Week to week attendance and competitive balance in the national football league.
Coates, Dennis ; Humphreys, Brad R.
Introduction
The relationship between competitive balance and attendance at
sporting events has become an important area of research in sports
economics over the past decade. Rottenberg (1956) first articulated the
relationship between competitive balance and attendance, pointing out
that attendance "is a negative function of the goodness of
leisure-time substitutes for baseball in the area and of the dispersion of percentages of games won by the teams in the league" (p. 246).
Rottenberg's conjecture that attendance demand depends in part on
the dispersion of winning percentages, a common measure of competitive
balance in sports leagues, is now known as the Uncertainty of Outcome
Hypothesis (UOH) in the sports economics literature. Interest in the
relationship between competitive balance and attendance increased early
in the last decade when Zimbalist (2002) suggested that the competitive
balance-attendance relationship should be the focus of competitive
balance research, as understanding fans' perceptions of competitive
balance (as reflected in the sensitivity of attendance to changes is
different measures of competitive balance) was a key way to evaluate the
usefulness of the ever expanding catalog of ways to measure competitive
balance. Humphreys and Watanabe (in press) survey the literature on the
UOH and the analysis of competitive balance following Zimbalist's
(2002) special issue of the Journal of Sports Economics on competitive
balance.
Early research on the UOH focused on relatively aggregated measures
of demand like total season attendance in sports leagues, or total
season attendance at home games played by teams in sports leagues.
Borland and Macdonald (2003) survey the early literature on attendance
demand and uncertainty of outcome. Two important developments recently
emerged in this literature: the use of temporally disaggregated data,
typically game or match level data, instead of season total attendance
at the league or team level, and the use of measures of uncertainty of
outcome that extend beyond the simple measures of dispersion of winning
percentages posited by Rottenberg (1956).
This paper contributes to the growing literature on the
relationship between attendance and competitive balance using match or
game level data and a variety of UOH measures and game quality. We
investigate the determinants of live game attendance at National
Football League (NFL) games, including factors related to uncertainty of
outcome as well as current and past team quality and game day
characteristics. Little research has focused on game attendance at NFL
games, or on the effect of outcome uncertainty on attendance at NFL
games. This lack of research is somewhat surprising, given the immense
popularity of the NFL.
Welki and Zlatroper (1999) estimated a demand function for game day
attendance at NFL games in the 1986 and 1987 seasons and found that team
quality as measured by the teams' season winning percentages prior
to the game, and uncertainty of outcome, as measured by the point
spread, among other factors, explained observed game day attendance.
Carney and Fenn (2004) analyzed the determinants of the television
viewing audience for regular season NFL games in the 2000 and 2001
seasons and found that team quality as measured by the teams'
season winning percentages prior to the game and the closeness of the
game as measured by the actual score difference in the game, among other
factors, affected the size of the television viewing audience. The
actual score difference is not a measure of uncertainty of outcome, as
it is known with certainty by the econometrician. Paul and Weinbach
(2007) analyzed the determinants of the television viewing audience at
the beginning of the game and at halftime for regular season NFL games
over the period 1992-2002. They found that the quality of the teams, as
measured by the sum of the teams' winning percentages prior to the
game, the expected closeness of the contest, as measured by the
difference in the teams' winning percentages prior to the game, and
the expected offense in the game, as measured by the over/under betting
line affected the size of the television audience at beginning of the
game, and that scoring in the first half affected the size of the second
half television audience. Alavy et al. (2010) assess the impact of
uncertainty of outcome on television viewership in English football,
using minute-by-minute television ratings as their outcome. They find
that viewership drops off as a game looks more and more like it will be
a draw and that games that end with victories have higher viewership on
average than games that end in ties.
Biner (2009) analyzed the determinants of both television ratings
(for 491 of the 1943 NFL games played in the 1972-1978, 1981, and 1983
seasons) and game day attendance for the 1994-2007 NFL seasons using
reduced form parametric and semi parametric regression models. He found
that the quality of the home team, as measured by the home team's
winning percentages prior to the game but not the visiting team, was
associated with higher game day attendance and that uncertainty of
outcome, as measured by the absolute value of the point spread, was
associated with lower game day attendance. While Biner (2009) also
examines outcome uncertainty in the NFL, that paper focuses on
television ratings while we focus on the effect of past success on live
game attendance.
