The feelings of extreme risk: exploring emotional quality and variability in skydiving and BASE jumping.
Hetland, Audun ; Vitterso, Joar
Is it possible to identify the quality and intensity of the best
feelings imaginable? According to a group of extreme sport athletes
interviewed on television news (CBSNews, 2009), the answer is yes: BASE
jumping is the hallmark of peak experiences, so intense and fascinating
that it legitimates the danger of throwing oneself off cliffs or out of
airplanes. Inspired by the idea that the intense feelings of extreme
sport are strong enough to prepare individuals to take the high risks
often involved in such activities, the current study set out to
investigate the claim that risk taking provides some of the best
feelings that human possibly can experience. Hence, the two questions
propelling the current research were these. What does it feel like to
throw your self off cliffs or out of airplanes, and can such experiences
be captured by scientific methods?
Intense feelings have repeatedly been suggested as the chief
motivator for skydivers and other extreme sport athletes (Willig, 2008).
However, even if extreme sport is a rapidly growing phenomenon in the
western world (Campbell & Johnson, 2005; Celsi, Rose, & Leigh,
1993; Puchan, 2004; Slanger & Rudestam, 1997; Soreide, Ellingsen,
& Knutson, 2007; Willig, 2008), surprisingly few researchers have
investigated the trend scientifically. For instance, a search in the
database PsycINFO in July 2010 gives only 8 hits for "extreme
sport" and no hits for combining "extreme sport" with
terms such as "emotion" or "subjective experiences".
It seems reasonable then, to start filling some of the knowledge gaps in
the areas of the emotional life of extreme sport events.
Extreme Sport
The term "extreme sport" is not easily defined nor is it
easily delimited, but it may be characterized as recreational physical
activity that carries a risk of serious physical injury or even death
(Willig, 2008). The term "extreme sport" has become a popular
label for a range of relatively new activities like climbing, bungee
jumping, free ride skiing and snowboarding, surfing, hang gliding and
paragliding, kayaking, rafting, small plane aerobatics, full contact
marital art, skydiving and BASE-jumping (Slanger & Rudestam, 1997;
Soreide, et al., 2007; Willig, 2008). The notion of competition is a
frequent qualifier for sport, however, not all of the activities
mentioned above are mainly focused on competition. A more correct
definition could be "Extremely dangerous physical recreation".
Despite the somewhat imprecise definition we still use the term
"extreme sport" in this article because this is a well-known
label for these activities. These new activities are becoming
increasingly popular. In the USA, participation in traditional sports
grew by 1.8% between 1978 and 2002, while what is called alternative
sports rose by more than 244 per cent during the same period (Puchan,
2004). Campel and Johnson (2005) reported that more than five per cent
of the adult population was taking part in at least one adventure
activity on regular basis, and further that 12% would like to
participate. In addition Celsi and colleges report that the demographics
of the participants have broaden to include people of all ages and an
increasing number of women (Celsi, et al., 1993).
However, not all of these activities are truly risk associated and
the risk within the same category of activity can vary extensively. As
an example, Dahl (2008) estimates that about 30,000 people in Norway
conduct some form of climbing on a regular basis. But that is not to say
that Norway is a nation of extreme sport athletes. Only a handful of
these are doing high altitude rock climbing, or free-solo rock climbing,
ice-climbing or difficult technical climbing and big wall climbing.
Whereas in- and outdoor sport climbing are low risk activities, high
altitude mountain climbing is associated with a significant mortality
rate. For instance, K2--the world's second highest mountain--is
also one of the most dangerous, with a summit/fatality rate of nearly
21%. In other words, for every 100 climbers returning after successfully
having reached the summit, 26 have died trying (Peron, 2009).
The above review suggests that it is difficult to make a
distinction among risk-associated activities, segregating the extreme
from the high or medium risk activities. The main reason is that the
subjective experience of extreme sports depends on factors other than
the objective calculation of risk. Thus, the question that arises is
whether extreme sport can be defined as a set of activities, or if we
rather should turn to the personal experience of the activity. The
current study leans towards the former option, as we picked two
activities to represent extreme sport activities.
The two activities we have chosen are skydiving and BASE-jumping.
BASE is an acronym for Building, Antenna, Span and Earth, and thus
represents jumping from fixed objects, and is similar to skydiving in
several respects. But there are also distinct differences between BASE
jumping and skydiving. Unlike regular skydiving, the BASE-jumpers
normally carry no reserve parachute, and the jumps are often made from
lower altitude and consequently the chute is deployed closer to ground.
As for the danger involved, the risk of skydiving has been estimated to
be around 5 deaths and 140-170 injuries per 100.000 parachute jumps, and
annually leading to 30-40 deaths in United States (Soreide, et al.,
2007). By contrast, BASE-jumping is considerably more extreme and
dangerous, ranked among the most dangerous sports in the world
(Griffith, Hart, Goodling, Kessler, & Withmire, 2006; Pedersen,
1997).
A few studies have concerned themselves with the meaning and
motivation behind extreme sport (Celsi, et al., 1993; Larkin &
Griffiths, 2004; Willig, 2008). They found that instead of falling pray
to impulsivity, extreme sport participants carefully construct the
context in their search for thrills. The athletes do stretch themselves
toward the edge of their skills, yet they insist on doing so within
existing capabilities. By this strategy the athletes can test their own
limits without being overwhelmed, which enables optimal functioning and
may lead to the unique experience of risk taking.
According to Willig (2008), motivation for extreme sport seems to
be twofold. The first is typically rational and purposeful, linked to
the desire for challenges and to acquire increasing levels of mastery
and skills. The other motivating force seems to operate on a more
emotional level, motivating the participants to repeat an activity that
produces otherwise inaccessible feelings of joy and elation.
Feelings and emotions
Emotions comprise several distinct components, such as
physiological processes, bodily expressions, action readiness and
feeling quality (Oatley & Jenkins, 1996). The current paper is
mainly concerned with the subjective feeling part of emotions, although
we pay some attention to the physiological processes as well.
Theories of emotions disagree about the causes and categorization
of the emotional feeling states. For example, according to the core
affect approach (e.g., Russell, 2003), the quality of a feeling state
depends on the two basic dimensions of pleasure (valence) and arousal (activation). Feeling states can further be lumped together into the two
broad categories of positive affect and negative affect. By contrast,
theories of basic emotions (e.g., Ekman, 1984; Oatley, 1992; Panksepp,
1998) defend the notion that a limited number of innate, hardwired
affect programmes is the fundamental properties of emotional feelings. A
set of discrete, or basic, emotions such as anger, fear, sadness, and
happiness give rise to the physiological and phenomenological components
of our emotions.
