Influence of crowd noise on soccer refereeing consistency in soccer.
Balmer, Nigel J. ; Nevill, Alan M. ; Lane, Andrew M. 等
Home advantage in team games has been defined as "the
consistent finding that home teams in sports competitions win over 50%
of the games played under a balanced home and away schedule"
(Courneya & Carron, 1992, p. 13). For major team games, this
phenomenon is well documented (for a review, see Courneya & Carron,
1992; Nevill & Holder, 1999). The home advantage observed, although
variable in magnitude between team sports, and somewhat reduced over the
past twenty years is consistently significant in soccer and across all
major North American team sports, ranging from home winning percentages
(excluding draws) of around 55% in major league baseball (Adams &
Kupper, 1994; Pollard & Pollard, 2005; Carron, Loughead, & Bray,
2005) to around 55-60% for ice hockey and football, 60-65% for
basketball and 60-70% for soccer (Carron et al., 2005; Pollard &
Pollard, 2005).
Courneya and Carton (1992) proposed a conceptual framework of five
major components thought to have an impact upon home advantage. These
were game location, game location factors, critical psychological
states, and performance outcomes. The present study focuses
predominantly upon the impact of crowd factors (a game location factor),
where the imbalance of crowd support in favor of the home side is
thought to enhance home advantage. Such factors are thought by both fans
(Smith, 2005; Wolfson, 2005) and often the media (Smith, 2005) to be the
main cause of home advantage. Early studies focusing on crowd size or
density had contrasting findings, with little or no relationship to home
advantage in soccer (Dowie, 1982; Pollard, 1986) to a positive
relationship between crowd density and home advantage in professional
major league baseball (Schwartz & Barsky, 1977). More recently,
studies in both professional soccer (Nevill, Newell, & Gale, 1996)
and amateur ice hockey games (Agnew & Carron, 1994) have
demonstrated relationships between absolute crowd size and crowd density
respectively with home advantage. It should be noted that the poor model
fit in the Agnew and Carron study led the authors to conclude that crowd
density accounted for only a small proportion of the home advantage.
Further to crowd size and density, a number of studies have used the
introduction of domed stadiums in North America, to demonstrate that the
consequential increases in crowd noise result in enhanced home advantage
in football (Zeller & Jurkovac, 1989). Acker (1997) confirmed these
findings, though some reservations were made regarding an inability to
differentiate between factors of team quality and location. Likewise,
difficulties emerge when attempting to separate familiarity factors
(domed stadiums having different conditions) from crowd factors (domed
stadiums having louder home support). Several researchers have also
established that sports officials make more subjective decisions in
favor of the home team than of the visiting team (Greer, 1983; Lehman
& Reifman, 1987; Varca, 1980). Nevill et al. (1996) went on to
demonstrate that in English soccer, this imbalance of decisions (in this
instance measured in penalties and 'sendings-off') increased
with crowd size (Nevill et al., 1996).
Such studies led to the conclusion that the crowd may either be
influencing players to perform differently, or affecting the match
officials' decisions to favor the home side (Nevill et al., 1996).
However, recent evidence suggests that a supportive crowd may not result
in superior home performance (Strauss, 2002). Further, home
players' performance may even suffer when stakes are highest
(Wallace, Baumeister, & Vohs, 2005). Recent experimental research
has aimed to investigate the latter hypothesis, that crowd noise results
in an imbalance of refereeing decisions in favor of the home side
(Balmer, Nevill, & Williams, 2001 a; Nevill, Balmer, & Williams,
1999, 2002).
Investigating the influence of crowd noise on referees'
decision-making in actual match settings is problematic since it would
be extremely difficult to effectively compare referee decisions in
different games. Crowd noise and other situational factors may influence
a decision specific to each game. In an attempt to overcome this
limitation, experimental work has provided strong evidence that crowd
noise plays a major role in this imbalance (Balmer et al., 2001 a;
Nevill et al., 1999, 2002). In these studies, participants were required
to make judgments on pre-recorded incidents, either with or without
crowd noise. In all cases, crowd noise as opposed to silence, resulted
in an imbalance of decisions in favor of the home side. Participants
reported significantly more decisions in favor of the home side in a
crowd noise condition compared to a silent condition, either by
penalizing the home side less or by penalizing the away side more, or
both. The present study extends this line of investigation by exploring
the factors associated with inconsistent decisions. One possible
explanation for giving more decisions in favor of the home team could be
that inconsistent decisions under the presence of a vociferous crowd, in
compared to refereeing in quiet conditions, can he attributed to
increased stress.