We extend this literature by analyzing the determinants of game day
attendance at more than 5,000 regular season NFL games played in the
1985 through 2008 seasons, focusing on the role played by uncertainty of
outcome, quality of teams, game characteristics, and fan expectations
based on previous performance by the home team in the current and past
season and of the visiting team in the current season. Our data includes
more games from more seasons than either Biner (2009) or Welki and
Zlatroper (1999) as well as more franchise and game specific
determinants of attendance variables than either. The main source of
data is the NFL website and a now (apparently) defunct site that had box
scores that included game day attendance. Our data set encompasses all
the seasons analyzed in previous papers and a larger array of
explanatory variables. Moreover, we use our estimates to ask a unique
question about the appropriate level of competitive balance in the NFL.
Specifically, if there was complete balance, would attendance be higher
for some or all teams?
We find weak evidence that fans prefer to see dominant home team
wins, in that the estimated coefficient on the absolute value of the
point spread on the game is positive and weakly significant. We also
find that fans are not interested in watching the home team lose games,
in that the estimated parameter on the point spread variable when the
home team is an underdog, is negative and significant. In other words,
our results do not support the traditional interpretation of the
uncertainty of outcome hypothesis that attendance would be greater at
games in which clubs are more evenly matched. We also find that the
effect the previous season success has on attendance in the current
season is completely removed by the inclusion of average attendance from
the previous season.
Empirical Analysis
Data Description
Data for this analysis comes from 5,535 regular season National
Football League games held during the seasons from 1985 through 2008
though the preferred regression specification includes only 5,270. The
data were obtained from the NFL website. During this time the league
organization changed from two conferences with three divisions each to
two conferences with four divisions each. Several teams relocated and a
number of expansion teams came into the league. The season was also
extended and a bye week introduced. The NFL follows a scheduling
procedure in which clubs' fixtures for this season are dependent on
the previous season's outcomes. Successful teams from last season
have more games against other such teams on their schedule this year
while less successful teams from the previous year play one another more
often this year. This scheduling format is a clear signal that the NFL
believes that more evenly matched games and greater uncertainty of
outcome are beneficial to its bottom line. Our treatment of relocation and some expansion deserves more discussion. Consider that during our
sample period the Cardinals left St. Louis for Phoenix, the Raiders left
Los Angeles to return to their original home of Oakland, the Los Angeles
Rams went to St. Louis, the Browns left Cleveland for a new home in
Baltimore as the Ravens, and the Oilers left Houston to become the
Tennessee Titans. Cleveland and Houston also regained teams.
Jacksonville and Carolina joined the NFL as pure expansion franchises
where no NFL team had previously existed. In our analysis, when cities
have only one franchise, one can think of the city as the observation.
For example, home games in St. Louis are not distinguished by whether
the club is the Cardinals or the Rams; home games in Houston are treated
the same whether they are Oilers or Texans games. Similarly, the Oakland
Raiders are treated as a distinct entity from the Los Angeles Raiders
and the Los Angeles Rams and the St. Louis Rams are different. The
Tennessee Titans are treated as distinct from the Houston Oilers and the
original Cleveland Browns are distinct from the Baltimore Ravens.
Table 1 reports descriptive statistics for the variables in our
analysis. The dependent variable is the natural logarithm of (home) game
attendance for games involving home team i against visiting team j in
week t of season s.