A dominant premise of basic emotions theories is the idea that
emotions are functional. They assist in the management of human action,
by guiding our attention and prompting action in relation to events that
have implications for our concerns. Because of the concern for
functionality, basic emotions theorists are uncomfortable with the broad
categorizations, such as positive and negative emotions, and they prefer
a more fine-grained taxonomy. For instance, pleasure and interest are
believed to be quite distinct feeling states, with different physiology,
phenomenology and functionality. This distinction is nicely summarized
in a recent article by Barbano and Cador (2007), entitled: "Opioids for hedonic experience and dopamine to get ready for it". Barbano
and Cador, following earlier work by Berridge (e.g., 2003), claim that
dopamine appears to be much more involved in the approach, anticipation,
and "wanting" aspects of behavior, whereas the pleasantness of
hedonic evaluations seems to be regulated by other brain systems, such
as endogenous opioids.
In social psychology, and in the literature on human well-being,
the "liking" and "wanting" parts of positive
emotions are sometimes referred to as hedonic emotions and eudaimonic
emotions, respectively (Ryan & Deci, 2001; Vitterso, Soholt,
Hetland, A., & Roysamb, 2010). Although these terms are less precise
than liking and wanting, hedonic and eudaimonic emotions carry fewer
connotations to the physiological aspects of emotions, and are more
concerned with the psychological aspects of emotions. For example,
eudaimonic emotions, such as interest, engagement and vitality, are
emotional states related to processes of fulfilling one's
potentials, experiencing meaning in life and developing a sense of being
oneself(for a review, see Vitterso, in press). In investigating
emotional experiences among BASE jumpers and skydivers, we believe that
the distinction between hedonic and eudaimonic emotions makes sense, and
will make use of these concepts in our analyses (see also Beedie, Terry,
& Lane, 2000; Delle Faveaaa, Bassi, & Massimini, 2003)
Emotions at High Levels of Arousal
In everyday terms, to be aroused means to be wide awake, excited,
vigorous and alert. To be unaroused means to be relaxed, sleepy or tired
(Revelle & Loftus, 1992; Thayer, 1989). Although there is evidence
that arousal consists of a range of separate arousal systems, McGaugh
and colleges (1990) have shown how separate arousal systems serve the
same function.
Revelle and Loftshus (1992) argue that variations in arousal may be
serving the function of varying the resources available for information
processing. They point out that high arousal at encoding facilitates
both detection and encoding for long-term retrieval, but may also lead
to an inability to retrieve information for a short period of time, up
to 30 minutes, after the original experience (Revelle & Loftus,
1992). For example, Kleinsmith and Kaplan (1963) found that arousing
words were better remembered after one week than they had been two
minutes after learning. This is in line with the research on stress
hormones, in which high arousal has been shown to increase the ability
to retrieve information in the long run (Civettini & Redlawsk,
2009).
This deficit of immediate retrieval may not be entirely due to high
arousal at encoding. Because, if a participant has a high level of
arousal during an emotional episode, a high level of arousal will likely
spill over to any assessment collected immediately after the episode as
well. For that reason, the change in immediate memory performance may be
due to the influence of arousal upon retrieval as much as upon learning
(Millar, Styles, & Wastell, 1980).
Given the effect arousal has on the immediate retrieval,
self-reported emotions may be severely biased if administered
immediately after an extreme sport experience (for further arguments see
Corson & Verrier, 2007). However, memory is grinded by time, making
a delayed report of an experience prone to an increasing range of
biases.
Arousal may be measured in a variety of ways, from cortical
activity like measures of EEG, to autonomic measures like Skin
Conductance (SC) and Heart Rate (HR) (Thayer, 1989).
Sources of Information In Self-Report
Robinson and Clore (2002) argue that people prefer to use the most
specific source of information when reporting their emotions. They
suggest that people access at least four types of knowledge, ranging
from most to least specific: experiential knowledge, episodic memory,
situation-specific belief and identity-related belief. Experiential
knowledge is a direct access of current emotions. This information can
neither be stored nor retrieved. However, through the episodic memory,
people can attempt to retrieve specific moments or contextual details
from the past. Although past emotional experiences cannot be
re-experienced, they can often be reconstructed, aided by this
information.
For example, after landing a BASE jumper may remember exit
position, the relative speed of the track, the deployment altitude and
following canopy ride. Further the BASE jumper may also remember
thinking: "this is a good track" or "this exit is
unstable and dangerous". This labelling of the feeling during the
jump, but not the feeling itself, will be available for retrospection.
But emotion related memory is no different from other types of memory,
and therefore the ability to recall contextual details will decline
quickly with the passage of time.
Situation-specific beliefs are people's belief that certain
emotions are likely to be experienced in a particular type of situation.
For instance, most of us believe that vacations are associated with
happiness and death of a loved one lead to sadness. Finally,
Identity-related beliefs are the beliefs people hold about their
emotional experiences in general, like their emotional traits, but also
the normative social beliefs.
All of these four sources of information give potentially different
information about the individuals' emotional experiences. This may
cause people to report differently when completing a self-report,
depending on the kind of information being accessed. The online reports
will most likely access the state emotions, while retrospective reports
will, if no episodic cues are available, most likely access the trait
emotions.
Aims of the study
The major aim of this paper was to investigate emotional
experiences among BASE-jumpers and skydivers. We wanted to identify what
it feels like to jump off a cliff or an airplane, and to study how
reliable measures of emotions are under such circumstances. To this end
we designed the study to measure emotions at different points of time,
and with different methods. In addition we also recorded the
participants heart rate (HR) both during the jump and 24 hours later,
after watching them self on film. We also wanted to investigate the
so-called "Repeated assessment bias", which may occur if
questions about the same event is asked several times.
Research questions
Grounded in the above aims, the paper set out to investigate the
following research questions:
1. Repeated assessment bias: Are there any differences between
individuals who report both their emotions immediately after the jump,
and after the film, compared with individuals who only report their
emotions after the film?
2. Retrospective bias: Are there any differences in emotions
reported immediately after the jump compared to after the film?
3. Different expressions of emotions: What are the similarities and
differences between extreme sport experiences as measured verbally,
visually and physiologically?
4. Emotional distinctiveness: Do the overarching categories of
positive emotions and negative emotions make sense for the high aroused
extreme sport experiences?
