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  • 标题:Exploring nonverbal behavior in elite handball players: development of the Handball Post-Shot Behavior Coding Scheme (H-PSB-CS).
  • 作者:Moesch, Karin ; Kentta, Goran ; Mattsson, C. Mikael
  • 期刊名称:Journal of Sport Behavior
  • 印刷版ISSN:0162-7341
  • 出版年度:2015
  • 期号:February
  • 语种:English
  • 出版社:University of South Alabama
  • 摘要:Linked to the idea of (learned) display rules in the context of emotional expressions, it can also be assumed that nonverbal behavior might simply be the result of a learning process, without a player experiencing specific emotions. As suggested by Bandura (1977), behaviors can be learned through modeling others. Specifically, a player might observe more experienced players showing certain behaviors after being successful, and copy these behaviors into their own behavior repertoire. Following this argumentation, the shown behavior is considered a ritual, but not necessarily the display of a specific emotion. Another possible reason for the display of nonverbal behavior could be that players show them for a very specific reason, such as cheering their own teammates, daunting their opponents, or pleasing supporters. In these cases, nonverbal behaviors are consciously performed in order to attain a certain result. The functions of nonverbal behavior can thus be considered to be diverse.
  • 关键词:Behavioral assessment;Handball;Interpersonal relations

Exploring nonverbal behavior in elite handball players: development of the Handball Post-Shot Behavior Coding Scheme (H-PSB-CS).


Moesch, Karin ; Kentta, Goran ; Mattsson, C. Mikael 等


Matches in team sport competitions normally last at least an hour and involve many situations in which athletes attempt to score. These attempts can result in either success (i.e. score) or failure (i.e. shots that do not result in a goal). Based on the outcome of each specific situation, players usually show different forms of behaviors as a reaction to their attempts. In the context of shooting to the goal--which can be considered the most critical moment in the game--such behaviors have been labeled post-shot behaviors (Moll, Jordet, & Pepping, 2010). These behaviors can be verbal (e.g., shouting or giving feedback to a teammate) and/or nonverbal. The latter include cues from different channels, such as facial expressions, posture, gestures, or touch (see Riggio & Riggio, 2012), which in the presence of others can function as nonverbal communication messages (Richmond, McCroskey, & Hickson III, 2012). Burgoon, Buller, and Woodall (1996) argue that people tend to rely more heavily on nonverbal, compared to verbal, communication in times of stress. Competitive events are generally considered to entail many stressors for athletes (e.g., Mellalieu, Neil, Hanton, & Fletcher, 2009). Moreover, verbal communication is not always possible during an on-going match (e.g., due to size of the court, or noise level in the arena); thus the nonverbal part of the communication becomes even more salient. The focus of the present study will be on nonverbal behaviors in the post-shot period during team sport matches.

Several functions of nonverbal behavior exist (Baesler & Burgoon, 1987), some of which are highly important in the team sport context. For example, expressing emotions is one area of nonverbal behavior (Baesler & Burgoon, 1987), and Riggio and Riggio (2012) even stated that emotions are primarily communicated through nonverbal cues. Some of the channels mentioned above, for example gestures and facial expressions, are supposed to be specifically related to the display of emotions (Bull & Doody John, 2013; Kappas, Krumhuber, & Kiister, 2013). There is evidence suggesting that some emotions are predominantly communicated through specific channels: social status emotions through the body channel, survival emotions through facial expressions, and intimate emotions through touch (App, McIntosh, Reed, & Hertenstein, 2011). Expressing emotions is considered to fulfill an important function by quickly and nonverbally communicating social information in complex societies (Shariff & Tracy, 2011). In the sport context, the nonverbal behavior seen in the post-shot period may display the spontaneous expressions of joy of the player who scored, which is communicated to teammates through specific behaviors. However, at times, emotional expressions do not necessarily reflect spontaneous emotional states. As such, socially learned rules that dictate the management of affect display in social settings exist (cf. display rules, see Ekman & Friesen, 1969) and may at times modulate the spontaneous emotional expressions. In a team sport context, for example, a disappointed player might suppress her spontaneous emotional reaction (e.g., tramping into the court in frustration), as she knows that such behavior would not be accepted in this specific situation. Merging these two perspectives, a study by Tracy and Matsumoto (2008), comparing behavioral expressions of blind, congenitally blind and sighted winning judoka athletes, found that all three groups showed similar spontaneous behavioral expressions associated with shame and pride that are thus likely to be innate; however, it also emerged that the shame display is intentionally inhibited by sighted athletes in accordance with learned cultural norms.

Linked to the idea of (learned) display rules in the context of emotional expressions, it can also be assumed that nonverbal behavior might simply be the result of a learning process, without a player experiencing specific emotions. As suggested by Bandura (1977), behaviors can be learned through modeling others. Specifically, a player might observe more experienced players showing certain behaviors after being successful, and copy these behaviors into their own behavior repertoire. Following this argumentation, the shown behavior is considered a ritual, but not necessarily the display of a specific emotion. Another possible reason for the display of nonverbal behavior could be that players show them for a very specific reason, such as cheering their own teammates, daunting their opponents, or pleasing supporters. In these cases, nonverbal behaviors are consciously performed in order to attain a certain result. The functions of nonverbal behavior can thus be considered to be diverse.