Officials have been shown to exhibit significantly more cognitive
anxiety before games than after (Burke, Joyner, Pim, & Czech, 2000).
Officials feel that fans are often unsympathetic towards problems
associated with officiating (Mitchell, Leonard, & Schmitt, 1982).
Evidence demonstrates that making an incorrect decision is the single
most important stressor in sports officiating (Kaissidis & Anshel,
1993; Stewart & Ellery, 1998; Taylor, 1990). A referee who gives a
contentious decision against the home team is likely to incur vociferous
crowd noise. Despite the overriding pressure on officials to avoid
"making had calls", errors are optically inevitable due to
limitations in perceptual function (Sanabria, Cenjor, Marquez,
Gutierrez, Martinez, & Prados-Garcia, 1998). Examples include
assessing first base calls in baseball (Rainey, Larsen, & Willard,
1987; Larsen & Rainey, 199 l) 'leg before wicket'
decisions in cricket (Craven, 1998) and 'offside' decisions in
football (Oudejans, Verheijen, Bakker, Gerrits, Steinbfuckner, &
Beck, 2000; Sanabria et al., 1998).
Research evidence suggests that when sources of stress are
difficult to control (e.g., crowd reaction to a contentious decision)
individuals often deal with them proactively via the use of an avoidance
coping strategy (Anshel & Weinberg, 1999; Kalssidis-Rodafinos,
Anshel, & Porter, 1997). Soccer referees cannot simply remove
themselves from potentially stressful situations, such as whether to
penalize the home team in the presence of a vociferous home crowd.
Instead, when a situation is perceived as stressful, and where there is
at least a moderate probability of achieving a successful outcome,
anxious individuals are likely to invest more on-task effort until such
a time that increased effort no longer mediates the negative
consequences of sustained engagement. In stressful situations where
there is a low probability of decreasing the effects of anxiety with
increased effort, anxious individuals are likely to engage in a coping
strategy that allows them to avoid the likely aversive consequences
(e.g., avoidance) (Eysenck & Cairo, 1992). For example, when faced
with a decision to penalize the home side, an anxious referee might
avoid this decision by allowing play to continue (either no foul or
playing an advantage). Furthermore, this effect might be more pronounced
among referees who are particularly prone to high levels of anxiety
(Eysenck, 1992).
The purpose of the present study was to assess whether
participants' decisions could be influenced by partisan crowd
noise. If partisan crowd noise were to increase levels of stress, this
would likely be indicated by changes in physiological arousal (e.g.,
heart rate), or anxiety. First, it was hypothesized that the addition of
crowd noise would result in a significant imbalance of decisions in
favor of the home side. Second, it was also hypothesized that
participants with the greatest decision bias in favor of the home side
would exhibit higher levels of anxiety and allocate more cognitive
resources (i.e., mental effort) to the task. Consequently, the home side
would be 'under-penalized' in order for the referee to avoid
negative consequences from the partisan crowd. This study also
investigated the extent to which trait anxiety was associated with state
anxiety scores. Trait measures were taken before participation in the
experiment to provide an indication of those individuals who were
predisposed to respond with higher levels of state of anxiety under test
conditions.
Method
Participants
Twenty-six male participants (M age = 31.23 yrs.; SD = 6.34)
volunteered to take part in the study. All participants regularly
watched soccer (a minimum of watching 20 live games per season (range 20
- 42 games per season) and had coaching, playing and/or refereeing
experience (M = 10.50 yrs.; SD = 2.30). Nevill et al. (2002) used a
sample of forty qualified referees (ranging from newly qualified to 43
years of refereeing experience) and found that experienced referees were
as susceptible as less experienced referees in terms of giving biased
decisions in favor of the home side. Informed consent was obtained prior
to participation. Participants were briefed on the nature of the task
before prior to the first test period. The task did not involve the
application of complex laws, and decisions were restricted to three
simple options (either a home foul, away foul or no foul).
Measures
Test film. As the purpose of the study was to investigate factors
associated with the effects of crowd noise, a competitive game was
selected in which a home advantage was anticipated. The present study
used a competitive game from the English Premier League between
Liverpool (home) and Leicester City (away) from the 1998/99 season.