Method
Participants
A total of 31 extreme sport athletes (3 women and 28 men), were
investigated during the summer of 2008. The sample comprised 13 BASE
jumpers and 18 skydivers, with an age range from 18 to 39 years
(M=28.50). The BASE jumpers were recruited by the first author at the
camping ground in Lysefjorden, below the Kjerag massif, outside
Stavanger, in Rogaland county. The Kjerag massif attracts jumpers from
all over the world, and the Stavanger BASE association runs a scheduled
taxi service bringing the jumpers by car into the mountain, and by boat
from the landing area at the fjord and back to the camping ground.
The skydivers were recruited at the drop zone in Voss, in Hordaland
county, near the city of Bergen. The drop zone at Voss is the second
biggest in Norway, and jumping is conducted seven days a week from 1 May
to 1 September. Only extreme sport athletes already jumping with a
helmet mounted camera were asked to participate in the study. All
participants used their own helmet mounted camera gear. Except from
that, there were no other conditions for the selection of participants.
Materials and Procedure
The data for our study came from five different sources: three
questionnaires and two heart rate measures. The questionnaires assessed
(1) background variables (Questionnaire A); (2) subjective experiences
immediately after the jump (Questionnaire B); and (3) subjective
experiences after 24 hours (Questionnaire C). The two heart rate
measures were recorded (4) during the jump, and (5) after 24 hours while
watching the film.
One day before the jump
One day before the jump the participants completed Questionnaire A.
The participants were first briefed on the study one by one, gave their
informed consent to participate, and were informed that they could
withdraw at any time. All information was given anonymously.
Immediately before and during the jump
The procedure on the day of the jump, from start until exit, was
slightly different for the BASE-jumpers and skydivers and will be
described separately.
BASE-jumping: Before they participants geared up, they were given
the heart rate monitor (HRM), and assisted by the first author if needed
in mounting it. The first author then withdrew after checking that the
HRM was working properly. When the participants were ready to jump, the
first author set the HRM on record, and also made sure that the helmet
mounted camera was recording. The participants were filmed using two
cameras. The first was mounted on the participants' helmet,
capturing their point of view, and the other camera was operated by the
first author, who filmed the exit from a third person's point of
view. The third person's point of view was shot as a total picture
5-10 meters to the side of the exit, with the exit point (cliff edge)
defining the middle of the frame. From the exit point to the very edge
of the frame there was approximately ten meters. The authors'
camera was left steady, not following the jumpers as they exited.
Skydiving: The first author met up with the skydivers no less than
30 minutes prior to departure. They were given the HRM and assisted, if
needed, in mounting it. After they had geared up, the author followed
them into the plane and up in the air. No less than five minutes prior
to exit the author started the HRM. Before exit, we also made sure that
the helmet-mounted camera was recording. The exit was also here shot as
a total picture and the camera was left steady, not following the
jumpers as they exited the plane.
Immediately after the jump
The rest of the procedure was the same for all participants. Five
to ten minutes after the participants had landed, and as they were
gearing of, their HRM and helmet mounted camera were turned of. Half of
the participants where then given a second questionnaire (Questionnaire
B), which they filled in within the first 30 minutes after landing. The
films from both cameras were transferred in full DV quality to the
authors Macbook Pro using Firewire and iMovie.
The film was then edited with two clips. The first clip (10 sec.)
showed the participants' exit. As the participants left the frame
of the first camera, the view shifted to the second clip, recorded by
the helmet-mounted camera, which showed the rest of the jump until 10
seconds after landing. The film lasted between two and five minutes,
depending on the flight time under canopy.
One day after the jump, the participants met up with us again.
First the HRM was mounted. The participants then completed the initial
part of Questionnaire C, asking about emotional feelings before the
film, in order to get a measure of emotional baseline. Next, the
participants were shown the film from their own jump. Lastly, they
completed the rest of Questionnaire C. HRM was measured during the film,
not while the participants were answering the questions.
Assessments
Verbally Reported Emotions
State emotions were measured immediately after the jump, at
baseline, and immediately after the film. Our instrument was the Basic
Emotions State Test (BEST--Vitterso, Oelman & Wang, 2009). The scale
consists of nine items capturing five categories of emotional feelings;
pleasure, engagement, fear, anger and sadness. The BEST items were
presented after the introduction: "Try to recall how you felt
during the episode (alternatively "right now" for the baseline
condition), and draw a circle around the number that best describes your
emotions", and for each item participants then reported on a
Likert-like response scale running from 1 (Not at all) to 7 (Very true).
The items were initially collapsed into three subscales: Pleasure
(contentment, enjoyment and happiness) (Jump [alpha] = .82; Baseline
[alpha] = .93; Film [alpha] = .92, F(13, 30) = 2.25, p < .05) 1,
Engagement (engagement, interestand enthusiasm) (Jump [alpha] = .53;
Baseline [alpha] = .90; Film [alpha] = .85, F(13, 30) = 3.07, p <
.01)) and Negative Emotions (fear, anger and sadness) (Jump [alpha] =
.33; Baseline a = .61; Film [alpha] = .40, F(13, 30)= 1.17, p >.
10)). Due to the lower reliability observed for positive emotions with
regard to the Jump condition compared with the Film condition, and to
the general low reliability for the negative emotions with respect to
all conditions, the emotion-items will be treated as separate emotions,
and not as sumscore variables.
Visually Reported Emotions
The visually reported scores of pleasure and interest were obtained
by a "Feelometer". This instrument enables the participants to
provide a moment-to-moment report from the episode. The y axis shows the
intensity of the emotions, and the x-axis is the timeline of the
episode. The result is a schematic emotion report that gives the
researcher the opportunity to do comparisons at different stages during
the episode. Figure 1 shows the five measures we extracted from the
Feelometer (1) Height of starting point, (2) Number of peaks, (3) Height
of end point, (4) Height of highest point, and (5) Height of lowest
point.
Figure 1 provides a compressed example of the Feelometer used in
the questionnaire, with the size of the x-axis being 11.5 cm, and the
size of the y-axis being 6.5 cm.
[FIGURE 1 OMITTE]
Heart rate measures
Heart rate (HR) was recorded with a Polar AXN 500 heart rate
monitor (HRM). This records both altitude and HR every 5 seconds. The HR
measures were imported to a PC using the program Polar Pro Trainer 5.
The HR scales were adjusted so that all HR measures started 30 sec prior
to exit, and stopped 3 minutes after landing. The recorded altitude
defined exit and landing points. After processing the HR was exported to
SPSS 16.0 for Mac via Microsoft Exel 2008 for Mac Version 12.1.5.
