Exploring incentives to lose in professional team sports: do conference games matter?
Soebbing, Brian P. ; Humphreys, Brad R. ; Mason, Daniel S. 等
Exploring Incentives to Lose in Professional Team Sports: Do
Conference Games Matter?
Professional sports leagues in North America and Australia use
unbalanced schedules mainly in order to increase game attendance
(Lenten, 2011). An unbalanced schedule is a schedule in which teams play
other teams a different number of times over the course of the regular
season (Noll, 2003). Unbalanced schedules have been understudied in the
academic literature (Lenten, 2008). In North American professional
sports leagues, unbalanced schedules exist within the conference system
(Lenten, 2011), where groups of teams are organized into conferences
according to geographic location. By designing a schedule under which
teams play conference opponents more times than nonconference opponents
during the regular season, the league reduces teams' travel costs
and encourages rivalry and competition amongst conference teams. This
focus on competition amongst closely located competitors ideally results
in higher game attendance and increased consumer interest in the league
(Baumann, Matheson, & Howe, 2010; Lenten, 2008). In addition, the
conference system affects participation in the postseason tournament
(playoffs), which determines the league champion at the end of the
regular season in North American leagues.
Scheduling in a conference system, along with the use of a
reverse-order entry draft to allocate new players to teams and
postseason tournaments to determine the league champion, generates
incentives for teams to take actions detrimental to certain league
objectives. The common draft format used in professional sports leagues
in North America and Australia is reverse-order, in which the worst team
in the league receives the first overall selection, the second-worst
team has the second overall selection, and so on until all teams have
selected a player. Draft position can be improved by virtue of a worse
win-loss record than other teams. In some professional leagues in North
America and Australia, teams that have been mathematically eliminated
from appearing in the postseason and still have regular-season games to
play face an incentive to intentionally lose games to increase their
prospects in the upcoming reverse-order amateur entry draft, an outcome
called tanking. Tanking, defined as not putting forth the level of
effort necessary to maximize the number of regular-season wins, is a
strategy designed to improve the position of a team in the upcoming
amateur entry draft (Borland, Chicu, & Macdonald, 2009; Soebbing
& Mason, 2009).
Tanking has been a particular concern in the National Basketball
Association (NBA) since the early 1980s. Since that time, the NBA has
changed the format under which the rights to incoming amateur players
are allocated to teams four times. Taylor and Trogdon (2002) and Price,
Soebbing, Berri, and Humphreys (2010) analyzed the probability that NBA
teams eliminated from the postseason won regular-season games under
different draft formats. Results showed that these teams responded to
league incentives in which the reward for tanking was the highest.
However, neither study controlled for the unbalanced schedule and the
fact that NBA teams play more games against members of their own
conference. Soebbing and Humphreys (2013) examined the point-spreads of
NBA regular-season games under the latest weighted lottery draft format
and found bookmakers took into account the additional incentives for
eliminated teams tanking in conference games compared to nonconference
games.
The unbalanced schedule may be important to the strategic behavior
of eliminated teams competing for the top-draft position under different
draft NBA formats. A loss to a geographical competitor could entail too
high a social cost due to the greater media and fan scrutiny of these
rivalry games. In addition, conference rivalry games may also feature
individual player rivalries, which may make it very difficult for
players to not compete vigorously against one another. For this reason,
the present research explores the impact of the conference system and
unbalanced schedules on the incentive for eliminated NBA teams to win
regular-season games under four different NBA draft formats: the final
season of the reverse-order format (1983-1984) and the first season of
each of the three lottery formats (1984-1985, 1989-1990, and 1993-1994).
We examine only these seasons to focus on the initial reactions by
eliminated NBA teams to changes in league entry draft policies. Results
show that different draft formats generated different team behavior in
conference games at the end of the regular season. This finding has
important implications for professional sports leagues, since leagues
want to ensure that policy changes do not lead to undesired outcomes
such as reduced effort in late season games.
The NBA and Its Teams
To understand the relative importance of conference and
nonconference games and, by extension, unbalanced schedules, it is
important to understand the objectives of a professional sport league
like the NBA. The primary aim of a league is to maximize the joint
profits of all the owners in the league (Scully, 1995). Sports leagues
sell competition, reflected in uncertainty of game outcome. Competition
is defined "as a setting in which the goal attainment of
participants is negatively linked, so that the success of one
participant inherently comes at the failure of the other" (Kilduff,
Elfenbein, & Staw, 2010, p. 944). (1) The outcome of each game is
zero-sum; one team wins while the other team loses. Szymanski (2003)
posited that an organizer of a sports contest, like a sports league,
elicits effort from the participants (the teams within a league) using
prizes, including making the playo s and the opportunity to win the
league championship.
