American Hockey League attendance: a study of fan preferences for fighting, team performance, and promotions.
Paul, Rodney J. ; Weinbach, Andrew P. ; Robbins, Daniel 等
American Hockey League Attendance: A Study of Fan Preferences for
Fighting, Team Performance, and Promotions
The hockey world has recently been met with unfortunate tragedies.
Deaths of current and past players, who typically played the role of
enforcers on their teams, have again turned the focus of debate on to
the role of fighting in professional hockey. Enforcers are players who
earn their living by protecting other members of their team through
their physical play. This physical play often manifests itself as on-ice
fighting with opposing team players. Discussions of the role of fighting
and its impact on brain injuries has led to renewed calls for a ban on
fighting in the sport of hockey.
Wade Belak, Derek Boogaard, and Rick Rypien, who all recently
played in the NHL, the top hockey league in the world, each passed away
in 2011. Although none of these deaths were directly related to on-ice
fights during a game, medical experts and many in the media have
suggested that fighting contributed to the early deaths of these
players. In addition to these young players, retired longtime NHL
enforcer Bob Probert also died of a heart attack in 2011 at the age of
45. Probert was a very popular enforcer during his career in the NHL. In
autopsy, it was found that a degenerative disease known as chronic
traumatic encephalopathy existed in the brain of Bob Probert. This
disease has been linked to the brains of boxers and other deceased
athletes in highly physical sports, including another former NHL player
(and known fighter), Reggie Fleming. It was speculated that an important
factor leading to this degenerative disease in the brain of Probert was
a long history of blows to the head. This again increased the fervor of
those opposed to fighting in the NHL to call for its ban.
On the medical side, the debate about fighting has recently been
waged by experts in the field. Dr. Rejendra Kale (2011), in an editorial
in the Canadian Medical Association Journal, called for an outright ban
of fighting in hockey due to its impact on brain injuries. Similar
sentiments were raised by a neurosurgeon in Toronto, Dr. Charles Tator
(2009), who stated that clear evidence exists that blows to the head
lead to degeneration of the brain in hockey players. Dr. Robert Cantu,
an expert in head trauma, also echoed these sentiments.
On the other side of the battle of medical experts were Dr. Ruben
Echemendia and Dr. David Milzman. Dr. Echemendia (2001), former
president of the National Academy of Neuropsychology, stated there was
not enough evidence to establish a link between hockey fights and brain
injuries. Dr. Milzman, of the Georgetown University School of Medicine,
stated in an interview with HealthDay News that his working research
revealed that fights in hockey rarely cause any injuries, including
brain trauma.
As this debate continues to rage in the media, the medical
profession, and throughout the hockey world, the obvious question that
needs to be asked is why would professional hockey leagues keep fighting
in the game if there is any evidence that fighting may lead to brain
injuries. One answer lies in the game itself, as many players, coaches,
and analysts state that the game is actually safer due to fighting, as
the players police themselves. Without fighting in the game, they argue
that dangerous stick work and hits will increase if there is not fear of
retribution in the minds of the players on the ice. Therefore, they
argue, the enforcer plays a pivotal role on the ice as it keeps the game
and its players in line.
Another reason that fighting is likely kept in the game has nothing
to do with the play on the ice, but is due to simple economics. Fans
appear to enjoy fighting and are willing to pay to watch hockey games
which include fighting. If fighting is removed from the game, there is
the possibility that fewer fans will attend games and/or be willing to
pay less to watch the on-ice action.
Given the importance that fighting may play in the consumption of
hockey tickets, the role of violence (on-ice fights) in the NHL has been
studied previously in Jones (1984), Jones, Ferguson, and Stewart (1993),
Jones, Stewart, and Sunderman (1996), and Paul (2003). Fighting was
shown to have a positive and significant effect on attendance in these
studies. Although fighting is not allowed in the DEL league in Germany,
evidence was found that physical play (penalty minutes) increased
attendance (Coates et al., 2011). The same result related to physical
play was not found to affect attendance in the SM-Liiga in Finland
(Coates et al., 2011). Fighting was not shown to have an impact on
attendance in junior hockey in the Quebec Major Junior Hockey League
(Paul & Weinbach, 2011).
Fighting and physical play may play a role in attendance in some
leagues, but it does not appear to influence the win percentage of
teams. If win percentage, in turn, impacts willingness on the part of
fans to purchase tickets, this could also impact the overall
profitability of the league and its teams. Leard and Doyle (2011)
studied fighting success, determining winners and losers of individual
fights in the NHL, and concluded that winning fights does not affect the
probability of a team winning a game. Coates et al. (2011) found a
negative relationship between team success and fighting and penalty
minutes in the NHL.