Empirical Model
We formulate a reduced form regression model for the determination
of game day attendance at NFL games. The model includes explanatory
variables that have been identified as important determinants of game
day attendance in this literature. This empirical model can be motivated
by a model of profit or win maximizing teams and utility maximizing
consumers. One key factor identified in the literature as a determinant of game day attendance is uncertainty of outcome. Winning percentages of
the home and visiting teams are one possible way to capture uncertainty
of outcome. But winning percentages also capture the quality of the
teams. We also use the point spread on the game as a proxy for
uncertainty of outcome. The point spread ranges from negative 24 to
positive 23, indicating a very strong home favorite to a very extreme
home underdog. The larger in absolute value is the point spread the less
competitive the game is expected to be. Low values of the absolute value
of the point spread indicate more competitive games, which may be of
more interest to fans and, consequently attract greater attendance.
Additionally, to assess the possibility that attendance responds
differently to home team favorites and home team underdogs, we create a
home underdog dummy variable which we interact with the absolute value
of the point spread. This construction allows for underdog status and
favorite status to affect attendance asymmetrically, something the
quadratic form of Welki and Zlatoper (1999) does not allow. Finally, we
include an interaction between the absolute point spread and a dummy
variable indicating a game against a divisional rival.
Variables used to explain attendance at each game include the
previous season's average home game attendance, the winning
percentage of the home and visiting teams in all games that season prior
to this game, the points scored and points allowed per game by the home
and visiting team to that point in the season, and the home team's
winning percentage from the previous season. The analysis also includes
dummy variables indicating games played in the first week of the season,
(1) whether the teams were from the same division, whether they were
from the same conference, if the stadium has a dome or roof, and if the
field is artificial turf. We also utilize a variable that counts the
week of the season, from 1 to 17 and dummy variables indicating games
played in October, in November, or in December.
Finally, we include variables intended to measure the extent to
which the influence of last season's success, or lack of success,
on the field evaporates as the current season passes. Our interest is in
how quickly last season's result is forgotten, replaced by the
franchise's current season competitiveness in determining
attendance. The variables to capture this effect could take a variety of
forms. We include the previous season's winning percentage
interacted with the week of the season variable. When the dependent
variable in the analysis is the natural log of attendance, the
coefficient on this interaction term is the rate of decay in attendance.
To see this, let attendance at the game between home team i and visiting
team j in week t of season's be given by
[MATHEMATICAL EXPRESSION NOT REPRODUCIBLE IN ASCII]
Taking the natural log of attendance produces our basic empirical
model
[MATHEMATICAL EXPRESSION NOT REPRODUCIBLE IN ASCII]
The vector of explanatory variables, [X.sub.ijtsk], includes home
and visiting team winning percent to date, previous season average home
game attendance, and so on. [theta] is the estimated rate of decay of
the previous season's winning percent on the current season's
attendance.
That specification of the log of attendance is quite general, and
is the approach we take in our estimation. The equation error,
[v.sub.ijts], has a home team and a visiting team specific component and
a purely random component. That is, [v.sub.ijts] = [[mu].sub.i] +
[[omega].sub.j] + [z.sub.ijts]. Of course, attendance is constrained by
stadium capacity. Consequently, our empirical approach is to estimate
the model using a Tobit estimation technique with regression errors
clustered by home team. Following Buraimo and Simmons (2008), we define
attendance as constrained when it is at or above 95% of stadium
capacity.
Results
Table 2 reports estimation results for two models. Model 1 omits
average attendance from the previous season and the square of the
absolute point spread. In all other respects the two models are
identical. The results are largely in line with intuition. There is a
large blip in attendance, about 20%, associated with the opening game of
the season. Games against divisional rivals get 7% more attendance than
non-divisional games, though the larger the absolute point spread, the
smaller this divisional opponent effect.
Interestingly, the evidence here indicates that high scoring home
teams do not attract greater attendance, though high scoring visitors
do. Additionally, home teams that give up lots of points experience
slightly reduced attendance in Model 2. The effect is about 2% less
attendance for each five points per game extra a team allows. Five
points per game is only about 70% of a standard deviation in the points
allowed per game variable, so it isn't a small effect. Moreover,
because we control for the team's winning percentage, this points
allowed affect is not simply that losing teams draw poorly; instead this
result suggests that defense not only wins championships but it also
attracts fans.