Each agent (team) is assumed to maximize profit and, in doing so,
may reduce the amount of revenues that can be generated by the principal
(the league). (2) This presents a problem for the principal, who can
react by altering or developing league policies to align agent interests
with the overall goals of the principal (Mason, 1997). Some policies
that North American professional sports leagues can adopt or modify
include revenue sharing arrangements, rules regarding the salary cap
and/or luxury tax, free agency rules, amateur draft policy, scheduling,
and playoff design.
Currently, the NBA contains two conferences, and each conference
contains three divisions containing five teams each. Eight teams from
each conference qualify for the playo s. A team can qualify for the
playo s in two ways: by finishing with the best regular-season record in
its division, or by finishing with one of the five best regular-season
records among the non-division winning teams in its conference. The
result is competition throughout the season to secure one of the eight
conference playoff spots. The top eight teams from each conference make
the playoffs, so it is more important for a team to win conference games
than nonconference games in terms of both qualifying for the playoffs
and seeding in the playoffs, because a win in a conference game results
in a loss for a conference opponent, generating a two-game net gain in
the conference standings for the winning team. When a team plays an
opponent from the other conference, a win against that opponent only
generates a one-game increase in the conference standings.
If an NBA team makes the postseason tournament, the team earns
additional revenues. A team could host between two and sixteen home
playo games, depending on how far it advances in the postseason
tournament. The largest cost facing NBA teams is player salaries
(Siegfried & Zimbalist, 2000). NBA teams who make the playo s do not
incur additional salary expense by playing additional games. Playoff
teams keep most of the revenues generated by home playoff games; (3)
therefore, qualifying for the postseason generates additional profit
(Noll, 1991). At the beginning of the season, all teams are assumed to
have the goal of clinching a spot in the playo s to increase revenues.
This aligns with the NBA's objective of high uncertainty of game
outcome and competitive balance.
To further increase the competition between teams in the regular
season, the NBA uses an unbalanced schedule in which teams play
conference and divisional opponents more times than they play teams from
the other conference. Unbalanced schedules have been neglected in the
literature, specifically the e ect of unbalanced schedules on league
policy and league-wide competitive balance (Lenten, 2008). Weiss (1986)
examined the effect of unbalanced schedules in North American sports
leagues and concluded that strong teams won less when a league used an
unbalanced schedule. The implication is that when strong teams win less,
weaker teams win more due to the zero-sum nature of sporting contests.
As a result, competitive balance--the disparity of win percentage
amongst all league members--improves, resulting in an increase in
consumer demand for games (Neale, 1964; Rottenberg, 1956). However, it
should be noted that competitive balance in the NBA has been declining
over the past two decades (Berri, Brook, Frick, Fenn &
Vicente-Mayoral, 2005). There is empirical evidence in previous research
stating that fans attending NBA games are not sensitive to the
competitive imbalance of the NBA (Berri, Schmidt, & Brook, 2006).
Given the importance that NBA league executives place on the
integrity of competition, the unbalanced schedule may have additional
implications for eliminated NBA teams' incentive to win late season
games. An NBA team is eliminated from playoff contention when it does
not have enough regular-season games remaining to overcome the
difference in total wins between the eliminated team and the last
playoff team. When this occurs, an eliminated team might have a reduced
incentive to put forth effort to win its remaining games. Also, an
informal tournament to determine the order of selection in the next
amateur draft can arise in which participants intentionally lose games
late in the regular season in order to move up in the draft and select
first overall. The intentional losing of games presents an agency
problem for the league that can damage its legitimacy and result in a
loss of sponsorship revenue for the league, a decrease in the amount of
money it receives from the national media contracts, and negative
publicity from local and national media (Friedman & Mason, 2004;
Soebbing & Mason, 2009).
Incentives to Tank
As described above, supplying enough effort to win a game may not
be the optimal strategy for a team eliminated from playoff contention.
In the NBA, selecting higher in the entry draft means that teams
intentionally losing games late in the season can receive rewards from
these losses. This differs from other leagues because, in other leagues,
the performance of amateur players in the professional league is more
difficult to forecast (Borland et al., 2009) and the revenue generated
by individual players is lower. The strategic decision to tank once
eliminated from playoff contention depends on the amount of revenue a
team can gain from the player it selects by moving up in the draft. The
additional revenue comes from two main areas: the revenue generated from
a player above his salary and the gate revenue associated with increased
winning.
A team can generate a surplus, the amount of revenue generated
directly by a player minus his salary, from each player on its roster.