With the renewed interest in the role that fighting plays in the
sport of hockey, we believe it is important to understand the impact of
fighting on attendance in other professional leagues, namely the top
developmental league for the NHL, the American Hockey League (AHL). The
AHL is the AAA-equivalent (in baseball language) level of play for
professional hockey players. Although many European leagues exist, where
players may hone their skills in hopes of landing a job in the NHL, and
some players may directly jump to the NHL from juniors or college, the
AHL is typically thought of as the main stepping stone on the path to
the top-level of professional hockey. A full list of AHL teams and
nicknames is provided in Appendix 1 of this paper.
This paper investigates the role of fighting as it relates to AHL
attendance through a regression model. Fights are noted for each game of
the season for each team and are tabulated as the season progressed,
creating a running average of fights-per-game, which is included as an
independent variable within the regression equation. In addition to the
role of fighting, the impact of team performance (winning and scoring),
parent team success, distance to the parent team city, city
demographics, and typical factors such as the day of the week and the
month of the season are analyzed.
Another unique attribute which we investigate in this paper as it
relates to attendance in the AHL is the role of promotions. We were able
to gather each of the promotions (merchandise giveaways, group nights,
concerts, etc.) for all of the AHL teams for the 2010-11 season. We have
included this information as a series of dummy variables within the
regression equation to determine which of these promotions have a
statistically significant impact on attendance and to examine the
relative effectiveness of each promotion in terms of the additional fans
they attract.
American Hockey League Attendance Model
The goal of this study is to identify the impact of fighting,
winning, and promotions on attendance in the AHL. Previous literature
surrounding hockey attendance has mainly focused on the effects of
fighting and rule changes. Past studies of the National Hockey league
include Jones (1984), Jones, Ferguson, and Stewart (1993), Jones,
Stewart, and Sunderman (1996), and Paul (2003). Attendance at minor
league games have been studied recently by Hong (2009) and Rascher,
Brown, Nagel, and McEvoy (2009).
Our regression model is simple and straightforward, using per-game
attendance as the dependent variable. We use a reduced-form model as
ticket price is not included in the model. Given that teams set prices
at the beginning of the season, presumably to maximize expected profits,
the price does not change for game tickets over the course of the season
for each team. The inclusion of average ticket price is problematic as
well, as different levels and prices of tickets exist for each team.
Therefore, we assume that the profit-maximizing price set by the teams
will be captured through other demographic variables of the city.
Independent variables are grouped by categories which include
timing of the game (days of the week dummies--Wednesday omitted dummy,
month of the year January omitted dummy), promotions, demographics
(Population and income per capita), affiliate NHL team success (points
earned in previous season), distance from NHL team (in miles), and
on-ice team performance (Win Percentage, Total Goals Scored per Game,
Fights per game average). Days of the week and months of the year dummy
variables are included in the regression to account for daily and
monthly effects. Weekends and months later in the season (during the
playoff push) are expected to show positive and significant results.
Wednesday is the omitted dummy for the days of the week and January is
the omitted dummy for the months of the hockey season, with all other
daily and monthly results compared to these omitted categories.
The on-ice performance variables were broken into the effects of
winning (win percentage), scoring, and fighting. The AHL uses a
point-based standings system, with two points for a win, one point for
an overtime loss or shoot-out loss, and no points for a regulation loss.
Therefore, win percentage was calculated by the number of points
attained by the home team out of the total points possible (two times
the number of games played). This variable was calculated as a running
average and the value at any given time is the percentage of possible
points achieved going into the current home game. If fans value a
winning team at the minor league level, instead of only valuing
marketing gimmicks or seeing certain players who are approaching the
major league level, the win percentage entering the game is expected to
have a positive and significant effect on attendance.
Scoring is also calculated as a running average going in the
current home game. If fans prefer to see higher-scoring games, this
variable should have a positive and significant effect on attendance.
Scoring likely serves as a proxy for overall game excitement, which we
would expect fans to prefer. Scoring average is included for both the
home and visiting teams in the regression model.
Fighting in hockey is a hotbed issue for the media, fans, and the
leagues in general. Past studies on the effects of fighting have shown
that increases in fighting have led to increases in attendance. A
positive and significant effect of fighting on attendance was shown for
teams based in the United States in Jones, Stewart, and Sunderman
(1996). Using data from a decade later, the 1999-2000 season, positive
increases in attendance were found in relation to fighting for both U.S.
and Canadian based teams (Paul, 2003).
The effect of violence in sports, particularly hockey, is of great
interest to researchers in many disciplines. Determining the importance
of fighting for hockey at the minor league level will allow a deeper
exploration of this topic. Fighting was calculated on a per-game basis
(as with the scoring and winning variables above) and the variable is
the average fights per game going into the current home game.
Promotional data was taken from the team websites, which listed
game promotions along with their season schedule. Promotions can have an
important impact on per-game attendance for sports teams. Promotions may
even be more important at the minor-league level, where team winning may
not be the most important factor to fans when making the decision to
purchase tickets. Promotions have been studied before in the literature,
for sports such as Major League Baseball (McDonald & Rascher, 2000).
The promotional information available from the teams was made into
a series of dummy variables representing many different possible
categories. If the goal of these promotions is to bring a greater number
of fans to the arena, their effects should be positive and significant.
