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  • 标题:A tale of three cities: intra-game ratings in winning, losing, and neutral markets.
  • 作者:Xu, Jie ; Sung, Hojun ; Tainsky, Scott
  • 期刊名称:International Journal of Sport Finance
  • 印刷版ISSN:1558-6235
  • 出版年度:2015
  • 期号:May
  • 语种:English
  • 出版社:Fitness Information Technology Inc.
  • 摘要:Despite the presence of other professional sport leagues including the National Basketball Association (NBA), National Hockey League (NHL), and Major League Baseball (MLB), the National Football League (NFL) is widely considered the most dominant and financially viable North American sports league. Even the presence of rival major professional sports leagues has not diminished fan enthusiasm for the NFL, signifying fans do not perceive there to be any viable substitute. For example, halfway through the 2013 regular season, NFL games represented the top 18 viewed television programs since the season started in early September (Brown, 2013).
  • 关键词:Sports television programs;Television audience ratings;Television broadcasting of sports;Television programs;Television viewers

A tale of three cities: intra-game ratings in winning, losing, and neutral markets.


Xu, Jie ; Sung, Hojun ; Tainsky, Scott 等


Introduction

Despite the presence of other professional sport leagues including the National Basketball Association (NBA), National Hockey League (NHL), and Major League Baseball (MLB), the National Football League (NFL) is widely considered the most dominant and financially viable North American sports league. Even the presence of rival major professional sports leagues has not diminished fan enthusiasm for the NFL, signifying fans do not perceive there to be any viable substitute. For example, halfway through the 2013 regular season, NFL games represented the top 18 viewed television programs since the season started in early September (Brown, 2013).

Previous research has considered the optimal selection of games in a handful of markets without NFL teams (Tainsky, McEvoy, & Jasielec, 2011). The authors used average game ratings and predictive models to evaluate network choices in out-of-market game selection. In this research we examine not only ex ante appraisals of game closeness, but also intra-game scoring changes as a predictor of ratings dynamics. Moreover, we test how scoring changes result in divergent outcomes according to the relationship between the market and scoring margin. To preview the results, the home market of the losing team and neutral markets lose a similar proportion of the viewing audience as the final score margin between teams increases. While the trend of lost viewership in blowout games exists in the winning team's market, the magnitude of lost viewership is not nearly as great.

One of the advantages of using television viewership data is the ability to measure consumer consumption across different times. While attendance figures can serve as one proxy to assess consumer demand, attendance for any game is reported by a single measure. Anecdotally, fans heading for the exits are visible as the game margin and time remaining point to a probable victor (i.e., reduced outcome uncertainty), yet these exits are unaccounted for in the reported attendance figures. To our knowledge, these attendance declines at various time increments are not routinely measured and would be cumbersome to collect with the precision that they are tabulated for television viewership of the same games. We therefore have opted to utilize television ratings to determine viewer "exits" attributable to scoring margin. This idea is an extension of Rottenberg's (1956) uncertainty of outcome hypothesis. As Rottenberg argued, if "there will be wide variation among teams in the quality of play, contents will become certain, and attendance will decline" (p. 247). The current research is novel in the construction of a metric specifically measuring "certainty" and "decline" as well as its comparison of the magnitude of decline across market types.

NFL Television Contracts and Broadcast Scheduling

A brief discussion of NFL television contracts and broadcast scheduling is provided for context. NFL franchises collectively pool their television rights and sell those rights nationally to multiple television networks. The only broadcast rights sold individually by franchises are for local radio and locally distributed preseason broadcasts. The majority of the league's games are played on weekend afternoons, and typically just one nationally telecasted game each on Sunday, Thursday, and Monday nights. Nationally, four networks share television broadcasting rights along with DirecTV, which pays for the rights to broadcast Sunday afternoon games not available on local affiliates and sells those rights to its customers for a premium.

The overall importance of sport and particularly the NFL has created various scenarios where major broadcasters have engaged in bidding wars over property rights oftentimes resulting in premiums being paid for exclusive rights fees. Furthermore, obtaining the broadcast rights to NFL games has collectively forced competing networks to pay premiums to avoid the adverse financial implications of not having rights to these games (Nicholson, 2007).

Professional sport leagues including the NFL have also implemented various policies ostensibly facilitating competitive balance. Collectively, fewer policies specifically targeting game closeness exist, although it is clearly a league priority to show the best games to consumers. In NFL markets, it is assumed the most desirable game is the local game, and consequently local games are broadcast regardless of whether a higher quality league game is being contested simultaneously. Still a greater amount of consideration goes into determining the best among the out-of-market slate of games (Grimshaw & Burwell, 2014). Furthermore, league broadcasting policy dictates that once an out-of-market game is deemed uncompetitive, then the network can switch to a closer, presumably more desirable game contested concurrently. By contrast, games must be shown in the primary markets of the local franchise through completion, regardless of score.

