteses are critiquing the
strict adherence to stereotypical beauty, yet the overwhelming
conventionality of the avatars' good looks is overemphasized by the
traditional format of the portraits. Most are tightly cropped head
shots, and this decision to concentrate primarily on faces renders the
subjects even more generic. The occasional accessory, such as
sexy-librarian glasses or a glittery bracelet, does little to mitigate
their similarities; two of the characters have moles in exactly the same
place.
Reversing the obvious gender discrepancy among Second Lifers--over
60 percent of participants are male--the Matteses picked only two men
for their pantheon. But asking why there are so many women misses the
point: Why are all the artists' subjects so recognizably human?
Part of the appeal of the virtual is being unbounded by the constraints
of the flesh, but the Matteses do not showcase this element. Even though
one avatar, Aimee Weber, sports wings, none of these portrait subjects
has so much as blue hair, much less an animal head or robotic hands.
"13 Most Beautiful Avatars" nods to the cyberspace obsession with ratings, as every picture or utterance is subject to some
kind of starred ranking. It also draws clear inspiration from
Warhol's short films 13 Most Beautiful Boys and 13 Most Beautiful
Women, both 1964, but is evacuated of the imperfections that made
Warhol's screen tests so mesmerizing. Gone are the alluringly
glazed or asymmetrical eyes and crooked smiles. Despite the
high-mindedness of this enterprise, the portraits, digitally printed on
large canvases, merely illustrate the following banality: Given the
choice, most people want to be pretty.
Virtual versions of five of the works were also installed in a
gallery in Second Life. Blog accounts of the opening show avatars posing
in front of their portraits. Likewise, at the recent Postmasters
equivalent, the avatars' human creators marveled at their
artificial stand-ins. Which is more real, the simulacral construction or
the embodied person? Who cares? Baudrillard is dead; must watered-down
versions of his ideas haunt us forever?
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