Due to the very small amount of sell-outs during the AHL season, effects
of seats sold due to promotions being minimized due to sell-outs is not
expected to be a problem.
The full list of promotional categories used as dummy variables in
the regression model is given in Table 1 below. The first column lists
the name of the promotional category, the second column gives a brief
description of the promotions which fall into this category, and the
third column gives the frequency of the listed promotion during the
2010-11 AHL Season (1200 total games).
Table 2 continues to present frequencies of dummy independent
variables in the regression model. This table notes the frequency of
games on each day of the week, each month of the season, and the number
of early starts. Early starts are games beginning before the normal
evening start time (around 7 p.m.). These early game starts include
afternoon contests on weekends and games with morning starts, used as a
promotional tool.
The regression model includes 1,200 observations from the 2010-11
AHL season. Given issues with heteroskedasticity, the regression was run
with White's heteroskedasticity-consistent standard errors and
co-variances. Those adjusted results are what are presented in the table
below. Two separate columns show the results with different functional
forms of the dependent variable. Specification I is has attendance in
levels, specification II uses the natural log of attendance as the
dependent variable with the independent variables in levels (log-lin),
and specification III uses a log-log model with the dependent variable
and non-binary independent variables in logs. Regression results using
groups of similar promotions, to have fewer categories to compare and
contrast results, are shown in Appendix 2. Statistical significance in
the regression results is noted with ^-notation as * represents
significance at the 10% level, ** at the 5% level, and *** at the 1%
level.
Results in all three specifications (levels, log-lin, log-log), are
similar in terms of impact and statistical significance. Overall, the
results of both regressions appear to tell the same basic story. The
results below are discussed mainly in terms of the results in levels
(specification I), for ease of explanation, but differences between the
regression results in terms of model specification are also noted in the
discussion below.
In relation to city demographics, population was shown to have a
positive and significant effect on attendance. This reveals that cities
with larger populations attract more fans to AHL games. From the
regression results, it appears that there is an increase in attendance
of nearly one fan for each additional 1,000 people in the city. Income
per capita was shown to have a positive and significant effect on
attendance, implying AHL hockey as a normal good, in the first model
specification (levels), but was shown to have an insignificant (yet
positive) effect in the second model specification. From specification
I, it appears that a $100 increase in income per capita leads to about
three or four more fans in attendance in AHL cities. Income levels of
the AHL city may play a role in attendance, but it does not appear to
play as statistically significant a role as population.
In relation to the NHL parent club of the AHL team, the success of
the NHL affiliate was shown to have a positive and significant effect on
attendance at the AHL. The more successful the parent franchise, the
higher the attendance level at its top developmental league city. This
result could be due to fans taking a greater interest in the team when
the parent team is performing well or it could denote an overall better
quality of players (due to scouting, coaching, management, etc.) in some
organizations compared to others. In any case, the parent team success
seemed to filter to the minor league level. The distance, in miles, to
the parent NHL club did not have a significant effect on attendance. In
alternative specifications, where distance squared and cubed were
included, statistically significant results were also not found in
relation to this variable.
The monthly effects were mostly statistically insignificant, other
than the impact of October, the first month of the AHL season. With the
inclusion of an opening night dummy variable in the promotional dummy
categories, the remaining October games are rather poorly attended
across the cities of the AHL with over 1,600 fewer fans attending games
near the start of the season. This result was found to be statistically
significant at the 1% level.
The day of week dummy variables revealed expected results as
weekend games are much more popular than mid-week games. Each weekend
day, Friday, Saturday, and Sunday, was shown to have positive and
significant results at the 1% level. This result likely stems from the
opportunity cost of fans on weekends compared to weekdays. Weekend games
offer a greater chance for many people to attend, given fewer time
commitments, such as work and school. Saturday was the most popular day,
with an increase in attendance of nearly 2,300 compared to the omitted
day, Wednesday. Sunday attracted over 1,500 more fans, while Friday
night games attracted over 1,400 fans, compared to Wednesday. Early
starts were shown to have a negative, but insignificant impact on game
attendance.
In relation to the on-ice performance variables, attributes of the
home team played an extremely important role. Team success, measured in
relation to winning games (based on total points earned out of total
possible points--to account for overtime and shootout games as well as
those ended in regulation time), was shown to have a positive, but
statistically insignificant effect on attendance. Fans were shown to
respond to home team scoring in a positive and significant manner. Teams
that scored more often, a proxy for more excitement during the game,
were able to draw additional fans to games. For each additional goal
scored, on the average, teams saw increases in attendance of over 770
fans.