Literature Review

The research utilizing television ratings, as opposed to attendance, as a proxy of demand has evolved from a static average across the broadcast to include examination of what causes interest to vary during broadcasts. Paul and Weinbach (2007) studied national viewership of Monday Night Football games. They first estimated the quantity of viewers at the start of the game according to a set of control variables along with absolute quality of the participating teams, expected game scoring, and relative quality of the participating teams. The change in ratings was then estimated according to the same controls along with the identical absolute quality measure, halftime score differential, and total points scored during the first half. Both in terms of expectations and actual game qualities, the research showed fan preference for teams of high absolute quality as well as close and high-scoring games.

In addition to game closeness, past studies have suggested that an offensive approach is "regarded to be a more attractive strategy" (Dewenter & Namini, 2011). This theory is not often tested directly; however, it is largely supported by evidence from betting markets and attendance demand. Wagering markets where bettors have shown a tendency to strongly favor the over have been found in the National Football League (Paul & Weinbach, 2002), Arena and NCAA football (Paul & Weinbach, 2005), NBA basketball (Paul, Weinbach, & Wilson, 2004), and European football feagues (Paul & Weinbach, 2009). Furthermore, scoring has also been shown to be a determinant of attendance in a variety of leagues including Major League Baseball (Tainsky & Winfree, 2008), Super 12 Rugby (Owen & Weatherston, 2004), and European football (Falter & Perignon, 2000; Peel & Thomas, 1992).

Following Paul and Weinbach (2007), who examined national game ratings, Tainsky (2010) examined television ratings for NFL games at the city market level. Historically, while attendance has been used as a proxy for demand in the sports economic literature, the author argued sports programming and the growth of media warrant further analysis and further argued that the use of television broadcasts instead of attendance allows comparisons of demand in both the home and road teams' markets. Collectively, several of the identical team quality, game uncertainty, and market variables influencing attendance in other sports also affected demand for NFL broadcasts. This idea was extended to examine viewer demand outside of NFL markets (Tainsky & McEvoy, 2012) as well as the influence of local games on adjacent out-of-market

NFL games (Tainsky & Jasielec, 2014). None of the city market level cited studies measure within-game changes in ratings, relying exclusively on average demand across the games as the predicted value. Outside of the NFL context, Alavy, Gaskell, Leach, and Szymanski (2010) used within-game ratings to examine the relationship between demand and score in English football (soccer). Like the NFL-based studies, Alavy et al. (2010) base their initial hypotheses about audience interest on Rottenberg's UOH. The authors found that, in addition to uncertainty, audiences possessed distaste for games ending in draws.

Two concepts that have been readily examined in the sport management literature examining fan behavior include basking in reflected glory (BIRG) and cutting off reflected failure (CORF). Specifically, basking in reflected glory represents a phenomenon derived from the psychology literature when individuals share in the achievement of others with whom they have an association. Cialdini et al.'s (1976) seminal study came through in the examination of students of seven universities who wore school apparel after football victories, indicating connection to school and individual self-esteem. Theoretically this is related to the idea of vicarious achievement. When the team is unsuccessful fans may then cut off reflected failure by dissociating themselves with the losing organization. This may be demonstrated by fans not wearing team paraphernalia or attending events (Campbell, Aiken, & Kent, 2004). Fans tend to sever their connection or ties to their team due to the recent or prolonged failure (Snyder, Lassegard, & Ford, 1986). It is to avoid negative association with a group that has failed in order to protect one's image via the disassociation. Measuring changes in real-time fan consumption of NFL contests using Nielsen data could shed insights not only on which groups of fans will CORF or BIRG, but also how they respond to the overall competitiveness of the game they are watching.

Data and Method

The television viewership data utilized in this study represent two years (2008 & 2009) of NFL regular season games. These years were selected because they represent two years of viewer data prior to the precipitous growth of DirecTV's Sunday Ticket package (i.e., subscriptions rose 34.5% from 2010-2013; DirecTV, 2013). Data for all games not featuring local teams were collected in all Nielsen Local People Meter (LPM) markets. Ratings were collected for each 15-minute period during the contest. Thus for the average three-hour broadcast, 12 unique ratings observations were collected. In engineering a metric to estimate audience exits, [Ratings.sub.Peak] denotes the game's highest rating for any 15-minute interval over the course of the broadcast. [Ratings.sub.Last] was simply the rating during the last interval collected by the Nielsen Corporation for that game. [Ratings.sub.Drop], analogous to fan exits, was calculated according the following formula:

[Ratings.sub.Drop] = ([Ratings.sub.Peak] = [Ratings.sub.Last])/[Ratings.sub.Peak]

What this variable captures is the proportion of ratings loss between the maximum number of viewers who were tuned in for any interval and the number of viewers watching during the game's final interval. Mathematically if the final ratings interval was the highest value, RatingsDrop takes the value of zero.