Subsequently, one can wonder what impact such nonverbal behaviors can have in a team sport context. Based on empirically supported theoretical foundations, displaying nonverbal behavior is hypothesized to serve several functions. First, the athlete is assumed to be affected by his or her own emotional expression through internal feedback loops (e.g., Price, Peterson, & Harmon-Jones, 2012). Translated into the sport context, this argumentation suggests that a player celebrating a successful action (e.g., through gestures implying joy) will cultivate or intensify this emotional state through an internal feedback loop. Second, teammates (the "in-group", see Sherif, 1966) are influenced by a player's emotional expression through a mechanism called emotional contagion (e.g., Hatfield, Cacioppo, & Rapson, 1994). Within the sport context, showing positive emotions after a successful action is supposed to influence the emotion of teammates, and so far some evidence exists that supports this assumption (Moll et al., 2010; Totterdell, 2000). Thirdly, players form perceptions of opponents (the "out-group", see Sherif, 1966) based on nonverbal behavior, which influences their judgment about the opponent's ability, and finally their own affective response (Warr & Knapper, 1968). Several studies support the importance of different nonverbal cues on the formation of impression in a sport context (Furley & Dicks, 2012; Furley, Dicks, & Memmert, 2012; Greenlees, Bradley, Holder, & Thelwell, 2005; Greenlees, Buscombe, Thelwell, Holder, & Rimmel, 2005).

Besides the aforementioned theoretical reflections, there is considerable knowledge from qualitative studies indicating that nonverbal behavior play an important role in team sports. In one such study, handball players perceived that positive nonverbal behavior intensified the opponent's feeling of defeat (Ronglan, 2007). Moreover, the handball players also considered cheering for each other or expressing collective joy during a competitive event as being crucial for collective efficacy and success (Ronglan, 2007). In line, Fransen et al. (2012) showed that supportive communication, such as coming together enthusiastically after points or cheering by field and bench players after points, was the most predictive factor for positive collective efficacy beliefs in volleyball. Meanwhile, a negative emotional reaction, such as expressing discouraging body language, was the most predictive factor for negative collective efficacy beliefs. Moesch and Apitzsch (2012) revealed that handball coaches considered showing positive reactions within the team as a useful strategy to enhance positive psychological momentum in a team, while negative body language is considered a trigger of negative psychological momentum. A similar study within psychological momentum and soccer showed that negative body language of the opponent functions as a trigger for positive momentum of the own team, and, correspondingly, negative body language of the own team was considered to be a result of being in a negative psychological momentum (M. Jones & Harwood, 2008). These results show that nonverbal behavior have been connected to different team-related constructs.

Even though a broad array of theoretical explanations exist, as well as some qualitative studies highlighting the importance of nonverbal behaviors in a team sport setting, only a few quantitative studies have been made that explore nonverbal behaviors in real-life setting within sports. Matsumoto and Willingham (2006) focused on facial expressions of Olympic medal winners, using the well-known Facial Affect Coding System (FACS; Ekman & Rosenberg, 2005). Additionally, three studies exist on touching behavior in the post-competitive period (Anderton & Heckel, 1985; Heckel, 1993; Heckel, Allen, & Blackmon, 1986). Overall, the focus of these studies was on nonverbal behaviors resulting from a competitive event; few researchers have taken the challenge to investigate nonverbal behaviors that include various components such as touch, gesture, and facial expressions during an on-going game (Bornstein & Goldschmidt, 2008; Kneidinger, Maple, & Tross, 2001; Kraus, Huang, & Keltner, 2010; Moll et al., 2010).

Several reasons can be assumed to explain the rather sparse research tradition within nonverbal behavior in sports, especially during games. To investigate nonverbal behavior, observational studies are considered to be the most favorable design (Hertenstein, Verkamp, Kerestes, & Holmes, 2006), but such a design also involves some challenges. First, it is generally acknowledged that observational studies require a lot of resources (Furr & Funder, 2007; Gee & Sullivan, 2006). Second, an arguably even bigger barrier is that suitable coding schemes that enable the reliable assessment of nonverbal behaviors in a sporting context are sparse. One of the few examples of such a coding scheme stems from Moll et al. (2010) who developed a coding scheme based on research from Tracy and Robins (2007a) that included behaviors associated with pride and shame. This provided the first possibility to code nonverbal behavior associated with different channels (body and face) in the sport context; however, their study included a rather static game situation (penalty shootouts in soccer) that differs markedly from the flow state found during normal match time in any team sport. As such, it has to be questioned if their suggestions of nonverbal behaviors in the post-shot period can be measured reliably during normal match time. Coding schemes developed in studies by Kneidinger et al. (2001) and Kraus et al. (2010) offer interesting information about the study of one possible channel, namely touch, in team sport contexts. Finally, a study by Bornstein and Goldschmidt (2008) focused among others on the amount of touch the scoring player received, but without further specifying the form of the touch displayed. Alternatively, existing material on coding of emotional expressions in general psychology (Cohn & Ekman, 2005; Dael, Mortillaro, & Scherer, 2012a, 2012b; Ekman & Friesen, 1972; Ekman & Rosenberg, 2005; Friesen, Ekman, & Wallbott, 1979) can provide a useful and important base, but is not easily applicable to the world of sports. For instance, Kneidinger et al. (2001) suggest that display rules are loosened in the sport context, which leads to a different array of emotional expressions than are exhibited in public settings. Within the sport context it is further suggested that emotional expressions shown during competition differ markedly from one sport to another (Cerin, Szabo, Hunt, & Williams, 2000). This can be explained by the format of the game, which can include varying possibilities for players of different team sports to display nonverbal behavior (e.g., a soccer goal is followed by a break of the game, whereas a goal in handball does not interrupt the flow of the game). Additionally, a goal in a sport where few goals happen (e.g., soccer or ice hockey) would arguably trigger a stronger reaction than in a sport where many goals usually happen (e.g., handball or basketball). As a result of these reflections, it seems essential to study nonverbal behaviors in the post-shot period within one single sport, and develop specific coding schemes in accordance to this sports' unique display rules. Another aspect that has to be considered when developing coding schemes are gender factors; it is stated that men and women display emotions with differing intensity (see e.g., Brody & Hall, 2008), and that there are differences between males and females when it comes to nonverbal behavior in general, and, in specific, facial and gestural expressiveness (Hall & Gunnery, 2013; Richmond et al., 2012). This forces researchers interested in the study of nonverbal behavior to focus on a specific gender in order to attain high face validity.