Krautmann, von Allmen, and Berri (2009) found that the median surplus
generated by an NBA player with less than four years of professional
service was approximately $732,000 per season. Krautmann et al. (2009)
divided players into starters and nonstarters and found that the median
surplus extracted to be $2,700,000 for starters and $564,000 for
nonstarters. Hausman and Leonard (1997) found that superstar players
accumulate sizeable revenues for their own team, the league (in terms of
TV ratings), and the opposing team (in terms of attendance, concessions,
parking, etc.). Price et al. (2010) found that one-third of first
overall draft picks attained superstar status in the NBA. (4) As a
result, an NBA team can generate a significant surplus from a player
selected in the amateur draft, thus increasing the incentive a team
might have to tank once eliminated from playing in the postseason.
In addition to the surplus, an NBA team realizes an increase in
gate revenue from top draft picks. Price et al. (2010) estimated that an
NBA team with the first overall pick saw an increase in gate revenue of
$4.5 million. The team with the second overall pick saw a gate revenue
increase of $2.25 million in the following season. If a team pursued a
tanking strategy in the previous season, the team would realize a loss
in gate revenue for that season due to a decrease in the uncertainty of
game outcome and poor team performance (Price et al., 2010). The
break-even point, in terms of the number of games, between the revenue
lost in the current season with a tanking strategy and the revenue gain
related to the first overall selection in the next season is 20. Since
20 games is approximately 25% of a full season schedule, there appears
to be a further financial incentive for eliminated teams to
intentionally lose games late in the regular season.
Not only can top draft picks improve the financial outlook for
these teams, but these players can also turn around the on-court
performance of teams. Price et al. (2010) showed that first overall
draft picks produced 45 wins over the first five years of their career.
In the first season, number one picks produced 7.2 wins on average. This
evidence supports the rationale professional sports leagues use for
amateur drafts--to improve the quality of weaker clubs.
NBA Draft Policy and Research Hypotheses
However, the amateur entry draft also generates incentives for
teams to tank in the NBA. The amateur entry draft is also the mechanism
by which leagues in North America and Australia allocate incoming
amateur talent. The justification put forth by league executives and
team owners for the amateur draft is the need to both control player
costs and improve competitive balance (Booth, 1997; Fort & Quirk,
1995). Historically, the most common draft format used in professional
sports leagues is reverse-order, in which the worst team in the league
receives the first overall selection, the second-worst team has the
second overall selection, and so on until all teams have selected a
player. The amateur draft, owners and the league officials claim, is
important for league-wide competitive balance (Kaplan, 2004), because if
the strong teams select the best amateur talent, then the disparity in
winning percentage between strong teams and weak teams would increase,
weakening the competitive balance of the league (Alyluia, 1972) and
reducing fan attendance [according to the uncertainty of outcome
hypothesis proposed by Rottenberg (1956)].
Table 1 summarizes previous NBA draft formats and the existing
empirical evidence of tanking under each format. The first NBA draft, in
place from 1966 to 1984, used a reverse-order format. Under the
reverse-order format, teams with the lowest winning percentage in each
conference flipped a coin to determine who received the first overall
selection. The loser of the coin flip selected second overall in the
draft. The rest of the order was determined by winning percentage first
of the non-playoff teams, then the playoff teams. Evidence of tanking
under this draft format from previous research is mixed. Taylor and
Trogdon (2002) used a random effects logistic regression model to
examine the final season of the reverse-order draft format (1983-1984)
and the first season of each subsequent lottery formats. Their results
concluded that eliminated teams were tanking under the reverse-order
format. Price et al. (2010) examined NBA regular-season games from 1977
through 2007 using a fixed-effect logistic regression model. They
concluded that eliminated NBA teams were not tanking under the
reverse-order format.
Again, a team attempting to improve its position in the NBA draft
(or the probability of winning the draft under the lottery format) could
move down the standings faster when playing conference opponents
compared to nonconference opponents. The reason is a loss against a
conference opponent directly results in a win for a conference foe and
prevents the opponent in gaining in the "contest" for last
place in the conference. This two-game net "gain" would have
been critical under the reverse-order format used in the 1983-1984 NBA
season, when teams had to finish at the bottom of a conference for a
chance at the first overall selection. Thus, Hypothesis 1:
Hypothesis 1: Teams that engaged in tanking under the NBA's
reverse-order format (1966-1984) were more inclined to tank in
conference games rather than nonconference games due to the two-game
"gain" in the standings from losing in a conference game.
The NBA changed the draft format from a reverse-order format to an
equal-chance lottery because of the perception that teams were tanking
and the consequences of tanking from a league's perspective
(Soebbing & Mason, 2009). Under the equal-chance lottery, all
non-playoff teams received the same probability of selecting the first
overall pick in the draft. Thus, the financial incentives for eliminated
teams to tank did not outweigh the uncertainty generated by the draft
format change. Previous research supported the belief that teams were
not tanking under the equal-chance lottery format, since moving down in
the standings did not increase the probability of getting the first
overall pick in the next entry draft (Taylor & Trogdon, 2002; Price
et al., 2010). Hypothesis 2 reflects the same belief in regards to teams
tanking in conference and non-conference games.