The film was recorded using a DV camera with a 0.5 wide angel lens.
The film was then imported to iMovie HI) 6.03 for editing. The film was
also shown in full screen using iMovie on a Macbook pro 2,5 GHz
15", using Mac earphones.
Analyses
Data were analyzed using SPSS 16.0 for Mac. With a sample size of
30, there is an imminent danger of conducting Type I error. In an
attempt to remedy this situation we will consider results with p-values
in the range between .05 and .10 as "parasignificant".
Results
Repeated Assessment Bias
There were no significant differences between the group that had
completed both the questionnaire immediately after the jump (Jump
condition) and the one distributed the following day, after the film
(Film condition) and the group that only completed the report after the
film. For these two groups, non-significant t-values were found for the
verbally reported emotions (5 variables), for the visually reported
emotions (12 variables), and heart rate (3 variables). Thus, there is no
indication that reporting one's emotions immediately after the jump
affects the report given after the film,
Emotions during jump, film and baseline
Verbal reports. For three of the jump variables, distribution
deviated severely from normality (defined as skewness < [absolute
value of 2.00], see West et at 1995). Visual inspection of box-plots
revealed that for pleasure and engagement, non-normality was caused by
an extreme score (outlier). These variables became normally distributed
when the outlier was excluded. For anger, the non-normality was due to a
cluster of low scores and several higher scores. Neither exclusion of
two extreme scores nor a log transformation reduced skewness to below
[absolute value of 2.00], and we kept the anger variable untransformed
(and highly skewed).
For the film variables, the distribution for anger and sadness
deviated severely from normality. Again, neither exclusion of two
extreme scores nor a log transformation reduced the skewness to below
[absolute value of 2.00], and we kept both variables untransformed (and
highly skewed). However, as a remedy for the non-normality we re-ran all
the analysis in Tables 1 and 2 with a non-parametric statistics
(Wilcoxon), finding only trivial differences in significance levels when
comparing the nonparametric statistics with the traditional t-tests.
Table 1 shows that the participants tended to report more pleasure
during the jump than during the film, with Cohen's d= 0.47, t(13) =
1.79,p =.096). The results for fear showed a similar pattern, with a
tendency to report reduced fear for the film (d= 0.60, t[14] = 1.75,p =.
103). Further, none of the participants reported any sadness during the
jump, whereas they did report some sadness during the film, and the
difference appeared to be para-significant (d= -0.92, t[14] = 1.74,p =.
104). Jump and film fear were uncorrelated (r =. 11, p = .704), whereas
anger correlated strongly and significantly between jump and film (r =
.97, p <.001). Jump pleasure correlated significantly with film
pleasure (r = .55, p = .040).
The differences between the jump emotion and the baseline emotions
are characterized by changes in the "eudaimonic" emotions.
Engagement, interest and enthusiasm were much higher for the jump
compared with baseline (p's < .01, < .01 and < .05,
respectively). On the other hand, the stability between the positive
emotions from the jump to the baseline was low and non-significant. The
only exception was interest, for which the correlation between jump and
baseline was para-significant (r = .48, p = .073). As for the negative
emotions, the tendencies between jump and baseline were pretty similar
to those found for the jump-film differences. The mean differences were
stronger though, with the p-values for fear and sadness both lower than
.05.
Differences between baseline and film emotions are shown in Table
2. The most striking result is the huge difference between the
eudaimonic emotions, which are much lower for baseline than for film
(all p's < .001). The rank order stability (i.e.,
autocorrelations) was also higher, particularly when compared with the
correlations reported in Table 1 between jump and baseline.
To better illustrate the distinction between hedonic and eudaimonic
feelings, we computed two sumscore variables for each of the three
conditions. The hedonic sumscore (comprising satisfaction, pleasure and
happiness) did not differ between the jump and the film ([M.sub.j] =
6.23, [SD.sub.j]= 0.79; [M.sub.f] = 5.87, [SD.sub.f] = 0.86, t[14] =
1.46, p =. 168). The eudaimonic sumscore (comprising engagement,
interest and enthusiasm) did vary between jump and film ([M.sub.j] =
6.31, [SD.sub.j] = 0.49; [M.sub.f] = 5.82, [SD.sub.f] = 1.01, t[14] =
2.17, p =.048). The eudaimonic baseline sumscore was lower than for the
other emotions reported (see Figure 2).
[FIGURE 2 OMITTED]
Visual reports. Compared with the visually reported emotions for
the film, participants showed less pleasure at the start of the jump and
more pleasure at the end of the jump (Table 3). A paired-samples t-test
confirmed that the differences were significant and para-significant,
respectively, with d= -0.42, t(14) = - 2.28, (p = .039) for the starting
point, and d= 0.30, t(14) = 1.91, p = .077) for the ending point. The
peak pleasure was higher for the jump than for the film (d = 0.72, t[14]
= 2.08, p = .057) whereas pleasure also dipped to a lower point during
the jump than during the film (d = -0.47, t[14] = -1.95, p = 0,71).
Comparing the difference between the highest and lowest point on the
pleasure curve between jump and film gave a significant result, with d =
0.72, t(14) = - 2.60, p = .029, (this result is not shown in the table).
We found only two significant correlations between the pleasure profile
during the jump as compared with the pleasure profile during the film:
Height of the end points and height of the lowest points correlated r =
.67, p = .007; and r = .57, p = .027, respectively.
We did not find any significant differences between the interest
variables obtained after the jump and after the film. As for the rank
order stability, the end points, the highest points and the lowest
points were significantly correlated, with r = .61 (p < .017) and r =
.79 (p <.001), and r = .48 (p < .069), respectively.
Prototype scoring of visual reports. All the visualized emotional
plots were examined, and eight prototypes were created (cf. Ross, 1989).
Figure 3 shows the prototypes that we arrived at. Table 3 reveals that
many cells are empty or have fewer than 5 responses. In the interest of
making a cross-tabulated comparison with chi-square significance
testing, we decided to reduce the number of low-response cells by
recoding the 8 prototypes into three main categories. By increasing the
number cells with an adequate number of responses, this procedure made
it possible to test selected patterns of responses (so-called
partitioning tests, see Rosnow & Rosenthal, 2008).
[FIGURE 3 OMITTED]
The first category covers profiles with a high ending (i.e.,
collapsing all responses for prototypes 3-5 into one category). The next
category was "low end" (collapsing responses from prototypes
1, 2 and 8), and the third category was labelled "flat"
(collapsing responses from prototypes 6 and 7). Table 4b shows the
re-categorized responses and reports the result of the significant
tests.
