Home advantage in chess.
Sorqvist, Patrik ; Halin, Niklas ; Kjellberg, Anders 等
The home team tends to win about 60% of all games across different
types of sports (Jamison, 2010). Previous research has identified a
number of factors that contribute to this home advantage, such as crowd
size (Nevill, Newell, & Gale, 1996), crowd density (Agnew &
Carron, 1994), the away team's traveling distance (Pace &
Carron, 1992), biased referees (Balmer, Nevill, & Williams, 2001),
and familiarity with the home field (Pollard, 2002). One methodological
difficulty faced by these studies is how team quality influences with
the game results. For instance, one could expect that the better team
wins the game, regardless of who plays at home, but that this win is
smaller when the best team plays away due to the home advantage. The
home advantage may thus interact with team quality, and hence balancing
the number of times two teams meet at their respective home field does
not solve the problem. To control for team quality is clearly difficult
when investigating the home advantage in sports like football, because
team quality must be quantifiable and reliably predict the outcome of
the game, although a few attempts have been made (Bray, Law, &
Foyle, 2003; Madrigal & James, 1999). One sport (or competitive
activity) that makes such an analysis possible is chess. In chess, each
player is given a rating based on success in previous game play and the
rating is a strong predictor of game outcome. The purpose of this paper
was to investigate whether there is a home advantage in chess and to
test if it persists when player rating is statistically controlled.
In the Swedish chess league, each team consists of eight players.
When two teams compete, one player from each team plays against one (and
only one) player from the other team, and the competition between the
two teams is settled by summarizing the results across the eight
individual chess boards. The players receive one point for a win and
half a point for a draw. Hence, the two teams split a total of eight
points between them, and the team that receives most points across all
individual boards wins the competition. All players who participate in a
chess club (whether they are elite players or not) obtain a rating score
based on their previous game play. Typically, players begin with a
rating of 1300 and gain rating by winning chess games (i.e., 16 rating
points if against another player of the same rating, more if the win is
against a player with higher rating, and less if the win is against a
player with lower rating) and lose rating points by losing chess games.
A typical 'master' player has a rating above 2000 and a
'world class' player has a rating above 2600. In general, the
player with the highest rating in one team plays against the player with
the highest rating in the other team (although this may vary within a
limited degree of freedom because of team tactics). This rating system
allows the researcher to keep player quality under statistical control.
Other competitive activities (or sports) in which players are ranked
also allow researchers to investigate whether the home advantage
persists when controlling for player quality. In tennis, for instance,
elite players are assigned a certain rank in relation to the other
players. However, chess is particularly suitable for this analysis since
all players have a rating and the players are not ranked
inter-individually.
There is another reason why investigating the home advantage in
chess is particularly interesting. Based on previous studies (Courneya
& Carron, 1992; Jamison, 2010), one would expect that the advantage
of playing at home should be very small (or even non-existent) when
there is no crowd and when the role of the referee is negligible. Chess
seems particularly well suited to test this prediction. First, regularly
there is no audience to a chess competition (except other chess players
who play separate games); and second, the referee is extremely seldom
called into action, and when he is, there is little uncertainty in the
judgments (e.g., the referee may help to determine whether a player has
managed to make the minimum number of moves within a certain time limit,
or whether a player has accidentally made an illegal move). The role of
the referee is therefore negligible. These observations, amongst other
factors, suggest that there should be no home advantage in chess. In
this study, we used archival data to investigate (1) whether there is a
home advantage in chess and (2) whether the home advantage is still
present when team quality (i.e., differences in chess rating) is
statistically controlled.
Method
Sample
Archival data on chess results from the Swedish chess league was
used. The data was retrieved from Internet (www.schack.se) in September
2010. All results from three chess divisions ("Superettan",
"Division 1" and "Division 2") played between season
2000/2001 and 2009/2010 were included in the study (not the highest
division called "Elite", because in this division, all teams
meet at the same time and place to play games in parallel, and hence in
principle there is no actual home/away team). The total number of team
competitions was 3208 (Superettan: N= 135; Division 1 : N = 1274;
Division 2: N= 1799). In 299 competitions, at least one of the two teams
lacked a player on at least one of the eight tables (i.e., one of the
teams gained one point because the other team lacked a player). For
simplicity, these competitions were excluded from the analysis (leaving
131 in Superettan, 1177 in Division 1, and 1601 in Division 2; a grand
total of 2909 team competitions). Team rating was calculated by taking
the arithmetic mean of the individual players' ratings in each team
and competition respectively.