We distinguish between three types of markets in this research. These are winning market, losing market, and neutral market. Winning market denotes that of the team winning the game, while losing market denotes the market of the losing squad at the time of each observation. All other markets where the game was broadcast were pooled in the neutral market category. As an example, if Chicago defeated Detroit, the Chicago market would constitute the winning market, Detroit the losing market, and the ratings drop of all other cities where the game was televised would be averaged in the neutral market.

Additionally, score difference intervals were coded based on the final margin of each game. Because the most common minimum score in football is three points, we separated the dataset into three-point intervals (e.g., 0-2, 3-5, 6-8,... 27-29) culminating with the final interval of all margins 30 or greater.

In this research, we first consider the question of whether the RatingsDrop was similar across market types and for each interval, where the null hypothesis of no difference between market types is tested:

[H.sub.0]: The ratings drop is equal across market types.

That is, we test the pairwise comparisons across all games

[RatingsDrop.sub.N] = [RatingsDrop.sub.L]

[RatingsDrop.sub.N] = [RatingsDrop.sub.W]

[RatingsDrop.sub.L] = [RatingsDrop.sub.W]

and for each interval,

[RatingsDrop.sub.N] = [RatingsDrop.sub.L]

[RatingsDrop.sub.N] = [RatingsDrop.sub.W]

[RatingsDrop.sub.L] = [RatingsDrop.sub.W]

where i represents the interval, and N, L, and W represent neutral, losing, and winning market, respectively.

If there exists a difference between winning and losing markets, then that difference is not attributable to the magnitude of the score difference, rather only whether the local side is likely to win or lose. The magnitudes are also compared to neutral markets.

We ran additional tests specifically to address the number of points deemed by the NFL to constitute an uncompetitive match. The league has adopted a policy that margins of 18 and greater are uncompetitive such that the network can switch to a more competitive out-of-market game outside of primary markets. We therefore tested the effect of games with such a point disparity against other margins to gauge whether the short-term ratings effect was statistically different than other ratings drops. This portion of the analysis was restricted to neutral markets in corresponding to league policy.

[H.sub.0]: RatingsDrop in games that the margin of victory is 18+ is equal to other intervals. That is, [RatingsDrop.sub.M] = [RatingsDrop.sub.N], where i- represents intervals less than 18. To test these hypotheses, we used one-way ANOVA with Tukey's studentized range test to examine whether the mean differences were significant.

Finally, we examined the impact of final score margin on ratings according to market type. In addition to RatingsDrop, two additional measures were created as proxies of change in audience. WholeGameDifference represented the absolute difference in viewership between ratings at the beginning and end of the game, while SecondHalfDifference described viewership difference just during the second half of the broadcast. These were calculated by the formulae:

[MATHEMATICAL EXPRESSION NOT REPRODUCIBLE IN ASCII]

An important difference between these measures and RatingsDrop is that the Difference variables can take on negative values if the audience size was larger in the final ratings interval. In so doing the difference variables possess less of a direct parallel to the 'exits' described by Rottenberg, but nonetheless may add richness to the examination of the relationship between final score and audience variation. These variables were included as the dependent variable in regression analyses for winning, losing, and neutral markets, respectively.

Estimations were conducted using ordinary least squares with robust standard errors. It is important to note some of the data decisions made in order to compare markets with teams to those without as previous demand studies have estimated either one or the other (e.g., Grimshaw & Burwell, 2014; Paul & Weinbach, 2007; Tainsky, Xu, Salaga, & Mills, 2014) but not both. As noted previously, only one observation was entered for neutral markets regardless of the number of cities where the game was broadcast so as to not artificially inflate the number of neutral market observations compared to winning and losing markets. This prevented the inclusion of income and population as covariates. Further, the distinction between local and opponent record is not applicable to neutral markets, and thus the sum of winning percentages was used in their stead (Paul & Weinbach, 2007). The estimating equation was given as [RatingsDrop.sub.ij] = [[beta].sub.0]+[[beta].sub.1] [(TotalTeamQuality).sub.j] + [[beta].sub.2] [(TotalTeamAge).sub.j] + [[beta].sub.3] [(AbsSpread).sub.j] + [[beta].sub.4] [(MNF).sub.j] + [[beta].sub.5] (2009) [[beta].sub.6] [(FinalScoreMargin).sub.j] + ij

for market type i and game j. RatingsDrop was replaced by WholeGameDifference and SecondHalfDifference and the model was re-estimated.