Hypothesis 2: Eliminated teams are not more likely to tank in
conference games than nonconference games because the league did not
provide an incentive for eliminated teams to tank under the equal-chance
lottery format from 1985 to 1989.
After the change to the equal-chance format starting in 1984-1985
season, some executives questioned whether the purpose of the draft
should be to deter tanking or improve competitive balance. The league
altered its draft format again in 1989, switching to a weighted-draft
lottery format, which gave the worst teams in the league a higher
probability of receiving the first overall selection than teams that
just missed the playoffs (Soebbing & Mason, 2009). Under the first
weighted lottery-format, all eliminated NBA teams still had a chance to
win the lottery format. Facing pressure from franchise owners, front
office executives, and fans, after the Orlando Magic won the draft
lottery for the 1993 draft, the NBA voted to increase the probability
that the worst team was awarded the top draft pick and adjusted the
other draft probabilities (Soebbing & Mason, 2009). The second
weighted-lottery format began with the 1994 NBA draft and is still used
today.
Previous research found that eliminated NBA teams tanked late in
the regular season under these two formats (Taylor & Trogdon, 2002;
Price et al., 2010). Soebbing and Humphreys (2013) concluded that
bookmakers adjusted the point spreads of regular-season NBA games under
the second weighted lottery because of the belief that eliminated teams
were tanking. How does the unbalanced schedule affect eliminated
teams' incentive to tank under the two weighted lotteries? Under a
draft lottery format, all the eliminated teams from each conference are
pooled and ranked by win percentage rather than by rank order within
their respective conference. A team finishing at the bottom of its
conference is not guaranteed the first or second overall pick, as had
occurred previously under the reverse-order format. However, conferences
still mattered to the extent that some conferences were weaker in some
seasons than others. This situation affected playoff eligibility. For
example, a team with a 0.500 winning percentage could make the playoffs
in one conference, but a team with a 0.600 winning percentage might not
make the playoffs in the other conference.
Due to the design of postseason play requirements, NBA teams place
greater significance on conference games than nonconference games. Even
though draft position under weighted lottery formats is not based on
conference finish, teams know that conference games are worth two games
in the standings compared to one game against nonconference opponents.
These reasons inform Hypothesis 3:
Hypothesis 3: Because teams place more value on conference games
than nonconference games, eliminated teams are more likely to tank in
conference games compared to nonconference games under the two weighted
lotteries.
Schedules also reflect geography and rivalries. Rivalries can also
arise due to the geographical arrangement of divisions and conferences.
Rivalry is defined as "a subjective competitive relationship that
an actor has with another that entails increased psychological
involvement and perceived stakes of competition for the focal actor,
independent of the objective characteristics of the situation"
(Kilduff et al., 2010, p. 945). Specifically, within the sporting
context "sporting rivalries are followed with great interests by
fans, typically hyped by the media to engender additional interest, and
often result in outstanding athletic performances because of the
intensity of the competition and comparable talent of the two
opponents" (Wiggins & Rodgers, 2010, p. xi).
One reason the NBA arranges its conferences geographically is to
reduce travel costs because teams play nearby conference teams more
frequently than nonconference teams. Another reason is that firms
located closer to each other geographically compete more fiercely than
firms located farther from each other (e.g., Yu & Cannella, 2007).
In the NBA context, assigning teams into conferences based on geography
should result in a more competitive environment amongst members of each
conference because they are competing against those in close
geographical proximity. The present research does not attempt to measure
the intensity of rivalries in the NBA as Kilduff et al. (2010) did for
the NCAA. However, the presence of geographic competition and the
rivalries that may form from close geographic proximity is acknowledged.
Close geographic competition may have an effect on an eliminated
team's strategic decision not to put forth maximum effort to win
regular-season games. Games between close geographic cities, especially
geographic rivals, receive extra attention from players, management,
local media, and fans among others, and may have an impact on the
strategic behavior of teams. Because conferences are arranged
geographically, tanking against conference opponents would come at a
higher social cost for the team. In other words, it may be diffcult for
teams put forth less effort in games against conference teams even
though doing so would increase the chances of receiving the top pick in
the amateur draft. This leads to a final hypothesis:
Hypothesis 4: NBA teams tanking under the weighted lottery draft
formats are more likely to tank in nonconference games compared to
conference games due to the high social cost of tanking against teams
that are in close geographic proximity or perceived geographic
rivalries.
These hypotheses are tested below.