The present study aims to develop a coding scheme that adequately measures female handball players' nonverbal behaviors in the post-shot period. Handball has been chosen as it is a sport where many goals happen in each game (and thus consequently many post-shot periods) and is played on a court with a size that is easily observable for coding. We claim that information about the development of a coding scheme will be of particular interest for research colleagues who want to shift toward more behavior-focused research within the area of nonverbal behavior in team sports. Once a solid coding scheme is developed, more applied research questions, such as the description of nonverbal behaviors in general and for winning or losing teams, or the impact of nonverbal behaviors for subsequent performance, can be studied. Moreover, a sound and reliable coding scheme will likewise be of interest for sport psychology practitioners who want to monitor and optimize nonverbal behavior in their teams.

Method

Design

A naturalistic design with systematic observation was chosen for the present study. Such a design enables the gathering of rich data of the phenomena in question within a real-world setting with high ecological validity (Hertenstein et al., 2006; Stangor, 2007). The target behavior was videotaped from the public area, thus adopting a nonparticipant observer perspective, which is generally acknowledged to be unobtrusive and minimizes reactivity in the observed persons (Cooper, Heron, & Heward, 2007; Miltenberger & Weil, 2013; Stangor, 2007). This design also offers the opportunity to gather information about nonverbal behaviors that are usually considered to be out of our awareness (Riggio & Riggio, 2012) and thus difficult to gather with self-report methods.

Data

Matches. Data were gathered at matches of the highest female handball league in Sweden during the 2011/2012 season. As it is generally acknowledged that emotions are more frequent when high value goals are at stake (Lazarus, 1999), it was hypothesized that during such matches a high amount of nonverbal behaviors would be displayed. Therefore, data material were gathered from matches that were judged in advance by a handball expert (third author) to be matches with a high stake, defined as: matches played between teams from the same city/region ("derbies"), matches played between teams that were close to each other in the ranking, or play-off matches. Finally, matches were selected based on arenas with good light conditions for filming and within reasonable travelling distance for the three cameramen involved. Eighteen matches (eight from the official league, 10 from the play-offs) were filmed exclusively for the purpose of this study, resulting in a total of 997 minutes of filmed playing time.

Coding situation. The coding situation starts when a player executes a shot with the intention to score and ends when she has returned to her defense position. From the overall amount of coding situations from the 18 matches, 114 coding situations were missing due to different reasons (e.g., technical problems with the camera). These 114 coding situations stem from seven matches, ranging from 1 to 26 missing coding situations per match (M = 16.29, SD = 12.97). In total, 1,416 units of analysis were filmed, ranging from 45 to 98 per match (M= 78.47, SD = 13.58). From that number, 177 situations had to be deleted due to problems with filming ([much less than] = 80, e.g., a teammate blocked the view to the player in focus) or because the coding situation was interrupted due to game related issues (n = 97, e.g., due to a player getting injured, or a team taking a timeout directly after an attack). In total, 1,239 situations are included in the analyses.

Materials

Furr and Funder (2007) recommend basing a coding scheme on both practical and theoretical considerations. Therefore, existing literature was reviewed, and four references were chosen to be most adequate for the development of a coding scheme for the present study (Kneidinger et al., 2001; Kraus et al., 2010; Moll et al., 2010; Tracy & Robins, 2007a). After that, videos of four matches from an international handball tournament, especially filmed for the purpose of the present study, were analyzed. Watching video films of the target population helped the researchers to get familiarized with the observed behavior, which is an important step in observer training (see e.g., Brewer & Jones, 2002). During that process, a first version of the coding scheme was elaborated.

Based on the recommendation of Brewer and Jones (2002), an expert panel was organized in order to check the face validity of the coding scheme. One female coach (having extensive experience as a player in the highest leagues in Sweden and Norway and in the Swedish national team, and working as a coach for several years) and three female players (all playing in the highest league in addition to being members of the youth ([much less than] = 2) and the senior (n = 1) national team) were invited to discuss different forms of post-shot behaviors. A nominal group technique was chosen to guide the meeting (see e.g., Cantrill, Sibbald, & Buetow, 1996; J. Jones & Hunter, 1995; Van de Ven & Delbecq, 1972). The participants proposed five categories for positive reactions (positive body language/gestures, focus on next task, positive verbal communication, physical communication/touch, facial expressions), and seven categories for negative reactions (negative body language, physical expression of frustration, verbal outburst of frustration, avoidance of communication, focus on wrong tasks, displaying irritation towards teammates, rolling one's eyes). However, as Miltenberger and Weil (2013) pointed out, behaviors should not include category labels or internal states or characteristics. Rather, it is recommended to define the target behavior in objective, clear and complete terms including active verbs that describe the person's observable behavior (see e.g., Kazdin, 2010; Miltenberger & Weil, 2013). Doing so minimizes human error in the coding process, which is considered to be the biggest threat to accuracy and reliability in behavior analyses (Cooper et al., 2007). Therefore, only those categories emerging from the expert panel including overt behaviors were selected (positive body language/gestures, physical communication/touch, negative body language, physical expression of frustration, and displaying irritation towards teammates). Those behaviors, as well as behaviors from the first version of the coding scheme, formed the basis of the preliminary coding scheme. It included the three categories positive post-shot behavior (PSB-P with 14 behaviors) that consisted of gestures, facial and bodily expressions associated with positive experiences (see table 1 a), negative post-shot behavior (PSB-N with 5 behaviors) that included gestures and bodily expressions associated with negative experiences (see table 1 b), and post-shot behavior touch (PSB-T with 8 behaviors) that consisted of different types of touch (see table 1 c). Clear coding rules were formulated for the corresponding behaviors to facilitate the coding process (see table 1 a-c). All data coding was done with Sideline XPS Video Analyzer (version 12.5, Sideline Sports, Iceland), a software that helped save the coding decisions in a timely way and permitted coding situations to be replayed as many times as necessary for complete coding.