The month dummy variables assess the importance of weather and
other seasonal effects. The results clearly reveal that as the season
progresses attendance declines. For example, games in December attract
about 12% lower attendance than games in September. October games draw
fewer fans than September games, though games in November do not. Note
however that December games played in domed stadiums or in the sunbelt
attract about 8 to 9% more attendance. Monday night games are a big
draw, adding about 12% to attendance, but Thursday, Friday and Saturday
games do not have a similarly beneficial impact on attendance. New
stadiums, meaning those in their first year of operations, generate a
substantial increment to attendance on the order 20%.
The remaining variables in the analysis are related to the
importance of competitive balance and the uncertainty of outcome
hypothesis. The team's winning percentage from the previous season
can be an indicator of team quality and a predictor of its success this
season. Fans attracted to games because of the quality of a team would
likely update their perception of quality as new evidence is provided
and the influence of last season's winning percentage on this
season's attendance is expected to decline as this season unfolds.
The winning percentages of the two teams up to this point in the season
and the betting point spread are two indicators of the uncertainty of
the outcome.
The results reported in Table 2 Model 1 indicate that the better a
team was last season, the greater its attendance this season. However,
once the average attendance from the previous season is controlled for
in Model 2, the influence of the previous season success disappears.
Indeed, our attempt to estimate the rate of decay of previous season
success on current season attendance is a failure. None of the variables
intended to capture this decay are individually significant nor are they
jointly significant. Moreover, as noted, even previous season success is
insignificant once the model includes average attendance from the
previous season. This suggests that a significant impact of previous
season winning percentage may be a proxy for the habit or persistence of
fans to attend games of their team. The coefficients on the home and
visiting team current season winning percentage to date variables are
positive and statistically significant. The home team variable has twice
to three times the coefficient as the visiting team variable, however.
This result indicates that fans want to see good teams play, even if one
of them is the visiting team, but a quality home team is still more
important than the quality of the visitor. On the other hand, the point
spread variables indicate that home teams that are big favorites draw
better than home teams expected to be in a tight contest and far better
than home underdogs. In fact, a one-point increase in the spread for a
home favorite raises attendance by about seven-tenths of a percent in
Model 1 and about 1.4 percentage points in Model 2, while a one-point
increase in the spread against a home underdog reduces attendance by
about one percentage point in both specifications.
These results can be summed up simply. Consistently good teams get
a benefit of the doubt from their fans while consistently bad teams do
not. Fans want to see good teams play football. They want to see the
home team win big, but they are not as interested in watching the home
team lose big, holding the quality of the teams constant.
Our empirical model allows us to estimate the effect of the
visiting opponent on home attendance. These reduced form parameters
capture the net effect of all factors related to the opposing team on
home attendance, including any fans of the visiting team that have
travelled to attend the game. Table 3 shows the visiting team effects,
with the Washington Redskins as the omitted category. From the
perspective of understanding the economic impact of professional sports on the local economy, the key question is whether some teams travel
well, in the sense that large numbers of their fans travel to away
games. In the debate over stadium subsidies an important issue is how
many of the fans attending a game have travelled from out of town to see
the game. The larger the number of outside visitors, the better the
chance that games generate net increases in hotel stays, meals in
restaurants, and so on, and therefore generate a net gain to the
community. The first column indicates the coefficient on the visiting
team indicator variables from Model 1. This estimated parameter captures
the net effect of all factors associated with the visiting team on home
attendance, and can include factors like the number of fans the visiting
team has in the home team's market, the reputation of the visiting
team, and potentially the propensity of fans of the visiting team to
travel to away games. Given the size of these parameter estimates, most
may be reasonably close approximations to the proportionate contribution
to attendance of each visiting franchise. The parameter estimates
indicate that most teams have a smaller number of fans that travel to
away games than do the Redskins. Only the Dallas Cowboys have
statistically significant and positive parameter estimates, indicating
attendance rises when they are the visiting team even more than it does
when the Redskins are the visitors. To the extent that these parameter
estimates reflect the number of visiting team fans that travel to away
games, the results do not indicate that a large number of fans engage in
this type of travel. This result suggests that any economic impact
associated with fan spending on hotels, bars, restaurants, and other
attractions by visiting team fans traveling to the home team's
market is small.