Model
To investigate the effect of the unbalanced NBA schedule on
tanking, outcomes of all regular-season NBA games from the final season
of the reverse-order draft format (1983-1984 season) and the first
seasons of the equal-chance lottery (1984-1985), weighted-lottery
(1989-1990), and the second weighted-lottery formats (1993-1994) were
analyzed. Analyzing the last season of the reverse-order format and the
first season of each of the three lottery formats provides information
about the initial effects of policy changes on team behavior. The last
year of the reverse-order draft was used instead of the first year
because the first year of the reverse-order draft took place before the
adoption of the three-point field goal in the NBA. The second reason for
using the final year of the reverse-order format was the fact that media
reports of tanking first began to surface at that point (Soebbing &
Mason, 2009).
Data on NBA regular-season games were collected from multiple
sources, including the New York Times, Washington Post, Los Angeles
Times, and DatabaseBasketball. For each game, there are two observations
in the dataset. These two observations are for the two teams that play
in a given contest. Table 2 presents the summary statistics for the game
and eliminated variables.
There are 8,090 team-game-season observations in the sample. (5)
Notice on Table 2 that conference games compose 69% of the sample, which
emphasizes the importance of conference games under an unbalanced
schedule. Notice that the percentage of games involving a team
eliminated from playoff contention increased throughout the sample. Over
the sample period, many more games occur when at least one of the teams
was eliminated from playo contention, which presents increased
opportunities for teams to engage in tanking.
The dependent variable indicates if the team under observation won
the game; the dependent variable is dichotomous and equal to 1 if the
observed team won and 0 if the observed team lost. Equation 1 presents
the initial empirical model that is similar to the models of Taylor and
Trogdon (2002) and Price et al. (2010):
[WIN.sub.ijk] = f ([HOME.sub.ijk], [NEUTRAL.sub.ijk],
[WINPCT.sub.ijk], [OWINPCT.sub.ijk], [CLINCH.sub.ijk],
[OCLINCH.sub.ijk], [ELIMDC.sub.ijk], [OELIMDC.sub.ijk], [ELMIC.sub.ijk],
OELIMIC.sub.ijk], [[epsilon].sub.ijk]) (1)
Equation 1 explains observed variation in game outcomes using
variation in game site, team winning percentages, and six variables that
reflects the team's current position in the race for the NBA
postseason. In Equation 1, i denotes teams, j denotes games, and k
denotes seasons. HOME is an indicator variable showing whether team i
was the home team in game j in season k. Identifying the home team is
important because the literature indicates a large home field advantage
for NBA teams (Gandar, Zuber, & Lamb, 2001).
Some games, especially in the 1983 and 1984 seasons, occurred at a
neutral site. Because neither team played in its home market, the
variable NEUTRAL indicates if team i's jth game was played at a
neutral site in season k. WINPCT is team i's winning percentage
entering game j in season k. OWINPCTis team i's opponent's
winning percentage entering game j in season k. The winning percentage
variables control for the quality of both teams in game j. Quality
reflects injuries that have occurred as well as player transactions
(e.g., trades, player signings, and player releases) the team has
completed up to game j in the season. Previous research examining
unbalanced schedules raised issues about whether winning percentage
reflects the true quality of the team when leagues use an unbalanced
schedule (Lenten, 2011; Weiss, 1986). Soebbing and Humphreys (2013)
concluded winning percentage is an accurate indicator of a team's
quality in the case of examining tanking in the NBA.
CLINCH and OCLINCH are indicator variables for teams that had
already clinched a playoff berth when team i played game j. The two
variables, ELIM and OELIM, in Equation 1 are indicator variables for
teams that had already been eliminated from the postseason. To account
for the difference in games, the present research interacts an indicator
for the type of game with the elimination indicator variables. The
variable ELIMDC is equal to one for if team i has been eliminated from
playoff contention and is playing a conference game in game j. A
negative and significant result is interpreted as a team is tanking in a
conference game. The variable OELIMDC is equal to one if team i's
opponent has been eliminated from playoff contention and is playing a
conference game in game j. A positive and significant sign would
indicate the opponent tanking in a conference game since it gives a
greater probability of team i winning game j. The variable ELIMIC is
equal to one if team i has been eliminated from playoff contention and
is playing a nonconference game in game j. In this case, a negative and
significant result is interpreted as a team is more likely to tank in a
nonconference game. The variable OELIMIC is equal to one if team
i's opponent has been eliminated from playoff contention and is
playing a conference game in game j. A positive and significant sign
would indicate a team tanking in a nonconference since it gives a
greater probability of team i winning game j. We use separate
elimination variables for each draft format in order to examine
eliminated team's behavior under each draft format.