The incidents were block randomized by half (first vs. second) and
back projected onto a 3-m x 3.7-m screen (Cinefold) using a
video-projection system (Sharp XG-NV2E) and videocassette recorder
(Panasonic NV-HD680). The videotape comprised of 47 incidents each
lasting approximately 9 secs. Each incident was edited to occlude the
match official's decision. An inter-trial interval of 6 secs was
employed. In both silent and noise conditions, each participant made a
total of 47 decisions divided amongst the three options. Noise level was
measured using a digital sound level meter (Tenma 72-680), with a 1 kHz
test tone yielding 75 dB (absolute) at 1 m. A three-lead
electrocardiogram was taken throughout the duration of all incidents
using Maclab for Macintosh, and the data were analyzed using Chart
software.
Trait anxiety. Participants' trait level of anxiety was
measured using the trait component of the State Trait Anxiety Inventory (STAI) (Spielberger, Gorusch, & Lushene, 1970). The inventory
comprised 20 items, with intensity of response for each item rated on a
4-point Likert scale ranging from 1 "Not at all" to 4'
Very much so'. This scale yielded a single measure of trait anxiety
for each participant.
State anxiety. Participants also completed a modified Competitive
State Anxiety Inventory-2 (CSAI-2; Martens, Burton, Vealey, Bump &
Smith, 1990) incorporating Jones and Swain's (1992) directional
scale before the first test period (baseline), and following testing in
both conditions. The modified post-test CSAI-2 questionnaires were
adapted to gauge participants' feelings during testing in which
present tense was converted to past tense.
The CSAI-2 (Martens et al., 1990) is comprised of 27 items, with 9
items on each of three separate sub-scales of cognitive anxiety, somatic
anxiety, and self-confidence. Intensity of response for each item was
rated on a 4-point Likert scale ranging from 1 = 'Not at all'
to 4 = 'Very much so'. This measure yielded scores ranging
from 9 to 36 on each sub-scale. The modified inventory included a
directional scale to assess participants' perception of state
anxiety as either debilitative or facilitative to performance (Jones
& Swain, 1992). The directional items comprised of a 7-point Likert
scale ranging from-3 = 'Very Negative (Debilitative)' to 0 =
'Undecided' to +3 = 'Very Positive (Facilitative)'.
This inventory yielded a range of scores from -27 to +27 on each
sub-scale.
Rating scale mental effort. The Rating Scale Mental Effort (RSME;
Zijstra, 1993, also see Williams, Viekers, & Rodrigues, 2002) was
used to assess mental effort. The RSME consisted of a vertical scale
ranging from absolutely no effort (0) to complete effort (150). Nine
additional descriptive indicators on the scale (e.g., some effort,
extreme effort) describe these quantities as a measure of effort.
Electrocardiogram data. Electrocardiogram (ECG) data were recorded
using a standard three lead set up. Baseline data were collected for
approximately four minutes, and for the duration of the test tape in
each condition (silent and noise). The time of each R-peak (i.e.,
polarization of the left ventricle) was calculated separately for
baseline and test period, following manual correction of detection
parameters. This correction ensured that R-peaks were correctly detected
without false detection of artifacts. Spectral analysis of the
inter-beat intervals (time between each R-peak) was split into three
bandwidths (Mulder, 1979), and the heart rate variability for the
mid-range frequency (0.07-0.13 Hz) extracted. Extraction of this
mid-band was used to provide an index of effort/mental load (Jorna,
1992) both between baseline and test periods and more importantly
between conditions. Mean heart rate values for each participant were
also recorded for the baseline period and during the test tape in both
conditions.
Procedure
The participants were randomly assigned to one of two groups, a
noise group (without commentary), or a silent condition group, with a
retest on the opposite condition following a one-week
'washout' period. None of the participants reported having
previously observed the game under investigation. Half of the
participants were exposed to the crowd noise audible (noise condition),
while half initially viewed the video in silence (silent condition).
Preceding the presentations, participants were informed as to the
identity of the two teams and the location of the match. Throughout the
6 see inter-trial interval, participants indicated their decision, with
the experimenter recording the responses. Participants were asked to
make one of three decisions in response to each incident. These were
Liverpool foul (a foul committed by a Liverpool player), Leicester foul
(a foul committed by a Leicester player), or no foul. Following
presentation of the test tape, all participants were asked to rate their
effort on the Rating Scale Mental Effort and complete the CSAI-2.