Linear restrictions testing was conducted to determine whether the significance of final score margin varied according to market type. These were estimated for the full sample as well as for all games in which the margin of victory was nine points or higher based on the ANOVA results described more fully in the following section.

Results and Discussion

Market Level Comparison

Summary statistics are presented in Table 1 and represented graphically in Figure 1. In examining the values and visual trend of RatingsDrop, there was a distinctly similar and consistent pattern between losing markets and neutral markets, while that of winning markets is entirely different. As predicted by the UOH, game interest is decreased in contests with larger final score margins. This was true for all three market types. Whereas the general pattern of decreasing ratings was present in winning markets as well, the scale of the ratings drop is relatively small when compared to neutral and losing markets. The pattern is not as evident in the alternative measures, where audience loss appears to be less for winning markets, but there is more ambiguity in the summary characteristics in the other market types.

[FIGURE 1 OMITTED]

To test the first hypothesis of whether there were statistically significant differences among three different market types, we first compared average RatingsDrop of each market type across all intervals followed by comparison of the change in ratings of each type of market for each interval (Table 2). There was a significant difference in RatingsDrop between neutral markets and winning markets. The same was true for the comparison of losing and winning markets. However, although the neutral market ratings drop was slightly larger than the losing market ratings drop, there was no evidence the difference was significant.

The same pattern emerged in the comparative analysis of each of the subsequent interval tests beginning at the 9-11 point interval. In other words, winning markets were significantly different from neutral markets and losing markets at every interval from nine points onward, and there was no difference between the neutral markets and losing markets for those same intervals. In sum, the pattern of RatingsDrop in neutral markets and losing markets was similar, but different than that of winning markets. Although significant differences appeared between market types in close games, there was no consistency in the direction or significance when games were tightly contested. Games with larger final scoring margins were less desirable to fans in neutral and losing markets than fans in the winning team's market. This trend begins at a margin of nine points, much smaller than that considered by the league policy on uncompetitive games. This is not to suggest that the policy should be revised to reestablish the threshold at nine points, only to say that we do not find an obvious tipping point in the data at the 18-point margin.

Comparisons within the Neutral Market Data

We then questioned whether the lost viewership in games decided by the predetermined margin of 18 points was significantly different than other, smaller scoring margins. Although part one of this study established that neutral and losing markets possessed similarity in terms of RatingsDrop, we nonetheless partitioned the sample to include only neutral narkets--those to which the NFL's broadcast policy on uncompetitive games applies. To test this, we compared the RatingsDrop of games decided by 18 or more points with the same three-point intervals from 0 to 17 used in part one.

The results are shown in Table 3. First, it is clear the general pattern of reduced viewership in games with higher scoring margins generally holds through our interval selection. Consequently, the ratings drop in games decided by 18+ points was indeed significantly larger than those decided at all intervals below it, statistically different than the games deemed competitive by league policy.

Notably, the 18+ interval includes games decided by 27-29, and 30+ points, broadcasts that predictably showed the sharpest viewership decline. Thus, perhaps the ratings drop between the 18+ interval and higher may be strongly influenced by games that were extremely uncompetitive. Table 4 shows the comparison of 18-20 interval and other intervals. The lack of significant differences to the intervals immediately surrounding it presents a subtle challenge to the idea that fan perception of game competitiveness changes in games where the scoring margin is 18 points, but generally upholds that the policy is in the vicinity of the tipping point between competitiveness and competitiveness in the eyes of neutral viewers.

Estimating the Influence of Final Margin on Ratings Across Market Types

The final set of tests utilized results from the previous sections to examine if there were discrepancies in the impact of scoring margin on ratings. These take the form of a more traditional approach to changes in demand, namely regression analysis with final score margin as a predictor. Table 5 describes the variables included in the analyses. When examining the entire sample of games, few of the ex ante measures are significant in predicting RatingsDrop (Table 6). This is reasonable as these do not change mid-broadcast for those who have already tuned in. Conversely, the final score difference is significant in all three market types. The Wald tests showed the magnitude of the effect was significantly different between winning and losing markets as well as winning and neutral markets, but did not find for a difference between losing and neutral markets. The analyses of WholeGameDifference (Table 7) and SecondHalfDifference (Table 8) confirmed the significance of scoring margin in all three market types, but challenged that no difference existed between losing and neutral markets. In each of these estimations there is evidence that the impact of final scoring margin on ratings was higher in neutral markets, which would lend support to the NFL policy being restricted to neutral markets.