The prototypes revealed a significant difference between pleasure
and interest experienced at the end of the jump. Whereas half of the
participants reported high pleasure at the end of the jump, only one
reported high-end interest (p =.008). We see the same pattern after the
film (p = .053). Finally, the participants reported an overall lower
variation for both pleasure and interest after the film, compared to the
jump.
Comparing different expressions of emotions
Verbally vs. Visually Reported Emotions. Verbally reported pleasure
showed no significant correlations with visually reported pleasure
during the jump. Yet, during the film both the height of the highest
point and the height of the lowest point correlated with overall
pleasure reported verbally for the jump (r = .43, p = .016; and r = .37,
p = .039, respectively.)
We observed more stability between verbal and visual reports for
interest. As for the jump, verbally reported interest correlated
positively with the height of the staring point and negatively with the
number of peaks reported (r = .68, p = .004; and r = -.54, p = .030,
respectively). During the film, the overall interest reported verbally
correlated significantly with the highest point on the interest curve (r
= .51, p = .003). Please cf. Table 5 for further details.
Heart Rate. Table 6 shows descriptive statistics and the
correlations between minimum, average and maximum heart rate recorded
during the jump (HRJ), and when the participants later watched the film
of themselves jumping (HRF). We observed one outlier for maximum HR,
which caused the HR max variable to be severely skewed (Skew = -3.44).
After removing that particular participant, HR max was normally
distributed (Skew = -0.28). The HR variables during the jump correlated
highly with each other (all p's < .001), and the HR variables
during the film correlated highly with each other (all p's <
.001). However, we did not find any significant correlations between
jump HR and film HR (all p's > .241). All HR means were
significantly different from each other (all p's < .001).
Heart rate and verbally reported emotions. The correlations between
heart rate and emotions are shown in Table 7. Most of the correlations
failed to reach significance, and for those who did, we have not been
able to identify a meaningful explanation for the observed associations.
For example, most of the positive emotions correlated positively with
heart rate, but for the [HR.sub.max] during the film, baseline emotions
tended to be negatively correlated. Thus, film happiness correlated
positively with [HR.sub.max] (r = .48, p = .031) whereas baseline
happiness correlated negatively with [HR.sub.max] (r = -.16, p = .490).
The difference between the two correlations (after being z-transformed)
was significant (z = 2.00, p = .023). Another puzzling finding relates
to heart rate and visually reported interest. There was a tendency for a
positive correlation between these measures during the jump, and a
negative correlation during the film. For instance, the lowest point on
the interest curve correlated positively with all the heart rate
measures during the jump, while they correlated negatively with heart
rate during the film. A similar tendency was found for the height of the
staring point, and we do not have any obvious explanation for this
result.
Discussion
This study explored the feeling qualities of extreme sport, and
ways of measuring these experiences. By separating eudaimonic emotions
from hedonic emotions, and by including a wider range of emotions
measures than used in prior work, we extended past research on the
dynamics of emotional experiences of skydiving and BASE jumping. For
example, the most prominent difference between a parachute/BASE jump,
and less extreme activities had to do with eudaimonic rather than
hedonic emotions. Some indicators suggest that it is eudaimonic feelings
like engagement, interest and enthusiasm that make extreme sport so
special, and not the level of hedonic feelings defined as satisfaction,
pleasure and happiness (Vitterso, et al., 2010). Even if the level of
hedonic emotions were high during the jump, these feelings were reported
to be equally high during the film and also quite high in the baseline
report. For the eudamonic feeling states, on the other hand, a
significant difference was found between the jump itself and the two
other conditions. A possible interpretation of these results is that the
difference between the jump and the other two conditions is more
explicit for eudaimonic feelings than for hedonic feelings. It should be
noted though, that no difference in intensity between the eudaimonic
feelings and the hedonic feelings was found during the jump, so our
interpretation is not a claim about the profiles of subjective
experiences during the jump. Rather we suggest that compared with
hedonia, eudaimonic states seem to be more sensitive in terms of
differentiating between extreme events and normal conditions.
Actually, high levels of hedonic emotions are typically reported
from almost all walks of life from a broad range of nations
(Biswas-Diener, Vitterso, & Diener, 2009). Moreover, participants in
our study reported a complete absence of sadness during the jump. We are
not aware of other studies reporting such a complete lack of sadness. We
also found that the three negative emotions of anger, fear and sadness
operated rather independently during the jump. Quite understandable,
fear reached a peak during the jump, and was significantly lower during
the film and for the baseline condition. Both anger and sadness were
higher for baseline than for the film (significant) and for the jump (a
tendency).
Another interesting result from our study relates to the visual
expression of the jump and the film as they unfolded through different
phases. Pleasure during the jump was experienced more unstable, with a
lower staring point, higher peaks and deeper dips as compared with the
visual profile of pleasure during the film. We did not observe these
differenced for visualized interest, although both interest and pleasure
were given a flatter profile during film than during the jump.
Finally, measures of heart rate showed huge differences between the
jump and the film. Heart rates were, of course, much higher during the
jump than during the film, but we also discovered a less obvious
difference between the two conditions. Whereas the positive verbal
emotions basically correlated positively with maximum heart rate during
film, several of the positive baseline emotion correlated negative with
maximum heart rate during the film. Such a pattern was not observed for
the jump condition. Another oddity was between visualized interest and
heart rate. For the jump these correlations were strong and positive,
for the film they were strong and negative.
Pleasure varied more across our different measures than the other
emotions. For example, visually reported pleasure had a larger
difference between the highest and lowest point on the drawn curve, it
had significantly lower starting and end points than interest. Compared
with interest, pleasure varied more between the jump condition and the
film condition as well. Adding to the variability over different
measures, verbalized pleasure was more stable across the jump, the
baseline and the film than engagement and interest.
Memory bias
Kahneman and his colleagues (2004) argue that people are able to
give a fairly accurate description of a particular emotional episode,
given that they are primed into the episode. Priming takes place when
participants revive their memories of the episode, for instance by
systematically reconstruct the activity of the episode, or, as in the
current paper, by watching a film of the activity. Kahneman, Krueger,
Schkade, Schwarz, and Stone (2004) refer to this measurement technique
as "day reconstruction", and if aimed towards a restricted set
of particular episodes, as "episode reconstruction" (Schwarz,
Kahneman, & Xu, 2009).