Procedure

Coding consisted of registering all nonverbal behaviors of the target player (i.e. the player who shot to the goal) during the coding situation. It could include none of the behaviors, up to several behaviors per category, and it was also possible to code the same behavior several times during the same coding situation (e.g., when a player raises a fist after scoring, runs back, and raises a fist again when approaching the defense position). No behaviors from other players than the target player were registered.

One important issue when conducting observational studies is trustworthiness. Accuracy of data refers to the degree that an observed value corresponds to the true value (Cooper et al., 2007), but is a measure that is not possible to gather in observational studies as the true value is unknown (Miltenberger & Weil, 2013). Reliability is considered the next best quality indicator, and needs to be high in order to optimize confidence in the data (Adler & Adler, 1994; Cooper et al., 2007). Both observer training (Brewer & Jones, 2002; Furr & Funder, 2007; Miltenberger & Weil, 2013) and inter- and intra-observer agreement checks (Brewer & Jones, 2002; Cooper et al., 2007; Miltenberger & Weil, 2013) are recommended in order to enhance, and consequently prove, reliability of data.

The first author started by coding all 18 matches. Subsequently, a meeting was held with the second author to discuss situations that were difficult to code. During that meeting, 91 situations from 10 different matches were thoroughly analyzed and discussed. As seven behaviors (smile, laugh, erected body posture, slumped body posture, kicking in the bench, kicking in the floor, hug) did not emerge in the data material at all, it was decided to remove these behaviors from the coding scheme. Some of these behaviors turned out not to be applicable in handball (e.g., hugs) thus showing low content validity, some of the behaviors did not occur during the time-frame of the coding situation (e.g., kicking in the bench), and some behaviors were not possible to code on video of moving subjects (e.g., slumped body posture, laugh). On the basis of this meeting, the coding scheme was adapted, resulting in a revised version of the coding scheme with 20 behaviors (11 PSB-P, 2 PSB-N, and 7 PSB-T). Moreover, the coding rules were further refined; these coding rules formed the basis for the final analysis of the complete data material by the first author. Subsequently, the revised coding scheme was introduced to a research assistant (a Master student in sport psychology with extensive experience in team sport) who was blind to the research question (a naive observer, see Cooper et al., 2007). During a meeting, the coding scheme was discussed. The research assistant had to code 30 situations, and was thereafter provided with feedback by the first author. All behaviors that did not emerge during these 30 situations were presented from other matches in order to make sure that the assistant researcher had seen all categories before starting to code.

The assistant researcher coded nine randomly chosen matches, including 620 coding situations. This corresponds to 50% of all data material that was coded by two persons, and thus clearly lies above the recommendation by Harrigan (2005) that typically 10-25% of the total data material needs to be coded by several coders. During the analysis of the two coding versions, it emerged that 38 situations had either an agreement below 50%, or showed a different order of the same behaviors during a coding situation. Therefore, these 38 situations were re-analyzed by both coders together, a final decision was made on how to code these coding situations (discrepancy discussion, see Yoder & Symons, 2010), and they were subsequently eliminated from the agreement analyses.

Additionally, the first author recoded two matches (randomly chosen from the nine matches that were not coded by the research assistant) in order to perform a test-retest reliability check. This retest was done six weeks after completion of the final coding in order to ensure memory lapse (Cooper et al., 2007). In total, 152 coding situations were analyzed in the retest, corresponding to 12% of the complete data material.

Analysis

A basic psychometric concern for observational studies is the degree to which different observers, or one observer at different time points, agree on the coding decision (Cone, 1977; Furr & Funder, 2007). Coefficients about inter-observer and intra-observer agreement are then offered as reliability of the instrument being used (Boyce, Carter, & Neboschick, 2000; Cooper et al., 2007; Mitchell, 1979). The format of the present coding scheme, however, contains several challenges that complicated these analyses. The revised version of the coding scheme consisted of a total of 20 behaviors and it was neither expected that all of those behaviors would be shown very often, nor that every single coding situation would include one of the 20 behaviors (e.g., a player may run back into defense without showing a nonverbal behavior). Accordingly, a high amount of non-codable situations were expected. Moreover, it was expected that some behaviors would be shown several times under the same coding situation. Due to these arguments, it was a) neither possible nor meaningful to count an agreement of the non-occurrence of the different behaviors, and b) not possible to count simple yes-no analyses, as the frequency of the behaviors was also important. Due to these considerations, it was only possible to count occurrence percentage agreement. This measure is the most frequently used method in behavior analysis (Cooper et al., 2007; Mitchell, 1979; Watkins & Pacheco, 2000; Yoder & Symons, 2010), even though it has been criticized as not being an informative index of reliability as it does not take into account a correction for chance (Baesler & Burgoon, 1987; Rosenthal, 2005; Watkins & Pacheco, 2000). Focusing on occurrence percentage agreement offered the possibility to count inter- and intra-observer agreement from non-exhaustive agreement matrices (Yoder & Symons, 2010), which is the case in the present study.

Scored mean count-per-interval agreement was measured by counting the average agreement over a complete coding situation where at least one of the coders observed one behavior (Cooper et al., 2007). As this procedure does not take into account if a coding situation consisted of one or several behaviors, further analyses looked at the percentage agreement that existed in all behaviors within a single category (PSB-P, PSB-N, and PSB-T), and within all three categories together. Based on the recommendation of Baesler and Burgoon (1987), behavior-specific analyses were done in order to see if the agreement was consistent over the different behaviors, or if any behavior was especially difficult to code. The inter-observer agreement analyses include all coding situations except the 38 situations that were discussed and agreed upon by the two coders and due to that ended in a 100% agreement. Cooper et al. (2007) state that a mean agreement of 75% is acceptable when simultaneously coding multiple behaviors in complex environments; team sport competitions are in fact highly complex environments. Moreover, as handball players normally move quickly, and do so especially in the time period the coding was done, an even lower agreement could result. Due to that, the requirements above were adapted, in that for the behavior specific analyses, the cut-off was set at an average agreement of 65% in the two agreement tests (inter-observer and intra-observer). However, in such a case, it needs to be investigated if the mistake was due to one rater coding one behavior, and the other none, or if the mistake was due to one rater coding one behavior, and the other rater coding a very similar behavior (e.g., high versus low five). In the latter case, the qualitative difference does not seem as serious, wherefore the agreement level of 65% would be considered acceptable.