The key variable in the study, the role of fighting, is shown to
heavily influence attendance in a positive and significant manner. For
each additional fight per game that the home team averages, attendance
at AHL games increased by almost 1,000 fans. Perhaps a more realistic
example of adding an additional fight every fourth game would still
increase attendance by about 250 fans for each game. This result was
found to be statistically significant at the 5% level. Fans are
influenced by the number of fights that the home team participates in
during the course of the season. The visiting team fights per game
average was not found to be statistically significant. This result
likely stems from an information asymmetry as it is somewhat easy (by
attending games or reading the box score in the local paper or team
internet site) to follow fighting frequency for the home team, but the
transactions costs of following fighting frequency for the opponent are
considerably higher. Despite the tragedies of hockey players during the
2010-11 season and the loud voices of the opponents to fighting in the
game of hockey, hockey fans still responded quite favorably to
witnessing a fight during a game.
In relation to the opponent, fans did respond to the quality of the
opposing team, as opponent points per game average was shown to have a
positive and significant effect on attendance. Fans of the AHL appear to
prefer to see their home team play the best teams in the league.
Division rivals, however, were not shown to have a significant impact on
fan attendance as either the frequency of seeing these divisional
opponents play or the wide range and large number of teams in the
divisions did not allow for more heated rivalries and the likely
increase in attendance that those rivalries would inspire.
The dummy variable categories related to promotions revealed some
interesting results with important ramifications for team officials
scheduling promotions for their teams. First, not all promotions were
the same with respect to fan response. Many of the promotions were not
found to have statistically significant effects on attendance. In
addition, some of the promotions were actually found to have a negative
impact on attendance for games. These insignificant or negative
promotions could be a result of trial-and-error by teams, thereby
learning that some promotions do not actually work. Other insignificant
or negative promotions could be a result of sponsorship deals, where a
firm will pay to have its name associated with a given promotion. If
this sponsorship deal is sizeable enough, the team may still be better
off having the promotion despite the fall in ticket sales for that game.
To begin with the promotions that were shown to have positive and
significant effects on attendance, it is important to first note that
some promotions had a much larger impact on attendance than others. The
promotions that led to more than 1,000 additional fans were opening
night, closing night, fan appreciation nights, post-game concerts, and
valuable theme-park ticket giveaways. Opening night, closing night, and
fan appreciation nights (which some teams run for a few games, some on
the last game, some on the last few games) are typical fan-favorites and
therefore the success of the promotions and events associated with these
games and the overall pageantry of these games was not surprising. The
high-end prime events (concerts and theme park pass giveaways) boosted
attendance by over 4,000 fans each, but it should be noted these are
rather expensive promotions and they occurred infrequently across the
AHL schedule. As with any promotion, cost-effectiveness is a major issue
for the hockey organization. Costs of promotions were not available for
our analysis, but given that team management knows these costs, analysis
of the increase revenues due to the promotion (increased ticket sales,
parking concessions, food and drink, etc.) compared to the cost of the
promotion would be a straightforward analysis to determine the economic
viability of various promotions.
It should be noted that "bring your dog to the rink
nights" did have a positive impact on the average, attracting over
1,600 additional fans, but the result was not found to be statistically
significant in specification I (dependent variable in levels). However,
in specification II (dependent variable in logs), the dog nights were
shown to have a positive and statistically significant effect on
attendance at the 10% level. From these results, we surmise it is likely
that there is great variation across the league in that fans in some
cities really enjoy bringing their dog to the rink, while fans in other
cities do not.
Merchandise giveaways, special jerseys, and college nights each
attracted over 700 additional fans for these games. It appears AHL
hockey fans enjoy team merchandise giveaways and respond favorably to
their team wearing a unique jersey such as pink jerseys for breast
cancer awareness or throwback jerseys. College students also appear to
enjoy the discount provided to them on "college nights" and
respond quite favorably to these promotions.
Two of the promotions with negative and significant impacts on
attendance were those related to discounted tickets for the game.
Although lower prices would be expected to attract a greater number of
fans, this result is likely more of a function of the discounted price
being a signal to fans that the games are appearing on weeknights or
against unpopular opponents. The systematic scheduling by some teams in
the AHL (having consistent discounts on Tuesdays or Thursdays), is
likely to have split the negative impact of weekday games between the
day-of-week dummy variables and these promotional categories. Both the
general discounted ticket promotion and the "Kraft Singles"
nights (where Kraft singles wrappers could be exchanged for discounted
tickets to the game) were shown to have a negative impact on attendance.
The other negative and significant promotion was part of a series
of promotions aimed at children in attendance. Although it would be
thought that something like this would be popular, where children could
collect all of the promotions in a series to make a set, it appeared to
actually backfire and led to fewer fans in attendance. This could be a
result of parents fearing the disappointment of the child if they could
not attend all of the game in the series to complete the set. Instead of
attending these games with their children, it appeared many fans (over
1,000) simply did not attend these games. This may provide an important
lesson for team management in the future as this result would not have
been expected. In addition, other negative effects of promotions were
found, based on model specification, for family nights and airline
discount raffles.
Conclusions
AHL attendance for the 2010-11 season was studied using an
extensive data set including all promotions for every team in the
league. A simple regression model with per-game attendance as the
dependent variable was specified and a wide range of independent
variables were examined. The main goal of this research was to establish
the link, or lack thereof, between fighting and attendance in the
American Hockey League.