In the current study we observed some important discrepancies
between momentary measures of emotions and those measured after a 24
hours delay. For example, when asked to visualize their remembered
pleasures, participants in the current study reported less emotional
variations, compared with the online reports. Moreover, our results
showed that the intensity of eudaimonic emotions was reduced from the
real-time measure to the reconstruction measure. Interestingly, no
differences between real-time and reconstruction were found for the
hedonic emotions. It is also worth mentioning that none of our
participants reported any sadness at the real-time measure, while some
of them did so for the reconstructed measure. The reliabilities for the
instruments were also significantly smaller for the real-time measures
compared with reconstructed measures.
The discrepancies between real-time feelings and reconstructed
feelings may throw some light on the essence of the extreme sport
experience. Our results suggest that the participants do experience
fewer, stronger and more clearly defined emotions during the jump, as
compared with both the reconstructed emotions and with the baseline
emotions. Despite the almost trivial result showing that emotions during
risk taking episodes are experienced as very intense, to our knowledge
no studies have pointed out the importance of clearly defined emotions.
An important task for future research will be to further illuminate the
phenomenological consequences of experiencing clearly defined feeling
states of high intensity.
Arousal
This study suggests that there is a negative correlation between
pleasantness and arousal. We know from previous studies that high levels
of arousal is associated with feelings of unpleasantness (Thayer, 1989).
Such a negative association was corroborated in the current study,
showing low levels of pleasure immediately before the jump. At the same
time a careful inspection of the heart rate data showed that the
participants, without exceptions, reached maximum heart rate at the
point of exit or immediately after they had stepped of the cliff or air
plain. But during the jump the participants experience both high levels
and pleasure peaks. After landing they still report high levels of
pleasure, although a new inspection of the heart rate showed that the
participants, without exceptions, reached their minimum recorded heart
rate some minutes after landing.
The low reliabilities of the verbally reported jump emotions, may
be explained with reference to the high level of arousal. High arousal
has been reported to cause an immediate memory deficit, lasting up to 30
minutes after the experience (Revelle & Loftus, 1992). In this study
all participants were assessed within this time frame. Given this
difficulty in retrieving information immediately after a high arousal
experience, one should believe that assessments are better administered
some time after the episode. The fact that high arousal actually improve
the encoding into the long term memory is even another argument to post
pone the assessment.
On the other hand, Robinson and Clore (2002) have in several
studies showed that the contextual details, which aid the reconstruction
of emotional experiences, decrease with the passage of time, and
therefore impoverish the emotional recall. In the current study we have
used film to aid the reconstruction of emotions, but still there is
significant differences in the report given immediately after the jump,
compared with the following day.
Even when primed by a film of the episode, the emotions are
affected by retrospective biases like the peak/end rule. Further, we
also see less variation in the filmed condition. On the other hand, the
immediate memory deficit caused by high arousal may impair the report
immediately after. In sum, time of assessment seems to be a trade off
between reliability and retrospective biases.
Limitations and future research
The present study had a relatively low number of participants (N =
31). Such lack of statistical power increases the risk of conducting
Type II errors. For example, we detected very few differences between
BASE jumpers and skydivers, even if one might expect some to exist,
given the distinctiveness of the two activities. In just 7 of our 82
variables (9%) did we observe significant differences between the two
groups, which is only slightly above change level of the conventional p
< .05 significance level. However, in every of the 7 instances did
the BASE jumpers reveal higher levels of emotional intensity than did
skydivers. Hence, future research may benefit from taking a closer look
into the issue of how different kinds of risk taking activities may
diverge emotionally.
We partly used questionnaire data in this study, which unavoidably
have some inherent limitations as discussed and illustrated throughout
the paper. As for the heart rate measures, we did not record any heart
rate baseline, which would have given us a possibility to see changes on
a within participant level during the film. The heart rate, especially
the one recorded during the jump, is affected of a range of different
factors, which we have had no possibility to control. For example heart
rate may be seen as an indicator of the physical shape of the
participants. The heart rate for a person in good physical shape would
drop quite fast when he or she stop being physically active. Further,
for a person with a lower level of fitness the hike to the exit point
will take more time, leaving the more fit participants resting for a
longer time before the jump.
Future research would benefit from using larger samples, by
including more physiological data, and by analyzing a broader range of
different activities. Future research should also re-examine some of the
results reported in this paper. For example, the nature of negative
emotions in extreme sport situations deserves additional attention.
Moreover, the difference between visual moment-to-moment reports and the
verbally reported episode experiences needs to be further analyzed with
an emphasis on the high arousal nature of extreme sport.
Conclusions
The current article contributes to the literature on the emotions
of risk taking in several ways. First, it has revealed that different
measures of emotions often give diverging results, even when comparing
diverse forms of self-reports. Second, the difference between real-time
feelings of risk taking and the reconstructed feelings are more
pronounced for eudaimonic feelings as compared with hedonic feelings.
Third, it turned out that emotions fluctuated dramatically during a risk
taking episode, to the extent that an adjective scale or a Likert-like
was unable to capture the dynamics of the emotion. The feeling of
pleasure seemed particularly exposed to such swings, although it remains
to be determined whether this is due to the particular activity under
investigation, or if more ordinary episodes have a similar ebb and flow dynamics. Forth, the paper speaks more generally to the issue of
real-time experiences as opposed to reconstructed experiences. The
current data cast some doubt on the assumption that emotions are
properly reported by episode reconstruction techniques, as they hint at
substantial differences between real-time emotions and the recalled
emotions. But great care must be taken when interpreting this result,
given the particularity of the activity we have been studying, and the
modest size of our sample.
A final and promising message from our study relates to the quality
and intensity of extreme sport experiences. Compared with emotions
reported from other activities and episodes, as these are reported in
the literature, risk taking seems to produces fewer, clearer and more
intense feelings. We speculate that these qualities might contribute to
the essence of extreme sport experiences, and suggest that future
studies look more closely into what a restricted range of intensely and
clearly felt emotions mean for risk taking experiences in particular,
and for peak experiences in human lives in general.
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Audun Hetland and Joar Vitterso
University of Tromso, Norway
Endnote
(1) The difference between alpha Jump and alpha Film. According to
van de Vijver and Leung (1997) the differences between two alpha values
can be tested for significance, using the equation
(1-[alpha]1)/(1-[alpha]2). For large samples the statistics follows an F
distribution with N1-1 and N2-1 degrees of freedom (N1 and N2 are the
sample sizes).