Results

Behavior-specific agreement

Within the category of PSB-P, the inter-observer agreement ranged between 0% and 87%; meanwhile, the intra-observer agreement ranged between 0% and 100% (Table 2). Four behaviors (one arm up, two arms up, high tempo, fighting for the ball) showed a very low occurrence and/or a very low agreement. It was therefore decided to delete these behaviors from the coding scheme. Moreover, it emerged that the behavior airplane resulted in a low inter-observer agreement. A closer look at the data matrix revealed that eight of the nine misses in coding consisted of a cross-coding with the category two fists up. Therefore, it was decided to merge these two categories together for the final coding scheme. The final inter- and intra-observer agreement when merging the two behaviors was 88% and 84% respectively. The two behaviors one fist down and two fists down resulted in a relatively low inter-observer agreement. The data matrix revealed, however, that in both cases around 50% of the miss-coding emerged from coding the respective behavior (one or two fists) as high instead of low, which is considered to be of qualitatively little difference. After the changes suggested above, the category solely consisted of behaviors including gesture, wherefore it was decided to re-name this category as post-shot behavior gesture (PSB-G).

Among the behaviors for the category PSB-N, a low agreement was found for both the behavior of low tempo (56 % resp. 20%) and displaying expressions of frustration/irritation (40% resp. 100%; Table 2). Neither behaviors met the criteria, and were therefore deleted from the coding scheme. In the category PSB-T, the inter- and intra-observer agreement ranged from 50% to 94%, and from 0% to 100%, respectively (Table 2). The behaviors low ten and touch bottom resulted in an agreement below the suggested criteria, leading to their deletion from the coding scheme. The behaviors touch shoulders, and double touch also resulted in an agreement that was questionable. However, the data matrix revealed that the majority of the miss-codings in these categories stem from a cross-coding with other, closely connected categories (e.g. a double touch coded as a high five), which lead to the decision to leave these categories in the coding scheme. At the end, the two categories PSB-G with six behaviors (one fist down, two fists down, one fist up, two fists up, thumbs up, clapping hands), and PSB-T with five behaviors (low five, high five, high ten, touch shoulders, double touch), constituted the final version of the coding scheme, labeled Handball Post-Shot Behavior Coding Scheme (H-PSB-CS).

Category-specific agreement

The results of the analyses with the revised coding scheme revealed an agreement in 402 of the 499 behaviors detected as PSB-P (81%), 11 of the 23 in PSB-N (48%), and 404 of the 445 in PSB-T (91%). Counted over all behaviors, an inter-observer agreement of 84% could be found, and the scored mean-count-per interval agreement was 80%. The results of the intra-observer analyses showed an agreement of 86% for the PSB-P, 67% for the PSB-N, 95% for PSB-T, and an overall agreement of 89% for all behaviors. The scored mean-count-per interval agreement was 86%.

After the changes in the coding scheme described above, the final version of the coding scheme (H-PSB-CS) with six PSB-G and five PSB-T was re-analyzed. The results revealed an inter-observer agreement of 84% for PSB-G, 91% for PSB-T, and 87% for all behaviors together. The scored mean-count-per interval agreement was 85%. For the intra-observer agreement, the final results revealed an agreement of 86% for PSB-G, 95% for PSB-T, and 90% for all behaviors together. The scored mean-count-per interval agreement was 88% (Table 3). A table with the final categories and behaviors is displayed in table 4.

Discussion

The quantitative investigation of nonverbal behavior during team sports is a rather neglected area within sport psychology research. One of the main reasons for this shortcoming is that few coding schemes are available that reliably measure nonverbal behaviors exhibited by athletes. Therefore, the aim of the present study was to develop a coding scheme that adequately measures female handball players' nonverbal behaviors in the post-shot period. Based on previous literature, an expert panel, and thorough inter- and intra-agreement analyses, the Handball Post-Shot Behavior Coding Scheme (H-PSB-CS), including the categories post-shot behavior gesture (PSB-G) with six behaviors (one fist down, two fists down, one fist up, two fists up, thumbs up, clapping hands) and post-shot behavior touch (PSB-T) with five behaviors (low five, high five, high ten, touch shoulders, double touch), was developed and demonstrated to reliably capture nonverbal behaviors in the post-shot period in female elite handball players.