Econometric Issues
There are three econometric issues associated with this empirical
approach. The first is the use of random versus fixed effects to control
for unobserved team heterogeneity. In previous research, Taylor and
Trogdon (2002) used random effects while Price et al. (2010) used
fixed-effects. The Hausman test is a formal test that can help determine
whether random or fixed is more appropriate. The null hypothesis for the
Hausman test is that the two estimators do not differ substantially. A
rejection of the null hypothesis indicates that fixed effects is more
appropriate (Hausman, 1978). For the present research, one can reject
the null hypothesis and use fixed effects.
The second econometric issue is [heteroscedasticity.sub.ijk] is
assumed to be a mean zero constant variance random variable; the
variance of the equation error term is assumed to be the same for all
teams in the sample. However, in Equation 1, heteroscedasticity may be
present; the variance of the equation error term may differ across
teams. The reason is NBA teams are located in different markets. Within
those markets, there are unobserved characteristics that vary across
these different markets leading to unequal variance of the equation
error term. Both Taylor and Trogdon (2002) and Price et al. (2010)
assumed and corrected for heteroscedasticity. We also perform a
heteroscedasticity correction, using the standard White-Huber sandwich
method.
The final econometric issue deals with computing the marginal
effects for the interaction terms in Equation 1. In a logit model with
no interaction terms, one can easily compute the marginal effects for
any independent variable. Computing marginal effects for interaction
variables is not straightforward (Ai & Norton, 2003; Norton, Wang,
& Ai, 2004). As a result, the same approach as Price et al. (2010)
is used, which estimated a fixed-effect linear probability model (LPM)
and compared those estimated parameters to the estimated parameters from
the fixed-effect logit model. We then use the marginal effects from the
LPM estimates, given that the LPM parameter estimates have the same
qualitative implications as the logit estimates. Table 3 contains the
results. (6)
Results
Table 3 contains parameter estimates and estimated standard errors
from Equation 1 for both the team fixed-effect logit model and the team
fixed-effect LPM using a pooled sample of data from the 1983-1984,
1984-1985, 1989-1990 and 1993-1994 NBA seasons. Table 3 also shows the
marginal effects of a one unit change in each of the explanatory
variables on the probability of winning the game in these tables. The
coefficients for the LPM also can be interpreted as marginal effects.
Table 3 indicates a strong home-court advantage in the NBA, reinforcing
earlier research conducted in multiple disciplines on the home-court
advantage in professional basketball (e.g., Gandar et al., 2001). If
team i is the home team, its chance of winning a game increases between
28 and 32% depending on the model used in Table 3.
The marginal effects on team winning percentage indicate that a one
percent increase in the winning percentage is associated with a less
than one percent increase in the probability of winning game j in both
models. Similarly a one percent increase in the opponent's winning
percentage results in a less than one percent decrease in team i's
probability of winning game j. If team i has clinched a postseason
playoff spot, it is more likely to win game j. If team i's opponent
has clinched a postseason spot prior to game j, team i is less likely to
win game j. These results make sense because, even if a team has
clinched a playoff spot, it is trying to win games to improve its seed
in the playoffs and perhaps gain home-court advantage for one or more
playoff series.
The variables ELIM and OELIM identify teams eliminated from the
playoffs. The results in Table 3 indicate that eliminated NBA teams were
not more likely to tank in conference games in the 1983-1984 season. We
hypothesized that since teams had to be last in their conference
standings in order to have a chance to obtain the first overall
selection, teams would be more likely to lose in conference games in
order to get to the bottom of the standings. The results on Table 3
reject Hypothesis 1. This result supports Price et al. (2010). When the
NBA adopted the equal-chance lottery format, previous research concluded
that teams had no incentive to tank (Price et al., 2010; Taylor &
Trogdon, 2002). With no incentive to tank, the coefficients for
ELIM84*DC and OELIM84*DC should be insignificant in both the Logit and
LPM models. The results indeed indicate that there was no incentive to
tank in conference games under the equal-chance lottery format. Thus,
the results support Hypothesis 2.
Two hypotheses (3 and 4) were developed regarding the strategic
behavior of eliminated teams under the two weighted lottery formats. The
results from Table 3 contain weak evidence that teams were more likely
to tank in conference games than nonconference games, as only one
elimination variable is significant (OELIM89*DC) compared to both
variables (ELIM89*IC and OELIM89*IC) for nonconference games. As a
result, Hypothesis 4 can be rejected. Even though an incentive existed
for teams to tank and previous research concluded that eliminated teams
were tanking, the social cost of tanking in conference games appears to
have been high enough to deter eliminated NBA teams from tanking under
the first weighted lottery format. The results from the linear
probability model are similar to the logit model.