AHL fans were shown to be significantly impacted by fighting during
hockey games as fights per game of the home team had a large positive
and significant effect. Fan preference for fighting in the AHL supports
results shown for the NHL in previous research (Jones, Stewart, &
Sunderman, 1996; Paul, 2003). This result sheds some light on the
controversy surrounding fighting in hockey, especially in light of the
recent tragic deaths of NHL enforcers discussed in the introduction to
this paper. It appears a key reason to keep fighting in the sport of
hockey is that fans respond favorably at the gate to on-ice fights. This
is an important consideration, as professional sports is a business, and
needs to be carefully weighed against the actual risks of brain injuries
to players as this debate continues into the future.
Although the role of fighting on hockey attendance may have been
the key variable of interest, other findings from the regression model
were also compelling. In relation to demographics, AHL attendance was
shown to increase with the size of the population. Weekends were the
most popular days for games and early season contests in October (other
than opening night) were poor draws. With respect to on-ice performance,
visiting team success (in terms of number of points achieved out of
total points--akin to win percentage) was shown to have a positive and
significant effect on attendance. Fans also were shown to prefer home
teams which played in higher-scoring games, as this is likely a proxy
for within-game excitement.
With respect to highly detailed promotional data for each team,
promotions were generally shown to be popular with AHL fans as many
types of promotions were shown to have positive and significant effects.
The most popular promotions were shown to be post-game concerts, opening
night, closing night, fan appreciation nights, and theme park passes.
Other positive and significant results were shown for promotions
involving merchandise giveaways, college nights, and special jersey
nights.
Overall the AHL appears to be a model league in terms of the
economic factors which impact attendance. Fans react as would be
expected, with team quality, scoring, and fighting being key drivers of
fans to purchase tickets. Promotions overall appeared to be a success,
with teams trying more and more ways to attract fans to games of this
top-level minor league. This research confirms many factors that sports
economists believe impact attendance and put numerical estimates and
statistical significance to a wide array of factors which influence
attendance in the American Hockey League. In addition, it confirms what
many observers of professional hockey already knew or suspected;
fighting at hockey games influences the financial success of a team and
league by significantly impacting ticket sales.
Appendix 1: AHL Teams and Nicknames 2010-11
Atlantic Division
Portland Pirates Manchester Monarchs Connecticut Whale Worcester
Sharks Providence Bruins Springfield Falcons Bridgeport Sound Tigers
North Division
Hamilton Bulldogs Lake Erie Monsters Manitoba Moose Abbotsford Heat
Toronto Marlies Grand Rapids Griffins Rochester Americans
East Division
WB/Scranton Penguins Hershey Bears Charlotte Checkers Norfolk
Admirals Binghamton Senators Syracuse Crunch Adirondack Phantoms Albany
Devils
West Division
Milwaukee Admirals Houston Aeros Peoria Rivermen Texas Stars
Oklahoma City Barons Chicago Wolves San Antonio Rampage Rockford Icehogs
Appendix 2: Regression Results with Grouping of Promotional
Variables
Specification I:
Dependent Variable: Specification II:
Attendance (Levels) Log-Lin Model
Intercept -5873.22 *** 6.4306 ***
(-3.5272) (22.5213)
Population 0.0009 0.0000001 ***
(2.9252) *** (4.3108)
Income Per Capita 0.0328 0.000003
(1.5177) (0.8045)
NHL Affiliate Points 41.1819 *** 0.0097 ***
(4.3729) (5.7210)
Distance to NHL Affiliate -0.1341 -0.000003
(-1.2879) (-0.1567)
October -1698.11 *** -0.3754 ***
(-4.9985) (-6.2816)
November 32.2707 -0.0643
(0.0660) (-1.1589)
December -184.0747 -0.0959 *
(-0.4308) (-1.711)
February 208.1375 0.0361
(0.6776) (0.6927)
March 122.0272 0.0520
(0.3830) (0.9324)
April 164.9150 0.0482
(0.4456) (0.7555)
Sunday 1457.96 *** 0.2459 ***
(2.6907) (3.0636)
Monday 308.0805 0.1306
(0.7148) (1.5745)