The previous ANOVA results using RatingsDrop precipitated the idea that differences existed between winning and all other markets beginning at a final margin of nine points, but no such differences existed between neutral and losing markets. Consequently, we partitioned the data set to include only games decided by nine or more points and re-estimated the regression models (Tables 9-11). The models consistently uphold the difference between winning and losing markets, confirming the earlier finding. The evidence for difference between winning and neutral markets is relatively weak in the first two models and absent in the SecondHalfDifference model. None of the three models support a difference in the impact of final score on ratings between neutral and losing markets.

Conclusion

We examined how the uncertainty of outcome concept influences ratings across various television markets. Mixed evidence was found, essentially suggesting while some viewers are very sensitive to game scores, others across different markets are minimally influenced. Specifically, the UOH correctly predicted that demand deceased as scoring margin increased in each market type. However, there is considerable macro-level evidence that the magnitude of fans in neutral and losing markets dropping out of watching games, or exiting, as the scoring margin increases exceeds that of fans in the markets of winning squads. Future research could consider the precise scoring margin at the time of the peak and conclusion of the game to examine whether these are linked. Other future studies could measure the difference in ratings in losing and winning markets at the time that broadcasts were cut off in neutral markets as a point of comparison. The current study did not find that the NFL's predetermined margin of 18 points represented the precise juncture at which statistically more fans chose to stop watching uncompetitive games, although the majority of this analysis supported that the shift between competitiveness and uncompetitiveness occurred in the vicinity of this margin. If the policy is intended to curb exits from uncompetitive games, and exits are comparable in neutral and losing markets, then the NFL policy must be considering the long-term effects of switching away from broadcasts in losing markets. Future research can explore the complexity of the long- and short-run considerations further.

Moreover, the ideas of BIRGing and CORFing can provide a perspective of why significant differences exist between ratings drops in winning and losing markets. The notion that people tend to closely identify with winning teams and distance themselves from losing teams originates from the influence of sport identification on self-esteem (Bee & Kahle, 2006; Pedro, Carmo, & Luiz, 2008; Shih-Hao, Ching-Yi Daphne, & Chung-Chieh, 2012). This study extends the research in sport economics and sport management generally, which to date had only evaluated this regarding the aftermath of games and relied on self-reported behaviors. In this study we observed that fans of winning teams are indeed more likely to stay tuned in and 'bask' in their team's victory. Whether fans of the losing team CORFing truly occurs in the moment or only after the fact is fodder for further scrutiny. Viewership patterns of fans in losing and neutral markets showed similarities according to our proxy of exiting, but the evidence was mixed depending on the specification.

Finally, we consider the benefits of policies enacted to create greater parity in the league. Although this research underscores the benefits of competitive balance and, specifically, close games, it also suggests that were there to exist uncompetitive games, all else equal, the league as a whole is better off when large markets are not on the losing end of blowouts. Furthermore, although out-of-market game selection is important, it is all the more vital in large markets. Thus the underlying tension between competitiveness and the advantages of large markets described by Rottenberg (1956) and formally modeled by El-Hodiri and Quirk (1971) still exists. Even within the domain of creating parity, equal is more important in some markets than others. From a practical standpoint the size of the exit effect should be considered along with simulations and the other variables that have been shown to be significant in previous studies of out-of-market interest in optimizing broadcast selections.

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Endnotes

(1) Salaga and Tainsky (2013) used the interval just after the halftime break as 'halftime.' We have followed this established practice in this research.

Jie Xu [1], Hojun Sung [2], Scott Tainsky [1], and Michael Mondello [3]

[1] University of Illinois

[2] University of Florida

[3] University of South Florida

Jie Xu is a doctoral candidate in the Department of Recreation, Sport & Tourism. Her research focuses on the economics of sport.

Hojun Sung is a doctoral candidate in the Department of Tourism, Recreation & Sport Management. His research interests include demand for sport and professional sport league structure.

Scott Tainsky, PhD, is an associate professor in the Department of Recreation, Sport & Tourism. His research program is focused on sports demand and the industrial organization of leagues.