Under the second draft format, the results from Table 3 shows that
eliminated teams are more likely to tank in conference games compared to
nonconference games. Thus, one can fail to reject Hypothesis 3. Teams
appear to have altered their tanking behavior under the second weighted
lottery format. Why did the behavior of eliminated NBA teams change
under the second weighted-lottery format? One reason could be the new
probabilities of winning the lottery assigned to teams under this second
format. Comparing the probabilities reported in Price et al. (2010), a
more nonlinear structure was created in the second weighted lottery
format. Lazear and Rosen (1981) showed that nonlinearity in prize
structures promoted competition and encouraged the participants to put
forth effort to move up in a contest. In this context, that means losing
more games. The probabilities reported by Price et al. (2010) for the
second draft lottery format indicate that the reward for moving up one
position is higher under the second weighted draft format than under
previous draft lottery formats. Overall, the results suggest that the
unbalanced NBA schedule had different effects on the behavior of
eliminated teams. Teams were not tanking under the reverse-order and
equal-chance draft formats. However, when the NBA increased the
probabilities, eliminated teams first responded by tanking in
nonconference games compared to conference games. However, with a
further increase in probabilities, eliminated teams tanked more in
conference games than nonconference games, despite the social cost
associated with tanking against geographic competitors and rivals.
Discussion and Conclusion
All North American professional sports leagues use unbalanced
schedules. The present research examined the impact of an unbalanced
schedule on the incentive of eliminated NBA teams to intentionally lose
games late in the regular season to increase the likelihood of getting
the first overall selection in the next amateur entry draft. From a
financial standpoint, the first overall draft pick provides an
opportunity to obtain a franchise player at a relatively low cost
(Hausman & Leonard, 1997; Krautmann et al., 2009). In addition,
previous research showed teams' gate revenue increases the season
after they make the first overall selection (Price et al., 2010). This
increase in gate revenue provides a financial incentive for eliminated
teams not to put forth effort to win a game, jeopardizing the legitimacy
of the league. Over the past 30 years, the NBA has strategically altered
the amateur draft format to manage the issues of tanking and competitive
balance.
The evidence generated here provides a deeper understanding of the
incentives that teams face to tank under the last four different draft
formats in the NBA. The results show that tanking was more likely to
occur in conference games under the current weighted lottery format, but
not under the previous draft formats. Under the previous formats,
eliminated NBA teams were more likely to tank in nonconference games or
not to tank at all. Overall, the present research provides a better
understanding of the strategic behavior of teams that are eliminated
from playoff contention and the impact that the unbalanced schedule and
other policy mechanisms have on team behavior.
These results have implications for league policy. From a design
perspective, leagues need to be cognizant of the unintended consequences
generated by changes in league policies. Attempting to manage these
consequences is a difficult task. However, mitigating these incentives
is important for realizing the league's goal of maximizing the
joint profits of all teams. The results suggest that the NBA may need to
alter its draft policy or the unbalanced schedule to discourage tanking
behavior. Under the current draft lottery format, teams are more likely
to tank in conference games. Thus, the NBA may want to schedule more
nonconference games towards the end of the regular season. However,
doing so would sacrifice the interest generated by conference teams
competing for playoff positions.
These issues reveal the complexities of tanking and the manner in
which leagues attempt to mitigate tanking. The present study focused on
a single dimension of tanking in one league: the incentives for NBA
teams to tank in conference and nonconference games. The present
research approach has some limitations. This research, as well as Taylor
and Trogdon (2002), treats the tanking decision as static. The decision
to tank could depend on the value that teams place on the amateur
players available in the upcoming draft. Soebbing and Humphreys's
(2013) research found that bookmakers adjusted the point spread each
season, which could indicate that they perceived the strength of the top
amateur players available to differ over seasons. The incentive to tank
could vary across seasons, depending on a team's perceptions of the
relative quality of amateur players available in the next draft, the
composition of the existing roster, or the team's projected future
roster needs. In addition, it may take time for an organization to learn
and adjust to changes in league draft policy. For example, a team may
not tank (or elect not to tank) immediately after a draft policy change.
However, after observing that other teams that tanked improved after
receiving higher picks in the entry draft, these teams might employ a
tanking strategy.
This learning effect suggests an area for future research on
tanking. The decision for an eliminated team to tank is not a decision
made by players. NBA players attempt to maximize their lifetime
earnings, and some may be playing for a future contract. As a result,
players may be reluctant to tank, because it involves supplying lower e
ort in games. The initial research on tanking focused on the
organizational level. Future research should focus on identifying
strategies that coaches and team executives could implement in order to
intentionally lose games. For example, a team could play younger players
more on average in games it wants to lose than in other games, decrease
the starters' minutes, or increase the number of players used in a
game. Identifying the mechanism through which teams tank would help the
league modify the player contracts to eliminate tanking, which is an
undesired behavior from a league's perspective.
However, the other goal of the amateur draft is to increase the
competitive balance by strengthening the weaker teams of the league.