Analysis
Multinomial nominal logistic regression was used to test the first
hypothesis that the addition of crowd noise would result in a
significant imbalance of decisions in favor of the home side.
Multinomial nominal logistic regression assesses the effect of crowd
noise on participants' decision-making related to home foul, away
foul, no foul, simultaneously. Binary logistic regression was used
subsequently to assess the effect of crowd noise on each of the three
response categories separately. Logistic regression estimates the
probabilities, or more correctly the odds ratios, associated with the
three categorical options and the variability of these probabilities due
to differences in the predictor/independent variables (see Kleinbaun,
1994). Similar to previous experimental studies, e.g., Nevill at al.
(1999, 2002), responses were not catergorized as either
'correct' or 'incorrect', but were examined by
assessing the changes in numbers of the three response categories
between silence and noise conditions. This avoided questionable
classification of 'correct' decisions in often highly
contentious incidents.
It should be noted that relative proportions of each of the three
options (in silence) are primarily a function of the set of 47 incidents
presented on the test tape. For example, a different test tape may yield
far more home fouls simply due to the nature of the incidents. There
should be no expectation that participants should award a similar number
of fouls against home and away teams. Moreover, results from Nevill et
al., (2002) suggest that the test tape contains more home fouls overall,
regardless of noise condition. Consequently, neither the silent nor
noise conditions should result in isolation can yield any information
about decision bias. Of interest to the present study is how the
frequency of response changes between noise conditions, with decision
bias assessed on this basis.
The second hypothesis, predicted that participants with the
greatest decision bias in favor of the home side would exhibit higher
levels of anxiety and allocate more cognitive resources (i.e., mental
effort) to the task. To address this hypothesis, differences between
scores taken in silence and noise conditions for CSAI-2, mental effort
and heart rate variables were calculated. A measure of bias was
calculated for each participant, relating to the change in number of
decisions in favor of the home side as a result of crowd noise. Data
were coded '1' (home foul), '0' (no foul) and
'-1' (away foul). These values were summed across all
challenges for each participant and for each noise group. Subtracting
noise from silent condition values yielded each participants' bias
toward the home side. A value of +4, for example, would indicate a
participant giving four more decisions in favor of the home side in the
noise compared with the silent condition. Similarly, -2 would indicate
the noise condition resulting in two more decisions in favor of the away
side. Where the decision was changed from 'no foul' to
'home or away foul' or vice versa, for any given challenge, a
score of +1 or -1 was awarded, respectively. Changing between 'home
foul' to 'away foul', or vice versa (i.e., overlooking
'no foul'), would yield scores of +2 or -2. This procedure
generated a single measure of bias for each participant, which could be
related to various continuous measures of anxiety and mental effort.
The second hypothesis was tested using correlational and
hierarchical multiple regression methods. Correlation was used to
identify significant univariate relationships between bias and
stress-related predictor variables. The difference between noise and
silent conditions was calculated for CSAI-2 scores, RSME, heart rate,
and heart rate variability. Hierarchical multiple regression was used to
predict bias scores using a linear combination of those variables
identified as significant in the correlation matrix. The variables with
the weakest significant relationship were entered into the regression
model first, whereas those with stronger relationships were entered
subsequently (see Tabachnick & Fidell, 1996). Previous research has
used this approach when there is not a clearly defined theoretical
framework or where research is partly exploratory (Treasure, Monson,
& Cox, 1996).
Results
Hypothesis One
The multinomial and binomial logistic regression analyses revealed
a significant (p < .05) main effect for 'noise condition',
confirming the importance that crowd noise has on participants'
decisions. As Figure 1 illustrates, in comparison with the silent
condition, under noise conditions, participants awarded fewer fouls
against the home side (M = 11.0 vs M= 13.9, Odds ratio, Exp ([beta]) =
0.51,p < 0.001), a similar number of decisions against the away side
(M= 11.1 vs M= 10.4, Odds ratio, Exp ([beta]) = 1.20,p > 0.05), and
more 'no foul' decisions (M= 24.9 vs M= 22.7, Odds ratio, Exp
([beta]) = 1.35, p = 0.003).