Address correspondence to: Audun Hetland, Department of Psychology,
University of Tromso, 9037 Tromso, Norway. Tel: + 47 93041612(Voice), +
47 77 64 52 91 (Fax) E-mail: audun@hetland.as
Table 1
Means (M), Standard Deviation (SD), Skewness (Skew), T-statistics,
Cohen's d and Retest Correlations (r) for the Verbally-Reported
Emotions Immediately After The Jump (Jump), After 24 Hours but Before
the Film (Baseline), and for the Film.
Jump Baseline
M SD Skew M SD Skew
Satisfaction 6.27 0.96 -1.13 5.67 1.18 -0.77
Pleasure (a) 6.36 0.63 -0.43 5.36 1.60 -0.92
Happiness 6.14 0.94 -0.94 5.79 1.05 -0.53
Engagement (a) 6.14 0.66 -0.10 4.57 1.55 -0.79
Interest 6.47 0.64 -0.90 5.27 1.44 -1.04
Enthusiasm 6.33 0.61 -0.42 5.33 1.63 -1.30
Anger 1.73 1.44 1.69 1.93 1.53 2.05
Fear 3.93 1.33 0.91 2.07 1.91 1.60
Sadness (b) 1.00 0.00 0.00 1.87 1.46 1.46
Film
M SD Skew [d.sub.jb] [t.sub.jb]
Satisfaction 6.07 0.88 -0.14 0.56 1.50
Pleasure (a) 6.00 0.89 -0.21 0.90 2.13 *
Happiness 6.01 0.95 -0.29 0.35 0.92
Engagement (a) 6.00 0.96 -0.53 1.42 3.38 **
Interest 6.40 0.91 -1.63 1.15 3.67 **
Enthusiasm 6.33 0.90 -1.46 0.89 2.35 *
Anger 1.46 1.45 2.59 -0.13 -0.64
Fear 3.07 1.53 0.28 1.15 3.84 **
Sadness (b) 1.27 0.59 2.27 -1.19 -2.30 *
[d.sub [t.sub.jf] [r.sub.jb] [r.sub
.jf] .jf]
Satisfaction 0.22 0.82 -.04 .48
Pleasure (a) 0.47 1.79 ([dagger]) -.06 .55 *
Happiness 0.14 0.27 -.04 .43
Engagement (a) 0.17 0.56 -.09 .36
Interest 0.09 0.29 .48 ([dagger]) .39
Enthusiasm 0.00 0.00 .17 .43
Anger 0.19 1.47 .67 ** .97 ***
Fear 0.60 1.75 ([dagger]) .48 .11
Sadness (b) -0.92 -1.74 ([dagger]) -- (b) -- (b)
Note. N = 15; ([dagger]) = p [less than or equal to] .10; *
= p [less than or equal to] .05; ** = p < .01; *** = p < .001; (a)
= One outlier removed for Jump (N = 14);
(b) Jump sadness had no variance. Subscript (jb) = statistics for
Jump vs Baseline; Subscript (jf) = statistics for jump vs Film.
Table 2
Means (M), Standard Deviation (SD), Skewness (Skew), T-statistics,
Cohen's d and Retest Correlations (r) for the Verbally Reported
Emotions 24 Hours After the Jump but Before the Film (Baseline),
and for the Film.
Base Film
M SD Skew M SD Skew
Satisfaction 5.71 1.10 -0.49 6.19 0.91 -0.69
Pleasure 5.65 1.14 -0.86 6.00 1.03 -0.58
Happiness 5.84 1.10 -0.47 6.19 0.95 -0.67
Engagement 4.39 1.52 -0.53 5.81 1.33 -1.72
Interest 5.13 1.34 -0.70 6.26 0.89 -0.85
Enthusiasm 5.06 1.59 -0.59 6.26 0.86 -0.88
Anger 1.43 0.82 2.90 1.20 0.61 3.64
Fear 2.00 1.56 1.51 3.00 1.71 0.51
Sadness 1.41 0.57 2.64 1.10 0.31 2.56
d t r
Satisfaction -0.48 -2.62 ** .49 **
Pleasure -0.32 -1.43 .39 *
Happiness -0.34 -1.78 ([dagger]) .42 *
Engagement -1.00 -5.81 *** .55 ***
Interest -1.01 -5.48 *** .53 ***
Enthusiasm -0.98 -4.39 *** .36 *
Anger 0.32 1.37 .65 ***
Fear -0.60 -2.70 ** .25
Sadness 0.70 3.09 ** .65 ***
Note. N = 31; ([dagger]) = p < .10; * = p < .05;
** = p < .01; *** = p < .001;
Table 3
Means (M), Standard Deviation (SD), Skewness (Skew), T-statistics,
Cohen's d and Retest Correlations (r) for the Visually Reported
Emotions After The Jump Versus After the Film.
Jump Film
Pleasure M SD Skew M SD Skew
Starting point (1) 34.88 13.38 0.46 40.71 14.63 -0.20
Number of peaks 1.31 0.70 -0.54 0.77 0.72 0.95
End point 50.82 15.63 -0.15 46.03 16.29 -1.36
Highest point 61.69 6.70 0.93 56.71 7.12 -1.44
Lowest point (1) 27.63 12.89 -0.57 34.39 16.12 -0.07
Interest
Starting pointy (1) 50.00 6.97 -0.25 50.55 9.98 -0.50
Number of peaks 1.06 0.68 1.38 0.84 0.97 1.05
End point 49.69 10.83 0.21 43.77 17.44 -0.95
Highest point 61.53 6.24 -0.58 58.55 5.93 0.04
Lowest point (1) 42.44 8.72 0.61 42.52 14.50 -0.30
Pleasure d t r
Starting point (1) -0.42 -2.28 * .33
Number of peaks 0.76 2.81 * .07
End point 0.30 1.91 ([dagger]) .67 **
Highest point 0.72 2.08 * .39
Lowest point (1) -0.47 -1.95 ([dagger]) .57 *
Interest
Starting pointy (1) -0.06 -0.61 .43
Number of peaks 0.27 0.94 .13
End point 0.42 1.16 .61 **
Highest point 0.49 1.37 .79 ***
Lowest point (1) -0.01 0.25 .48 ([dagger])
Note. ([dagger]) = p [less than or equal to] .10; * = p [less than
or equal to] .05; ** = p [less than or equal to] .01; *** = p [less
than or equal to] .001. N = 15 for immediate and N = 20 for Delay.
(1) = Pleasure is significantly different from Interest at
Jump and Film (p < .01).
Table 4a
Prototype Scores for Visualized Jump Emotions and Visualized
Film Emotions.