During the process of developing a coding scheme, several interesting points arose that are subject to discussion. At an early stage in the development of the coding scheme, six behaviors in the two categories PSB-P and PSB-N, namely smile, laugh, erected body posture, slumped body posture, kicking in the bench and kicking in the floor, emerged to be either unobservable in the post-shot period of handball players, or impossible to code with acceptable reliability in this complex context. The latter two behaviors (kicking in the bench and kicking in the floor) emerged from the expert panel, but, nevertheless, could not be detected during the coding situation. Therefore, they were deleted from the coding scheme. Eventually, players who were banished to the bench were involved in such behaviors, but it was not shown by players during the coding situation. Another possible explanation is that players of an elite level, such as those observed in this study, are aware of the potential harmful effect of these types of behaviors on team performance, and display rules, for example suppressing emotions and looking affectless (Ekman & Friesen, 1969), come into effect and prevent the display of true emotion. Detecting behaviors associated with body posture (erected and slumped body posture), which has been suggested to reveal emotions associated with pride, shame (Darwin, 1872; Tracy & Robins, 2007a) and triumph (Matsumoto & Hwang, 2012), proved to be impossible to observe when analyzing handball players in motion and had to be deleted from the coding scheme. Similarly, Moll et al. (2010) had to delete a behavior related to body posture (torso pushed out) due to very low inter-observer agreement, and their results further revealed that other behaviors including body posture generally resulted in lower Kappa values compared with behaviors including gestures. Furthermore, the behaviors smile and laugh had to be deleted from the coding scheme as it was, due to the movement of the players, not possible to detect these behaviors from video material with only one camera. The study of Moll et al. (2010) detected both small and large smiles, but these behaviors also resulted in lower Kappa values than gestures. Their results further revealed that only few players showed a large smile following a successful penalty. On one side, this is surprising, as the smile has commonly been connected with happiness, joy (Darwin, 1872; Ekman, 2003) and pride (Tracy & Robins, 2007a), and been shown to occur as a result of athletic success (Matsumoto & Willingham, 2006). However, recent research showed that a smile prior to an athletic confrontation is a sign of lowered hostility and aggression, and through that communicates reduced physical dominance (Kraus & Chen, 2013). This raises the question whether smiling before or during a competitive event is a functional behavior for athletes in sports where opponents are directly faced. Research further revealed that the face is one, but not the only channel by which emotions can be expressed (Tracy & Robins, 2004a), and that some emotions are even better communicated through other forms of nonverbal behavior, such as touch (Hertenstein, Holmes, McCullough, & Keltner, 2009) or body posture and movement (Tracy & Robins, 2004b). Thus, even though omitting face codes in the present coding scheme seems an important shortcoming, the aforementioned literature lends support to the notion that emotions can be communicated through different channels. Moreover, capturing facial expressions of athletes during on-going matches is still a big challenge that is difficult to overcome in methodology.

Within the categories PSB-P and PSB-N, the final analyses with the data material further lead to the insight that several behaviors are shown too seldom in a handball specific context, or, alternatively, were not possible to code with an acceptable level of reliability. Specifically, fighting for the ball is a behavior that is infrequently shown as a result of shooting to the goal; therefore, it was deleted from the coding scheme. The two behaviors one and two arms up also emerged very seldom; when arm movements are shown, they usually include showing fists and were consequently coded as one or two fists up. Other arm movements without fist(s) happened too infrequently to be included in the coding scheme. It further emerged that is was too difficult to code the two behaviors running back with high tempo (PSB-P) and running back with low tempo (PSB-N); both behaviors are hard to differentiate from a "normal" run back into defense, which highly depends on game-related factors (e.g., when the opponent tries to make a fast counter attack, the players are forced to run back faster than if the goalkeeper first has to get the ball to continue playing). Even though velocity of movement has been proposed to be associated with joy (high movement dynamics) and sadness (low movement dynamics, see Wallbott, 1998), it was necessary to delete these behaviors as coding them did not result in reliable data. Eventually, advancement in technology will enable to measure such factors with specific GPS systems. The behavior showing signs of frustration also resulted in a low agreement indicating low reliability in coding, and therefore had to be deleted. Based on the discussion above, it is apparent that the results of the present investigation revealed that none of the behaviors originally suggested in the PSB-N category could be reliably measured, or, alternatively, were displayed only rarely during the coding situation.

Six behaviors, namely one fist down, two fists down, one fist up, two fists up, thumbs up and clapping hands, emerged as typical and reliably accessible behaviors in female elite handball. Making a fist has been labeled as a sign of pride (Tracy & Robins, 2007a), elevated joy (Wallbott, 1998), and triumph (Matsumoto & Hwang, 2012). In sport, showing fist(s) with one or two hands is a behavior often shown by successful athletes. Likewise, raising arms has been identified as a sign of elated joy (Wallbott, 1998), pride (Tracy & Robins, 2007a), and triumph (Matsumoto & Hwang, 2012). For example, Moll et al. (2010) found that celebrating a successful shot with both arms was associated with winning the shootout. These authors differentiated between codes for arm movements and hands in fists, while in the present study arm movements could only be detected in combination with fists. Thumbs up is a behavior that can be classified as an emblem, which has been defined as a behavior with a direct verbal translation that is used intentionally by the sender, and that is socially and culturally learned (see e.g., Ekman & Friesen, 1969). In such, by showing a thumb up to a teammate, a player can communicate a specific meaning (e.g., communicating to a teammate that she did a good job by passing the ball) when verbal communication is not possible. Such a nonverbal behavior with a specific meaning can be an important positive reinforcement that cultivates positive emotions in teammates. Moreover, it has also been discussed that a thumbs up is a sign for triumph, thus displaying a specific emotional state (Matsumoto & Hwang, 2012). Clapping hands has been described as a sign of joy (Darwin, 1872) and triumph (Matsumoto & Hwang, 2012); but it is also possible that a player showed that behavior in order to communicate a specific message to a teammate (e.g., when directing praise toward another player), or used the behavior to pep herself up.

Within the category PSB-T, it emerged early in the process of developing this coding scheme that hugs were not a behavior shown by female elite handball players in the post-shot period, and, as such, was deleted from the coding scheme. This is in contrast with other studies within sport: personal hugs and team hugs are shown in the studies of Kneidinger et al. (2001) and Kraus et al. (2010) in softball/baseball and basketball teams respectively. The specific context of a softball/baseball match differs significantly from a handball match, allowing for different forms of celebratory behaviors and offering a potential explanation for the differences found. However, it is rather surprising that even in a basketball setting, being much more comparable with handball, this behavior is shown. Eventually, the specific culture in some sports reinforces (team) hugs, whereas in others it does not. Alternatively, the different timeframe of data collection in the studies (post-shot period versus complete match) may explain these results. After the final analyses, it emerged that the behaviors low ten and touch bottom were shown very rarely. Neither Kraus et al. (2010) nor Kneidinger et al. (2001) coded the low ten, even though it was suggested in the original coding scheme of the latter study, and while low fives, high fives, and high tens appeared in both studies and also emerged from the current results, it seemed that team sport athletes in general do not show low tens during a game. The behavior touching bottom appeared in softball/baseball (Kneidinger et al., 2001), but it was not detectable in the basketball study of Kraus et al. (2010) nor in the present study.