[FIGURE 1 OMITTED]
Hypothesis Two
Mean values for heart rate, heart rate variability, mental effort
(RSME) and CSAI-2 can be found in Table 1. There were no significant
differences (p < .05) on CSAI-2 scores, RSME, heart rate, and heart
rate variability between noise and silent conditions (p > .05).
Results indicated that delta values (differences) in cognitive anxiety
intensity (r = .55, p < .01) and mental effort scores (r = .54, p
< .05) between silent and noise conditions were the only significant
correlates with bias. The direction of the relationship indicated that
increases in cognitive anxiety in the noise condition were associated
with bias scores. Cognitive anxiety intensity and mental effort were
significantly related (r = .44, p < .05), suggesting the possibility
of some common variance among the three variables. This was expected
given that previous research suggests that cognitive mechanisms of
anxiety and effort allocation are inter-related (see Eysenck, 1992;
Eysenck & Calvo, 1992; Hockey, 1986). There were no significant
relationships (p < .05) between trait anxiety scores and all other
variables. Readers interested in examining the full correlation matrix
should contact the corresponding author.
To predict bias scores from mental effort and cognitive anxiety,
hierarchical multiple regression indicated that 36% of the variance (Adj
[R.sup.2] = .36, p < .05) was explained. Mental effort accounted for
26% of the variance in bias scores with cognitive anxiety adding an
additional 10%.
Discussion
The presented study tested the notion that biased refereeing
decisions in favor of the home team are associated with increased
anxiety and arousal due to increased difficulty of making accurate
decisions when refereeing in the presence of crowd noise. Results showed
support for the first hypothesis that refereeing in the presence of
crowd noise was associated with a significant imbalance of decisions in
favor of the home side. Results demonstrated that fewer fouls against
home players was associated with crowd noise. The decrease in decisions
against home players with crowd noise was highly significant and
replicated the findings of Nevill et al. (2002). The observed imbalance
in favor of the home side provides some support to the hypothesis that
the crowd may be influencing officials to make an imbalance of decisions
in favor of the home side (Nevill et al., 1996) rather than influence
players to alter their performance. Support for the latter hypothesis is
inconsistent, and while home performance has been shown to be superior
with crowd noise (Greer, 1983), more recent evidence suggests the crowd
has little positive impact upon home performers (Buffer &
Baumeister, 1998; Strauss, 2002; Wallace, Baumeister, & Vohs, 2005).
Findings also agree with archival studies demonstrating significantly
higher home advantage in sports where officials have a greater
subjective input (Balmer, Nevill, & Williams, 2001b; 2003) and
greater home advantage where outcome is judged by officials rather than
decided directly by the competitors (i.e. points decision vs. knockout
in boxing) (Balmer, Nevill, & Lane, 2005). It seems plausible that
the imbalance shown in these studies could result from the impact of
crowd noise upon officials, and that t his is a major factor determining
the magnitude of the home advantage.
Second, it was also hypothesized that participants with the
greatest decision bias in favor of the home side would exhibit higher
levels of anxiety and allocate more cognitive resources (i.e., mental
effort) to the task. Findings suggested that decisions biased in favor
of the home side were associated with cognitive anxiety and mental
effort scores, whereas no such association was found for heart rate,
heart rate variability, and somatic anxiety scores. It is important to
note that this effect occurred in the absence of significant differences
in mean scores in anxiety and effort scores. This finding highlights the
relatively subtle influence of anxiety on the process of
decision-making. It could be argued that failure to show significant
differences in physiological and psychological scores indicates that the
experimental condition did not induce stress. It should be noted that
physiological measures were averaged over the entire experiment and
psychological measures were taken retrospectively. It is possible that
there was an increase in stress before contentious decisions but the
number of different incidences precludes such an analysis. Future
research could control for this effect by having fewer decisions and
testing psychological and physiological responses on a
decision-by-decision basis.
In the present study, participants were unable to completely remove
themselves from the decision-making situation to avoid the perceived
stress of giving a legitimate decision against the home team (cf.