Table 4 reports the home team effects. In other words, after
controlling for other influences, these coefficients indicate which
teams draw well at home relative to the Washington Redskins. The results
here suggest two things. First, warm weather teams generally draw
relatively poorer than do cold weather teams, all else constant.
Arizona, Carolina, and the Florida- and California-based franchises all
have negative and statistically significant coefficients in Model 2. By
contrast, Baltimore, Cleveland, Green Bay, and Philadelphia have
positive and significant coefficients. Second, two cities that lost, and
then regained, franchises, Baltimore and Cleveland, are in the top three
in terms of home team boost to attendance, while cities/regions that got
franchises from relocations or expansion, such as Los Angeles (twice),
Arizona, Jacksonville, Carolina, Indianapolis, and St. Louis only have
average home drawing power or even have negative and statistically
significant home effects.
Forrest et al. (2005) conduct an interesting analysis of the impact
that improved competitive balance would have on attendance. A variety of
league rules within professional sports in the United States,
especially, are defended or proposed as means of enhancing competitive
balance. Among these are the reverse-order draft, revenue sharing,
salary caps, and luxury taxes. Leaving aside the issue of whether these
institutions have been or are likely to be successful at improving
competitive balance, we can, like Forrest et al. (2005), ask the
question of how improved competitive balance would affect attendance.
For the English Football League, based on 844 matches from the 1997-98
season and extrapolated to the full season, they found that equality of
playing ability across clubs would reduce aggregate attendance by over 2
million. Our results are not quite so dramatic, but large nonetheless.
Using model 2 we calculated the predicted attendance if every team
won half of its games, scored the same number of points each game, had
the same previous season winning percentage, the point spread was zero,
and attendance could not exceed capacity. The average of this predicted
game attendance is 55,678, compared to the actual average attendance of
62,465, a difference of 6,787 fewer attendees per game. This amounts to
about an 11% drop in attendance, a total of over 35.77 million fewer
attendees over the 22 years of the sample or about 1.63 million per
year. Predicted attendance is lower than actual attendance in 76.5% of
the games in the sample. For comparison purposes, we also calculate
predicted attendance at the observed values of the explanatory
variables, given the censoring and uncensored, and under perfect balance
assuming no censoring. Mean values of these variables, respectively, are
56,477, 75,741, and 74,176. These results indicate that stadium
capacities significantly constrain attendance at NFL games but that
perfect competitive balance would harm attendance.
Because our analysis covers multiple seasons, we can examine the
difference from one season to the next in attendance under perfect
balance compared to actual balance. Doing this we see that predicted
attendance under perfect balance (and attendance limited by capacity) is
lower than actual attendance, on average, in every year in our sample.
The implication is that actual competitive balance in those years
resulted in greater attendance than would have occurred under perfect
balance.
An additional issue we can address is the extent to which
individual clubs will benefit or be harmed by greater balance. Comparing
the actual per game attendance to the predicted attendance under
complete equality of teams and censoring by stadium capacity, on a team
by team basis, reveals that every team except the Arizona Cardinals would have had significantly lower attendance under perfect competitive
balance relative to their actual attendance. The Cardinals'
attendance would have been the same with a perfectly balanced league as
it actually was. In other words, no team's attendance would have
been improved had the NFL been completely balanced over the period 1986
through 2008, the time frame of this study.
Alternatively, suppose we compared predicted attendance without
stadium capacity constraints, under either actual competitive balance or
under perfect balance, against actual attendance. In the former case,
all but the LA franchises, Raiders and Rams, would have seen
statistically significantly more attendees had the stadiums had larger
capacity. (2) Said differently, under the actual competitive balance
within the NFL, every club except the Los Angeles Raiders and the Los
Angeles Rams would be able to sell more tickets if stadium size were
larger. These two clubs, which no longer exist in Los Angeles, are the
only ones for which stadium capacity was not a binding constraint on
attendance. Under perfect competitive balance, the Los Angeles
Rams' attendance without a capacity constraint would have been
significantly lower than its actual level. For both the LA Raiders and
the Jacksonville Jaguars, perfect balance with no capacity constraint
would not result in significantly more attendance than they actually
had. For San Diego, the unconstrained attendance under perfect balance
would have exceeded actual attendance, but only at the 10% level of
statistical significance.