Analysis
For each competition between two teams in the archival data, one
team is assigned "home team" and one is assigned "away
team'. This is typically because the competition takes place in the
home team's clubhouse to which the away team has to travel. As the
two competing teams split a pot of 8 points between them, the home
team's points are completely dependent on the away team's
points and vice versa. This "zero-sum game" makes a
between-subject statistical comparison between home and away teams
inappropriate. To overcome this problem, we randomly selected home teams
from half of the 2909 competitions (a home group) and away teams from
the other half (an away group). In the home group, the result of the
competition was expressed from the perspective of the home team (i.e.,
as the difference between home team score and away team score). In the
away group, the opposite difference was calculated (i.e., the difference
between the score of the away team and the home team). Thus, a positive
score in the home group meant that the home team had won the
competition, whereas as a positive score in the away group meant that
the away team had won. These difference scores thus could vary between
-8 and 8. A multiple regression analysis was performed with this
difference score as the dependent variable. The variable home-away team
was entered as predictor in a first step, and the difference in mean
rating between the teams was entered in the second step (i.e., in the
home group, the difference between mean rating in the home and away
team; in the away group, the difference between the away and home team).
Results
A hiearchial regression analysis was conducted to test whether
there is a home advantage in chess and whether this remains when the
teams' ratings are statistically controlled. Home versus away team
was added as an independent variable in the first step of the analysis.
There was a very small but significant difference between the home (M =
0.09, SD = 3.09) and away score (M = -0.22, SD = 3.01), [beta] = .05,
[t,sub.1,2907] = 2.79, p < .01; adjusted [R.sup.2] = .002. When
statistically controlling for the difference between teams in mean
rating (home team, M = 13.58, SD = 142.69; away team, M = -14.47, SD =
138.10), by adding rating difference between home and away team as an
independent variable in the second step of the regression model, the
difference between home and away score was no longer significant, [beta]
= -.02, [t.sub.1,2906] = -1.36, p =. 17, and even turned into a slight
away team advantage. The rating difference was a highly significant
predictor of the result of the competition, [beta] = .70, [t.sub.1,2906]
= 52.84, p < .001, adjusted [DELTA][R.sup.2] = .49. There was no
significant interaction between home/away team and rating difference.
Discussion
The results show that there is a home advantage in chess, but the
reason for this is that the home team tends to have players with higher
rating than the away team does, probably because some players have
difficulty taking part in games other than at home. When differences in
rating were statistically controlled, the home advantage disappeared.
The study reported here is, to our knowledge, the first systematic
demonstration of a home advantage in chess and the findings have some
potentially important implications. An applied implications is that
competitions are not solely settled by the team's capability to
play chess, but also seemingly by systematic differences in the
availability of players, which leads to unfair situations whereby the
success of some teams depends on having players who are free to travel.
One way to solve this problem is to facilitate the possibility of
players taking part in chess competitions through the Internet or
similar digital techniques without the need to travel to the home
team's clubhouse.
The study also has theoretical implications. The results are quite
supportive of the assumption that the crowd and referee are the two
major underlying causes of the home advantage in sports and other
competitive activities (Courneya & Carron, 1992; Jamison, 2010).
Specifically, when there is no crowd and when there is no influence from
the referee, as is the case in chess, and when the two teams have
players of equal quality as ensured by statistical procedures in the
present study, there is no home advantage. The absence of a home
advantage when team quality is statistically controlled also, arguably,
rules out some other possible causes to the home advantage such as
self-fulfilling prophecies (i.e., the tendency to play better when at
home just because one knows that home teams in various sports have an
advantage). Future studies could experimentally test whether a crowd
would cause a home advantage in chess.
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Patrik Sorqvist
University of Gavle, Sweden
Swedish Institute for Disability Research, Linkoping University,
Sweden
Niklas Halin and Anders Kjellberg
University of Gavle, Sweden
Address correspondence to: Patrik Sorqvist, Department of Building,
Energy and Environmental Engineering, University of Gavle, SE-801 76
Gavle, Sweden. Email: patrik.sorqvist@hig.se