Humphreys & Revelle, 1984). Instead, participants who exhibited
higher levels of cognitive state anxiety, also increased their mental
effort. According to Eysenck and Calvo (1992), increased state anxiety
pre-empts the mobilization of cognitive resources or processing
strategies to proactively cope with perceived stress (Eysenck &
Calvo, 1992). Consequently, those individuals who experience higher
levels of anxiety would be motivated to invest additional effort towards
reducing any negative consequences associated with making a contentious
decision.
These findings are in contrast to Humphreys and Revelle (1984) who
found that when threatened by a perceived stressor, such as the
reactions of a partisan crowd, worry can motivate a referee to adopt an
avoidance motivation strategy by reducing on-task effort, which
ultimately results in inconsistent decision-making. The present findings
showed that mental effort increased rather than decreased, and this
increase was associated with an imbalance of decisions in favor of the
home side.
One limitation of the present study is the moderate level of
ecological validity, particularly with respect to the interactive nature
of crowd noise. Whilst there is a trade-off between external validity and the ability to control potentially confounding variables in
laboratory-based research, many successful simulation-based research
programs have utilized in vitro methodology (see Ericsson & Smith,
1991). To circumvent this debate, future research could interview
referees after the game by eliciting verbal reports in a manner
consistent with Ericsson and Simon (1993) to explore the interplay
between affective states, cognitive processes, and decision-making
during the game.
In summary, this study tested the influence of partisan crowd noise
on refereeing decisions in soccer, and examined mechanisms underpinning
such influence. First, the presence of crowd noise resulted in
significantly greater leniency toward the home side. Furthermore, when
exposed to crowd noise, participants who exhibited greatest leniency
toward the home side were also likely to have greater anxiety and mental
effort scores. Accompanying increases in cognitive anxiety and mental
effort suggest participants anticipated, and attempted to avoid further
negative consequences of anxiety produced by making an unpopular
decision, resulting in fewer decisions awarded against the home side. It
is suggested that future explores the strategies that professional
soccer referees use to cope with stressors that can influence
decision-making in the presence of a vociferous crowd.
Author Notes
Nigel J. Balmer and A. Mark Williams are at the Research Institute
for Sport and Exercise Sciences, Liverpool John Moores University,
Liverpool, UK. Paul Ward is at the Department of Psychology and
Institute for Simulation and Training, University of Central Florida.
Alan M. Nevill, University of Wolverhampton, Research Institute of
Healthcare Sciences, Walsall Campus, Gorway Road, Walsall, WS13BD, UK.
Stephen H. Falrclough is at the Centre for Applied Psychology, Liverpool
John Moores University, Liverpool, UK.
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Nigel J. Balmer
Liverpool John Moores University
Alan M. Nevill and Andrew M. Lane
University of Wolverhampton
Paul Ward
University of Central Florida
A. Mark Williams and Stephen H. Fairclough
Liverpool John Moores University,
Address Correspondence To: Professor Andrew Lane, University of
Wolverhampton, School of Sport, Performing Arts and Leisure, Walsall
Campus, Gorway Road, Walsall, WS1 3BD, UK. Email: A.M.Lane2@wlv.ac.uk.
Tel: +44 (0) 1902 322898 Fax: +44 (0)1902 322894.
Table 1. Mean Values (With Standard Deviations) For RSME, Heart Rate,
Heart Rate Variability and CSAI-2 subscales.
Silent Noise Baseline
(only one
measurement)
RSME 64.4 (22.1) 63.9 (22.4) --
Baseline heart
rate 68.5 (9.29) 70.0 (9.0) --
Test heart rate 67.6 (12.5) 70.4 (12.5) --
Baseline heart
rate variability 1143.8 (824.2) 920.0 (707.7) --
Test heart rate
variability 985.0 (689.0) 872.8 (537.0) --
Trait Anxiety 36.32 (7.35)
Cognitive anxiety
(intensity) 12.6 (3.1) 12.9 (4.0) 11.7 (3.2)
Cognitive anxiety
(direction) 12.4 (12.2) 13.6 (11.4) 13.5 (11.8)
Somatic anxiety
(intensity) 11.5 (3.3) 11.2 (9.1) 10.7 (1.8)
Somatic anxiety
(direction) 15.3 (9.3) 16.5 (9.1) 17.1 (8.4)
Self-confidence
(intensity) 26.2 (6.4) 26.2 (6.0) 27.5 (5.4)
Self-confidence
(direction) 16.8 (7.9) 16.9 (7.6) 16.8 (8.4)