Discussion
Our results indicate that uncertainty of outcome does not play a
large role in determining game day attendance at NFL games. Fans do not
turn out for games expected to be close contests. Instead, fans (weakly)
prefer to attend games that their team should win, and avoid games that
the home team is expected to lose, holding the quality of the home team
and the opponent constant. This result has important implications for
sports league policy. Sports leagues rationalize policies like salary
caps, reverse entry drafts, and limits on free agency by claiming that
these policies must be put into place to promote competitive balance. If
competitive balance declines, and some teams win a disproportionate number of games, leagues argue, then overall league revenues will
suffer.
Our results suggest that fans like to see games in which they
expect the home team will win by a large margin. Fans do not buy tickets
to see close games, or games that they expect the home team to lose.
However, there are many different types of uncertainty of outcome beyond
the game uncertainty we examine here. Season uncertainty and
championship uncertainty have also been identified as important
components of the UOH. Home teams could win every home game by a large
margin and the league championship could still be closely decided. Such
an outcome would maximize home attendance and still provide a high
degree of competitive balance in the league. League policies designed to
promote competitive balance operate primarily at the season level, or
over multiple seasons, and not at the game level. Fans' preferences
for game uncertainty differ from league policy objectives, in that fans
appear to prefer unbalanced game outcomes and leagues claim to prefer
balanced outcomes over a season or seasons. Resolving this tension
between fans and leagues appears to be an important topic for future
research.
Finally, our empirical model does not include a price variable.
Since economic theory predicts that prices are an important determinant
of demand for live game attendance at sporting events, our results may
be influenced by omitted variables bias. This could be especially
important in the NFL, where most teams operate at or near capacity in
most games in a season. Profit maximizing teams can price tickets in a
way to guarantee a sellout, or near sellout in every game, leading to a
systematic relationship between the omitted price variable and several
of our explanatory variables, including previous season success.
References
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Endnotes
(1) We also included a dummy variable indicating a team's home
opener. This variable was not statistically significant. In the data, a
small number of cases occurred where the home opener was in the fourth
or fifth week of the season.
(2) It should be noted that these clubs played in the Los Angeles
Memorial Coliseum which hosted games with announced attendance over
100,000. One such game, between the Rams and San Francisco 49ers in
1957, set the one-game paid attendance record of 102,368, which stood
until broken in September 2009 in the then newly opened Dallas Cowboys
stadium.
Authors' Note
Brad Humphreys thanks the Alberta Gaming Research Institute for
funding that supported this research.
Dennis Coates [1] and Brad R. Humphreys [2]
[1] University of Maryland, Baltimore County
[2] University of Alberta
Dennis Coates is a professor in the Department of Economics. His
research interests focus on the effects of stadiums and professional
sports on local economies.
Brad R. Humphreys is a professor in the Department of Economics and
chair in the economics of gaming. His current research focuses on the
economic impact of professional sports and the economics of sports
gambling.
Table 1: Descriptive Statistics
Variable Mean Std. Dev. Min Max
Log of Game Attendance 11.019 0.239 7.910 11.547
Lagged Average Attendance 11.020 0.179 10.074 11.403
(log; previous season)
Home team winning percent 46.206 28.759 0 100
to date
Visiting team winning 47.743 28.845 0 100
percent to date
First week of season 0.063 0 1
Home Points scored per 19.056 7.391 0 45
game to date
Home Points allowed per 19.262 7.256 0 52
game to date
Visitor Points scored per 19.423 7.601 0 52
game to date
Visitor Points allowed per 19.097 7.237 0 51
game to date
Absolute Point Spread 5.507 3.494 0 24
Absolute Point Spread 42.537 54.234 0 576
Squared
Absolute Point Spread 1.442 2.697 0 23
- home underdog
Domed stadium 0.193 0 1
Artificial turf stadium 0.264 0 1
Teams from same division 0.387 0 1
Teams from same conference 0.759 0 1
Previous season winning 0.501 0 1
percent
Home winning pct. to 24.558 19.661 0 100
date*Prev. season win pct.