Jump Film
Prototype nr. Pleasure Interest Pleasure Interest
1. One peak, low end 5 8 6 5
2. Several peaks, low end 1 1 1 4
3. One peak, high end 7 1 3 1
4. Several peaks, high end 1 -- 1 --
5. Low to high -- -- 5 2
6. High, one low point 2 3 4 4
7. Flat, no variation -- 2 8 12
8. High start, one low, -- -- 2 2
one peak, low end
N 16 15 30 30
Table 4b
Prototypes Recoded in to Categories of "High ends", "Low ends"
and "Flat" for Visually Reported Jump and Film Emotions.
Jump Film
Pleasure Interest Both Pleasure Interest Both
High end 8 1 9 9 3 12
Not high end 8 14 22 21 27 48
Low end 6 9 15 9 11 20
Not low end 10 6 16 21 19 40
Flat 2 5 7 12 16 28
Not flat 14 10 24 18 14 32
Note. Significantly different 2x2 patterns are in bold; p = .008 for
Pleasure versus Interest for Jump, and p = .053 for Film; p = .025 for
Jump versus Film for Both (i.e., the sum of Pleasure and Interest).
Table 5
Pearson's Product-Moment Correlations for Visually Reported Pleasure
Against Verbally Reported Pleasure for Jump and Film, and for Visually
Reported Pleasure Against Verbally Reported Pleasure for Jump and Film.
Jump Film
Pleasure Interest Pleasure Interest
Height of starting .02 .68 ** .34 .26
point ([dagger])
Number of peaks -.19 -.54 * -.14 -.03
Height of end point .33 .38 .25 .13
Height of highest .21 .43 ([dagger]) .43 ** .51 ***
point
Height of lowest .38 .45 ([dagger]) .37 * .24
point
Note. ([dagger]) = p [less than or equal to] .10; *
= p [less than or equal to] .05; ** = p [less than or equal to
= p .01; *** = p [less than or equal to] .001. N = 15 for
Immediate pleasure; N = 16 for Immediate interest; and N = 31 for
both Delay variables.
Table 6
Pearson's Product-Moment Correlations, Means, Standard Deviations (SD),
and Skewness for Heart Rate During the Jump and During the Film.
During Jump
Heart Rate 1. 2. 3. 4.
During 1. Minimum 1.00
Jump 2. Average .91 *** 1.00
3. Maximum .15 .24 1.00
4. Maximum (1) .80 *** .93 *** 1.00 1.00
During 5. Minimum .16 .16 .24 .13
Film 6. Average .09 .12 .27 .12
7. Maximum .00 .06 .26 .07
Mean 110.69 137.35 163.81
SD 14.97 16.27 16.08
Skewness -0.38 -0.53 -3.44 -0.28
During Film
Heart Rate 5 6. 7.
During 1. Minimum
Jump 2. Average
3. Maximum
4. Maximum (1)
During 5. Minimum 1.00
Film 6. Average .97 *** 1.00
7. Maximum .85 *** .93 *** 1.00
Mean 68.50 74.05 80.95
SD 10.50 9.89 10.01
Skewness 0.56 0.81 0.39
Note. ** * = p [less than or equal to] .001. All means are
significantly different from one another at p < .001.
N = 16 During Jump and N = 24 During Film; (1) = One
outlier removed (n = 15).
Table 7
Correlations Between Heart Rate (HR) During the Jump and Film,
and Verbally Reported Emotions Immediately After the Jump and
Immediately After the Film.
H R Jump
Min. Mean Max. (1)
Verbally reported
Satisfaction .42 .30 .40
Satisfaction (B) .28 .36 ([dagger]) .42 *
Pleasure .38 .42 .42
Pleasure (B) .31 .41 * .44 *
Happiness .38 .27 .31
Happiness (B) .26 .37 ([dagger]) .41 *
Engagement .45 .38 .30
Engagement (B) .08 .20 .38 ([dagger])
Interest .17 .32 .43
Interest (B) .34 ([dagger]) .39 * .47 *
Enthusiasm .33 .32 .26
Enthusiasm (B) .35 ([dagger]) .41 * .47 *
Anger -.03 -.17 -.24
Anger (B) .33 .23 .11
Fear .31 .47 ([dagger]) .47 ([dagger])
Fear (B) .04 .06 .15
Sadness (2) -- -- --
Sadness (B) .17 -.01 -.12
Visually reported pleasure
Start -.03 -.19 -.09
Peaks .03 .06 -.13
End .20 .24 .23
Highest -.15 -.14 .07
Lowest .09 .05 .10
Visually reported interest
Start .17 .42 .49 ([dagger])
Peaks .32 .26 .13
End .00 .18 .29
Highest -.12 -.01 .25
Lowest .55 * .65 ** .72 ***
H R Film
Min. Mean Max.
Verbally reported
Satisfaction .16 .18 .33 (a)
Satisfaction (B) -.20 -.24 -.29 (a)
Pleasure .02 .07 .20
Pleasure (B) -.02 -.15 -.19
Happiness .19 .28 .48 * (b)
Happiness (B) -.05 -.13 -.16 (b)
Engagement .19 .28 .41 ([dagger])
Engagement (B) .40 ([dagger]) .46 * .48 *
Interest .04 .09 .23
Interest (B) .16 .18 .22
Enthusiasm .05 .13 .28
Enthusiasm (B) .14 .18 .15
Anger -.11 -.05 -.05
Anger (B) .52 * .57 ** .42 ([dagger])
Fear .29 (c) .29 (d) .35 (e)
Fear (B) -.36 (c) -.27 (d) -.28 (e)
Sadness (2) .30 .29 .24
Sadness (B) .03 .01 -.09
Visually reported pleasure
Start -.19 -.10 .10
Peaks .43 ([dagger]) .33 .32
End -.14 -.16 -.23
Highest .18 .19 .26
Lowest -.26 -.23 -.10
Visually reported interest
Start -.49 * -.50 * -.33
Peaks .22 .22 .19
End -.23 -.18 -.20
Highest .27 .36 .39 ([dagger])
Lowest -.51 * -.48 * -.37
Note. N = 13-15 During Jump, N = 20 During Film; ([dagger]) = p <.10; *
= p < .05; ** = p < .01; *** = p < .001. (1) = One outlier removed
(N = 15). (2) = Sadness Jump had no variance. B = Baseline
(N = 22-25) (a)) the two correlations are different from each other
at p <.10; (b)) the two correlations are different from each other at
p < 05; (c) the two correlations are different from each other at
p < .05; (d) the two correlations are different from each other at
p < .10; (e) the two correlations are different from each other at
p < 10.