Looking at the remaining touch behaviors in the coding scheme, it appears that the three behaviors low five, high five and high ten seem to be behaviors generally used in a team sport setting: they appeared in the current coding scheme, but also in the studies of Kneidinger et al. (2001) and Kraus et al. (2010). However, two touching behaviors seem to be idiosyncratic in the handball context: touching a teammates shoulders, and giving a teammate a double touch emerged as behaviors from this study, but are not mentioned in the other studies. Conversely, the other two studies included far more touching behavior than our study, indicating that studying other sports, and/or other time-frames within a sport can lead to different coding schemes. The study by Kneidinger et al. (2001) proposed 32 touching behaviors, whereupon 22 appeared with a frequency of greater than five. However, softball/baseball matches are held in a completely different setting, with many more possibilities for the athletes to display touch behaviors than in the rush of a handball players' return to defense. Finally, the study of Kraus et al. (2010) in basketball included 12 behaviors that were shown when celebrating positive play.

The results of the study, as well as related studies described earlier, reveal that touching behavior is one channel of nonverbal behavior that is frequently seen within a team sport setting. Different authors state that touch is related to the expression of emotions (Richmond et al., 2012), and to specific positive emotions such as happiness (Hertenstein et al., 2009; Hertenstein et al., 2006). However, of importance from a team perspective is the assumption that touch can function as positive reinforcement, foster intimacy, encourage compliance, communicate liking, and be vital to trust, cooperation and group functioning (Hertenstein et al., 2006; Kraus et al., 2010).

In general, the proposed coding scheme showed an adequate level of reliability. Four of the eleven final behaviors (one fist down, two fists down, touch shoulder, and double touch) resulted in an agreement below the original threshold of 75%; however, these behaviors were found to be especially sensitive to cross-coding with other, closely related categories (e.g., one fist down and one fist up), which lead to the decision to leave them in the coding scheme. The reliability of the touch behaviors of the current study are comparable with the results of Kraus et al. (2010) and Kneidinger et al. (2001). Interestingly, the agreement in the intra-observer analyses was generally slightly higher than in the inter-observer analyses. This supports existing literature postulating that intra-observer agreement is systematically higher than inter-observer agreement when measuring dynamic behaviors (Boyce et al., 2000).

Even though interesting results emerged from this study, two limitations of the proposed coding scheme need to be acknowledged. First, the coding scheme only takes into account if a specific nonverbal behavior is shown, but no measure of magnitude or intensity of the behavior, as suggested by Miltenberger and Weil (2013), was captured. Likewise, the duration of the behavior was not measured. From an emotional contagion perspective, though, this may be of concern because it is proposed that the same expression shown with greater intensity and visibility leads to more contagion to those around because of the greater attention they attract (Barsade, 2002). Similarly, it can be hypothesized that the intensity and duration of the behavior can have an impact on the formation of an impression in an opponent. However, as handball is executed on a small field (compared with e.g., baseball or soccer), it can be assumed that the expression of any emotion is likely to reach the teammates or opponents. Further knowledge about the impact of length and intensity of celebration behaviors is needed to judge the impact of that limitation. Second, the present coding scheme does not allow generalizations to be made outside the study population (i.e., female elite handball players). Further research should investigate how applicable the present coding scheme is in other sports, and/or with male athletes. The authors expect that for sports similar to handball (e.g., in terms of size of the court, playing rules) such as basketball or floorball, many of the proposed behaviors from the current coding scheme could be adapted, but some other, more sport-specific nonverbal behaviors may need to be added. Likewise, we would not expect a coding scheme for male handball players to look completely different, but it eventually differs in some few nonverbal behaviors.

Another point of concern that has to be considered is that nonverbal communication, in contrast to verbal communication, does not offer distinct meaning for a specific behavior (Riggio & Riggio, 2012). The discussion thus far about possible meanings and causes of different nonverbal behaviors can be considered as a hypothesis, but the exact meaning of, and reasons for the display of a specific nonverbal behavior, cannot be found unless one asks the involved player in a specific situation. However, regardless of that, the shown nonverbal behavior actually forms the information the environment (i.e., teammates or opponents) receives and reacts on. Thus, when research about the impact of such nonverbal behaviors in a social context such as team sports is done, the true meaning of the behavior for the individual is not of so much importance.

Having developed this coding scheme, it is now available for other research teams who are interested in verifying the utility and reliability of this coding scheme, which would in crease confidence in using the coding scheme in future research. Ultimately, the most interesting step is to start investigating the extent to which elite handball players show nonverbal behaviors in the post-shot period, and under which circumstances they show more or less of these behaviors. Thereafter, the decisive question to investigate is if nonverbal behaviors in the post-shot period during a handball match have a meaningful impact on team performance, an impact that could happen through internal feedback loops (e.g., Price et al., 2012), emotional contagion within the team (e.g., Hatfield et al., 1994), or impression formation by opponents (e.g., Furley et al., 2012). If such a relationship can be proven, this would offer many new avenues for sport psychology consultants to design interventions aiming at optimizing nonverbal behavior in team athletes.

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Karin Moesch

Lund University

Goran Kentta and C. Mikael Mattsson

The Swedish School of Sport and Health Sciences (GIH), Stockholm

Address correspondence to: Karin Moesch, Department of Psychology, Lund University, Box 213, 22 100 Lund, Sweden. Email: karin.moesch@psy.lu.se
Table 1a
Preliminary coding scheme for positive PSB

Category    Behavior                 Description

PSB-P       One fist down            One hand in a fist, arm bent,
(Positive                            fist at a highest at the level of
PSB)                                 the shoulders, before or beside
                                     the body

            Two fists down           Two hands in fists, arms bent,
                                     fists at a highest at the level
                                     of the shoulders, before or
                                     beside the body

            One fist up              One hand in a fist, arm bent or
                                     stretched, at the height of the
                                     neck or higher, before or beside
                                     the body

            Two fists up             Two hands in fists, arms bent or
                                     stretched, at the height of the
                                     neck or higher, before or beside
                                     the body

            One arm up               One arm up, without having a fist

            Two arms up              Two arms up, without having a
                                     fist

            Airplane                 Two arms stretched at the side of
                                     the body, horizon- tally, arms
                                     completely stretched or max. a
                                     little bent

            Smile *                  Smile

            Laugh *                  Laugh

            Erected body posture *   Erected body posture

            High tempo               Player moves very quickly, which
                                     is, however, not dependent on the
                                     game

            Thumbs up                Fist shown at some place and the
                                     thumb is showing up

            Fighting for the ball    Player engages strongly in
                                     getting the ball, but not in an
                                     aggressive way

            Clapping hands           Clapping in the hands

Note. * = Behaviors that were deleted in the revised version of the
coding scheme.