Week of the season*Prev. 4.537 3.145 0 16
season winning pct.
Week of the season 9.041 4.921 0 117
October 0.247 0 1
November 0.263 0 1
December 0.255 0 1
Monday 0.07 0 1
Thursday 0.017 0 1
Friday 0.004 0 1
Saturday 0.033 0 1
Dome*December 0.049 0 1
Sunbelt*December 0.063 0 1
Sunbelt 0.227 0 1
Sunbelt*September 0.049 0 1
Katrina 0.003 0 1
Expansion 0.003 0 1
New Stadium 0.024 0 1
Observations 5270
Table 2: Log Attendance Regressions
Model 1 Model 2
Coefficient p-value Coefficient p-value
Lagged Average 0.7478 *** 0.000
Attendance
Home team winning 0.0033 *** 0.000 0.0019 ** 0.021
percent to date
Visiting team 0.0011 *** 0.000 0.0009 *** 0.000
winning percent
to date
First week of 0.2067 *** 0.001 0.1546 *** 0.003
season
Home Points scored 0.0019 0.297 0.0028 0.165
per game to date
Home Points allowed -0.0029 0.199 -0.0045 * 0.053
per game to date
Visitor Points 0.0039 *** 0.003 0.0042 *** 0.001
scored per game
to date
Visitor Points -0.001 0.373 -0.0012 0.268
allowed per game
to date
Absolute Point 0.0074 ** 0.014 0.0143 ** 0.029
Spread
Absolute Point -0.0005 0.193
Spread Squared
Absolute Point -0.0108 *** 0.009 -0.0104 *** 0.005
Spread*home underdog
Domed stadium -0.0916 0.435 -0.0752 0.111
Artificial turf -0.0948 0.309 -0.0222 0.712
stadium
Absolute Point -0.0077 ** 0.029 -0.0080 ** 0.015
Spread*Teams from
same division
Teams from same 0.0778 *** 0.002 0.0780 *** 0.001
division
Teams from same -0.0211 * 0.053 -0.0151 0.153
conference
Previous season 0.3398 *** 0.003 0.0297 0.775
winning percent
Home winning pct. -0.0028 0.15 -0.0013 0.428
to date*Prev.
season win pct.
Week of the season 0.0036 0.607 0.0066 0.325
*Prev. season
Week of the season -0.0036 0.366 -0.0053 0.183
October -0.0305 * 0.093 -0.0282 0.125
November -0.0224 0.371 -0.0124 0.625
December -0.1241 *** 0.001 -0.1104 *** 0.002
Monday 0.1437 *** 0.000 0.1247 *** 0.000
Thursday 0.1156 0.121 0.1144 0.143
Friday -0.0933 0.247 -0.0985 0.223
Saturday -0.0111 0.739 -0.0227 0.479
Dome*December 0.0930 *** 0.001 0.0856 *** 0.001
Sunbelt*December 0.0749 *** 0.004 0.0836 *** 0.001
Sunbelt -0.2100 *** 0.000 0.0536 0.230
Sunbelt*September 0.0012 0.963 0.0091 0.739
Katrina -0.1164 * 0.053 0.0149 0.769
Expansion -0.0924 0.681 -0.0892 0.676
New Stadium 0.1894 *** 0.002 0.2190 *** 0.000
Constant 11.2165 *** 0.000 2.9883 *** 0.000
0.2701 *** 0.000 0.2462 *** 0.000
Observations 5,535 5,270
Psuedo R-sq 0.539 0.628
Table 3: Visiting Team Effects
Model 1 Model 2
Coefficient t-stat Coefficient t-stat