Michael Mondello, PhD, is an associate professor in the Department of Marketing. His research interests include stadium financing, contingent valuation method (CVM), employee compensation, analytics, and ticket pricing.
Table 1. Summary Statistics for Winning, Losing, and Neutral Markets

                                      Mean          SD

Winning    RatingsDrop              0.04366      0.07480
           WholeGameDifference      -0.30924     0.250169
           SecondHalfDifference     -0.11029      0.1370
           N                          353

Losing     RatingsDrop              0.134455     0.13751
           WholeGameDifference     -0.121931     0.29759
           SecondHalfDifference     0.000976     0.19335
           N                          352

Neutral    RatingsDrop              0.14579      0.143627
           WholeGameDifference      -0.44329     0.647595
           SecondHalfDifference     -0.19449     0.41917
           N                          417

                                      Min          Max

Winning    RatingsDrop                 0         0.508333
           WholeGameDifference       -2.44       0.358696
           SecondHalfDifference     -0.58586     0.508333
           N

Losing     RatingsDrop                 0         0.654321
           WholeGameDifference      -1.70588     0.58209
           SecondHalfDifference     -0.64336     0.533333
           N

Neutral    RatingsDrop                 0         0.656638
           WholeGameDifference      -3.51313     0.603349
           SecondHalfDifference     -3.33333     0.703535
           N

Table 2. Market Level Comparisons Using Ratings Drop

                    Market     Difference   Simultaneous 95%
                  Comparison    Between     Confidence Limits
                                 Means

Overall              N--L        0.019      -0.001     0.04
                     N--W        0.103       0.082     0.124    ***
                     L--W        0.084       0.062     0.105    ***
Interval 0-2         N--L        0.028      -0.011     0.068
                     N--W        0.022      -0.016     0.059
                     L--W        -0.007     -0.047     0.034
Interval 3-5         N--L        0.022      -0.006     0.05
                     N--W        0.039       0.01      0.067    ***
                     L--W        -0.007     -0.047     0.034
Interval 6-8         N--L        0.037       0.005     0.069    ***
                     N--W        0.071       0.039     0.104    ***
                     L--W        0.034       0.001     0.067    ***
Interval 9-11        N--L        0.037      -0.016     0.091
                     N--W        0.093       0.04      0.146    ***
                     L--W        0.056         0       0.111    ***
Interval 12-14       N--L        -0.008     -0.065     0.049
                     N--W        0.133       0.077     0.189    ***
                     L--W        0.141       0.085     0.197    ***
Interval 15-17       N--L        0.003      -0.069     0.076
                     N--W        0.134       0.061     0.207    ***
                     L--W        0.131       0.056     0.205    ***
Interval 18-20       N--L        -0.011     -0.096     0.075
                     N--W        0.171       0.082     0.259    ***
                     L--W        0.181       0.092     0.27     ***
Interval 21-23       N--L        0.002      -0.075     0.078
                     N--W         0.18       0.102     0.258    ***
                     L--W        0.178        0.1      0.257    ***
Interval 24-26       N--L        0.033      -0.072     0.139
                     N--W        0.174       0.064     0.284    ***
                     L--W        0.141       0.034     0.248    ***
Interval 27-29       N--L        0.049      -0.075     0.173
                     N--W        0.178       0.056      0.3     ***
                     L--W        0.129       0.005     0.253    ***
Interval 30 Plus     N--L        0.062      -0.029     0.154
                     N--W        0.217       0.12      0.313    ***
                     L--W        0.154       0.055     0.253    ***

Note: Comparisons significant at the 0.05 level are indicated by ***

Table 3. Comparison within Neutral Markets (Interval 18+ vs. Others)

Interval Comparison    Difference       Simultaneous
                        Between      95% Confidence Limits
                         Means

I18+ V.S. I0-2          0.169642     0.127636     0.211648   ***
I18+ V.S. I3-5          0.160347     0.131883     0.188811   ***
I18+ V.S. I6-8          0.146217     0.115413     0.177021   ***
I18+ V.S. I9-11         0.102770     0.066361     0.139179   ***
I18+ V.S. I12-14        0.080582     0.042235     0.118929   ***
I18+ V.S. I15-17        0.057320     0.012166     0.102474   ***

Note: Comparisons significant at the 0.05 level are indicated by ***

Table 4. Comparison within Neutral Markets (Interval 18-20 vs. Others)

Interval Comparison     Difference   Simultaneous 95%
                         Between     Confidence Limits
                          Means

I18-20 V.S. I0-2         0.16138      0.10300      0.21977     ***
I18-20 V.S. I3-5         0.15278      0.10486      0.20070     ***
I18-20 V.S. I6-8         0.13889      0.08931      0.18848     ***
I18-20 V.S. I9-11        0.09622      0.04238      0.15006     ***
I18-20 V.S. I12-14       0.07150      0.01582      0.12718     ***
I18-20 V.S. I15-17       0.04824      -0.01321     0.10969
I18-20 V.S. I21-23       0.03183      -0.02805     0.09171
I18-20 V.S. I24-26       -0.00227     -0.06718     0.06264
I18-20 V.S. I27-29       -0.00736     -0.07412     0.05941
I18-20 V.S. I30+         -0.03659     -0.09569     0.02251