Tuesday -464.8779 -0.0113
(-1.5247) (-0.2191)
Thursday 47.3514 0.1223
(0.0878) (1.4553)
Friday 1457.653 *** 0.3532 ***
(5.1749) (7.9697)
Saturday 2149.875 *** 0.4132 ***
(5.1393) (8.9169)
Early Start -806.5785 * -0.0318
(-1.6992) (-0.5094)
Division Opponent -182.5432 0.0132
(-0.8065) (0.4944)
Home Team Points Per Game 712.0027 0.0383
(1.0996) (0.3813)
Home Team Scoring 871.1071 *** 0.1793 ***
Average (2.8147) (3.2894)
Home Team Fights Average 1163.61 *** 0.1826 **
(2.6612) (2.4036)
Visiting Team Points 921.4916 *** 0.1573 **
Per Game (2.6040) (2.3536)
Visiting Team Scoring -192.5149 -0.0518 *
Average (-1.0243) (-1.7171)
Visiting Team 445.4447 -0.0004
Fights Average (0.8506) (-0.0067)
Giveaways 761.3039 *** 0.1447 ***
(2.8051) (4.8837)
In Arena Event 187.4518 0.0384 *
(0.9627) (1.6851)
Discount -405.2710 * -0.0618
(-1.7212) (-1.2248)
Group 49.7840 -0.0343
(0.1528) (-0.9295)
Concessions 96.6932 0.0255
(0.6486) (1.0699)
Closing Night/Fan App. 1150.14 *** 0.1896 ***
(5.0506) (5.7254)
Opening Night 2271.37 *** 0.4834 ***
(4.6530) (6.9985)
R-squared 0.1953 0.3714
Specification III:
Log-Lin Model
Intercept 2.3701 ***
(2.2609)
Population 0.0709 ***
(3.7331)
Income Per Capita 0.0494
(0.5704)
NHL Affiliate Points 0.8882 ***
(6.1816)
Distance to NHL Affiliate -0.0022
(-0.1611)
October -0.3771 ***
(-6.0589)
November -0.0637
(-1.0595)
December -0.0965 *
(-1.6808)
February 0.0323
(0.6128)
March 0.0516
(0.8953)
April 0.0437
(0.6918)
Sunday 0.2461 ***
(3.0914)
Monday 0.1249
(1.5082)
Tuesday -0.0221
(-0.4202)
Thursday 0.1207
(1.4019)
Friday 0.3492 ***
(7.7744)
Saturday 0.4228 ***
(9.0288)
Early Start -0.0182
(-0.2934)
Division Opponent 0.0147
(0.5465)
Home Team Points Per Game 0.0768
(0.7176)
Home Team Scoring 0.5940 ***
Average (3.9309)
Home Team Fights Average 0.1539 **
(2.0292)
Visiting Team Points 0.1482 **
Per Game (2.1129)
Visiting Team Scoring -0.1300
Average (-1.5174)
Visiting Team 0.0022
Fights Average (0.0422)
Giveaways 0.1402 ***
(4.7497)
In Arena Event 0.0324
(1.4091)
Discount -0.0730
(-1.4110)
Group -0.0678
(-1.5342)
Concessions 0.0185
(0.7516)
Closing Night/Fan App. 0.1860 ***
(5.6137)
Opening Night 0.4759 ***
(6.9517)
R-squared 0.3637
Description of Grouping of Promotional Variables:
Giveaways--Giveaway, Series Promotion, Series Promotion Youth,
Theme Park
Promotion
In Arena Event--Special Jersey, Post-Game Skate, Autograph,
Theme Night, Teddy
Bear Toss, Donation, Dog to Arena, Post-Game Concert,
In-Game Wedding, Airline
Discount Raffle
Discount--Discount Tickets, Free Youth, Free Future
Tickets, Singles Night
Group--Family Night, Local Fire and Police Department Night,
Boy Scout Night, College Night, Religious Group, Grandparents Night
Concessions--Food and Drink, Beer
Closing Night/Fan App.--Closing Night, Fan Appreciation Night
Opening Night--Opening Night
References
Coates, D., Battre, M., & Deutscher, C. (2012). Does violence
in professional ice hockey pay? Cross country evidence from three
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attendance between avid and casual fans at minor league hockey games.
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McDonald, M., & Rascher, D. (2000). Does bat day make cents?
The effect of promotions on the demand for Major League Baseball.
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violence, scoring, and regional rivalries. American Journal of Economics
and Sociology, 62(2), 345-364.
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attendance in the Quebec Major Junior Hockey League. Atlantic Economic
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Rodney J. Paul [1], Andrew P. Weinbach [2], and Daniel Robbins [3]
[1] St. Bonaventure University
[2] Coastal Carolina University
[3] Florida Atlantic University
Rodney J. Paul is a professor in the School of Business. His
research interests include sports gambling markets and fan demand for
sporting events.
Andrew P. Weinbach is an associate professor in the Department of
Accounting, Finance and Economics. His research interests include
identifying factors that influence attendance and television ratings and
market efficiency in sports wagering markets.
Daniel Robbins is a graduate student. His research interests
include studying fan demand for hockey at the major and minor league
levels.