Table 1b
Preliminary coding scheme for negative PSB

Category    Behavior                    Description

PSB-N       Slumped body posture *      Slumped body posture
(Negative                               Kick into the bench Run back
PSB)        Low tempo                   slower than the game process
                                        would expect, or stand or lie
                                        still before moving back to
                                        defense

            Kicking in the bench *      Kick into the bench

            Kicking in the floor *      Kick into the floor

            Displaying expressions      Code for all expressions of
            of frustration/irritation   frustration/irritation (e.g.,
                                        a very aggressive defense
                                        leading to a two-minute
                                        penalty, or throwing the arms
                                        as a sign of frustration)

Note. * = Behaviors that were deleted in the revised version of the
coding scheme.

Table 1c
Preliminary coding scheme for touch

Category       Behavior          Description

PSB-T          Low five          Touch hand to hand (or fist to fist)
(PSB                             that happens up to the height of the
                                 chest

Touch)         High five         Touch hand to hand (or fist to fist)
                                 that happens above the height of the
                                 chest

               Low ten           Touch two hands to two hands (or
                                 fists to fists) that happens up to
                                 the height of the chest

               High ten          Touch two hands to two hands (or
                                 fists to fists) that happens above
                                 the height of the chest

               Touch bottom      Touch on the bottom or the lower
               Hug *             part of the back Hug

               Touch shoulders   Touch on the shoulders or the higher
                                 part of the back

               Double touch      Touch containing two different
                                 touches at two different places
                                 simultaneously (e.g., low five and a
                                 touch on the shoulders)

Note. * = Behavior that was deleted in the revised version of the
coding scheme.

Table 2
Results of the inter-observer and intra-observer agreement analysis
for specific behaviors of the final version of the coding scheme

                                            Revised coding scheme

Category          Behavior                 % inter-OA   % intra-OA

PSB-P (Positive   One fist down            63% (112)    70% (30)
PSB)              Two fists down           67% (66)     71% (21)
                  One fist up              79% (159)    82% (45)
                  Two fists up             82% (155)    83% (42)
                  One arm up               0%(1)        (0)
                  Two arms up              50% (6)      (0)
                  Airplane                 47% (17)     100% (1)
                  High tempo               0% (5)       0%(1)
                  Thumbs up                71% (17)     100% (4)
                  Fighting for the         0% (1)       100% (1)
                  ball
                  Clapping hands           87% (15)     75% (8)

PSB-N (Negative   Low tempo                56% (9)      20% (5)
PSB)              Displaying expressions   40% (15)     100% (7)
                  of frustration/
                  irritation

PSB-T (PSB        Low five                 84% (179)    90% (40)
touch)            High five                94% (190)    97% (38)
                  Low ten                  50% (2)      (0)
                  High ten                 94% (65)     100% (19)
                  Touch bottom             50% (2)      0% (2)
                  Touch shoulders          57% (14)     75% (4)
                  Double touch             57% (7)      80% (5)

                                              Final coding scheme

Category          Behavior                 % inter-OA    % intra-OA

PSB-P (Positive   One fist down            63% (112)     70% (30)
PSB)              Two fists down           67% (66)      71% (21)
                  One fist up              79% (159)     82% (45)
                  Two fists up             88% (164) *   84% (43) *
                  One arm up               na            na
                  Two arms up              na            na
                  Airplane                 *             *
                  High tempo               na            na
                  Thumbs up                71% (17)      100% (4)
                  Fighting for the         na            na
                  ball
                  Clapping hands           87% (15)      75% (8)

PSB-N (Negative   Low tempo                na            na
PSB)              Displaying expressions   na            na
                  of frustration/
                  irritation

PSB-T (PSB        Low five                 84% (179)     90% (40)
touch)            High five                94% (190)     97% (38)
                  Low ten                  na            na
                  High ten                 94% (65)      100% (19)
                  Touch bottom             na            na
                  Touch shoulders          57% (14)      75% (4)
                  Double touch             57% (7)       80% (5)

Note. OA = observer agreement; in parentheses is the total number
of behaviors that appeared; * in the final analyses, the
behaviors airplane and two fists up were merged; na: those
behaviors were deleted in the final version due to low
reliability.

Table 3
Results of the inter-observer and intra-observer agreement
analyses of the final version of the coding scheme (Handball
Post-Shot Behavior Coding Scheme, H-PSB-CS)

                          % inter-observer   % intra-observer
Category                  agreement          agreement

PSB-G (PSB gesture)       84% (490)          86% (138)
PSB-T (PSB touch)         91% (439)          95% (100)
Overall                   87% (927)          90% (238)
Mean count per interval   85% (345)          88% (84)
IOA

Note. In parentheses is the total number of behaviors that appeared

Table 4
Final version of the coding scheme (Handball Post-Shot Behavior
Coding Scheme, H-PSB-CS)

Category                             Behavior

Post-shot behavior gesture (PSB-G)   One fist down
                                     Two fists down
                                     One fist up
                                     Two fists up
                                     Thumbs up
                                     Clapping hands

Post-shot behavior touch (PSB-T)     Low five
                                     High five
                                     High ten
                                     Touch shoulders
                                     Double touch
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