Note: Comparisons significant at the 0.05 level are indicated by ***

Table 5. Description of Variables in the Regression Equations

Variable            Description

TotalTeamQuality    Combined winning percentage of teams
TotalTeamAge        Combined age of competing teams
AbsSpread           Absolute value of the closing betting line
MNF                 Indicator variable, 1=Monday Night Football game,
                    0=otherwise
2009                Indicator variable, 1=2009 season, 0=otherwise
FinalScoreMargin    Difference in final score between competing teams

Table 6. Regression and Linear Restrictions Testing Across Market
Types Using Ratings Drop

                      Winning         Losing        Neutral
                       Market         Market         Market

TotalTeamQuality      0.00338         0.0247         0.0312
                      (0.0131)       (0.0243)       (0.0217)
TotalTeamAge        0.000236 **      0.000222      0.000283 *
                      (0.0001)       (0.0001)       (0.0002)
AbsSpread             0.00018        0.00116       -0.000217
                      (0.0008)       (0.0015)       (0.0017)
MNF                  0.0766 ***     0.122 ***      0.121 ***
                      (0.0229)       (0.0301)       (0.0261)
2009                  -0.0081        -0.0152        -0.00341
                      (0.0071)       (0.0111)       (0.0111)
FinalScoreMargin    0.00241 ***    0.00816 ***    0.00836 ***
                      (0.0005)       (0.0007)       (0.0007)
Constant              -0.0157        -0.0319         -0.022
                      (0.0183)       (0.0314)       (0.0317)
N                       353            352            417
[R.sup.2]               0.18          0.4077         0.3885

                      W vs. N       L vs. N       W vs. L
                        (p)           (p)           (p)

TotalTeamQuality

TotalTeamAge

AbsSpread

MNF

2009

FinalScoreMargin      50.0385       0.0432        52.5772
                      0.0000        0.8353        0.0000
Constant

N
[R.sup.2]

Table 7. Regression and Linear Restrictions Testing Across Market
Types Using Whole Game Ratings Difference

                       Winning       Losing        Neutral
                       Market        Market        Market

TotalTeamQuality      0.143 ***      0.0603       0.246 **
                      (0.0406)      (0.0455)      (0.1140)
TotalTeamAge         0.00151 ***   0.000784 **   0.00260 ***
                      (0.0003)      (0.0003)      (0.0008)
AbsSpread             0.000483      -0.00323       -0.013
                      (0.0038)      (0.0032)      (0.0096)
MNF                   0.155 ***     0.163 ***     0.273 ***
                      (0.0497)      (0.0516)      (0.0938)
2009                  0.000705       -0.0125       -0.0148
                      (0.0235)      (0.0242)      (0.0564)
FinalScoreMargin     0.00982 ***   0.0174 ***    0.0271 ***
                      (0.0013)      (0.0013)      (0.0028)
Constant             -0.724 ***    -0.457 ***    -1.209 ***
                      (0.0539)      (0.0663)      (0.1770)
N                        353           352           417
[R.sup.2]              0.2293        0.3786        0.2082

                       W vs. N       L vs. N       W vs. L
                         (p)           (p)           (p)

TotalTeamQuality

TotalTeamAge

AbsSpread

MNF

2009

FinalScoreMargin       30.4910       9.8532        17.1274
                       0.0000        0.0017        0.0000
Constant

N
[R.sup.2]

Table 8. Regression and Linear Restrictions Testing Across Market
Types Using Second Half Ratings Difference

Winning                 Losing        Neutral        W vs. N
                        Market         Market         Market

TotalTeamQuality        0.0385         0.0157         0.0649
                       (0.0264)       (0.0318)       (0.0659)
TotalTeamAge         0.000582 ***     0.00026       0.00131 **
                       (0.0002)       (0.0002)       (0.0006)
AbsSpread              0.00218        -0.00166       -0.00668
                       (0.0016)       (0.0021)       (0.0062)
MNF                   0.0705 ***     0.0882 **      0.256 ***
                       (0.0233)       (0.0388)       (0.0369)
2009                   -0.00587       -0.00191       -0.0352
                       (0.0122)       (0.0155)       (0.0368)
FinalScoreMargin     0.00712 ***     0.0116 ***     0.0182 ***
                       (0.0007)       (0.0008)       (0.0020)
Constant              -0.306 ***     -0.184 ***     -0.569 ***
                       (0.0354)       (0.0427)       (0.1070)
N                        353            352            417
[R.sup.2]               0.3042         0.3861         0.221