Arizona -0.139 -4.12 -0.129 -3.76
Atlanta -0.121 -3.43 -0.103 -3.00
Baltimore -0.074 -2.28 -0.063 -1.95
Buffalo -0.078 -2.70 -0.068 -2.48
Carolina -0.082 -2.07 -0.080 -2.37
Chicago 0.066 1.22 0.068 1.18
Cincinnati -0.124 -3.70 -0.105 -3.23
Cleveland -0.059 -1.13 -0.053 -1.09
Dallas 0.137 2.30 0.145 2.35
Denver 0.000 0.02 -0.002 -0.08
Detroit -0.081 -2.12 -0.072 -1.88
Green Bay -0.017 -0.47 -0.012 -0.33
Houston -0.150 -4.06 -0.135 -4.04
Indianapolis -0.104 -2.55 -0.096 -2.61
Jacksonville -0.174 -4.19 -0.147 -3.70
Kansas City -0.063 -1.73 -0.052 -1.44
Los Angeles Raiders 0.078 1.52 0.079 1.64
Los Angeles Rams -0.052 -1.36 -0.038 -0.97
Miami 0.005 0.11 0.009 0.24
Minnesota -0.055 -1.60 -0.037 -1.08
New England -0.076 -2.12 -0.070 -2.14
New Orleans -0.113 -2.97 -0.108 -3.12
New York Giants -0.043 -1.35 -0.029 -0.86
New York Jets -0.088 -2.62 -0.077 -2.39
Oakland -0.065 -1.93 -0.040 -1.18
Philadelphia -0.072 -2.46 -0.075 -2.77
Pittsburgh 0.040 1.12 0.042 1.03
San Diego -0.135 -4.65 -0.126 -4.34
Seattle -0.102 -2.64 -0.098 -2.62
San Francisco 0.045 0.91 0.049 1.05
St. Louis -0.117 -2.61 -0.101 -2.11
Tampa Bay -0.150 -3.90 -0.127 -3.39
Tennessee -0.165 -3.82 -0.128 -3.52
Washington Redskins is the omitted category.
Table 4: Home Team Effects
Model 1 Model 2
Coefficient t-stat Coefficient t-stat
Arizona -0.181 -5.89 -0.250 -6.01
Atlanta -0.201 -2.99 -0.051 -1.51
Baltimore 0.303 3.85 0.266 8.28
Buffalo 0.108 1.17 0.007 0.13
Carolina -0.105 -3.89 -0.086 -4.89
Chicago -0.168 -13.81 -0.109 -8.30
Cincinnati -0.011 -0.12 -0.004 -0.06
Cleveland 0.289 14.13 0.172 7.28
Dallas 0.132 1.42 0.080 1.33
Denver 0.180 11.73 0.071 4.22
Detroit -0.088 -0.76 -0.084 -1.80
Green Bay -0.016 -1.08 0.053 4.48
Houston
Indianapolis 0.111 1.17 0.054 1.03
Jacksonville 0.01 0.09 -0.296 -5.76
Kansas City -0.028 -0.58 0.079 2.54
Los Angeles Raiders 0.112 2.33 -0.219 -4.61
Los Angeles Rams 0.013 1.39 -0.207 -4.3
Miami 0.18 8.84 -0.125 -2.64
Minnesota 0.024 0.22 0.052 1.09
New England 0.014 0.17 0.056 1.05
New Orleans 0.178 1.47 -0.061 -3.61
New York Giants 0.264 2.93 0.094 1.57
New York Jets 0.119 1.49 0.015 0.30
Oakland -0.306 -11.98 -0.154 -6.82
Philadelphia 0.283 3.00 0.185 2.98
Pittsburgh -0.031 -0.43 0.000 0.01
San Diego -0.080 -3.11 -0.254 -5.45
Seattle -0.037 -0.42 -0.014 -0.39
San Francisco -0.084 -3.67 -0.051 -2.78
St. Louis -0.079 -0.92 0.022 0.56
Tampa Bay 0.076 3.60 -0.083 -1.98
Tennessee -0.074 -0.89 0.300 3.62
Washington Redskins is the omitted category.