Table 1: Description and Frequency of Promotions in the AHL
2010-11 (1200 Games)
Promotion Description Frequency
Giveaway Promotional giveaway 247
Special Jersey Team wears special jersey--auctioned 55
off after game (usually for charity)
Discount Tickets Discount tickets offered to game 58
Free Youth Tickets 14 and under get in free (with adult) 5
Free Future Tickets Tickets to future games are offered 32
Family Nights Package of 4 tickets, food, soda, and 104
popcorn or program
Food/Beverage Discounted food or beverage 110
(non-alcohol)
Beer Discount beer 84
Post-Game Skate Fans skate on ice after game 50
Autograph Pre- or post-game autograph session 57
Theme Night Games such as Halloween games, Pink 137
in the Rink, Seinfeld Night, other
single-game themes
Teddy Bear Toss Bring Teddy Bear to be game--thrown 22
on ice at end to benefit charity
Fan Appreciation Fan appreciation game--usually with 23
many festivities
Series Giveaway Series of giveaways 38
Police/Fire AHL game and local police 8
department/fire
Department/School department or high school/college
game
Game
Boy Scout Day Boy Scout themed games 17
College Discount Discount ticket with college ID 38
Donation Night Some form of donation being accepted 46
at the arena
Bring your Dog Bring your dog to the game 7
Religious Religious theme night 6
Theme Park Theme park pass giveaway 3
Singles Night Theme night for singles--discount 11
tickets
Grandparents Free Grandparents get in free 2
Postgame Concert Concert following game 8
On-Ice Wedding Wedding on ice during game (3 teams) 3
Airline $500 $500 airline gift card given away 3
Opening Night First game--typically with 30
festivities
Closing Night Last game--typically with 30
festivities
Table 2: Frequency Tabulations for Days of Week, Months of Season,
and Early Starts--AHL 2010-11 (1200 Games)
Category Frequency
Sunday 227
Monday 24
Tuesday 96
Wednesday 147
Thursday 31
Friday 331
Saturday 344
October 145
November 188
December 186
January 207
February 180
March 206
April 88
Early Start 297
Summary statistics for attendance, the dependent variable in
the regression model, and the non-binary independent variables
are given in Table 3.
Table 3: Summary Statistics--AHL 2010-11 Season
Variable Attendance Population Income Scoring
Per Per
Capita Game
(Team)
Mean 5,484.53 529,265 24,746 2.83
Standard 3,815.44 760,603 7,409 0.38
Deviation
Median 4,813 177,165 23,823 2.79
Variable Fights NHL Distance
Per Affiliate to NHL
Game Points Team
Mean 0.98 92.28 809.03
Standard 0.23 13.34 885.36
Deviation
Median 0.97 96 554
Table 4: Regression Results--AHL Attendance 2010-11 Season
Specification I:
Dependent Variable: Specification II:
Attendance (Levels) Log-Lin Model
Intercept -6034.41 *** 6.4160 ***
(-3.6855) (23.4240)
Population 0.0009 *** 0.0000001 ***
(2.9136) (4.2051)
Income Per Capita 0.0364 * 0.000003
(1.7244) (1.1258)
NHL Affiliate Points 41.4186 *** 0.0096 ***
(4.6150) (6.0422)
Distance to NHL Affiliate -0.0753 0.00001
(-0.6262) (0.8782)
October -1669.27 *** -0.3603 ***
(-5.0243) (-6.1646)
November 60.9504 -0.0678
(0.1241) (-1.2670)
December -99.0493 -0.0766
(-0.2294) (-1.4003)
February 284.6235 0.0439
(0.9651) (0.8889)
March 143.7303 0.0561
(0.4728) (1.0535)
April 229.5211 0.0567
(0.6831) (0.9612)
Sunday 1536.400 *** 0.2579 ***
(2.7616) (3.2306)
Monday 365.4994 0.1361
(0.8432) (1.5594)
Tuesday -327.5932 0.0095
(-1.0690) (0.1814)
Thursday 35.4050 0.1183
(0.0672) (1.4832)
Friday 1457.34 *** 0.3522 ***
(5.0621) (7.9643)
Saturday 2298.532 *** 0.4303 ***
(5.1209) (9.1201)
Early Start -786.5852 -0.0114
(-1.5588) (-0.1800)
Division Opponent -175.4578 0.0143
(-0.6989) (0.5444)
Home Team Points 887.0521 0.0749
Per Game (1.3591) (0.7778)
Home Team Scoring 770.4126 ** 0.1474 ***
Average (2.5343) (2.7567)
Home Team Fights 994.0925 ** 0.1626 **
Average (2.3890) (2.2072)