Winning                L vs. N       W vs. L
                         (p)           (p)           (p)

TotalTeamQuality

TotalTeamAge

AbsSpread

MNF

2009

FinalScoreMargin       27.5734       9.4676        17.6786
                       0.0000        0.0021        0.0000
Constant

N
[R.sup.2]

Table 9. Regression and Linear Restrictions Testing Across Market
Types Using Ratings Drop for Margins of 9+

                      Winning         Losing        Neutral
                       Market         Market         Market

TotalTeamQuality      -0.00502       0.00233         0.0507
                      (0.0224)       (0.0415)       (0.0464)
TotalTeamAge        0.000319 **      0.000183       0.000447
                      (0.0002)       (0.0002)       (0.0003)
AbsSpread             0.00113        0.00088        0.00175
                      (0.0013)       (0.0022)       (0.0032)
MNF                  0.0938 ***     0.168 ***      0.172 ***
                      (0.0313)       (0.0319)       (0.0425)
2009                  -0.0151        -0.0256         0.0373
                      (0.0115)       (0.0165)       (0.0232)
FinalScoreMargin    0.00214 ***    0.00613 ***    0.00528 ***
                      (0.0008)       (0.0010)       (0.0017)
Constant              -0.0109         0.0627        -0.0131
                      (0.0315)       (0.0565)       (0.0778)
N                       194            194            142
[R.sup.2]              0.1499         0.2678         0.189

                      W vs. N       L vs. N       W vs. L
                        (p)           (p)           (p)

TotalTeamQuality

TotalTeamAge

AbsSpread

MNF

2009

FinalScoreMargin      2.7406        0.1794        10.1400
                      0.0978        0.6719        0.0015
Constant

N
[R.sup.2]

Table 10. Regression and Linear Restrictions Testing Across Market
Types Using Whole Game Ratings Difference for Margins of 9+

                      Winning         Losing        Neutral
                       Market         Market         Market

TotalTeamQuality      0.115 **        0.0961        0.260 *
                      (0.0492)       (0.0630)       (0.1410)
TotalTeamAge        0.000883 **      0.000269       0.00185
                      (0.0004)       (0.0004)       (0.0016)
AbsSpread           0.00963 ***      0.00236         0.0153
                      (0.0029)       (0.0038)       (0.0148)
MNF                  0.172 ***      0.206 ***      0.365 ***
                      (0.0582)       (0.0496)       (0.0910)
2009                  -0.00748       -0.0219         0.0839
                      (0.0259)       (0.0290)       (0.0978)
FinalScoreMargin    0.00642 ***     0.0115 ***     0.0162 ***
                      (0.0014)       (0.0017)       (0.0059)
Constant             -0.619 ***     -0.336 ***     -1.124 ***
                      (0.0638)       (0.0836)       (0.3360)
N                       194            194            142
[R.sub.2]              0.2205         0.257          0.1119

                      W vs. N        L vs. N        W vs. L
                        (p)            (p)            (p)

TotalTeamQuality

TotalTeamAge

AbsSpread

MNF

2009

FinalScoreMargin       2.6032         0.5838         5.2032
                       0.1066         0.4448         0.0225
Constant

N
[R.sub.2]

Table 11. Regression and Linear Restrictions Testing Across Market
Types Using Second Half Ratings Difference for Margins of 9+

                      Winning         Losing        Neutral
                       Market         Market         Market

TotalTeamQuality       0.0236         0.0528         0.0626
                      (0.0345)       (0.0498)       (0.0747)
TotalTeamAge         0.000436 *     0.0000112      0.00000993
                      (0.0002)       (0.0003)       (0.0007)
AbsSpread            0.00426 **     0.00000182      0.00764
                      (0.0017)       (0.0028)       (0.0103)
MNF                  0.0816 ***     0.135 ***      0.258 ***
                      (0.0307)       (0.0404)       (0.0501)
2009                  -0.00593       -0.00117        0.0645
                      (0.0159)       (0.0209)       (0.0539)
FinalScoreMargin    0.00485 ***    0.00774 ***      0.00727
                      (0.0010)       (0.0011)       (0.0045)
Constant             -0.237 ***      -0.108 *      -0.305 **
                      (0.0460)       (0.0635)       (0.1190)
N                       194            193            139
[R.sup.2]              0.1933         0.2226         0.0764

                      W vs. N        L vs. N        W vs. L
                        (p)            (p)            (p)

TotalTeamQuality

TotalTeamAge

AbsSpread

MNF

2009

FinalScoreMargin       0.2793         0.0104         3.7687
                       0.5971         0.9187         0.0522
Constant

N
[R.sup.2]
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