Future research could also examine how competitive balance in the NBA is
affected by modifications to the draft policy as well as the unbalanced
schedule. Future research could also measure the intensity of rivalries
between NBA teams in an attempt to further assess the impact that
rivalries have on tanking. To measure the intensity of rivalries, future
research could examine the number of times two teams played each other
on national television, the newspaper coverage dedicated these games,
and national media articles on a particular team during a season.
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Endnotes
(1) Kilduff et al. (2010) definition of competition comes from
Deutsch's (1949) definition of competition.
(2) It is generally accepted that teams in North American
professional sports leagues are profit maximizers, and teams in European
professional leagues attempt to maximize wins instead of profits.
However, "this is not to say that there are some owners with
different ambitions" (Fort, 2000, p. 440).
(3) Teams do incur some costs with hosting playoff games. Some of
these costs include utility expenses and paying employees such as ushers
and concession employees. When comparing player salaries to the costs of
hosting games, these costs are minimal.
(4) Superstar status is defined as player whose wins produced per
48 minutes (WP48) is greater than 0.200.
(5) This is the final number of observations. All observations
where a team was playing its first game of the season were removed since
no winning percentage exists yet for the team.
(6) The variables elim83*IC, oelim83*IC, elim84*IC, and oelim84*IC
were dropped due to collinearity.
Brian P. Soebbing [1], Brad R. Humphreys [2], and Daniel S. Mason
[3]
[1] Louisiana State University
[2] West Virginia University
[3] University of Alberta
Brian P. Soebbing is an assistant professor of sport management in
the School of Kinesiology at Louisiana State University. His interests
include the strategic behavior of sports leagues and teams, as well as
the social and economic impacts of gambling.
Brad R. Humphreys is an associate professor in the College of
Business & Economics at West Virginia University. His areas of
research interest include the economics of sports, sport finance, and
the economics of gambling.
Daniel S. Mason is a professor of physical education and recreation
and adjunct with the School of Business at the University of Alberta.
His research focuses on sports leagues and franchises, cities, events,
and infrastructure development.
Table 1: NBA Draft Format Summary
Time period Draft format Evidence of tanking?
1966-1984 Reverse-order Mixed
1985-1989 Equal-chance No
1990-1993 First weighted-probability Yes
1994-present Second weighted-probability Yes
Table 2: Summary Statistics for 1983, 1984, 1989, and 1993 NBA Seasons
Variable Mean Std. Dev
Neutral site game 0.006 0.078
Clinched playoff berth 0.077 0.267
Opponent clinched playoff berth 0.077 0.267
Eliminated in 1983 season 0.005 0.069
Opponent eliminated in 1983 season 0.005 0.069
Eliminated in 1984 season 0.005 0.074
Opponent eliminated in 1984 season 0.005 0.074
Eliminated in 1989 season 0.014 0.118
Opponent eliminated in 1989 season 0.014 0.118
Eliminated in 1993 season 0.017 0.128
Opponent eliminated in 1993 season 0.017 0.128
Conference game 0.690 0.462
N=8,090
Table 3: Logit and LPM Results, Pooled Sample
Logit LPM
Variable Coef. Robust Marginal Coef. Robust
Std. Effect Std. Err.
Err. on Win
Home team 1.365 ** 0.051 0.329 0.290 ** 0.010
Neutral site -0.093 0.394 -0.023 -0.020 0.072
Winpct*100 0.022 ** 0.002 0.006 0.004 ** 0.000
Owinpct*100 -0.026 ** 0.002 -0.007 -0.005 ** 0.000
Clinch 0.241 * 0.116 -0.06 0.043 * 0.022
Oclinch -0.279 * 0.116 -0.069 -0.052 * 0.022
Elim83*DC -0.585 0.401 -0.142 -0.113 0.067
Oelim83*DC 0.559 0.392 0.136 0.110 0.066
Elim84*DC -0.203 0.368 -0.051 -0.043 0.067
Oelim84*DC 0.231 0.360 0.058 0.049 0.064
Elim89*DC -0.553 0.304 -0.135 -0.077 0.046
Oelim89*DC 0.754 ** 0.299 -0.18 0.115 * 0.046
Elim89*IC -1.792 * 0.857 -0.357 -0.248 * 0.086
Oelim89*IC 1.948 ** 0.849 0.376 0.281 ** 0.086
Elim93*DC -1.038 ** 0.288 -0.239 -0.151 ** 0.039
Oelim93*DC 1.073 ** 0.281 0.246 0.161 ** 0.038
Elim93*IC -1.561 0.852 -0.326 -0.214 ** 0.078
Oelim93*IC 1.589 0.890 0.331 0.224 ** 0.080
Constant -0.415 ** 0.173 -- 0.409 ** 0.036
* =p-value<0.05, ** =p-value<0.01
Dependent Variable=1 if team i wins game j in season k