Visiting Team Points 870.1583 ** 0.1551 **
Per Game (2.4383) (2.3028)
Visiting Team -143.8547 -0.0402
Scoring Average (-0.7680) (-1.3978)
Visiting Team Fights 489.5016 -0.0042
Average (0.3651) (-0.0752)
Giveaway Item 993.9418 *** 0.1713 ***
(3.1182) (5.1149)
Special Jersey 722.8293 * 0.1532 ***
(1.7793) (3.0849)
Discounted Tickets -755.9858 ** -0.1559 **
(-2.4584) (-2.1789)
Free Youth Tickets 272.5138 0.0935
(0.3983) (0.8305)
Free Future Tickets 361.2629 0.1141
(0.7237) (1.3160)
Family Nights -323.1577 -0.1346 ***
(-0.4328) (-2.5788)
Discount Food 284.3888 -0.0218
and/or Beverage (0.8993) (-0.3925)
Discount Beer -255.2176 0.0579
(-0.7803) (1.0988)
Post-Game Skate 109.7331 0.0077
(0.2920) (0.1345)
Autograph Night -163.65 -0.0064
(-0.4884) (-0.1180)
Theme Night -41.1968 -0.0116
(-0.1482) (-0.2770)
Teddy Bear Toss -637.1049 -0.1217
(-1.1013) (-0.9860)
Fan Appreciation Night 1027.690 ** 0.1834 ***
(2.1653) (2.6023)
Series Promotion -82.9877 0.0838
(-0.2377) (1.5817)
Series Promotion Youth -1021.041 ** -0.1145
(-1.9636) (-1.0704)
Local Police/Fire -456.5098 0.0384
Department/ (-0.6532) (0.5067)
School Game Night
Boy Scout Night 198.6178 0.0741
(0.3282) (0.9771)
College Night 982.6358 ** 0.1585 **
(1.9645) (2.0428)
Donation Night 153.4786 0.0968
(0.2717) (1.2759)
Bring Dog to the Stadium 1627.836 0.2997 *
(1.3961) (1.6689)
Religious Theme -509.7306 0.0498
(-0.8409) (0.5805)
Theme Park Promotion 4562.58 *** 0.6558 ***
(5.9631) (5.0617)
Singles Night -1955.75 ** -0.1513 **
(-2.4576) (-2.0950)
Grandparents Night -197.6183 -0.6980
(-0.1077) (-0.8326)
Post-Game Concert 4728.67 *** 0.7525 ***
(7.6288) (13.7181)
In-Game Wedding 1389.05 0.2763
(1.4405) (1.4221)
Airline Discount Raffle -1005.78 * -0.0699
(-1.8771) (-1.0780)
Opening Night 2113.36 *** 0.4549 ***
(4.2886) (6.3023)
Closing Night 1122.09 *** 0.1739 ***
(2.9253) (2.7213)
R-squared 0.2152 0.4103
Specification III:
Log-Log Model
Intercept 2.0851 **
(2.0755)
Population 0.0679 ***
(3.6807)
Income Per Capita 0.0838
(0.9587)
NHL Affiliate Points 0.8794 ***
(6.4578)
Distance to NHL Affiliate 0.0073
(0.5736)
October -0.3597 ***
(-5.9388)
November -0.0652
(-1.1125)
December -0.0766
(-1.3643)
February 0.0413
(0.8263)
March 0.0573
(1.0272)
April 0.0556
(0.9413)
Sunday 0.2500 ***
(3.1766)
Monday 0.1287
(1.4883)
Tuesday -0.0059
(-0.1108)
Thursday 0.1147
(1.4035)
Friday 0.3454 ***
(7.6762)
Saturday 0.4367 ***
(9.1716)
Early Start 0.0104
(0.1689)
Division Opponent 0.0179
(0.6755)
Home Team Points -0.0307
Per Game s(-0.3010)
Home Team Scoring 0.4931 ***
Average (3.2065)
Home Team Fights 0.1429 **
Average (1.9645)
Visiting Team Points 0.1450 **
Per Game (2.0327)
Visiting Team -0.0960
Scoring Average (-1.1716)
Visiting Team Fights -0.0040
Average (-0.0786)
Giveaway Item 0.1644 ***
(4.9500)
Special Jersey 0.1603 ***
(3.0878)
Discounted Tickets -0.1698 **
(-2.3355)
Free Youth Tickets 0.1060
(0.9448)
Free Future Tickets 0.0752
(0.8795)
Family Nights -0.1669 ***
(-3.2932)
Discount Food -0.0002
and/or Beverage (-0.0032)
Discount Beer 0.0165
(0.3049)
Post-Game Skate -0.0232
(-0.4066)
Autograph Night -0.0222
(-0.3734)
Theme Night -0.0107
(-0.2501)
Teddy Bear Toss -0.1158
(-0.9361)
Fan Appreciation Night 0.1888 ***
(2.7297)
Series Promotion 0.0888
(1.5284)
Series Promotion Youth -0.1171
(-1.0433)
Local Police/Fire 0.0416
Department/ (0.5346)
School Game Night
Boy Scout Night 0.0667
(0.8283)
College Night 0.1282 *
(1.6364)
Donation Night 0.1053
(1.4289)
Bring Dog to the Stadium 0.2812
(1.5458)
Religious Theme 0.0165
(0.1891)
Theme Park Promotion 0.7444 ***
(4.6150)
Singles Night -0.0942
(-1.4111)
Grandparents Night -0.7083
(-0.8437)
Post-Game Concert 0.6957 ***
(11.9489)
In-Game Wedding 0.2390
(1.3063)
Airline Discount Raffle -0.1213 *
(-1.7384)
Opening Night 0.4471 ***
(6.2326)
Closing Night 0.1603 **
(2.4806)
R-squared 0.4007